Bracken Pack brackenpackwiki https://brackenpack.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Bracken Pack Bracken Pack talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Video Video talk Campaign Campaign talk TimedText TimedText talk Module Module talk Main Page 0 1 1 2023-07-21T18:43:26Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 3 1 2023-07-21T20:13:28Z Tuxxic 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb|logo of the bp copied from the wiki fandom]] == Welcome to {{SITENAME}}! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.17 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! ad7858d4a7bbd94b54f1974c1cbecfa5539d2227 4 3 2023-07-21T20:17:57Z Tuxxic 2 wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.17 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! ab1f8e97622071e0e05af611fb3bcbdf8545f1ec 5 4 2023-07-21T20:23:31Z Tuxxic 2 wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.17 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * Dimensions * Species Abilities Overview * Lore * Crafting Recipes * Items * Bosses and Minibosses * Dungeons * Meet the Team Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) d8cb738ff3a5c61f462989de4f202667a0d25b26 6 5 2023-08-01T08:36:08Z Tuxxic 2 wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.17 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 154877e01210525f4bb7ab12dd8f07feb4496b42 42 6 2023-09-30T02:41:20Z Tuxxic 2 /* Welcome to The Bracken Pack Wiki! */ wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 183d35fe1d74ec2c08818c2d028174b6dcd9de80 File:Bp logo.png 6 2 2 2023-07-21T20:09:23Z Tuxxic 2 wikitext text/x-wiki logo of the bp from the original fandom wiki fae07537e86a5c4bf08fe066efd3a6f850c8969d Dimensions 0 3 7 2023-08-01T08:39:10Z Tuxxic 2 Created page with "The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. =..." wikitext text/x-wiki The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. === Pax === Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x100, making this an anti-PVP dimension. To get to it, you must fly up or build up to the block limit in Faewilds. In the lore, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations and special keys that allow portals to any dimension to generate in the gate. It is the only way to enter Dormis without the use of cheats. As of Update #36, Pax world height is now 512. === The Faewilds === The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. In the lore, the Faewilds are home to the Faefolk, an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions. === The Underdark === The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. The Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop the diamond with a note attached. In the lore, a race of grey, stone-like dwarves known as Dwellers occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people. === Sanctum === Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings. Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. Sanctum is one of 4 dimensions that contains its own unique boss. To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level. Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension. In the lore, Outlanders used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time. === The Void === The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough can be an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0. Much like Sanctum, it is a dimension devoid of a race or mod. === Glacium === Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is so frigid it inflicts wither on any player that touches it. There are also towers with activated beacons that give off mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a glacium tower, which you can use to return back if you do not have another one available. In the lore, Glacium is home to the Frostkin, a race of ice and snow built from the contents of the dimension. === The Brine === The Brine is an aquatic dimension and is home to many species including the Nereids. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently. The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare. In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. The Protector is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers. === The Omnidrome === A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants rather than them obeying it. A sentient race of machines called the Automechs also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape. Speed is granted while sprinting in this dimension, and pressing shift while in this dimension allows any user to "fly", even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. If you forget to bring one, an end crystal will always spawn when you first enter. (WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.) === Varskspace === Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration. Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies, finding new locations, or easy travel between bases. In this dimension, you have an extreme speed buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. === Panacea === Panacea is the primal jungle world of The Bracken Pack. The homeworld of the Hunters, Panacea is a primeval world, untainted by civilization. Its wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers. Update #37 saw Panacea's world height increase to 384 blocks tall. Update #49 Added chlorocrafter to Panacea, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension. In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. === Dormis === Dormis is a dimension built to be the ultimate prison by The Judge, the current mod of Dormis. Its inhabitants include both prisoners and their descendants. It is very hostile environment, with lava and bedrock covering the grounds. You will get resistance x10 once every ten seconds, making escaping by death harder in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increase the difficulty in traversing this dimension. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses The Solatium Thrall, one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock and enter The Void, or be summoned to Varskspace. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax. In the lore, the most heinous criminals end up in Dormis, simply known as Villains. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era. 6eacb5c7e216609bbe6b2c9aaf4198a9eb8852e3 28 7 2023-09-24T21:56:33Z Creativename12 4 so anyways back to jelly beans wikitext text/x-wiki The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. === [[Pax]] === Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x100, making this an anti-PVP dimension. To get to it, you must fly up or build up to the block limit in Faewilds. In the lore, Pax is the home of the [[Realmkeepers]], an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations and special keys that allow portals to any dimension to generate in the gate. It is the only way to enter Dormis without the use of cheats. As of Update #36, Pax world height is now 512. === [[The Faewilds]] === The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. In the lore, the Faewilds are home to the [[Faefolk]], an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions. === [[The Underdark]] === The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. The Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop the diamond with a note attached. In the lore, a race of grey, stone-like dwarves known as [[Dwellers]] occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people. === [[Sanctum]] === Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings. Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. Sanctum is one of 4 dimensions that contains its own unique boss. To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level. Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension. In the lore, [[Outlanders]] used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time. === [[The Void]] === The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough can be an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0. Much like Sanctum, it is a dimension devoid of a mod, and no races have been found here yet. === [[Glacium]] === Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is so frigid it inflicts wither on any player that touches it. There are also towers with activated beacons that give off mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of the Glacium tower, which you can use to return back if you do not have another one available. In the lore, Glacium is home to the [[Frostkin]], a race of ice and snow built from the contents of the dimension. === [[The Brine]] === The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently. The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare. In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. [[The Protector]] is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers. === [[The Omnidrome]] === A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants rather than them obeying it. A sentient race of machines called the Automechs also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape. Speed is granted while sprinting in this dimension, and pressing shift while in this dimension allows any user to "fly", even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. If you forget to bring one, an end crystal will always spawn when you first enter. (WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.) === [[Varskspace]] === Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration. Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies, finding new locations, or easy travel between bases. In this dimension, you have an extreme speed buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. === [[Panacea]] === Panacea is the primal jungle world of The Bracken Pack. The homeworld of the [[Hunters]], Panacea is a primeval world, untainted by civilization. Its wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers. Update #37 saw Panacea's world height increase to 384 blocks tall. Update #49 Added chlorocrafter to Panacea, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension. In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. === [[Dormis]] === Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current mod of Dormis. Its inhabitants include both prisoners and their descendants. It is very hostile environment, with lava and bedrock covering the grounds. You will get resistance x10 once every ten seconds, making escaping by death harder in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increase the difficulty in traversing this dimension. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses The [[Solatium Thrall|Solatium Thrall,]] one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock and enter The Void, or be summoned to Varskspace. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax. In the lore, the most heinous criminals end up in Dormis, simply known as [[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era. 140fff605373887e2d3245c4b4f05fc18cbec69f Species Abilities Overview 0 4 8 2023-08-01T08:40:19Z Tuxxic 2 Created page with "For a more in depth look at each species lore and story, take a look here. Automech: 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. Dweller: Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. Enderling: By sneaking and right clicking, can teleport to a vi..." wikitext text/x-wiki For a more in depth look at each species lore and story, take a look here. Automech: 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. Dweller: Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. Enderling: By sneaking and right clicking, can teleport to a viewed location within a certain radius. Takes damage in water and rain. Cannot teleport while anything in offhand Faefolk: Increased movement speed and jump boost. Passively gains experience points over time It Gets Slower the higher level You are but deals 15% reduced damage. Frostkin: +4 base armor, and is immune to slowness (soon to be poison as well). Receives wither effect when in lava or fire. Immune to the withering waters in Glacium Human: Always has the hero of the village effect and the luck effect. Has unluck in other dimensions. Hunter: Gains a variety of effects when consuming uncooked food. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type. Nereid: Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Gets Slowness on land. Netherkin: Is fireproof. Receives a strength boost when on fire, in lava, or in the nether. Gets Wither 2 when in water and a lesser wither effect in rain. Outlander: Can turn invisible after staying still for a few seconds. Never drops below 15 hunger and cannot starve. Receives the mining fatigue debuff and cannot turn invisible in Sanctum. Realmkeeper: Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Players wearing armor levels higher than full gold receive glowing and weakness effects. Villain: Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players. d193b20d6b4cf268c7bdfc6ae622cdf71f39bcd0 15 8 2023-09-24T17:56:02Z Tuxxic 2 wikitext text/x-wiki For a more in depth look at each species lore and story, take a look here. '''Automech''': 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. '''Dweller''': Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. '''Enderling''': By sneaking and right clicking, can teleport to a viewed location within a certain radius. Takes damage in water and rain. Cannot teleport while anything in offhand '''Faefolk''': Increased movement speed and jump boost. Passively gains experience points over time It Gets Slower the higher level You are but deals 15% reduced damage. '''Frostkin''': +4 base armor, and is immune to slowness (soon to be poison as well). Receives wither effect when in lava or fire. Immune to the withering waters in Glacium '''Human''': Always has the hero of the village effect and the luck effect. Has unluck in other dimensions. '''Hunter''': Gains a variety of effects when consuming uncooked food. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type. '''Nereid''': Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Gets Slowness on land. '''Netherkin''': Is fireproof. Receives a strength boost when on fire, in lava, or in the nether. Gets Wither 2 when in water and a lesser wither effect in rain. '''Outlander''': Can turn invisible after staying still for a few seconds. Never drops below 15 hunger and cannot starve. Receives the mining fatigue debuff and cannot turn invisible in Sanctum. '''Realmkeeper''': Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Players wearing armor levels higher than full gold receive glowing and weakness effects. '''Villain''': Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players. 70ac0602140a334551057690575f4a655b2e768e 30 15 2023-09-24T22:12:22Z Creativename12 4 which may add to why i like them so much wikitext text/x-wiki This is a simple overview of each species' in-game abilities. For a more in depth look at each species' lore and story, take a look here. '''[[Automechs|Automech]]''': 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. '''[[Dwellers|Dweller]]''': Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. '''[[Enderlings|Enderling]]''': By sneaking and right clicking, can teleport to a viewed location within a certain radius. Takes damage in water and rain. Cannot teleport while anything in offhand '''[[Faefolk]]''': Increased movement speed and jump boost. Passively gains experience points over time It Gets Slower the higher level You are but deals 15% reduced damage. '''[[Frostkin]]''': +4 base armor, and is immune to slowness (soon to be poison as well). Receives wither effect when in lava or fire. Immune to the withering waters in Glacium '''[[Humans|Human]]''': Always has the hero of the village effect and the luck effect. Has unluck in other dimensions. '''[[Hunters|Hunter]]''': Gains a variety of effects when consuming uncooked food. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type. '''[[Nereids|Nereid]]''': Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Gets Slowness on land. '''[[Netherkin]]''': Is fireproof. Receives a strength boost when on fire, in lava, or in the nether. Gets Wither 2 when in water and a lesser wither effect in rain. '''[[Outlanders|Outlander]]''': Can turn invisible after staying still for a few seconds. Never drops below 15 hunger and cannot starve. Receives the mining fatigue debuff and cannot turn invisible in Sanctum. '''[[Realmkeepers|Realmkeeper]]''': Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Players wearing armor levels higher than full gold receive glowing and weakness effects. '''[[Villains|Villain]]''': Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players. 722fd5da3a077bd1ea48fb69c03755f4e7eb8ef8 31 30 2023-09-24T22:14:28Z Creativename12 4 my grandma also always has a container of beans in her house wikitext text/x-wiki This is a simple overview of each species' in-game abilities. For a more in depth look at each species' lore and story, take a look here. '''[[Automechs|Automech]]''': 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. '''[[Dwellers|Dweller]]''': Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. '''[[Enderlings|Enderling]]''': By sneaking and right clicking, can teleport to a viewed location within a certain radius. Takes damage in water and rain. Cannot teleport while anything in offhand '''[[Faefolk]]''': Increased movement speed and jump boost. Passively gains experience points over time It Gets Slower the higher level You are but deals 15% reduced damage. '''[[Frostkin]]''': +4 base armor, and is immune to slowness (soon to be poison as well). Receives wither effect when in lava or fire. Immune to the withering waters in Glacium '''[[Humans|Human]]''': Always has the hero of the village effect and the luck effect. Has unluck in other dimensions. '''[[Hunters|Hunter]]''': [[Hunter Morph Forms|Gains a variety of effects when consuming uncooked food]]. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type. '''[[Nereids|Nereid]]''': Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Gets Slowness on land. '''[[Netherkin]]''': Is fireproof. Receives a strength boost when on fire, in lava, or in the nether. Gets Wither 2 when in water and a lesser wither effect in rain. '''[[Outlanders|Outlander]]''': Can turn invisible after staying still for a few seconds. Never drops below 15 hunger and cannot starve. Receives the mining fatigue debuff and cannot turn invisible in Sanctum. '''[[Realmkeepers|Realmkeeper]]''': Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Players wearing armor levels higher than full gold receive glowing and weakness effects. '''[[Villains|Villain]]''': Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players. 3efe490aff6f46484e0ba4fb05002f04498a36ea Lore 0 5 9 2023-08-01T08:46:40Z Tuxxic 2 Created page with "(NOTE: Lore is largely incomplete. If you are reading this it most likely means that the Wiki was mostly finished for the content in the actual pack, but the lore itself will take an even larger amount of time, so please be patient.) The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the..." wikitext text/x-wiki (NOTE: Lore is largely incomplete. If you are reading this it most likely means that the Wiki was mostly finished for the content in the actual pack, but the lore itself will take an even larger amount of time, so please be patient.) The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * The Judge * The Ascended Council * The Provider * The Builder (deceased) * The Protector * The Entertainer * The Forger * The Traveler *Warlord *The Ruination (formerly named The Inspector) Historical Events + Terms *Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things The Cornucopia (Dimensional Lore) The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * Automechs * Dwellers * Humans * Hunters * Faefolk * Frostkin * Nereids * Netherkin * Outlanders * Realmkeepers * Villians * Enderlings == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 8967e7b016ceea1d69a42b12bda6dbf846b4433a 10 9 2023-08-01T08:47:26Z Tuxxic 2 wikitext text/x-wiki (NOTE: Lore is largely incomplete. If you are reading this it most likely means that the Wiki was mostly finished for the content in the actual pack, but the lore itself will take an even larger amount of time, so please be patient.) The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * The Judge * The Ascended Council * The Provider * The Builder (deceased) * The Protector * The Entertainer * The Forger * The Traveler *Warlord *The Ruination (formerly named The Inspector) == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * Automechs * Dwellers * Humans * Hunters * Faefolk * Frostkin * Nereids * Netherkin * Outlanders * Realmkeepers * Villians * Enderlings == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 54177365ad3c3536b711b59cdc83b6260a35215d 16 10 2023-09-24T18:00:12Z Tuxxic 2 wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * The Judge * The Ascended Council * The Provider * The Builder (deceased) * The Protector * The Entertainer * The Forger * The Traveler *Warlord *The Ruination (formerly named The Inspector) == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * Automechs * Dwellers * Humans * Hunters * Faefolk * Frostkin * Nereids * Netherkin * Outlanders * Realmkeepers * Villians * Enderlings == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * Omnitech * Glitchtech * Voidweave * Varsktech * Magipholics * Tinkertech * Enderian Tech == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * Dormis Contraband Record 07b (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 0e959f0bd16a7ee6823cf8e5841d5f2965cdc0fa 34 16 2023-09-30T02:21:04Z Tuxxic 2 /* Race Lore + Abilities */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * The Judge * The Ascended Council * The Provider * The Builder (deceased) * The Protector * The Entertainer * The Forger * The Traveler *Warlord *The Ruination (formerly named The Inspector) == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * Omnitech * Glitchtech * Voidweave * Varsktech * Magipholics * Tinkertech * Enderian Tech == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * Dormis Contraband Record 07b (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 563b42785cf48073717972edcc3c566c39b231d5 50 34 2023-09-30T03:00:25Z Tuxxic 2 /* Technology */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * The Judge * The Ascended Council * The Provider * The Builder (deceased) * The Protector * The Entertainer * The Forger * The Traveler *Warlord *The Ruination (formerly named The Inspector) == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * Dormis Contraband Record 07b (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 8880e01e12d010baef95b51a4781a5bbf96c5cd5 Crafting Recipes 0 6 11 2023-08-01T08:51:03Z Tuxxic 2 Created page with "In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian...." wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. d1ad401210568d561e32504ebb9fffb7aeb80685 Bosses and Minibosses 0 7 12 2023-08-01T08:53:37Z Tuxxic 2 Created page with "The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one. == Bosses == * Solatium Thrall * The Disruptor * Bygone Viceroy * Project Ruination * Sporangium * Unsung == Minibosses == '''Polyfolus''': Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head...." wikitext text/x-wiki The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one. == Bosses == * Solatium Thrall * The Disruptor * Bygone Viceroy * Project Ruination * Sporangium * Unsung == Minibosses == '''Polyfolus''': Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head. It will sometimes split into 5 more Polyfolus, which have a chance to be ones that can split, and so on. When they first come from the spawner, they will always split. Found in the Mushroom Monument in The Underdark. Middle Era Watchmen: Strong diamond enchanted warriors at the tops of Glacium towers. A spawner can be broken in the center after destroying a Frozen Heart. '''Gvenhildir, Valkyrie of the Scholar's Crystal''': The trident-wielding mini boss atop the Snowflake structure in Glacium, drops Gvenhildir's trident and a Painted mask. '''Pirate Captain''': Vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. It spawns on the Beached Pirate Ship structure in The Brine. The miniboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. It drops a totem of undying, and sometimes the Swordfall magic book. fb1636b3eafc048a941f854559bca851a80708e3 18 12 2023-09-24T18:03:14Z Tuxxic 2 wikitext text/x-wiki The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one. == Bosses == * [[Solatium Thrall]] * [[The Disruptor]] * [[Bygone Viceroy]] * [[Project Ruination]] * [[Sporangium]] * [[Unsung]] == Minibosses == '''Polyfolus''': Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head. It will sometimes split into 5 more Polyfolus, which have a chance to be ones that can split, and so on. When they first come from the spawner, they will always split. Found in the Mushroom Monument in The Underdark. Middle Era Watchmen: Strong diamond enchanted warriors at the tops of Glacium towers. A spawner can be broken in the center after destroying a Frozen Heart. '''Gvenhildir, Valkyrie of the Scholar's Crystal''': The trident-wielding mini boss atop the Snowflake structure in Glacium, drops Gvenhildir's trident and a Painted mask. '''Pirate Captain''': Vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. It spawns on the Beached Pirate Ship structure in The Brine. The miniboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. It drops a totem of undying, and sometimes the Swordfall magic book. 64d3cf492d38132933051f9a8799b633011e3637 Items 0 8 13 2023-08-01T08:55:16Z Tuxxic 2 Created page with "This is the page for items of all kinds here. You can even find some secret cheat items in the Overpowered Admin Weapons page. All boss items can be found in the Bosses and Minibosses section of the main page. == Item Pages == * Weapons * Magic Books * Dimension Items (WIP page)" wikitext text/x-wiki This is the page for items of all kinds here. You can even find some secret cheat items in the Overpowered Admin Weapons page. All boss items can be found in the Bosses and Minibosses section of the main page. == Item Pages == * Weapons * Magic Books * Dimension Items (WIP page) 44e2920893518dc2cda4386590095f7f1d7031af Dungeons 0 9 14 2023-09-24T17:52:19Z 216.162.60.80 0 Created page with "Dungeons are a smaller part of the pack that are still being developed and refined. So far, there are two dungeons in the form of the Dormis Box Cube: a dungeon meant as a challenge for early game, and the Sanctum Dungeon: a structure that contains a tough boss fight. '''Dungeons''' * Dormis Box Cube * Sanctum Dungeon" wikitext text/x-wiki Dungeons are a smaller part of the pack that are still being developed and refined. So far, there are two dungeons in the form of the Dormis Box Cube: a dungeon meant as a challenge for early game, and the Sanctum Dungeon: a structure that contains a tough boss fight. '''Dungeons''' * Dormis Box Cube * Sanctum Dungeon f07ef773a26d42e73c2bf5b8c581081035efd1b7 Meet the Team 0 10 17 2023-09-24T18:02:00Z Tuxxic 2 Created page with "The Team is the development staff currently working on The Bracken Pack. Below is a collection of some active team members who have contributed a healthy stream of content and changes into the pack that has helped shaped The Bracken Pack into what it is today. == Active Team Members == * BrackenStrike * Sulfenir * Grandmaster * YoannBB2 * Tuxxic * Dr.C * Arnold_Rynux * Jorick Sephis * Freddy64merpro * AileeNyx" wikitext text/x-wiki The Team is the development staff currently working on The Bracken Pack. Below is a collection of some active team members who have contributed a healthy stream of content and changes into the pack that has helped shaped The Bracken Pack into what it is today. == Active Team Members == * BrackenStrike * Sulfenir * Grandmaster * YoannBB2 * Tuxxic * Dr.C * Arnold_Rynux * Jorick Sephis * Freddy64merpro * AileeNyx 4b0c79e2700722edd850153ef9a18495b7a7eb9a Solatium Thrall 0 11 19 2023-09-24T18:07:36Z Tuxxic 2 Created page with "The Solatium Thrall is a boss encountered at the center of the Dormis courtyard structure. The Thrall is resistant to taking damage from arrows, immune to levitation effects, and has the slow falling effect. The Thrall wears a combination of gold and netherite armor pieces and takes no damage from lava or by being on fire. The boss is very tanky, having 300 hearts in health. == Description == === Attacks and Mechanics === * The Thrall's crown is covered by four invisi..." wikitext text/x-wiki The Solatium Thrall is a boss encountered at the center of the Dormis courtyard structure. The Thrall is resistant to taking damage from arrows, immune to levitation effects, and has the slow falling effect. The Thrall wears a combination of gold and netherite armor pieces and takes no damage from lava or by being on fire. The boss is very tanky, having 300 hearts in health. == Description == === Attacks and Mechanics === * The Thrall's crown is covered by four invisible blazes, capable of discharging fireballs toward targets up to 100 blocks away. * Arrows fired at the crown are instantly destroyed. * The Thrall periodically summons an area of effect cloud beneath its feet that grants a brief levitation effect to nearby entities, knocking them very high up in the air. * The Thrall also summons smaller mobs to defend itself, namely Fireblights and Blight Riders. ** Fireblights are large, flying mobs that consistently summon a steam of falling fire blocks beneath themselves but die after a brief period of time. ** Blight Riders fire flaming arrows and ride the Fireblights; however, they do not take fall damage when their mounts perish due to them having the slow falling effect. The minions have bows enchanted with power III. * Periodically, Solatium Thrall will detonate an enhanced ghast fireball at it's feet if a player is within a radius of 5 blocks from the boss. * Thrall periodically gets 1 second of invulnerability once every 10 seconds, also during which he glows and regens a small amount of health. * The boss can drop primed tnt over the player (proceeded by a bell sound and a visual indicator to warn the player.) === Post-Battle & Loot === Upon death, the Solatium Thrall will detonate in a massive fiery explosion. The boss' drops include armor, a knowledge book readied with the worm-toothed burrower ability, and the Thrall's crown. The crown itself is enchanted with projectile protection x100, curse of binding, and grants the wearer copious armor, armor toughness, and knockback resistance abilities modifiers, however, it can break very easily. == Lore == The Solatium Thrall serves the Mod of Justice (The Judge) and resides within Dormis, caring out justice within the prison dimension, and in rare occasions, bringing a burning vengeance upon other realms. The Thrall performs its service as means of paying off a debt made long ago. However, sources disagree as to the exact origins of the Thrall. Some believe the Thrall may be a surviving member of a primordial race, extending well before that of the age of Mods. Others still, think it may have been an ordinary mortal, albeit one granted with immense power. Regardless of whatever has been theorized, the Thrall's fire-based attacks, in combination with its affinity for destruction, allude to the Warlord's close involvement. == Trivia == Similarly to Project Ruination, The Thrall boss fight has a secret ending. The ending is triggered by naming boss a specific name. Listing it here would spoil the fun of finding out, but just know it starts with R. According to Bracken, Thrall's lines in-game come from an obscure play. The play has yet to be identified, although it could possibly be the source of the name that triggers the secret ending. 549b7119774fc3949b45a666aad6f1e95bd73836 The Disruptor 0 12 20 2023-09-24T18:11:38Z Tuxxic 2 Created page with "The Disruptor is a boss using an elder guardian model encountered in the Living Palace structure in the Omnidrome dimension's biome 1. The structure is found on very high levels, and its boss arena is located in the back. It is immune to wither effects and capable of flight. It benefits from a unique movement system that allows it to fly around the player in sporadic patterns. This tough battle was created through the efforts of both Bracken and team developer member Sul..." wikitext text/x-wiki The Disruptor is a boss using an elder guardian model encountered in the Living Palace structure in the Omnidrome dimension's biome 1. The structure is found on very high levels, and its boss arena is located in the back. It is immune to wither effects and capable of flight. It benefits from a unique movement system that allows it to fly around the player in sporadic patterns. This tough battle was created through the efforts of both Bracken and team developer member Sulfenir. It is recommended to have powerful gear before fighting The Disruptor, as the boss can sometimes even one shot full netherite with attacks such as the slam attack. Extreme caution is advised if under-geared. == Attacks == When you first approach The Disruptor it will give off an explosion. Then it will proceed to cycle through several different attacks such as: * Slamming into the ground near player from above. * Firing off a series of green lazers in rapid succession. * Summoning strong endermites to distract the player. * And dropping explosive ender eye bombs that create green explosions overhead. == Post-Battle and Loot == After defeating The Disruptor, you will be rewarded with: # An unrecognizable item name, codename Void Bomb. It is a horizontal area of effect item that gives blinding, sickness, wither, invisibility, and many other debuffs for a brief period of time. The effects are constantly applied as long as you are in its area of effect. It is recommended to use this item and then run away as it can affect the main user as well. # The Great Nullifier magic book, ironically a decent counter to the void bomb. Check the Magic Books page to see what it does. (Can be finicky functionality-wise in multiplayer) # A nerfed version of the Overpowered Admin weapon, Null. In the offhand it gives 11+ attack speed and 11+ luck, nearly giving a sword pre-combat rework status. It can also function as a powerful fishing rod. Its item description is binary code, and can be translated. # Observant players can locate four end portals complete with all end portal frames at the top of the arena inside of the chandelier. These can serve as actual end portals, and can be another way to enter The End without having to find a stronghold. Note that you will still need the necessary ender eyes to insert in said portal frames == Lore == The Disruptor served as the main sentinel of The Living Palace before its corruption at the hands of The End. It was once the pride of Omnitech technologies for the time, destroying any sort of attempt of The End to spread its influence and grab ahold of the dimensional fabrics of The Omnidrome while The Ascended Council was creating its first tests of combining Void and End powers to create Glitchtech. Before it was known as The Disruptor, it was aptly named Firewall. However, over time, despite Firewall's initial successes, the powerful corrupting energies of The End grew too much for it to handle, and it became another chess piece in The End's great game over the Omnidrome. It was such a menace that The Council had no choice but to seal away what was now The Disruptor in the chamber of the original Void and End testing site. === The Living Palace === The Living Palace was at one time a testing ground for new technologies. A fusion of Omnitech and an enitre unknown void creature pulled from the depths, at the time the palace was the magnum opus of the Omnidrome, it's crowning jewel. This was the place where Glitchtech was concieved, as the Council somehow gained access to multiple end portals, bringing in as much of the corrupting energy as they wanted. The Void creature, for a small amount of time, was able to suppress The End's encroaching tendrils from seeping outside of the palace as it held onto the testing chamber with its jaws. That, combined with the creation of Firewall, prevented the Omnidrome's slow rot from the inside. Yet, with any recorded instance of tampering with the End's power, it was only a matter of time before things fell apart. As The Council approved more and more testing, and as they crept closer and closer to Glitchtech, the beast began to die. Their solution was only temporary, and by the time they had perfected Glitchtech, the void creature had passed away. This led to an explosion of End energy leaking into the Omnidrome, eventually corrupting and repurposing the palace. As of now, slow ruination is creeping into the dimension, as it shall inevitably fall in the decades to come, ironically much like the current state of Sanctum, The Ascended Council's long and forgotten cursed legacy. 72bbe9a3bf77290a2c81aa0b2754b7d9b3cda064 Bygone Viceroy 0 13 21 2023-09-24T18:16:55Z Tuxxic 2 Created page with "The Bygone Viceroy is a boss encountered in an underground cave structure located in the Glacium glacial mass biome. It is divided into to halves with each half having its own respective loot. When you first approach it, it will give off a powerful explosion breaking it free from the ice it was encased in. It is immune to fire, lava, and wither effects. == Description == === Attacks === When you first approach the boss, it will summon minions to attack you. The Bygone..." wikitext text/x-wiki The Bygone Viceroy is a boss encountered in an underground cave structure located in the Glacium glacial mass biome. It is divided into to halves with each half having its own respective loot. When you first approach it, it will give off a powerful explosion breaking it free from the ice it was encased in. It is immune to fire, lava, and wither effects. == Description == === Attacks === When you first approach the boss, it will summon minions to attack you. The Bygone Viceroy mainly attacks using the Frostlock ability periodically. It also does melee damage with the sword it wields which applies the wither affect when you are hit. You only have to defeat one of its halves to kill it. === Post-Battle and Loot === Upon beating one of the halves, the other half of the boss will slowly perish. The post-battle loot depends on what half of The Bygone Viceroy you defeat first. If you defeat the top half, you will be rewarded with a beacon, a few diamonds, the Frostlock spellbook, and a few bones. If you defeat the bottom half first, you will be rewarded with the Glacium Glider(a custom elytra that prevents wither), a few bones, and a custom banner. Also, the area in which the boss was incased may contain armor with enchants higher than possible in normal survival and a few diamonds. == Lore == Wallowing in shame in their personal cave and hotspring, this Viceroy were emissary warriors of the now-lost mod The Scholar. Once proud Frostkin, they have now been reduced to nothing but a husk of their former selves. Viceroy's were another experiment of the Frostkin empire during its golden age right before the Age of Snow. Frostkin scientists found ways to fuse two beings into one singular entity, as inhumane as it might appear on the outside. It took the combined powers of General Vvrakard and his Frostkin wizards to seal them in a wall of ice, still alive. Free them from their shackles and release them to the heavenly realms beyond. 90d90769f4de0bdef4d04626c776966a403d4644 Project Ruination 0 14 22 2023-09-24T18:19:42Z Tuxxic 2 Created page with "Project Ruination is a unique stationary boss at the heart of the Sanctum Dungeon structure. This structure can be found within the Dark Soot Dunes biome, and the boss arena can only be accessed via traversing into the pipes located below, as the structure's interior is blocked by bedrock. It's tough attacks and multi-phases make it one of the hardest, but most unique bosses in the entire pack. Come well equipped, as each phase ramps up in difficulty. To properly summon..." wikitext text/x-wiki Project Ruination is a unique stationary boss at the heart of the Sanctum Dungeon structure. This structure can be found within the Dark Soot Dunes biome, and the boss arena can only be accessed via traversing into the pipes located below, as the structure's interior is blocked by bedrock. It's tough attacks and multi-phases make it one of the hardest, but most unique bosses in the entire pack. Come well equipped, as each phase ramps up in difficulty. To properly summon Project Ruination, insert an eye of ender in the center of the arena to begin the fight. == Description == === Attacks === The boss has three phases and three unique attacks per phase. * Phase 1 is known as the Drain Phase. The boss can siphon xp from any nearby players in order to heal itself. It will also summon evoker fangs and miniature flying versions of itself that can attack and poison players. These miniature versions can be killed. It is recommended to stay moving as to not get hit by all three attacks at once. It appears the boss siphons more health the more players there are, so in order to progress to the next stage, burst damage is highly recommended here if in multiplayer. * Phase 2 introduces a prototype version of Varsktech. The boss summons charged creepers with increased movement speed and reduced fuse time. It can also grant nearby players hunger and slowness x10 for a second and create shockwaves of instant damage effects. * Phase 3, the final phase, tears the seam between dimensions asunder and Voidbreach activates. The boss can trap the player in falling black concrete powder blocks and grant them blindness while rotating the player's perspective away from where they were originally looking. During this phase, the boss will also summon flying squids that attack players and give them the wither effect. This is by far the toughest phase and can easily disorient the player within seconds. Be careful not to get trapped in powder blocks and bring golden apples as the wither effect gets applied very rapidly via the squids. === Post-Battle and Loot === The Boss drops three items and large amounts of xp. The items are as follows: # The Shepherdess' Cloak, which is an extremely powerful leather tunic with thorns x50. # The "Magnificent Mansion", which creates a large, expansive Cambrian mansion in the void for the player to explore or use. # A Ruination Capsule, which is a mob spawn egg that creates a harmless mini version of the boss that flys around. # In addition to these drops, killing Project Ruination also opens access to the Cosmic Cornucopia Vault by dropping a stream of water down from a block, which has a few goodies such as an entire netherite block located at the top of the vault. Around some of the portal frames on all sides is a nod to some of the different stacked dimensions. The Nether's vault representation has 27 Wither Skeleton Skulls for players to collect. == Lore (WIP) == Project Ruination was a device created by Sanctum's Ancient Council as a means to test experimental technologies of The End, extemely early Varsktech prototypes, and even Voidweave. This testing chamber was not always Project Ruination. Before its reissue as an End particle-siphoning death machine, the vault at the top was once an artistic depiction of the cosmic universe. The device below was used as a power generator for large machine cities, the vault a preservation of Outlander knowledge and understanding. The bottom blocks inside the vault represent Sanctum cities, the midway sections different rooms to the dimensions, now inactive, and the top a ring of blocks representing the various Mods. However, The Council saw an opportunity to turn it into a harvesting device for end and void energy. They could use the Cosmic Cornucopia Vault as a storage and integration capsule to funnel End energy into. So, they took Automech prototypes made of sanctum metals, and infused them with end energies to corrupt them with Mod destroying capabilities. After The Council had successfully killed The Builder in a gruesome end corrupted Automech swarm, they took their creations, and with the divine energies and absorbed them by channeling it through the device, which for the most part, was successful. However, one single Council member failed to ascend. One who was obsessed with the End's power and wanted more and more of its influence. When the day of ascension come, the latent end energies flowing through this member suddenly violently reacted with this energy, rejecting it and tearing the member apart. The council's soul was then sealed inside the device, forever tormented by an array of Voidweave, Proto-Varsktech, all controlled by The End. His years and years of suffering never ceased, until one day he was able to finally take control. Spirit and machine combine. Metal and metaphysical he became. Far beyond the project he once ordained. After years of torment and agony, he had awoken, and his wrath was endless. b5c528e942ee377aeb347cc4cc4db098da73d398 Sporangium 0 15 23 2023-09-24T18:21:48Z Tuxxic 2 Created page with "The Mature Sporangium (or Sporangium) is a giant slime boss located at the top of the Tetra tree structure in Panacea. == Description == === Attacks & Phases === * Poison arrow attack: The boss levitates while rapidly firing poisonous arrows outwardly in 8 directions. Arrows fire too quickly for shields to block multiple strikes reliably. * Slime eruption: The boss summons a multitude of medium-sized slimes above it. The slimes have the slow fall effect and gently float..." wikitext text/x-wiki The Mature Sporangium (or Sporangium) is a giant slime boss located at the top of the Tetra tree structure in Panacea. == Description == === Attacks & Phases === * Poison arrow attack: The boss levitates while rapidly firing poisonous arrows outwardly in 8 directions. Arrows fire too quickly for shields to block multiple strikes reliably. * Slime eruption: The boss summons a multitude of medium-sized slimes above it. The slimes have the slow fall effect and gently float down around the boss. * Deca slime summon: A minion is summoned consisting of stacked slimes. The slimes are affected by both the resistance and strength potion effects. * Health bomb: The boss teleports most slimes to its location and heals itself slightly. The boss also levitates when this happens and may jump quickly in a random direction. The boss also teleports all nearby baby slimes to the player. This may knock the player down if they are towering or squish them to death if they are in an enclosed space. ==== 2nd Phase ==== Upon critically low levels of health, the Boss will start to transform, rapidly summoning slimes and making them swarm around it chaotically, whilst also repeating the same attacks. === Post Battle & Loot === Sporangium will drop a Panacea portal key, a tetra slime ability book, and a Mortal cull axe ==== Notes ==== * Be careful after you defeat the Sporangium, as a last ditch effort, it will summon a tetra slime to attack the player. * The Sporangium boss is too large of a slime for most melee attacks to reach its hitbox and deals high amounts of damage. Ranged weapons or ability books might be more effective against it. * Fang Attack can be very useful for clearing out the excess slimes. b56b83ec8f3aaf21f002ca8d00dfeff17bfc2778 Unsung 0 16 24 2023-09-24T18:24:54Z Tuxxic 2 Created page with "Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "..." wikitext text/x-wiki Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "Paxmaker sword," which possesses a high degree of damage and knockback. Eight levitating swords orbit around the boss and affect nearby entities with the instant damage potion effect. The swords can also deflect arrows and instantly break any kind of block they run into. == Description == === Attacks === * Levitation: In which the Unsung glows and rapidly floats up to a higher vantage. * Explode: In which the Unsung briefly becomes invulnerable and detonates tnt above its head. * Swordswirl: The swords' orbit doubles in size and move at 10x their default speed. The Unsung's movement speed also increases. * Stormbind: The swords leave their orbit and rotate around the nearest player, granting them glowing and levitation effects. === Loot === Upon defeat, Unsung drops the paxmaker sword as well as a key to the Underdark. ==== Notes ==== * Players can greatly weaken the Unsung by "stealing" its swords. Clicking swords with an empty hand places them in the player's inventory; however, clicking them with an item in hand will swap that item with a sword. * If the player steals all 8 swords, the boss cannot use any sword-based attacks. == Lore == Unsung is an ancient willless thing that used to live in Pax but was buried and forgotten until mining Dwellers unearthed it. The mine was then rediscovered and subsequently re-abandoned by the lost miners years later, hence the name, Twice Abandoned Mineshaft. Those who know of it only refer to it as Unsung because its existence isn't recorded in any known records. 5f377682c0929a0ebc52696fe1b2113dae1ff5bd 25 24 2023-09-24T18:25:08Z Tuxxic 2 /* Lore */ wikitext text/x-wiki Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "Paxmaker sword," which possesses a high degree of damage and knockback. Eight levitating swords orbit around the boss and affect nearby entities with the instant damage potion effect. The swords can also deflect arrows and instantly break any kind of block they run into. == Description == === Attacks === * Levitation: In which the Unsung glows and rapidly floats up to a higher vantage. * Explode: In which the Unsung briefly becomes invulnerable and detonates tnt above its head. * Swordswirl: The swords' orbit doubles in size and move at 10x their default speed. The Unsung's movement speed also increases. * Stormbind: The swords leave their orbit and rotate around the nearest player, granting them glowing and levitation effects. === Loot === Upon defeat, Unsung drops the paxmaker sword as well as a key to the Underdark. ==== Notes ==== * Players can greatly weaken the Unsung by "stealing" its swords. Clicking swords with an empty hand places them in the player's inventory; however, clicking them with an item in hand will swap that item with a sword. * If the player steals all 8 swords, the boss cannot use any sword-based attacks. == Lore == Unsung is an ancient willess thing that used to live in Pax but was buried and forgotten until mining Dwellers unearthed it. The mine was then rediscovered and subsequently re-abandoned by the lost miners years later, hence the name, Twice Abandoned Mineshaft. Those who know of it only refer to it as Unsung because its existence isn't recorded in any known records. faeba49da4301fefde67550d8f2f971fc6e84d21 27 25 2023-09-24T18:29:15Z Tuxxic 2 wikitext text/x-wiki [[File:Unsung Hallway.png|thumb|right|Hallway leading up to Unsung]] Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "Paxmaker sword," which possesses a high degree of damage and knockback. Eight levitating swords orbit around the boss and affect nearby entities with the instant damage potion effect. The swords can also deflect arrows and instantly break any kind of block they run into. == Description == === Attacks === * <u>Levitation</u>: In which the Unsung glows and rapidly floats up to a higher vantage. * <u>Explode</u>: In which the Unsung briefly becomes invulnerable and detonates tnt above its head. * <u>Swordswirl</u>: The swords' orbit doubles in size and move at 10x their default speed. The Unsung's movement speed also increases. * <u>Stormbind</u>: The swords leave their orbit and rotate around the nearest player, granting them glowing and levitation effects. === Loot === Upon defeat, Unsung drops the paxmaker sword as well as a key to the Underdark. ==== Notes ==== * Players can greatly weaken the Unsung by "stealing" its swords. Clicking swords with an empty hand places them in the player's inventory; however, clicking them with an item in hand will swap that item with a sword. * If the player steals all 8 swords, the boss cannot use any sword-based attacks. == Lore == Unsung is an ancient willess thing that used to live in Pax but was buried and forgotten until mining Dwellers unearthed it. The mine was then rediscovered and subsequently re-abandoned by the lost miners years later, hence the name, Twice Abandoned Mineshaft. Those who know of it only refer to it as Unsung because its existence isn't recorded in any known records. 74f8e8ebb678847afaaf43db3a21d13fa2f81126 File:Unsung Hallway.png 6 17 26 2023-09-24T18:28:50Z Tuxxic 2 wikitext text/x-wiki Hallway leading up to the Unsung boss dc78fd04d248117df6e9531b1197ff58cdd9a219 Easter Eggs/Unused Content 0 18 29 2023-09-24T22:06:31Z Creativename12 4 there's a little rare, there's this candy store that sells them nearby, but it's really only that store wikitext text/x-wiki Within The Bracken Pack there are some cases of obscure or unused content. A collection of which are as follows: == Obscure Content / Easter Eggs == Alphie There is an easter egg that is similar to something like Dinnerbone or jeb_. If you name a dog _Alphie_ after a few seconds the name will turn purple. This dog will be slightly stronger and, upon death, will drop a spawn egg that will spawn another "Alphie" when used. === Dormis Slab Text === There are slabs that generate in Dormis which read various messages in the Galactic Alphabet, better known as the language the Enchantment table uses. It can be assumed the messages a portion of the Fractal Codes. These symbols can be translated into messages, which are as follows: TO DIE OF LOVE IS TO LIVE BY IT THOSE WHO DO NOT WEEP DO NOT SEE NOT BEING HEARD IS NO REASON FOR SILENCE PEOPLE DO NOT LACK STRENGTH THEY LACK WILL === Project Ruination === Project Ruination says phrases in binary during the boss fight. These can be translated as well, and there are different messages depending on what ending you get. The translations are as follows: ==== First phase ==== 01001001 00100000 01101110 01100101 01100101 01100100 00100000 01111001 01101111 01110101 01110010 00100000 01110000 01101111 01110111 01100101 01110010 = I need your power ==== Second Phase ==== 01001001 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01101111 01110010 01110010 01101111 01110111 00100000 01100110 01110010 01101111 01101101 00100000 01100001 01101110 00100000 01100001 01101100 01101100 01111001 = I will borrow from an ally ==== Third Phase ==== 01111-01 011011-1 01110101 00100000 0110-111 01101001 01110110 01100101 00100000 01101101 01100101 00100-00 01101110 0110-111 00100000 01100011 011-1000 01101111 01101001 01100011 011-0101 Things get complicated here, if this is translated, you will get ����u ��ive me�n�� c��oic��. (each � is an unidentified character) This is because of the dashes in the message. If you replace the dashes with 0's and 1's correctly, then translate it, you will get the true message: 01111001 01101111 01110101 00100000 01100111 01101001 01110110 01100101 00100000 01101101 01100101 00100000 01101110 01101111 00100000 01100011 01101000 01101111 01101001 01100011 01100101 = you give me no choice ==== Ending ==== 01100001 01101110 01100100 00100000 01001001 00100000 01100011 01101111 01110101 01101100 01100100 00100000 01101000 01100001 01110110 01100101 00100000 01100101 01101110 01100100 01100101 01100100 00100000 01110100 01101000 01100101 01101101 00100000 01100001 01101100 01101100 00101110 00101110 00101110 = and I could have ended them all... === Secret Ending === The secret ending for PR involves letting the boss use the "Drain Phase" several times, around 50-100. As you continue to do this, the Drain Phase will occur more rapidly, ending in an almost constant drain. After you do this enough times, the boss will disappear and leave behind a few cakes. This is a reference to the Portal franchise. It will also allow you to enter the vault as usual. The First Phase message is the same, and the normal ending message still displays. ==== 25% Complete ==== 01101101 01101111 01110010 01100101 = more ==== 50% Complete ==== 01101000 01100001 01101100 01100110 00101101 01110111 01100001 01111001 = half-way ==== 75% Complete ==== 01100001 01101100 01101101 01101111 01110011 01110100 = almost ==== 100% Complete ==== 01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 = thank you After you get this ending, you will get the advancement "Ruination Validation". If you defeat PR as an Automech, it will say "you lucked out" in binary instead of the usual ending message. == Unused/Removed Content == === Giant Phantom === There is an unused boss referred to as the Giant Phantom in the pack's files. The boss can only be summoned with the /function command. The boss consists of a witch riding a large, glowing phantom. Both the witch and the phantom have increased health and damage. The witch will usually drop a nether star, and the phantom will drop an elytra. === Dormis Box Dungeon === In old versions of the pack, there used to be a dungeon known as the Dormis Box Dungeon. This was a complicated, maze-like dungeon with several layers. The dungeon would be covered in glass, which vanished upon entering the structure. It also had its own unique loot, which is still in the files to this day, and can be accessed via the /loot command. '''There appears to be more writing, but you are unable to comprehend it.''' 3722fb9aaa8f23da6ae59b07187146b60703118f Pax 0 19 32 2023-09-30T02:17:20Z Tuxxic 2 Created page with "== Overview == Pax is a realm of peace and tranquility, and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you..." wikitext text/x-wiki == Overview == Pax is a realm of peace and tranquility, and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob which does not pose any threat to you, however it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the tree chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The Ancient Statue structure can be found in the Sky Garden biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds it's hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the Autumn Idyll biome. Inside you can find hay bales and bookshelves * The Launchpad structure is commonly found on sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to easy travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which contains the only way to change the players race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 86409e48e455ab1a8753eba987d906d2f626d4c7 33 32 2023-09-30T02:18:07Z Tuxxic 2 /* Structures */ wikitext text/x-wiki == Overview == Pax is a realm of peace and tranquility, and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob which does not pose any threat to you, however it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the tree chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds it's hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found on sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to easy travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which contains the only way to change the players race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 7b7badf219cdcc6b63c8699ede735699343bb636 Automechs 0 20 35 2023-09-30T02:24:24Z Tuxxic 2 Created page with "== Current Abilities == '''Nixchrome Plating''' - Automechs durable Omnidrome metal alloys makes them extrememly durable. They have permanent resistance x2. '''Hydrophobic Processing''' - Automechs amount of carried technology and knowledge weighs them down a bit, meaning a permanent slowness x1 effect. This effect worsens in water increasing to slowness x5 at the head. '''Recharge''' - Automechs harvest energies from active redstone blocks, granting them saturation...." wikitext text/x-wiki == Current Abilities == '''Nixchrome Plating''' - Automechs durable Omnidrome metal alloys makes them extrememly durable. They have permanent resistance x2. '''Hydrophobic Processing''' - Automechs amount of carried technology and knowledge weighs them down a bit, meaning a permanent slowness x1 effect. This effect worsens in water increasing to slowness x5 at the head. '''Recharge''' - Automechs harvest energies from active redstone blocks, granting them saturation. == Lore == The Automechs are a race of extremely intelligent, knowledge-seeking, reality-bending, interdimensional robots created in the Omnidrome. As tools of The Ascended Council, there mission is to spread to all corners of the known Cornucopia, and seek out as much knowledge as possible. Many Automechs find themselves in a hive-mind state under the authority of the council, but some lucky few born with a strong enough will to be come their own, free from the influence of the council. Automechs, as the most technically advanced race in the entirety of the Cornucopia, encompass reality-bending technology that puts them far above many of the other races power-wise. Automechs are the strong robots of the Bracken universe, and in some cultures, are even feared due to their technology. === Physiology (mechanics) === Automech's physiology is primarily composed of pure circuitry and machinery, that of complex wiring and cybernetics far beyond that of even Outlanders. Their "skin" is made of a hard dark metal originating from the Omnidrome called Nixchrome. This extremely durable material allows them to sustain much damage without fatal error or shutdown, making them significantly harder to properly kill without the right equipment. Inside of a Automechs mainframe are processing servers that send signals to the other parts of the Automech's body to "simulate" emotion to some degree. These servers are adaptable, however an Automech usually don't have any time for emotions, so many of the Automechs under the control of the Omnidrome masters use these servers as data storage for gained knowledge. These servers often turn on at the time that certain Automechs choose to become Independents, more on that later. Automechs have a variety of parts for various tasks. Many of its features depend on the job the Automech was born with. Some have extra capacity for grafting technology onto their systems, others have larger servers for data knowledge. Some are even blessed with modern intelligence and understanding, which often go out into the world and discover emotions and experiences for collection and understanding. In general, Automechs can consume food, although physical material is less efficient for them. Charging via redstone or some other energy source is the best way they accomplish nutrition, as their circuits need proper stimulation of energy. These parts also do not work well with water, as processes seem to slow to a halt in contact with large amounts of liquid once the water reaches the head. Automech circuit boards are said to be so complicated, some even find themselves split in multiple dimensions due to its reality-altering attributes. As this tech is unbelievably complicated, Omnidrome technology, even the ones in Automechs, is highly sought after. Tech also has a green hue with the glow, lights, and glass, as black and green have cultural significance in Automech society. Automechs are the only race in the known Cornucopia to not have a specific gender or types of race. Instead, Automechs usually indentify with the submind they originate from, be it Council Subordinates, Devastation Complex, Intermediates, or even some Independets. A few Independents who have lived in the other societies long enough sometimes do take up a gender, generally speaking male, although Automechs do not have any reproduction organs to properly differeniate between. === Culture === As many Automechs are under a hive-mind state, the culture is less refined than many of the other races. Automechs live in a variety of tech-themed homes, such as Omnidrome space ships, dome-societies, or even live in the vast knowledge libraries that can be found all throughout the Omnidrome. These houses often have the bare minimum necessities and instead focus on incorperating tech that helps them do their job better. Automechs often work together in teams that consist of a well balanced crowd. There are usually knowledge seekers, warriors, data collectors, code snappers(automech wizards), end integrators(automech glitchtech specialists), and more. These teams go out to perform a variety of different daily tasks, quests, and jobs all from the command of The Ascended Council. Teams can live together in dome towns or one giant interdimensional floating ship where they can travel cross-dimensions with ease. Some teams work together to accomplish essentially the same task. Automech life and society is all about maximum efficiency and speed in collecting necessary information from the various worlds. === Subminds === There are many subminds within the walls of the Omnidrome. Some of these work in a hive-mind state to create almost a hive-like system of operations for the Automechs, whose only existence is to serve their masters. Subminds can vary from place to place, however in the Omnidrome, Automechs are usually unified under the council ==== Council Subordinates ==== Council Subordinates are the largest submind of the Omnidrome, as they encompass the many Automechs under The Ascended Council's influence. Many of these Automechs sole purpose in their existence is to ever serve the council in whatever they tell them to do. Much of the time of Council Subordinates is spent collecting knowledge to store in vast libraries controlled by the council. Council Subordinates have zero free will, and are the most difficult to properly become Independents. Clothing worn by Council Subordinates seems to be religious in nature, wearing scifi priest robes or garments, almost as if the Council and knowledge are their Gods. ==== Devastation Protocol ==== Devastation Protocol is the submind of Automechs under the control of The End after frequent abuse of Glitchtech. Much like Council Subordinates, they lack any kind of free will, only this time they are not of The Council's control anymore. Instead, they are hive-minded by The End, whose sole purpose is to spread chaos across The Omnidrome. These Automechs are immensely powerful and are out-of-control, attacking anything in sight. Devastation Protocol Automechs appear warped by the end, their full body glitching in and out, a purple glow encompassing their body. Devastation Protocols can freely teleport and tear reality to shreds through a purified form of Glitchtech. Devastastions do not wear any clothing, however their arms appear abnormally long as the glitchtech stretches them out. They are more dangerous than even Endermen themselves. Stay away from Devastation Protocols. ==== Intermediates ==== Intermediates are Automechs with a little more free will, but still live under The Omnidrome and under the influence of The Ascended Council. The Council offers Intermediates great rewards for helping them out, and they often engage in assassinations or the dirtier jobs that the council gives them. It is said that a secret assassin organization is run by intermediates as a place where secret agents and hitmen go to get jobs from the higher ups. Some kinder Intermediates also have attempted to share their knowledge with others, with heavy eyes of The Council watching over them. If they say too much, The Council will order their immediate annihilation. ==== Enigma Analysts ==== Enigma Analysts are highly intelligent, curious Automechs who work in a foundation under The Ascended Council. The foundations main purpose is to collect anomalies and mysteries that the Omnidrome has still yet to explain over all the Cornucopia. They both work for The Ascended Council as well as themselves, and as such carry an intelligent level of free will and understanding about the world around them. Enigma Analysts are very dedicated to their work in the collection of strange entities, occurrences, or objects all found throughout all universes. Their Void knowledge is extensive as well, being the first submind to crack the mystery of the amnesiac effect of The Void, which they keep a tight kept-secret, highest security. Emigma Analysts wear high tech lab coats with a variety of uses, like the swiss army knife of clothing for any occasion, or unforeseen accident. ==== Independents ==== Independents are less of a submind, and more of a break off from any of the factions in Automech society. As their name suggests, Independents are Automechs who have enough strong will and preserverence to resist the touch of either The End or The Ascended Council. They live freely away from The Omnidrome in the other dimensions, trying their best to make connections with other races as much as possible when possible. The oldest known Independents have adapted into society so well that they are renown citizens in cities in The Underdark, Overworld, and even The Faewilds. Independents usually wear fancy sci fi clothing, similar to techwear, but infused with Omnitech. The fashion of Independents is said to be the best out of all Automech subminds, as many try to make themselves flashy for self-expression. There are many more subminds, however these encompass over 85% of all Automech subminds, and are the main factions most people know about. === Technology === The technology of Automechs is some of the most advanced, complex tech in all of The Cornucopia. Automechs and The Ascended Council have spent eons perfecting their attempts at being able to alter the very fabrics of dimensional reality, and the fruit of their labor has created two distinct categories of technology they have grown infamous for. One for destruction, the other for creation and manipulation, and perhaps a little bit of destruction mixed in too. ==== Omnitech ==== Omnitech is the most common form of Omnidrome technology that Automechs utilize. Many Automechs are crafted from this tech themselves, and it allows them to control the fabrics of space-time like code in a program. This tech functions even more efficiently whilst in the Omnidrome, and is the reason flight is possible and fall damage is completely negated. Omnitech works as using the Omnidrome as a catalyst program for streaming in reality-altering code, which it then funnels through the multi-dimensional machinery and circuitry, which allows it to bend the laws of physics to a limited degree outside of The Omnidrome. Automechs who use this tech can create structures, bend spaces further or closer, push the laws of the worlds to their limits, and so much more. Omnitech acts as sort of a pseudo demi-creative mode for Automechs, who are able to move from place to place or defend themselves with ease. ==== Glitchtech ==== Glitchtech is a heavily modified version of Omnitech that produces much more destructive and terrifying results from its predecessor technology. Created from intelligently augmenting Omnitech with the combined forces of voidtech and end magics, Glitchtech is the final product that came from the numerous tests conducted in The Living Palace. Glitchtech allows the user to more aggressively manipulate reality, "glitching" parts of the dimensions in strange ways impossible to do otherwise. This glitch tears the very strings that hold dimensions together apart and is a very painful tech to be on the receiving end of, as the tears in reality affect all bones, skin, and veins in the victim from every "glitch" effect that hits them from the weaponry. However, as is the case whenever The End is involved, this technology is extremely corrosive and corrupting. The technology can slowly turn the user insane, and under the command of The End, no more than the mind of an Endermen. However, due to the explosive nature of the voidtech reacting with the end magic, glitchtech can make the user extremely violent, seeking destruction wherever they go. As such, it is often only used on a single part of an Automech body, such as an arm or a leg, and never the head, where the corruption can weave its way the worst. Glitchtech is something to be feared, and taboo by many other Independent Automechs or other races. == Mortality and "Reproduction" == Automechs live a very long lifespan of thousands of years due to the pristine nature of Omnitech. However, despite this Automechs can die at the hands of outside forces such as war, or other creatures. When an Automech dies, the servers in their body shut down, and their body and information dissapates into code back to the Omnidrome, where their live and knowledge is stored by The Ascended Council for inspection of the info they almost lost. It is hypothetically possible to revive a dead Automech via taking this stored code into an empty Automech vessel, however the Automech will not remember anything from their previous life, all memories and experiences lost. Automechs do not reproduce, as they are spontaneously "sparked" into existence in The Omnidrome. These "sparks" have been described as "fireworks of code" pulling at each other into a solid form, and are a spectacle to witness. 240cad5075e9d783a6018b35fc5d8687cf11b88a Dwellers 0 21 36 2023-09-30T02:27:21Z Tuxxic 2 Created page with "== Current Abilities == '''Ethereal Bellies''' - Dwellers have insides made of an ethereal force. This force does not appear to have a limit as to how much food can be intaken. This leads to Dwellers having the hunger effect when their food bar is full. '''Miner's Affinity''' - Dwellers are well-built and designed for a love and efficiency of mining, granting them permanent haste and night vision. '''Light-Sensitive Eyes''' - Dwellers spend most of their lives in The U..." wikitext text/x-wiki == Current Abilities == '''Ethereal Bellies''' - Dwellers have insides made of an ethereal force. This force does not appear to have a limit as to how much food can be intaken. This leads to Dwellers having the hunger effect when their food bar is full. '''Miner's Affinity''' - Dwellers are well-built and designed for a love and efficiency of mining, granting them permanent haste and night vision. '''Light-Sensitive Eyes''' - Dwellers spend most of their lives in The Underdark. As there is no sunlight there, their eyes are very sensitive to light. This results in the Darkness effect while in sunlight or light level 15. == Lore == Dwellers are a race of mineralized dwarves who live in The Underdark as a mining and trading race. They live in complex societies built from wood and stone, and have huge trading center markets where most races can sell and purchase items from their respective dimensions. Dwellers are a friendly race who have good relations with most races, especially the Faefolk. === Appearance === Dwellers have a mineralized outer surface of skin, called Dallacite. This material, despite very hard to the touch similar to regular stone, is flexible enough to support proper movement and speech similar to regular skin. Because of the stone-like material that is Dallacite, crystals grow on Dweller's bodies in place of hair. Dwellers often fashion these crystals around their body in certain styles, and even chisel the crystals similar to a haircut, due to the heightened crystal-formation acceleration properties of Dallacite. These crystals often take after common ores, and usually influence the personality and job-occupations of Dwellers. === Architecture and Culture === The architecture of ancient Dwellers, before the invasion of silverfish in The Underdark, was once made of chiseled stone. However, after an invasive infestation of several thousands of silverfish, Dwellers had to resort to wooden constructions with some stone parts added as decoration. Dweller cities and markets often add in giant floating crystals made of a special type of composition that scares away silverfish, allowing them to do a bit more creative work in the larger urban societies of Dweller folk. However, due to the rarity of this material, and due to the large cost it is to manufacture a crystal of its size, many poorer societies or mines have to resort to regular wooden construction, often the stone floors of some poverty-striken buildings infested with silverfish. The culture, despite a small social pyramid, is quite friendly. Dwellers love trade with most races, often creating large cities and markets exclusively manufactured and orchestrated towards commerce. Rikdom, city of trade is the largest market in all 11 dimensions, supposidly stretching out 10 miles wide in markets alone. Dwellers love to commune with each other as well, as many villages eat together at large dining halls, where the spirit of others is high, and the music, often influenced by special musical crystals, is magnificent. Food is very important in Dweller society, and Dwellers, as tradesmen, often share in a wide buffet of different race foods. Their favorites are floating, enchanted cakes from Faewild, and cookies in the overworld made from Humans. Their culture is also highly influenced by Faefolk as well, who have the best relations with the Dwellers, despite each living conditions of their dimensions and their appearance being distinctly different. Because of the close relationship of The Entertainer and The Forger, Dwellers and Faefolk have lived in peace for many generations, and always have a place to trade in each Dweller trading market. Dwellers and Faefolk had such great relations, that with their combined efforts together, ended up creating the Human race in the overworld, although this is tightly kept knowledge. Physiology Much of the interior of Dallacite is made up of a special type of geode crystal, called Gallenth. Gallenth exclusively exists inside of Dweller. It works as the emitter of Dweller viscera, which is ethereal and has a fog-like appearance. A soft glow emits from the crystals and ethereal insides often reflects the ore and crystals growing on an average Dweller person. When Dallacite is broken, this essence bleeds out of the body as fog would a small crevasse, Dweller's version of "bleeding" despite the lack of visibly bodily fluids like blood. Hypothetically, if you were to break off a hand or other body part of a Dweller and have that piece grow elsewhere in the correct environment, you could have Dweller insides at multiple places at once. Most of the time, due to the air and conditions around, this would be extremely difficult to do. Despite their physiology being mostly comprised of crystalline and rock-based structure, Dwellers enjoy a wide variety of foods as omnivores. Because of the ethereal nature of Dweller viscera, the stomachs and organs of Dweller's work in a much more efficient matter, especially for mining. This, in turn, increases the average haste of a Dweller person, but also means Dwellers rarely ever feel satisfied with a meal, and often crave more with the heightened metabolism. This leads to Dwellers often sharing multiple meals a day, such as "3rd dinner" or "2nd breakfast". === Ore-Based Personalities === Dwellers live in different communities based on ores and gemstones. Their personalities are influenced by their ore type. * The '''Redstone Community''' is full of great redstone engineers that use redstone tunnel bores and other contraptions to help them mine. They are friendly but prefer to be at their workshops than to be with others. * The '''Gold Community''' is a flashy, fashion-forward community focused more on aesthetics than functionality. They fund a lot of the projects in the Underdark and especially invested in the Underdark trading market. They are confident, assertive, and filthy rich. * The '''Diamond Community''' is a kind but strict community that strives to follow rules and ensure that rules are followed. Lots of Dwellers look up to this community and this community is almost viewed as a governing community. * The '''Netherite Community''' is controversial among the Dwellers species, but are respected because of the treasures they bring to the Underdark. They carry part of the nether’s aura with them and it is off-putting to some. They are more of a lonely, dauntless community, constantly adventuring into other realms in search of new treasures and gems. They also have a much better relationship with The Netherkin instead of The Faefolk because of this. * The '''Emerald Community''' is the merchant community. They are commonly found in the Underdark trading place, either trying to get bargains or sell bargains. They are very business oriented. * The '''Iron Community''' is the architect community. They design all the new buildings and structures within the Underdark and locate the best places to mine. They are cold, and calculating. * The '''Copper Community''' is the builder community that carries out the Iron Communities’ designs and they also function as scouts. They feign ignorance and inferiority, but secretly they are the only dwellers who know how to get to Varkspace. * The '''Lapis Community''' is the most magically attuned community of the dwellers. They often travel to the faewild to enchant dweller tools and weapons. They are calm, mysterious creatures. * The '''Amethyst Community''' is primarily composed of Dwellers who wish to understand and work on the intricacies of craftsmanship. Usually they work on the jewelry, rocks, weapon and tool designs, and are some of the most hard-working, diligent artists of The Underdark. It is said that a necklace crafted by an amethyst Dweller is a token of prestige and fortune. Many gold dwellers commission amethysts for fashion. * The '''Coal Community''' is a agricultural community that specializes in turning plants into fuel, providing the necessary energy needed refine material and power the Underdark. The are gentle, but can be overprotective at times == Reproduction and Mortality == Dwellers, despite being responsible for the human race, do not experience reproduction the traditional way. Rather, females at a certain age, can create small birth geodes from combining dust and materials in their air from their hands at will. In a similar fashion, male Dwellers create small, glowing birth stones they can insert into the egg geode. Over time, the egg geode will slowly transform from the rounded stone into a small Dweller child. The birth stones from males can also enter/pass through females of other races by simply slipping through the skin, passing through like a ghost, to where ever said race has their eggs. Death in Dweller society, in done in natural terms, is not as solemnly looked down upon as opposed to other races. When a Dweller dies from old age, or a disease, the Dweller finds a place to lay or sit, and slowly transforms completely to pure stone, cementing their place in the ground where ever they die. As such, their body leaves behind a permanent statue unless the stone is broken open. Because of this, despite death still being a somber experience, death is more shared as a beautiful concept in a similar fashion to The Day of the Dead in Mexico. Deaths are often accompied by a great party, in which the experience is often set up near the dead Dweller. Despite the concept being rather morbid to other races, Dwellers do not find celebrating death as a strange occurrence. However, if a Dweller dies by a creature or weapon, the Dallacite will shatter, which results in a much more lugubrious funeral instead. 4678b4685a8137e731a39af04848f18721aa3989 Humans 0 22 37 2023-09-30T02:30:02Z Tuxxic 2 Created page with "== Current Abilities == '''Homebodies''' - as prime denizens of the Overworld, you have extra perks when trading in said dimension. You have luck and hero of the village in your home dimension '''Unfamiliar Territory''' - Your clumziness in navigating and understanding other dimensions grants you unluck in every other dimension aside from the Overworld. == Lore == Humans are one of the newest species to exist, having a well-documented first appearance at about -1340 ye..." wikitext text/x-wiki == Current Abilities == '''Homebodies''' - as prime denizens of the Overworld, you have extra perks when trading in said dimension. You have luck and hero of the village in your home dimension '''Unfamiliar Territory''' - Your clumziness in navigating and understanding other dimensions grants you unluck in every other dimension aside from the Overworld. == Lore == Humans are one of the newest species to exist, having a well-documented first appearance at about -1340 years AD (ante deicidii). Humans are a diverse and resourceful species that owes it's existence to the unlikely union of Faefolk and Dweller societies. === Appearance === Taller and slimmer than Dwellers, yet stockier and shorter than Faefolk, Humans posses a wide spectrum of features both physical and societal. Being relatively new among the vastly more ancient races, Humans are often less stereotyped by other species, having contributed very little to the grand sum of historical events. Due to this perception, Humans traveling outside of the Overworld often find themselves caught up and assigned as neutral mediators between inter-species conflicts. Not all humans take kindly to this, "blank canvas" perception, and try very hard to establish their identity as unique or extraordinary. === History === Early on in its history, the Overworld was created to exist as a nexus between worlds, a hub in which multiple species could share ideas, knowledge, and culture, having no official Mod or people assigned to occupy its domain. However, this lack of liability and self-agency made the Overworld a prime target for Nether occupation during the Age of Fire. It was during one of the most severe eras of Nether dominion that Mankind made its first appearance among the shared villages of Faefolk and Dwellers. Although most Netherkin would quickly dismiss it as being a blatant form of historical fiction, there is a popular belief among Humans that it was their unexpected and exceptional arrival that finally drove out the Netherkin from the Overworld. === Architecture === Humans are commonly found constructing simple villages and houses. Although individual homes may feature a degree a variety, most other species might describe Human architecture as being rudimentary and uncultured. === Affinity for Anarchy === Due to the Overworld being a neutral territory set apart from the dominion of any singular Mod, many creatures often flee there seeking relief from the harsh dominion of other dimensions. In turn, Humans that have lived much of their life saturated in the laissez-faire sentimentalities of the Overworld might struggle to adapt to other realms in which theocratic rule is more present and absolute. ecafaf911c5aa9106051c4c6f379491ee45ca43b Hunters 0 23 38 2023-09-30T02:32:53Z Tuxxic 2 Created page with "== Current Abilities == '''Insatiable Hunger''' - As a race coming from the hungering plant dimension, you too have an insatiable hunger that never ends. As such you permanently have the hunger effect. '''Morph''' - Hunters splice DNA with their own eaten foods to gain adaptive advantages and turn them into the ultimate killing machines. When you eat a raw piece of food, you can a variety of debuffs/buffs before the next set of food is consumed. In addition, you also re..." wikitext text/x-wiki == Current Abilities == '''Insatiable Hunger''' - As a race coming from the hungering plant dimension, you too have an insatiable hunger that never ends. As such you permanently have the hunger effect. '''Morph''' - Hunters splice DNA with their own eaten foods to gain adaptive advantages and turn them into the ultimate killing machines. When you eat a raw piece of food, you can a variety of debuffs/buffs before the next set of food is consumed. In addition, you also receive a small amount of poison damage, and receive hunger 2 while morphed. To demorph, drink milk or honey. [To see a list of Hunter morphs, check this page out for their changes.] == Lore == The Ravenous apex predators of Panacea, Hunters are a ruthless race filled with murderers, bounty hunters, and survivors. They are often hired by royals or governments for kill bounties, as they are extremely adept at what they do. Much like Panacea, Hunters have an insatiable hunger that can only be satiated by killing and consuming living creatures. They often hunt in packs, however the more advanced the stage in evolution a Hunter is, the more likely it is to break away from the pack and become a powerful, independent killer. If a Hunter begins to track you, you can be sure that you won't have much time left in the world, especially if it is a highly evolved one. === Appearance === Hunters are an extremely diverse race, as their features are mostly chosen by the Hunter itself at the early stages of its life. Hunters' skin is usually a shade of green or brown. Other colors are possible, but less usual, normally determined by the environment around them, as they are evasive creatures that use their own body to camouflage. The texture of their skin is usually soft and plant-like; but that can also change depending on the Hunter individually, as many factors can affect the texture, such as age, gender, and environment where they live. Instead of hair or fur, Most Hunters present plant leaves, not only on their heads, but very usually in patches on their limbs and backs as well. These leaves can be of different shapes and sizes depending on the Individual, just like different trees. Hunters are almost always provided with big, strong fangs and claws, which help them hunt. As every Hunter is made from pure Biomatter, fibers made of this material can be seen going across or even hanging outside their skin, mainly acting as muscles or sinews. Some Hunters evolve big, mammal-like ears at the sides of their heads, something that has become a signature trait for hunters for many of the other mortal Species. Hunters' Bones usually present holes, that in a fully developed stage, are always filled with Biomatter and genetic material to facilitate Morphing. === Physiology === ==== Leaves ==== The leaves Hunters have can change over the course of the year. During Spring and Summer, Hunters present longer, bushier leaves; while during Fall and Winter their leaves are shorter and less frequent. ==== Morphing ==== Hunters have the ability to assimilate the DNA of the living preys they eat, which allows the Hunter to morph parts of their own body to be similar to the eaten creature in particular, providing them with abilities that they normally wouldn't have; like gliding (when eating birds) or breathing underwater (when eating fish). To perform the task of morphing, Hunters purposely burn parts of their own biologic material, and then replacing it with Hormones previously reassigned to have the DNA of the eaten living being. ==== Permanent Changes ==== During the early stages of a Hunter's life, what they eat is crucial for how the Hunter will develop. Each time a Hunter eats fresh meat, they can choose between Morphing (and therefore using up the genetic material of their prey to temporarily assimilate it), or saving up the energy the food provides. Whenever they choose to do the latter (which is the most common thing to happen), the genetic material gets partially left behind inside of the Hunter's organism; which, on the long run, will affect the features a Hunter develops towards adulthood. Eating a specific species of animal consistently accross a long period of time results in the Hunter developing genetic fetures very specific to said species; such as horns, ears or tails. However, that is not exactly easy to pull off for a Hunter, as they usually eat all kinds of different animals during teenagehood, not just one, which results in the genetic material getting mixed up and resulting in general looking, hybrid like features. As an example, the large ears many Hunters present are a result from eating various species of mammals without commiting to one specific animal. === Psychology === Hunters are wild creatures, mostly uncivilized and under the chaotic influence of Panacea. If a certain Hunter falls behind in evolutionary progress, that Hunter will not be recognized, and often completely left in the dust to fend for themselves. Hunters are the race equivalent of "survival of the fittest". If they require to wield a weapon, they prefer daggers or knives over anything, but they usually prefer to fight or hunt using their own claws and fangs. When using clothes, Hunters prefer something light, comfortable and simple, like animal hide cloths to cover them. Even though they generally tend to be wild and aggressive; in very rare occasions, if a Hunter stays long enough out of Panacea, after a few years they end up losing that incontrolable wilderness, and eventually act almost as civilized as other mortal species. Some Hunters even become so fascinated about the technology and complexity of other dimensions that they choose to stay out of Panacea to keep their "civilized" selves. These "domesticated" Hunters are usually treated as pariah by other members of the race, and they are disowned by the Provider. === Reproduction === Not all Hunters have a gender. In fact, as they are, technically, very advanced plants, many of them don't even reproduce sexually. Even if they do, the immense majority of Hunters use spores or stamens. Very few variants of Hunters end up developing a mammal-like reproductive way, and they usually don't find a partner that also has it. Eventually, at an old age, the hunters that reproduce normally will entrap themselves inside a chrysalis in the shape of a crystal. That chrysalis releases spores that grow other hunters nearby. The Hunters that are born near the hunter crystal usually refer to it as "Parent Chrysalis", as it provides the adolescent Hunters with nourishment. When the newly-born Hunters grow old enough, they will leave the crystal, and it will lose all energy, which in turn becomes the end of life for the Hunter parent. dbd2df6cc5cc8955aa14f53e74fb9ddb228d0826 Faefolk 0 24 39 2023-09-30T02:34:52Z Tuxxic 2 Created page with "== Current Abilties == '''Otherworldly Agility''' - Faefolk are one of the most naturally agile races in all of the Cornucopia. Faefolk constantly have the jump boost effect, and speed when sprinting. '''Faemarks''' - Faemarks are the magically imbued tattoos that cover their bodies at birth. This gives them a passive xp gain similar to the Faewilds, but in any dimension. However, as a downside, these tattoos make them weaker to weilding physical weaponry, giving them p..." wikitext text/x-wiki == Current Abilties == '''Otherworldly Agility''' - Faefolk are one of the most naturally agile races in all of the Cornucopia. Faefolk constantly have the jump boost effect, and speed when sprinting. '''Faemarks''' - Faemarks are the magically imbued tattoos that cover their bodies at birth. This gives them a passive xp gain similar to the Faewilds, but in any dimension. However, as a downside, these tattoos make them weaker to weilding physical weaponry, giving them permanent weakness. == Lore == Faefolk are a fairy-like race that reside in The Faewilds as adventurer and storyteller race. They reside in intricate treehouse villages and sky island stone temples. They are daredevils that love gossip, often risking their own lives to create exciting experiences and stories to tell others. They are a friendly race as they are always eager to learn new things, but they have an especially good relationship with Dwellers. === Appearance === Faefolk have jade green or light pink skin and bright green eyes, dark black hair, canines that poke out from their bottom lips, and shimmering magical tattoos that cover their bodies. These magical tattoos are unique to each Faefolk person and allow them to take in mana from their environment around them. These tattoos evolve as a Faefolk ages, gains more experience, or performs a spell displaying his or her life stories and achievements. The more complex a Faefolk’s tattoo is, the more experience, knowledge and mana capacity that Faefolk has. === Architecture and Culture === Ancient Faefolk used to reside in small wooden teepee villages on the ground as they didn’t stay in camp often. The creatures of the Faewild soon showed to be a problem. Creepers and spiders would invade and devastate towns, and many Faefolk barely escaped with their lives. Tired of constantly losing everything, they took to the treetops, keeping out of reach of the creatures. The most accomplished Faefolk live in fantastic sky island temples. Inside these temples their stories are recorded into vital Faefolk history that is passed on from generation to generation. This is the greatest honor a Faefolk can receive. Their culture is heavily based on the idea that since life is finite, one must be willing to enjoy as much of it as possible and share that enjoyment with others. Taking this motto into account, they take on daunting journeys with every successful expedition rewarding them with mana and tattoo evolution. The mana stored in their tattoos is required for spell-casting and Faefolk are particularly adept at it with most learning their first spell by 4 years old. Experienced Faefolk with especially complex tattoos can cast extremely powerful spells capable of shaking the world at its core. They do have to be careful when casting spells as it can be tough on their bodies and they need mana to survive. Some Faefolk, due to their close relationship with Dwellers, have committed to a life of trade, trading valuables in exchange for experience. Others become professional storytellers, putting on vibrant plays based on vital events in Fae history. It is said that you have not lived until you have seen a Faefolk play. === Mortality === When a Faefolk is about to die it’s tattoos begin to fade, limiting the amount of mana it can take in and store. Usually when this happens, a Faefolk will sit down to journal their adventures so they won’t be forgotten. When he or she passes, his or her book will be put in their town’s library or sky island temple depending on how extravagant their life was and he or she is buried in a town gravesite. d0edcc87309c7d7907681811beeac94ed59dfc2d Frostkin 0 25 40 2023-09-30T02:36:32Z Tuxxic 2 Created page with "== Current Abilities == '''Icy Flesh''' - The durable icy skin of Frostkin's allow them to take a punch, and slows have zero effect on their skeletal structure, made of permafrost. This translates to permanent resistance x1, and immunity to slows. (They are also immune to the anti-jump mechanic portion of the Frostlock magic book.) '''Lower Melting Point''' - Despite the durability of Frostkin, they have an innate susceptibility to fire damage due to their frosted skin,..." wikitext text/x-wiki == Current Abilities == '''Icy Flesh''' - The durable icy skin of Frostkin's allow them to take a punch, and slows have zero effect on their skeletal structure, made of permafrost. This translates to permanent resistance x1, and immunity to slows. (They are also immune to the anti-jump mechanic portion of the Frostlock magic book.) '''Lower Melting Point''' - Despite the durability of Frostkin, they have an innate susceptibility to fire damage due to their frosted skin, and have a lower melting point than regular human epidermis'. They are given instant damage when walking in fire or lava blocks. '''Subzero Resistances''' - As a race of ice, the chill air and negative temperature of Glacium water of have little to no effect. The wither effects in Glacium water do not affect Frostkin. == Lore == Frostkin are an ancient people occupying the Glacium dimension. Arguably, the Frostkin have one of the richest and most complex histories out of all of the other sentient species descending from the common Pax ancestor. Unfortunately, recordings of the vast portion of such events has been lost to the eras gone by. === Appearance/physiology === Frostkin have white hair and blue-ish tinted skin. They have a mean population height of about 6' 6'', and possess bony protrusions on areas of the face and body. They have grey colored eyes with pupils that bend in well with the rest of the eye coloration, giving a glassy-looking appearance. They possess dark blue blood containing both hemoglobin and hemocyanin blood proteins. They also seem to be incapable of accumulating lactic acid within muscle tissues, being resistant to the muscle fatigue, cramping, and burning sensations typically experienced during intense physical exercise. Historical records reveal massive differences in Frostkin biology from even as recently as a few thousand years ago. These incredibly rapid adaptations suggest the Scholar was likely directly involved in their changing appearances thought the millennia. === History === Despite efforts from Despite efforts from the Scholar to obscure information known about Glacium's past, advanced technologies have been unearthed from layers of sediment deep beneath miles of ice and snow verifying the existence of multiple once-powerful societies. The remains of vehicles believed to be capable of achieving sustained flight have been collected from a minimum of at least eight unique times thought Glacium's past. Furthermore, the estimated time spanning between such relics is almost perfectly uniform, indicating cyclical patterns of technological growth, prosperity, stagnation, and collapse. === Affinity for Order === Most Frostkin believe that the universe is filled with a very large, but ultimately finite amount of knowledge. Furthermore, their philosophy ascertains that all knowledge in the universe is obtainable if given enough time to accumulate. It is this pursuit of one's ultimate understanding of the universe that drives many Frostkin to value order and organization as the ends that justify all means. However, following the disappearance of the Scholar, Frostkin societies have splintered into fragmented totalitarian city states, each with their own "objective" understanding of the universe as they see it. b50d1696cd07a4e1f923ca5c2f79677668d4c634 Nereids 0 26 41 2023-09-30T02:38:22Z Tuxxic 2 Created page with "== Current Abilities == '''Delight of the Aquatic''' - Nereids are a race of the water, their various physiological features have adapted over time to navigate the underwater world. Nereids naturally have night vision, water breathing, and dolphin's grace while underwater. Haste is also granted in water as well. '''Dried-up Land Fish''' - Nereids' bodies can live outside of water, however most internal functions are slowed to a halt, and the Nereid becomes dried up. Thi..." wikitext text/x-wiki == Current Abilities == '''Delight of the Aquatic''' - Nereids are a race of the water, their various physiological features have adapted over time to navigate the underwater world. Nereids naturally have night vision, water breathing, and dolphin's grace while underwater. Haste is also granted in water as well. '''Dried-up Land Fish''' - Nereids' bodies can live outside of water, however most internal functions are slowed to a halt, and the Nereid becomes dried up. This gives them the effect of permanent slowness on land. '''Power of The Homeland''' - When near a conduit, Nereids also gain regeneration. Nereids truly feel they are at home near a conduit, reminding them of The Brine. == Lore == Nereids are an aquatic-dwelling race of creatures primarily living in The Brine dimension. Earning a reputation for being reclusive but empathetic in nature, Nereids are beyond-a-doubt one of the most fascinating species to encounter. === Appearance/Physiology === Nereids have dark, rubbery skin and eyes capable of perceiving low-light environments. Their ears resemble that of an otter's, being both floppy and small in size. Both the upper and lower canines of Nereids are large enough to extend past their lips even with their mouth closed completely. Nereids have webbed fingers and a long, snake-like tail and flipper that affords excellent water mobility and limited terrestrial mobility. Nereids are typically well-built and feature high amounts of muscle mass. Nereid hair is very dense, heavy, and oily, usually tinted dark blue or green in color. It is common place for a Nereid to adorn their hair with kelp, shells, pearls, and other flashy items. Like lungfish, Nereids have both lungs and gills, and are able to spend extended periods of time on land if kept moist. === Culture/Society === Nereid culture is majorly agrarian in nature, and has not yet achieved an industrial revolution. Their order of government is a clan based system, in which large extended families follow the direction offered by a local matriarch. For the whole of Nereid culture, the importance of family and of putting the needs of others before your own, is of foremost importance within their honor-based society. === Aquatic Architecture === A common trend found among Brine architecture is that it often incorporates living organisms such as giant sponges or corals within its structure. It is commonly believed that having a living home benefits all of those dwelling inside of it both physically and emotionally. Nereids typically look with distain upon the "dead" buildings of wood and metal constructed by other peoples, sometimes going as far as refusing to enter them. === Realmkeeper Occupation === Currently, most of The Brine's surface islands have already been occupied by Realmkeeper colonization. Although violent confrontations are infrequent, with most Nereids progressively vying to migrate to deeper waters, bitter resentment is very prevalent between both cultures, with Realmkeepers being frustrated at Nereids for their lack of compliance, and Nereids taking deep offence to the callous changes Realmkeepers force upon them. === Affinity for Empathy === Nereids have earned the reputation of being shy, introverted, and even xenophobic toward other races. However, those fortunate enough to have formed a lasting friendship with a Nereid may argue the opposite, stating that they belong to one of the kindest, most compassionate, and selfless cultures one can encounter. Having a incredibly sensitive perception of what constitutes as selfish or unselfish person, Nereids are often afraid of forming new relationships with people but are fiercely loyal to maintaining old ones. Survival within a Nereid clan has long depended on the willingness of its individuals to feely share their possessions with others. As such, individuals who hoard their possessions from the clan are typically shunned and ostracized. 40606a20018acc95db5bea50e086c0f0c3ebcd04 Netherkin 0 27 43 2023-09-30T02:45:10Z Tuxxic 2 Created page with "== Current Abilities == '''Aquaphobic Life Flame''' - Netherkin have hearts of flame, which causes a painful reaction when exposed to water and rain, causing wither. '''Sulfide Antenna''' - Netherkin have a variety of ways of deterring heat, one of which is their Sulfide Antenna. This causes permanent fire resistance. '''Pyromaniac''' - Due to Netherkin physiology, the bodies of this species are naturally tuned for flame. Netherkin get strength x1 for 5 seconds after w..." wikitext text/x-wiki == Current Abilities == '''Aquaphobic Life Flame''' - Netherkin have hearts of flame, which causes a painful reaction when exposed to water and rain, causing wither. '''Sulfide Antenna''' - Netherkin have a variety of ways of deterring heat, one of which is their Sulfide Antenna. This causes permanent fire resistance. '''Pyromaniac''' - Due to Netherkin physiology, the bodies of this species are naturally tuned for flame. Netherkin get strength x1 for 5 seconds after walking over fire, and strength x2 for 10 seconds after stepping in lava. '''Warlord's Blessing''' - As the chosen species of The Warlord, Netherkin constantly have strength when in the Nether. A gift of heat and home. == Lore == The Netherkin are the feisty, fire-proof, and mischievous race of blazing firepower located in the Nether. Often getting in fights and hunting for the sport, much like their mod, The Warlord, war, no matter how devastating is celebrating, and the highest honor in Netherkin society is to die whilst in combat defending the nether, or spreading conquest of the nether faction elsewhere in The Cornucopia. Despite the war-like nature of many Netherkin societies, there are some smaller villages and sub-cultures of Netherkin who wish for peace and trade between races, and only wish to use their intrinsic violence against the harmful creatures of the many dimensions. === Appearance === Netherkin are a species all about the control and resistance to flame. On top of their heads are antenna similar to sulfide worms that wick away heat and regulate body temperature. If you were to cut the sulfide antenna off, the Netherkin would have a much tougher time regulating body temperature, and may not be able to cast fire abilities or swim in lava without overheating. On their backs are two small holes that allow for the venting of more heat after casting fire spells or magic. Their backs also have a tail that allows them to wade through lava slightly easier, another trait that looks similar to the body of a sulfide worm. Their skin is a similar consistency and material to ghast flesh, being a little less rough more akin to human skin. Some Netherkin have red, or jet black coloring on their skin instead of the usual grayish white. They can expel fire based attacks from their hands and legs, which will give off the appearance of singed hands and legs, being more darker and covered in soot and ash. Lastly, their eyes are fully black with dark red iris and black pupils. Flammable oils sometimes leak from their eyes similar to ghasts that can result in a cheetah-like pattern on their face. Some Netherkin style the oils in special patterns for fashion. Architecture and Culture The architecture of The architecture of the Netherkin is very reminiscent, and loosely based of Eastern Asian Oriental design. Nihon kenchiku-esque structures hang from the ceilings of the nether, as entire cities are often located far above the heads, whereas lower class villages are located on the bottoms of some lava oceans. However, some portions of cities are encased in lava so only Netherkin, or people with fire resistence potions can access them. Shrines and temples are quite common, with many being on the ground and others incorporated on the ceilings of nether cities. The nether fortress a relic of Netherkin past, back when the majority of their cities were built in the ground and caves. The culture of netherkin is, to no surprise, centered around war and fighting. Military training camps, weapon smith forges, and fighting rings are some of the more common buildings and job occupations. In fact, fighting rings and arenas are the staple sport Netherkin celebrate together. Netherkin are the second most hired hand for bountys and as mercenaries, under Hunters. Despite their infatuation with violence, the netherkin still have an orderly culture, one of respect and honor to the Nether. When not fighting, Netherkin enjoy a variety of other activities together, such as molten hotsprings or calligraphy with oil and flame. Netherkin are said to put on stellar shows with easy access to all kinds of pyrotechnics. If you enjoy spicy food, a Netherkin restaurant offers all kind of flaming cuisines to consume. Transportation can vary from city to city, but many use striders as well as a special giant fire salamander for the higher class. Some of the small societies of the Netherkin focus much less on violence and war, and more on trading and camaraderie with other races. These cities are more hidden away and usually only told of amongst trusted peoples, as regular Netherkin society despises their peaceful ideals, and are shunned. As such, the peaceful Netherkin hide away in buildings built inside the netherrack, hidden away from the sprawling ceiling cities of regular netherkin culture. These peaceful cultures usually take to hunting to satiate their want for violence, going out to hunt pests or large problematic beasts in a multitude of dimensions. Netherkin usually wear similar garments similar to wafuku like the kimono, except with a much thinner fabrics as the heat of the nether doesn't require thick clothing for the Netherkin. Some types of Netherkin enjoy thin styles of fabrics in a similar vein to sports bras, or sleeveless shirts as well. Special types of clothing can be imbued with fire-bending abilities, usually worn by females, and the men's clothing usually has lots of pockets to accommodate weaponry. === Physiology === The physiology of a Netherkin is centered towards putting all power towards flame. In place of a regular heart, there is a powerful life flame that breathes power throughout their whole body. It works as a flame regulator as well as lungs that breathe through their mouths. In place of lungs, a large tube system of the oily-black substance is filtered throughout their whole body, allowing flames to pass throughout the entire system without damaging internal organs. The liver and stomach are combined into one called a Cophtrophe, which filters heat and spice into energy. In the case of regular food, in turns the food into more heat, where waste is then turned into odorless, fog-like gas and sent out through the vent holes as a way of removal of unnecessary minerals. Despite this act being relatively harmless and unbothering to the normal Netherkin society, for some reason other races are revolted at this act in public, saying things like "Ew dude, are you really going to the bathroom in front of me?!" to the confusion of the Netherkin. Generally, Netherkin are carnivores, but are not averse to the prospect of eating other types of food aside from meat, especially in the category of carbs such as breads or noodle dishes. === Folbaullie === Folbaullie is the fighting ring sport of Netherkin culture. The rules are very simple: first one to fall is loser and one standing is the winner. Different variations of Folbaullie exist, some with weaponry, where others are all about hand-to-hand combat, some are magic-exclusive. One of the more unique variations, called "Spleef", named after the Netherkin who invented the game type, puts users on falling platforms. There are several layers of platforms one can fall too, and a variety of different ways of getting rid of the floor, such as running or throwing at the item at the ground below. Each layer you fall to breaks the life charm more and more, until the last layer you can fall through. If you fall through the last layer, the life charm shatters, teleporting you outside the arena. This gametype is the most popular with outsiders, being adapted to many types and is the most popular of the Netherkin with humanity, who has taken a fond liking to Spleef. == Mortality and Reproduction == Reproduction works in a very similar way to human reproduction, with respective reproduction organs. However, instead of a human egg, netherkin have small life flames that are kindled at the point of reproduction, which float forth from the antenna of Netherkin females. This flame can be put on ignitable surfaces, and if properly nourished and taken care of, the flames will burst and dissipate, revealing a small netherkin child. As the flame can be fragile, great care is taken to make sure the life flame transforms into a child. Mortality works very similar to human mortality, with one key difference: netherkin, at death, have a much, much faster decomposition rate. An average Netherkin corpse can decompose within five to ten minutes. In its place, the Netherkin returns to ash instead of regular decomposition. This ash can seep into the ground, resulting, over a period of time, in soul sand. Some Netherkin who lived happy lives have a wither rose growing on their soul sand, despite not directly turning into withers upon death. f3a3ae22e41518513a8a8548639255f127ad6479 Outlanders 0 28 44 2023-09-30T02:53:14Z Tuxxic 2 Created page with "== Current Abilities == '''Agumented Travel Stomach''' - Outlanders have found ways of agumenting their stomachs for permanent travel by tethering mineral intaking pipes to be able to take in nutrients in the air. This means they get the saturation effect when below a hunger level of 15. '''Rejected Inhabitants''' - The Outlanders dark past put Sanctum into a kind of psychological trauma. Discriminatory effects began to effect Outlanders as an environmental manifestatio..." wikitext text/x-wiki == Current Abilities == '''Agumented Travel Stomach''' - Outlanders have found ways of agumenting their stomachs for permanent travel by tethering mineral intaking pipes to be able to take in nutrients in the air. This means they get the saturation effect when below a hunger level of 15. '''Rejected Inhabitants''' - The Outlanders dark past put Sanctum into a kind of psychological trauma. Discriminatory effects began to effect Outlanders as an environmental manifestation of shame and loathing. This effect evinces itself as mining fatigue when in Sanctum and invisibility doesn't work as well. '''Sanctum's Curse''' - Outlanders are cursed due to the lands of Sanctum rejecting their existence, resulting in invisibility while standing still, as to mock their lives outside of Sanctum. Inside of Sanctum, this invisibility does not work, and they recieve mining fatigue. == Lore == The Outlanders are a highly advanced, steampunk, cyborg race of interdimensional nomads who used to hail from the once-great lands of Sanctum before the collapse at the hands of The Ascended Council. Scorned and feared by many races despite current generations having little to do with the sins of the past, the Outlanders find themselves frequently avoiding other races, some due to the scare of prejudice, others due to the prejudice they share themselves. Despite this, a bond of shared trust between an Outlander and a friend is one highly treasured, almost as much as a Nereid family. Even with lots of judgement thrown their way, when one opens up and accepts their race, a great motivation to help share their knowledge of machines and craft to the trusted individuals is reignited, taking after the attitudes of their deceased mod, The Builder, who was always eager to give his knowledge. === Physiology === Outlanders have a very similar physiology to the predecessor race and humanity, with a couple of key differences. Outlanders have a pure pale white skin, often glistening in moonlight due to its brilliance. Most Outlander hair is also white or grey, with some rare exceptions of black hair. Outlanders also have very small noses, with two long nostrils instead of a nose bridge and dorsum. Generally speaking, Outlander women are often much taller than the men, with the women being an average height of 6'3 (190.5cm) and the men an average height of 5'6 (167.6cm) Instead of a regular skeleton, outlanders have teirs of metaphysical layers that protects and reinforces their body in a similar fashion to a skeleton. If all five teirs are destroyed, the Outlander will die. This metaphysical layer is quite malleable, making cybernetic enchancements very easy and painless if done correctly. As such, if an extra limb, or mechanical replacement is introduced to their body, instead of rejecting said enhancement, the forces inside the metaphysical layer move to compensate the new or replaced addition. This discovery lead to easy body manipulation and prosthetic replication to become quite popular in Outlander society. Outlanders also have four, long, pointy ears, however the second pair does not enhance regular hearing. Rather, the second pair of ears fuctions as a machine troubleshooter, their ears picking up special auditorial frequencies that helps them identify the health of a particular machine or contraption. If too many machines are nearby, the ears will temporarily shut off and focus on the singular machine with the loudest frequency to help prevent sensory overload. Some Outlanders have diseases or disabilities that completely remove this limiter, making them much more susceptible to overloading their senses. Outlanders also have strange bodies that go through the regular aging process up till a certain point. At around adult-hood, the features of many Outlanders stop visibly aging and decaying. Instead, their skin begins to crack like dried mud. Over time, their skin will continue to crack until it begins to appear to shed off, more on that in the mortality section. In addition to their machine-hearing ears, Outlanders have pure black eyes that allow them to see curcuitry at piping at an intricate level. Their eyes grant them powerful sight over wires, being able to see eletrical currents and the disposition of specific gasses such as steam throughout metal piping. These qualities have led some to call Outlanders "machine-whisperers", a name they have affectionally adopted as positive, despite many other derogatory nick-names stemming from discrimination. Outlanders also have a unique pair of lungs that take in oxygen and release argon, meaning that unless an Outlander has created a prosthetic throat to help religate this, hypotetically a human could die by the Outlander breathing on their mouth or nose. This also leads many Outlanders to "talk" with their machines in a similar vein to how humans talk to their plants to help them grow. === Culture === The culture of Outlanders, due to their tragedy-stricken past, is primarily composed of introverted wanderers who travel everywhere, with no apparent home. Many Outlander "villages" reside in mobile camps and light machine enhanced tents, or large mobile fortresses that allow them to move quickly out of areas with great speed and efficiency. An Outlander encampment usually does not stay in the same place for a day, resulting in Outlander settlements and towns being hard to find. Many Outlanders have attuned themselves with Varskspace allowing them extremely easy access to the dimension, their efficiency is so impressive that many races cannot match their travel speed unless one possesses specific Outlander teleportation keys and technologies Cybernetic and prosthetic steampunk enhancements were not utilized frequently until after the death of The Builder. After their mod's demise, Outlander's found themselves attaching themselves to a different mod, the one that offered them a second chance: The Traveler. The tales of how and why are often passed down in Outlander socities, who claim that he began to "choose" the Outlander people after the loss of his companion, Innominatam, to the Warlord. This act inspired the Outlander people, who began to modify themselves for travel, or even as simple a reason as a fashion statement. Even at an early age, it is very common for a small child to get a modifcation, as Outlander technology has the special ability growing and adapting with the user. A very common modification is to alter one's stomach to be able to take in nutrients in the air and atmosphere, similar to Photosynthesis, to be able to never have to necessarily eat again. Other common modifications include: the ability to convert unused steam into a second jump (a double jump, if you will), extra limbs, sometimes to climb, or to help with intricate proccesses, modified legs to help keep walking travel tireless, or multitool arms with a variety of functions. Their tech is known by many as "nomad tech", due to its frequent use and design suited for travel. However, full metal transformation and conversion of Outlanders is seen as taboo, as they see it as becoming like the relic of their past, the fully machine Automechs. Most Outlanders almost always wear dark cloaks, and wear victorian-era clothing in addition to their enchancements. It is also currrently popular for Outlander girls to have long messy hair, whereas boys shave their hair and instead get synthetic, metal, or cord replacements instead. Some villages do have males grow out their natural hair, depending on individual town cultures. === The Two Reformed Council Members === In Outlander society, there are two lengendary political leaders who were once Council members in Sanctum. Both were equally disgusted with the rest of the Concil's unrestrained use of end magics, and promptly resigned from their posistions as council members, took a small portion of outlanders with them, and left Sanctum, forseeing the ruin it shall experience. These two are known as The Engineer, and The Herald. ==== The Engineer ==== The Engineer is a powerful, genius female council member who regrets her desertion of her homeland, and wishes to bring it back to its former glory. She leads a proud, formidable people, who fully pride themselves as the Outlander race, and embrace all their faults. The Engineer steers a giant interdimensional mobile fortress that can teleport from dimension to dimension by manipulating the space-time fabrics of Varskspace. Her ingenuity was able to develop a special Outlander beacon that allows the full teleportation of the mobile fortress and its inhabitants into Varskspace. She has also created other works of genius, such as special magically-infused weapon tech that nullifies Omnitech, and even dampens the impact of Glitchtech. Her torso is specially designed for a variety of uses, being able to change it at will with different sets of torsos. Her most powerful torso is a set of mechanical horse legs, turning her into a steampunk centaur of destruction. Despite her enthusiatic attitude of reclaiming her homeland and her mechanical genius, her pride and forcefulness often leads many other races to seeing her faction as tyrannical and dangerous. Her hatred of anything Omnidrome has lead to slaughter of many Automech's lives, including Independent ones. Some Independent Automechs who have lost friends or loved ones to The Engineer have tried at revenge, but The Engineer's skills in the art of battle and omnidrome-nullifying technology has always triumphed over the robot's futile attempts. ==== The Herald ''(WIP)'' ==== The Herald is the much more elusive, quiet, reformed member of the Council. He sports a cloak that specializes in conducting electricity from Varskspace, which he uses to manipulate the forces of space-time, albeit a bit differently than Omnitech. Unlike his past colleague, The Engineer, The Herald wants nothing to do with the forbidden lands of Sanctum, seeing them as a wasteland destined for destruction at the hands of The End. The Herald leads his people to a greater understanding of the fatal consequences of the actions of The End, doing his best to prepare them for the annihilation to come. The Herald forsees a future in which all dimensions will become The End at the clutches of The Ruination, and as such is spending his entire existance in attempting to fortify Varskspace as a sort of a "doomsday bunker" dimension. He believes that at the end of everything, as long as he devotes his life to the reinforcement and knowledge of the dimensional fabrics, his people will survive the coming ruination. Yet, The Herald does share one common trait with that of The Engineer, and that is their expansive intellect. Instead of regular technology, The Herald has adopted Varsktech as his technology of choice, putting equal understanding into magic and machinery. The Herald uses this tech to further increase the dimensional stability of the fabrics of space in Varskspace, and has even been able to create pocket realities located at the edge of Varskspace, extending the expanse to endlessness. This feat has even got the attention of The Traveler, who occasionally watches the actions of The Herald with great interest from a distance. In present time, The Herald is currently very close to a solution to the amnesiac effects of The Void without the help of Omnitech, which will allow him to expand his knowledge of The Cornucopia even further to new and unknown heights. ''[THIS LORE IS VERY WIP, IT MAY BE CHANGED SOMETIME IN THE FUTRE] [do not read everything as canon for the Herald.]'' == Mortality and Reproduction == At an old age, the cracking of their skin comes to a maximum. Parts of their skin begin to flake off like ash. At the time of their natural death, the Outlander will become aware of this, and appear to walk into the nothingness, their body completely turning to ash, metal body parts falling off onto the ground. If an Outlander is killed by a weapon, disease, or animal, their body will immediately dematerialize into the ash and blow away in the wind. Before prosthetic enchantments, Outlander reproduction was essentially the same as human reproduction. However, to escape the pains of child birth, Outlanders came up with an alternative method by creating incubation pods and orbs, in which the fetus will be nourished and created seemingly in a machine. Regular reproduction is now looked down upon in Outlander society, and the people often get their reproduction organs rearranged or changed during mechanical modification. fd9b4a48b6762f709e365998d61821a4e8a390bf Realmkeepers 0 29 45 2023-09-30T02:54:46Z Tuxxic 2 Created page with "== Current Abilities == '''Midas Effect''' - Realmkeepers' Thélisis grants emanates from their bodies like an aura, and have special interactions with pure gold. This equates to absorption when above 18 health (9 hearts) or when wearing a full set of golden armor. '''Thélisis's Chemical Reactions''' - Thélisis has some nasty chemical effects that deeply affects the Realmkeeper if the wrong material is worn on their bodies. If possessing an armor level greater than th..." wikitext text/x-wiki == Current Abilities == '''Midas Effect''' - Realmkeepers' Thélisis grants emanates from their bodies like an aura, and have special interactions with pure gold. This equates to absorption when above 18 health (9 hearts) or when wearing a full set of golden armor. '''Thélisis's Chemical Reactions''' - Thélisis has some nasty chemical effects that deeply affects the Realmkeeper if the wrong material is worn on their bodies. If possessing an armor level greater than that of full gold armor, they are granted weakness x10 and the glowing effect. == Lore == Realmkeepers are a powerful peacekeeping race, occupying the Pax dimension. Sworn to maintain order throughout all dimensions, many opinions of them vary from being overzealous and intrusive, to altruistic and kind-hearted. In reality, the true nature of a Realmkeeper is more than meets the eye. === Appearance === Realmkeepers have dark skin, glistening yellow irises with pointing, star-like pupils, golden hair and a slight radiance emanating from their bodies called Thélisis. Thélisis might be described as a kind of force or energy shimmering from a Realmkeeper's body that shields it from damage. Thélisis has a powerful oxidizing effect that can corrode any metal that has the slightest of impurities and even bleach clothing. Realmkeepers favor wearing golden armor over other armor variants due to its non-corrosive properties and thus might try to get a hold of as much gold from other realms as possible. The event of a Realmkeeper’s Thélisis binding to a suit of armor is called the Midas effect. === Architecture and Culture === The architecture of The architecture of Realmkeepers contains great quartz cathedrals with majestic dome-shaped roofs and luscious gardens accented with gold. Realmkeeper culture is based greatly around integrous, almost chivalric behavior. Realmkeepers consider themselves to be saviors of all realms and hold themselves to almost impossibly high standards of conduct. Truly believing their morals and system of society to be superior to all alternatives, Realmkeepers have spent considerable time and resources on improving public relations with other realms and rallying all other races to join in their cause and way of life. While the ubiquitous presence of powerful Realmkeepers is seen as a blessing by some, others dislike the policing presence they offer. Many Realmkeepers believe in a prophecy foretelling a future time in which all warfare will be abolished from every dimension. Most among those believing in the portent work passionately to hurry along its fulfillment. === History === Though most Realmkeepers are unaware and would would take great offence to the realization, Pax is not the original home dimension of the Realmkeepers. In truth, their origins hail from Dormis. Initially called Wardens, they had once lived harsh lives as natives dwelling within the prison dimension. The ancient race was commonly recruited by the Judge Moddess to serve as a locally-driven extension of her authority over the prison population. Centuries later, all things changed with the sweeping approach of the Cambrian virus. Due to their resilience and loyalty, Wardens were afforded the role of Realmkeeper and assigned the duty of pushing back the devastating virus. In the end, their labors proved successful and all realms were preserved. Realmkeepers were thus rewarded with a peaceful new home in Pax provided they continually fulfill their oath as protectors. === Affinity for Justice === Realmkeepers tend to posses a deep sense of right and wrong, and often feel an overwhelming need to correct perceived injustices. Healing the sick, protecting the weak, Realmkeepers are often viewed as heroes for their actions. Many across the realms feel a deep sense of gratitude regarding their past and present deeds. For others however, the Realmkeeper cause is an infuriating one, perceived as a meddling presence run by intolerant hypocrites. Villains, more than all others, tend to harbor this resentment potently, as it is the Realmkeepers who fervently seek them out to return them to their prison in Dormis. 362ffc4cd1e56b21c8b1a004c48da4665bd701c6 46 45 2023-09-30T02:55:02Z Tuxxic 2 /* Architecture and Culture */ wikitext text/x-wiki == Current Abilities == '''Midas Effect''' - Realmkeepers' Thélisis grants emanates from their bodies like an aura, and have special interactions with pure gold. This equates to absorption when above 18 health (9 hearts) or when wearing a full set of golden armor. '''Thélisis's Chemical Reactions''' - Thélisis has some nasty chemical effects that deeply affects the Realmkeeper if the wrong material is worn on their bodies. If possessing an armor level greater than that of full gold armor, they are granted weakness x10 and the glowing effect. == Lore == Realmkeepers are a powerful peacekeeping race, occupying the Pax dimension. Sworn to maintain order throughout all dimensions, many opinions of them vary from being overzealous and intrusive, to altruistic and kind-hearted. In reality, the true nature of a Realmkeeper is more than meets the eye. === Appearance === Realmkeepers have dark skin, glistening yellow irises with pointing, star-like pupils, golden hair and a slight radiance emanating from their bodies called Thélisis. Thélisis might be described as a kind of force or energy shimmering from a Realmkeeper's body that shields it from damage. Thélisis has a powerful oxidizing effect that can corrode any metal that has the slightest of impurities and even bleach clothing. Realmkeepers favor wearing golden armor over other armor variants due to its non-corrosive properties and thus might try to get a hold of as much gold from other realms as possible. The event of a Realmkeeper’s Thélisis binding to a suit of armor is called the Midas effect. === Architecture and Culture === The architecture of Realmkeepers contains great quartz cathedrals with majestic dome-shaped roofs and luscious gardens accented with gold. Realmkeeper culture is based greatly around integrous, almost chivalric behavior. Realmkeepers consider themselves to be saviors of all realms and hold themselves to almost impossibly high standards of conduct. Truly believing their morals and system of society to be superior to all alternatives, Realmkeepers have spent considerable time and resources on improving public relations with other realms and rallying all other races to join in their cause and way of life. While the ubiquitous presence of powerful Realmkeepers is seen as a blessing by some, others dislike the policing presence they offer. Many Realmkeepers believe in a prophecy foretelling a future time in which all warfare will be abolished from every dimension. Most among those believing in the portent work passionately to hurry along its fulfillment. === History === Though most Realmkeepers are unaware and would would take great offence to the realization, Pax is not the original home dimension of the Realmkeepers. In truth, their origins hail from Dormis. Initially called Wardens, they had once lived harsh lives as natives dwelling within the prison dimension. The ancient race was commonly recruited by the Judge Moddess to serve as a locally-driven extension of her authority over the prison population. Centuries later, all things changed with the sweeping approach of the Cambrian virus. Due to their resilience and loyalty, Wardens were afforded the role of Realmkeeper and assigned the duty of pushing back the devastating virus. In the end, their labors proved successful and all realms were preserved. Realmkeepers were thus rewarded with a peaceful new home in Pax provided they continually fulfill their oath as protectors. === Affinity for Justice === Realmkeepers tend to posses a deep sense of right and wrong, and often feel an overwhelming need to correct perceived injustices. Healing the sick, protecting the weak, Realmkeepers are often viewed as heroes for their actions. Many across the realms feel a deep sense of gratitude regarding their past and present deeds. For others however, the Realmkeeper cause is an infuriating one, perceived as a meddling presence run by intolerant hypocrites. Villains, more than all others, tend to harbor this resentment potently, as it is the Realmkeepers who fervently seek them out to return them to their prison in Dormis. b331de725fa2ab48aab881506e97e1ff734e3c7e Villains 0 30 47 2023-09-30T02:56:38Z Tuxxic 2 Created page with "== Current Abilities == Survivor of the Prison Dimension - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. Controversial Figure - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. Unlucky Life - Life as a Villain is always riddled with toug..." wikitext text/x-wiki == Current Abilities == Survivor of the Prison Dimension - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. Controversial Figure - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. Unlucky Life - Life as a Villain is always riddled with tough challenges. As such Villains permanently get the unluck effect. == Lore == Villains are a hardy and resourceful people that are accustomed to surviving in harsh environments. A species descending from the diverse occupants of the prison dimension, Villains are commonly treated with contempt by other species. Across the other dimensions, they have earned the reputation of being troublemakers and criminals having resulted in the origin of their unfortunate name. === Appearance === Being the amalgamated descendants of many species, Villains posses similar features to other peoples, albeit typically less pronounced in appearance. They have crown and jaw horns like the Frostkin, dark under-eye markings like the Netherkin, pointed ears like the Faefolk, and thick eyebrows like the Dwellers. They also have larger canines but not to the extent that they would protrude outside of their mouth as is the case with Nereids. In many cases in which a Villain is trying to evade detection, it is not unusual for an individual to file down their horns and canines in the attempt of passing as a human. This disguise might prove ineffective in a side-by-side comparison though, as Villains are significantly taller on average and have grey-ish skin color tones. === Culture/Society === Villain culture in Dormis is vastly different from that outside of the prison dimension. Compared to other Mods, the Judge enacts a heavier hand than most, creating a strict set of rules that govern every aspect of conduct and daily life with zero tolerance for error. People within Dormis operate according to the rank allotted to them by the Judge and enjoy certain freedoms depending on that rank. Overall, the attitudes expressed by Dormis society is one of mostly quiet passivity and introversion. Outside of Dormis, Villains typically live a life on the run, constantly trying to avoid detection, capture, and a return visit to their home dimension. As such, they might live secretive, nomadic lives in which they must be on constant alert to any who might cause them harm. Villains are infamous for a predisposition to black-market or mob-related business practices, given that a criminal underworld may actually end up being one of the safest ways for Villains to obtain necessary goods and services. If asked, most Villains will tell you that, despite the difficulties, this life of an outcast is still far better than life in Dormis. === Villain Architecture and Cuisine === Minimalism is the most common theme among Villain architects. Simple houses, even ones constructed out of dirt and leaves, reflect the needs of the builder. In Dormis, one's survival depends greatly on flying under the radar and not being noticed by the Judge and those that represent her will. In turn, life outside of Dormis also depends on not drawing attention to oneself. Villain cooking unfortunately also bears a bleak form of minimalism. Although criticized for being bland in nature, the author can anecdotally attest to the talent of a Villain meal-maker in their use of soup as a medium for sustaining many mouths with limited sustenance available. Just be sure to save all leftovers, add water, and repeat. === Realmkeeper Animosity === Realmkeepers and Villains have an extraordinary kind of conflict existing between them. Primarily, is is the Realmkeepers who zealously head the campaign to return every escaped Villain back into the hands of the Judge. In turn, although most Realmkeepers have long since forgotten about their original home in Dormis and their former occupation as a prison authority, the Villains remember it well, and bear this secret hatred against them. 531c6b17e1f324fe2b08a278bbaac623135bbc22 48 47 2023-09-30T02:56:58Z Tuxxic 2 /* Current Abilities */ wikitext text/x-wiki == Current Abilities == '''Survivor of the Prison Dimension''' - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. '''Controversial Figure''' - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. ''Unlucky Life'' - Life as a Villain is always riddled with tough challenges. As such Villains permanently get the unluck effect. == Lore == Villains are a hardy and resourceful people that are accustomed to surviving in harsh environments. A species descending from the diverse occupants of the prison dimension, Villains are commonly treated with contempt by other species. Across the other dimensions, they have earned the reputation of being troublemakers and criminals having resulted in the origin of their unfortunate name. === Appearance === Being the amalgamated descendants of many species, Villains posses similar features to other peoples, albeit typically less pronounced in appearance. They have crown and jaw horns like the Frostkin, dark under-eye markings like the Netherkin, pointed ears like the Faefolk, and thick eyebrows like the Dwellers. They also have larger canines but not to the extent that they would protrude outside of their mouth as is the case with Nereids. In many cases in which a Villain is trying to evade detection, it is not unusual for an individual to file down their horns and canines in the attempt of passing as a human. This disguise might prove ineffective in a side-by-side comparison though, as Villains are significantly taller on average and have grey-ish skin color tones. === Culture/Society === Villain culture in Dormis is vastly different from that outside of the prison dimension. Compared to other Mods, the Judge enacts a heavier hand than most, creating a strict set of rules that govern every aspect of conduct and daily life with zero tolerance for error. People within Dormis operate according to the rank allotted to them by the Judge and enjoy certain freedoms depending on that rank. Overall, the attitudes expressed by Dormis society is one of mostly quiet passivity and introversion. Outside of Dormis, Villains typically live a life on the run, constantly trying to avoid detection, capture, and a return visit to their home dimension. As such, they might live secretive, nomadic lives in which they must be on constant alert to any who might cause them harm. Villains are infamous for a predisposition to black-market or mob-related business practices, given that a criminal underworld may actually end up being one of the safest ways for Villains to obtain necessary goods and services. If asked, most Villains will tell you that, despite the difficulties, this life of an outcast is still far better than life in Dormis. === Villain Architecture and Cuisine === Minimalism is the most common theme among Villain architects. Simple houses, even ones constructed out of dirt and leaves, reflect the needs of the builder. In Dormis, one's survival depends greatly on flying under the radar and not being noticed by the Judge and those that represent her will. In turn, life outside of Dormis also depends on not drawing attention to oneself. Villain cooking unfortunately also bears a bleak form of minimalism. Although criticized for being bland in nature, the author can anecdotally attest to the talent of a Villain meal-maker in their use of soup as a medium for sustaining many mouths with limited sustenance available. Just be sure to save all leftovers, add water, and repeat. === Realmkeeper Animosity === Realmkeepers and Villains have an extraordinary kind of conflict existing between them. Primarily, is is the Realmkeepers who zealously head the campaign to return every escaped Villain back into the hands of the Judge. In turn, although most Realmkeepers have long since forgotten about their original home in Dormis and their former occupation as a prison authority, the Villains remember it well, and bear this secret hatred against them. bd729f5b4fbd33e0c2e9e47b53358935b921e70c Enderlings 0 31 49 2023-09-30T02:58:10Z Tuxxic 2 Created page with "== Current Abilities == '''Scattertune''' - By channeling End energy through their bodies, they can displace themselves in another location. Holding down shift creates an enderling teleportation item in an empty offhand. Right clicking with the item will teleport you up to 30 blocks. Using the teleportation will put it on cooldown for several seconds '''Chorus Choir''' - Enderlings live without the corruption of Ruination in their bodies, allowing them to freely control..." wikitext text/x-wiki == Current Abilities == '''Scattertune''' - By channeling End energy through their bodies, they can displace themselves in another location. Holding down shift creates an enderling teleportation item in an empty offhand. Right clicking with the item will teleport you up to 30 blocks. Using the teleportation will put it on cooldown for several seconds '''Chorus Choir''' - Enderlings live without the corruption of Ruination in their bodies, allowing them to freely control their own abilities. One result of this is a massively increased teleport distance after eating a chorus fruit. '''Aquatic Disruption''' - The destructive frequencies of End entities are negated by the protective presence of water. As such, Enderlings receive the wither effect while in water as the wave function of the indeterminate particles in their body slowly collapse into a determinate state. == Lore == Enderlings are the cornicopia's strongest willed warriors, and masters of controlling End energy. Unlike their Endermen cousins, Enderlings have a full control of free will and independence, in a similar sense to independent Automechs. However, unlike Automechs, to be an Enderling requires even more strength and willpower. As such Enderlings are some of the most mentally-resilient and capable mortal-type beings in the Cornucopia. After all, the End is more than just a place, it is also a state of mind. === Appearance === Enderlings share some similarities to their Endermen counterparts. They sport longer than average limbs, with a skinny violet body. Their mouths are otherwise kept closed, as when they speak it is through telepathically to hide their large unhinged jaw similar to the other end creatures. Their eyes glow a soft purplish magenta, which radiate a foggy glow in the night. Despite many similarities, because Enderlings have a keen control over The End, their appearances can vary drastically from Endermen. Often their radius and ulna bones extend out to a large cuff at the hand, their fingers more akin to a dull claw than regular human bones. Their legs twist and contort to make fascinating combinations of muscle bone and skin tissue, often resulting in raptor-like hind legs which they use to reorient themselves onto the dimensional frequencies while teleporting. Enderlings also sport three, medium-sized glowing orbs behind their heads that form a triangular pattern of end energy, which works as the filter, or, in a sense, the kidney for detoxifying the end's mental corruption. As to fish are to Dolphin, the endermen are to Enderling. Both are well adapted to their environment, but while endermen are enveloped by the End both inside and out, Enderling retain who they are at the core. === Culture === The culture of Enderlings is the most mysterious parts of Enderlings. Enderlings are one of the most feared races in all of The Cornucopia. However, because many Mods censer any and all knowledge about the End from their subjects, most do not fully understand why. Constant hiding and isolation are somethings Enderlings must partake in order to survive on certain worlds. Using synchronized efforts to their advantage, entire villages of their kind can blink in and out of tight spots in an instant if enough Enderlings are nearby. Enderlings often practice group meditation to help them control their energies in a stable fashion. Without these meetings, it is possible for an Enderling to fall back into the clutches of The Ruination's hands. It is possible for an Enderling to become an Endermen, but not the other way around. Once one is lost to the Ruination, there is no going back. As such great care is taken to make sure a great fall does not bestow upon the Enderling people. Mandatory mediation sessions, endtech devices built to resist Ruination energy, and consumption of other foods aside from chorus plants are a staple in maintaining proper balance. Astronomy is a popular occupation in an Enderling society. Studies of Glacium, Overworld, Faewilds, and even Sanctum star patterns are quite common in Enderling towns. The exact reason is unknown, but some believe Enderlings are looking for something beyond the dimensions and the void between them. This fascination results in large expansive observatories and end-pointed telescopes and bases to be constructed in an average Enderling city. Enderling societies are also very closely knit. Due to their essential reliance on community support, almost no conflict happens in between each village. In fact, most Enderling societies often interact with one another, creating a closely knit interconnected spiderweb of Enderling connections. When one Enderling village suffers, there are often other cities that teleport in close proximity to help assist it and bring it back to health. They are so interconnected, that if a race would declare war on the Enderlings, every town, city, and village would connect together to make one massive Enderling hub. === Architecture === Due to their inherent control of The End, Enderlings are able to build gargantuan floating cities of verticle proportions, mimicking the looks of chorus plants on larger settlements. Despite their similar appearance to End cities, Enderlings have engineered their homes to be much more advanced and evolved from the ancient cities currently occupying The End. Great towers and glass domes filled with constructs, technologies, and mysterious forms of end matter sciences. Enderlings also engineer massive floating airship fleets held up by gravity-defying end technologies. Much of Enderling technology is unknown. The only known recorded instances of a race getting ahold of such technologies are kept by Enigma Analysts who managed to infiltrate an Enderling society. Because of the lack of Ruination influence corrupting the energy, the Analysts who collected the tech said it allowed them more of a free canvas of the world than even Omnitech could. An attempt was had at trying to graft this technology onto Omnitech, however, without the presence of an Enderling nearby, the tech quickly met ruin shortly thereafter. Due to all of this, it is rumored that Enderlings have even surpassed the Omnidrome in certain aspects. However, this is only hearsay. Most people will not even live to see a single Enderling, let alone an entire city. === Masters of The End === Enderlings powers are close to something akin to a psuedo-telekinesis. Using the gravity defying capabilities granted to them by the corruptionless energy, they are able to manipulate objects, push entities, and in some rare cases with veteran Enderlings, even transfuse matter. These talented Enderlings have such powerful, they were able to develop their own new form of matter: Endrian matter. Endrian matter is used in a variety of different purposes. Most commonly, the matter is used to create end constructs, with assist in building projects, defense, science, or recreation. Endrian users usually get the toughest jobs, or relegated to the engineers of Enderling societies. Leaders of the Enderling villages often live directly on large airships that allow them to oversee the entire town, and where special enderspecs that grant them vision of chaotic and unstable energy. This allows the societies to quickly correct faults, leading to very few mistakes. == Mortality and Reproduction == When an Enderling dies, their body finalizes into one of two final states. Either all of the particles in their body dissipate outwardly in a bright shower of sparks and light, or violently implode into a vacuum of nothingness. The physical explanation for the all-or-nothing fate of an Enderling's body is unknown. Reproduction is done by combining different end energies of the mother and father. During reproduction the orbs of the mother and orbs of the father combine and spin together, almost like a dance of spherical proportions. After reproduction is complete, a small orb holding a flame of an Enderling is born. Slowly this orb's shell disappears and in its place a small Enderling child is born. The experience is described as beautiful, and magical. 4caa5c9fd42ae832e732505af5586cabf57d0b38 Omnitech 0 32 51 2023-09-30T03:00:41Z Tuxxic 2 Created page with "Most common form of technology in the Omnidrome, Omnitech is an unbeliavably malleable technology that allows its users to bend the very laws of physics at will. Mostly used in the Omnidrome, Automechs are built with Omnitech in mind, and its usage can help distort space in a way that can completely alter every atom down to the molecular level. It's circuitry is so complex, many Omnitech device systems are build multidimensionally, existing simultainously in the Void, an..." wikitext text/x-wiki Most common form of technology in the Omnidrome, Omnitech is an unbeliavably malleable technology that allows its users to bend the very laws of physics at will. Mostly used in the Omnidrome, Automechs are built with Omnitech in mind, and its usage can help distort space in a way that can completely alter every atom down to the molecular level. It's circuitry is so complex, many Omnitech device systems are build multidimensionally, existing simultainously in the Void, and sometimes even in Varskspace. That being said, while remarkably powerful in the Omnidrome, many Mods are disgusted by Omnidrome's existence, and thus have made Omnitech much more difficult to use outside of its home dimension. This results in a less potent technology that, at its lowest in Dormis, cannot even function properly. The Ascended Council are doing all sorts of tests and experiments to attempt to utilize Omnitech outside of The Omnidrome. f11f4c0a9cbe586fd1959bb252625745c1730305 Glitchtech 0 33 52 2023-09-30T03:01:02Z Tuxxic 2 Created page with "Glitchtech is a subform of Omnitech that uses Voidweave and End Magics to create reality-annihilating super weapons. This technology has an extremely corruptable drawback, as Ruination has not been funneled from these technologies. As a result, continued use of the technology will eventually result in complete disgurement and total control entirely under The Ruination. The users of Glitchtech contraptions can distort space like a blip, or a glitch. Those unlucky enough t..." wikitext text/x-wiki Glitchtech is a subform of Omnitech that uses Voidweave and End Magics to create reality-annihilating super weapons. This technology has an extremely corruptable drawback, as Ruination has not been funneled from these technologies. As a result, continued use of the technology will eventually result in complete disgurement and total control entirely under The Ruination. The users of Glitchtech contraptions can distort space like a blip, or a glitch. Those unlucky enough to get hit by the devices bend and contort in the same way reality is glitched, breaking bones, tearing flesh asunder and inflicting intense pain. Glitchtech is used exclusively as a weapon, but luckily preforms much worse outside of the Omnidrome, similar to Omnitech. c7dbc0d3f972db49dc77affc1a170240e301bfad Voidweave 0 34 53 2023-09-30T03:01:21Z Tuxxic 2 Created page with "Voidweave is a technology first invented by the Ancient Council before their ascension as their knowledge of the Void increased over time. Voidweave is a type of technology that uses organisms and artifacts pulled up by Voidship Harbor vessels and integrates them into a contraption for the users bidding. The practice of manufacturing Voidweave has long since been lost by Outlanders ever since the Ancient Council Ascended into their current state in the Omnidrome. Unsurpr..." wikitext text/x-wiki Voidweave is a technology first invented by the Ancient Council before their ascension as their knowledge of the Void increased over time. Voidweave is a type of technology that uses organisms and artifacts pulled up by Voidship Harbor vessels and integrates them into a contraption for the users bidding. The practice of manufacturing Voidweave has long since been lost by Outlanders ever since the Ancient Council Ascended into their current state in the Omnidrome. Unsurprisingly, the Ascended Council have taken to using Voidweave in the Omnidrome as a way to further test its capacity and learn more about its eldritch nature. Much of Voidweave can be classified as biotech, and if left alone for long enough, may end up becoming its own organism that will return to The Void over thousands of years. Voidweave was the technology that would be eventually a part of the Living Palace's experiments which lead to the creation of Glitchtech. 9346d8db4de4e610d2a5aedec60cf61321c2a63c Varsktech 0 35 54 2023-09-30T03:02:01Z Tuxxic 2 Created page with "Varsktech is an incredibly powerful rare technology that uses Varskspace as a battery to power magically electric devices and contraptions. The earliest iterations of Varsktech were constructed after The Traveler came back from his exploration from The Void. It is unknown how the Ancient Council members got their hands on Varsktech before mortals discovered Varskspace, but it is theorized that the Builder and Traveler amicably worked together for very short amount of tim..." wikitext text/x-wiki Varsktech is an incredibly powerful rare technology that uses Varskspace as a battery to power magically electric devices and contraptions. The earliest iterations of Varsktech were constructed after The Traveler came back from his exploration from The Void. It is unknown how the Ancient Council members got their hands on Varsktech before mortals discovered Varskspace, but it is theorized that the Builder and Traveler amicably worked together for very short amount of time. Varsktech is, commonly described as using speed to act as a magical battery to power contraptions. At greatest extent, Varsktech can do what Omnitech can do on a much lesser scale, like create constructs, holograms, build cities with it, etc etc in any dimension. The technology itself is powered by harnessing Varskrifts that rarely appear in Varskspace to be used in capcitors. This capacitor siphons the Varskrifts and attunes itself to a particular Outlander or user, in order to route power to specific areas. The most promising applications of Varsktech do something to further the Traveler’s will, i.e.. communications, travel, or transplanting aspects of one dimension onto another. Varsktech might also be used to temporarily reduce an object’s momentum, immediately change the speed of an object without damaging it, or catalyze a reaction in a setting that would otherwise be impossible, such as cold-fusion. The usage of any Varsktech has been banned in Dormis by orders of The Judge in order to lessen the impact of escapes into Varskspace. 3656182a47b0df669335fe8ad8d2e66c26dc23c8 Magipholics 0 36 55 2023-09-30T03:02:23Z Tuxxic 2 Created page with "Magipholic tech was developed by The Engineer and her genius intellect, channeling magic and technology into one tool. This technology can use magic in any dimension and have the same result. The physical laws of a dimension were typically tailor-made by the Mod governing it, or in some cases, a collective effort of multiple Mods. The Engineer used her knowledge of this aspect of the Cornucopia to exploit a flaw in the design and allow any magic she developed to work in..." wikitext text/x-wiki Magipholic tech was developed by The Engineer and her genius intellect, channeling magic and technology into one tool. This technology can use magic in any dimension and have the same result. The physical laws of a dimension were typically tailor-made by the Mod governing it, or in some cases, a collective effort of multiple Mods. The Engineer used her knowledge of this aspect of the Cornucopia to exploit a flaw in the design and allow any magic she developed to work in every dimension. This functions by using a small scroll contraption built into the modifications of a Magipholics user, which writes a unique scroll inside the contraption and immediately cast it by use of a redstone "Crystallos" crystal which functions as the ignition. The inception of the scroll begins by holding the hands of the user forward in a meditative position and whispering the spell in Astomi at the device, thus triggering a vocal mechanism to begin the inscription. Magipholic users carry a good amount of parchment paper specifically desgined for usage in the devices. The Engineer's discoveries led to a way to suppress Omnitech, and Glitchtech to a lesser degree. d821a81e2d10093e9df9d718e704c158fe7d3e04 Tinkertech 0 37 56 2023-09-30T03:02:42Z Tuxxic 2 Created page with "Tinkertech is the common, steampunk-esque technology widely used by Outlanders. Developed to help them travel the Cornucopia easier, it's a tech fueled by a mini-steam boiler that is usually placed within the synthetic body part to allow them to maneuver around without having to carry a giant boiler on their backs. This tech is very malleable, so Outlanders have been able to modify themselves in various ways to help their journeys. Certain technology, however, still requ..." wikitext text/x-wiki Tinkertech is the common, steampunk-esque technology widely used by Outlanders. Developed to help them travel the Cornucopia easier, it's a tech fueled by a mini-steam boiler that is usually placed within the synthetic body part to allow them to maneuver around without having to carry a giant boiler on their backs. This tech is very malleable, so Outlanders have been able to modify themselves in various ways to help their journeys. Certain technology, however, still requires special alloys for fuel, such as the synthetic stomachs, which still needs some form of fuel to run steady. 0a91a870d3a0651064af54b59738aa8854773fc3 Enderian Tech 0 38 57 2023-09-30T03:04:19Z Tuxxic 2 Created page with "Enderian tech is technology developed by the Enderlings. It's another one of the more advanced technologies, but extremely rare to come across and find, since it can only locate it on Enderling cities, which constantly teleport around to avoid discovery. It is an end-infused technology built off the Enderling's energy themselves, and as such it lacks any bit of the Ruinations influence, allowing them to do as they please. It functions in a similar manner to [[Varsktech]]..." wikitext text/x-wiki Enderian tech is technology developed by the Enderlings. It's another one of the more advanced technologies, but extremely rare to come across and find, since it can only locate it on Enderling cities, which constantly teleport around to avoid discovery. It is an end-infused technology built off the Enderling's energy themselves, and as such it lacks any bit of the Ruinations influence, allowing them to do as they please. It functions in a similar manner to [[Varsktech]], with a slight bit of sentience it can induce. This means it can animate Ender golems or floating end drones to help guard the cities. It can even be used to power giant observatories to see far into the stars. c6e70d673cf0d2958ddb043276bed11c71179a96 Lore 0 5 58 50 2023-09-30T03:06:23Z Tuxxic 2 /* Mods and Moddesses */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * Plight of the Endermen * The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv * OMEGA_RESEARCH Security Log #3 #24 * The Machinations of Magics by Edmund Vareshmitun * Post-fall Journal written by General Vvrakard * Old Durum Good Listings * Writings of a Nereid Refugee * Blackwater Tale * Brookbire Quarter Prisoner Logs * Lost Journal on Redstone by Grand Engineer Ithýnikós * The Sapphire Rite == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * Dormis Contraband Record 07b (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 286cb1fc34782930663c4bfd74649af31e812bfb 70 58 2023-09-30T03:19:56Z Tuxxic 2 /* Stories */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * Dormis Contraband Record 07b (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 245755ffc5f678942898364c2c3e22bc3723b2a8 71 70 2023-09-30T03:20:26Z Tuxxic 2 /* Fan-made Lore */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * Common * Middle-Common * Middle-Common * Nether-Common * Keeperspeak * Astomi * Endish * Nereid Languages * Hunter Languages == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords 22c781ba044313fef299982584ec7779eddb2981 72 71 2023-09-30T03:21:10Z Tuxxic 2 /* Languages */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * Death of The Builder * Council's Ascension (Creation of the Omnidrome and Ascended Council) * Creation * The Will-Less Things == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords b01f6261cb435b147f5a3298b002e1a89170c5ef 73 72 2023-09-30T03:22:34Z Tuxxic 2 /* Historical Events + Terms */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * Creation of McWarlords a3256b50487b61286e3e4c499557ee97ca0dd367 The Judge 0 39 59 2023-09-30T03:07:17Z Tuxxic 2 Created page with "== Overview == The Judge is the Moddess of justice, responsible for the creation, annunciation, and execution of law throughout the entire cornucopia. Although she holds a specific dominion over Dormis, her authority greatly affects all realms. Although described as cold and unloving, both Mods and mortals rely on her ability to establish unbiased and irrefutable codes of behavior. Devoted to the concept of perfect law, she is incapable of lying and holds herself to the..." wikitext text/x-wiki == Overview == The Judge is the Moddess of justice, responsible for the creation, annunciation, and execution of law throughout the entire cornucopia. Although she holds a specific dominion over Dormis, her authority greatly affects all realms. Although described as cold and unloving, both Mods and mortals rely on her ability to establish unbiased and irrefutable codes of behavior. Devoted to the concept of perfect law, she is incapable of lying and holds herself to the same strict standards that she exacts from others. She cannot be bribed or swayed by the sentiments of even those she's known for millennia. == Described appearance == Like all Mods, the Judge has the ability to create her own physical form. Unlike many other Mods, who may try to choose a form that would be familiar to their subjects or at least representative of some sort of symbolic meaning, the Judge retains much of that same vague and indefinable form as she did in the memoryless times before creation. Those who have seen her often have difficulty recalling or illustrating her exact appearance, but report similar descriptions. A titanic, humanoid figure with exaggerated neck, limb and finger length, covered in a molten, gold-colored metallic substance that flickers and flows with her motion. All aspects of her clothing and body are composed of this ubiquitous substance which radiates a kind of amber-colored light that warbles and blurs the air surrounding her in turbulent patterns of waves and eddies akin to a flowing river. Her head and torso have been described as operating in an uncanny sort of way, not indicative of where she looks at and leads her movement with. One specific artist even went as far as to theorize that the upper body is being used like an angler fish's bulb, or like a hand-puppet, distracting from an unseen visage located somewhere else. Consequently, her face is entirely devoid of any ears, nose, and mouth, but does contain a large number of black hoops symmetrically dotted around her entire form. Long finger-like tubes extend and spread out like antlers from her head, torso and limbs, fanning out like the branches produced by a large coral fan or the bristles of a paint brush. Even something as simple as the attire worn by the Moddess has been described as being deeply unnerving. What, at a distance, may look like a mountain-sized dress with a mile-long train, reveals more accurately upon a closer inspection, a billowing, conical mass that crawls and ungulates unto its own will, having near its fringes hundreds of individual root-like tendrils that grip the floor and occasionally curl upward to reveal rows of small, serrated teeth decorating their underside. === Relationships and History === The Judge is motivated by a deep sense of duty and commitment to the overall well-being of the cornucopia and all the Mods and mortals it contains. Acting as a mediator between the differing opinions of other Mods, it was ultimately her idea to create multiple dimensions that were each ruled by an individual Mod or Moddess, as she determined it was impossible for two or more cosmic beings to govern one dimension at a time without universe-ending paradoxes and differences in opinion tearing that world apart. It was the Judge who drafted the initial laws of physics and numbers, which for the most part, were only slightly changed in their implementation by the other Mods. One of the loudest opponents to the concept of free will in mortals, the Judge nonetheless adapted accordingly to the change in plans and created what has been coined The Fractal Codes. Ages later, when Dormis became repurposed as a prison dimension, the Judge established it as her home and official base of operations. Later still, when the Cambrian virus began its devastating course, it was the Judge who assigned the first Realmkeepers to their task of protecting and healing the cornucopia, and rewarded them well for their work. Following the events after the Builder's death, the Judge blamed herself for not being able to prevent or avenge the tragedy. Her temperament has worsened in resent years, not being helped by the various antics of the Traveler who makes it a habit to cause chaos in her realm. === The Fractal Codes === This system of laws was created to maximize the overall wellbeing of a society containing free-willed individuals. As of yet, it's claim to infinite coverage over every aspect of mortal behavior has not yet been disproven. Much like how a fractal holds a finite shape but possesses an infinite surface area, the fractal code can be contained within a single collection of scrolls, but reveals greater and greater detail corresponding to the depth at which it is analyzed. The larger and more obvious the deviation away from the conduct prescribed, the harsher the punishment given. Perfect adherence to the code is believed to be impossible. Although no other Mods have adopted the complete code into their dimensions, many Mods do use altered pieces of the code in their own form of government. It is the Judge's hope that, in time, all other Mods will welcome the full and unedited version of the code into their realms. === Interview about Mortals === When asked if she knew who made the mortals, the Judge replied, "I do not know." 95bcd70e68fb9e9abaaf3e6763935f9d4a7f6e87 The Scholar (lost) 0 40 60 2023-09-30T03:08:44Z Tuxxic 2 Created page with "The Scholar is the grand Moddess of Glacium, and as of the current era, is lost in the great depths of the dimension. Long ago, the Scholar was one of the wisest beings to ever exist. Her dedication in the creation of the Frostkin's grand societies led a golden age of knowledge and prosperity all throughout the realm. The prosperity of her chosen race properly allowed her to amass as much knowledge as possible. Her endless library hoarding eons of recordkeeping, grimoire..." wikitext text/x-wiki The Scholar is the grand Moddess of Glacium, and as of the current era, is lost in the great depths of the dimension. Long ago, the Scholar was one of the wisest beings to ever exist. Her dedication in the creation of the Frostkin's grand societies led a golden age of knowledge and prosperity all throughout the realm. The prosperity of her chosen race properly allowed her to amass as much knowledge as possible. Her endless library hoarding eons of recordkeeping, grimoires, histories, and research allowed her to become so wise, it eventually led to her inevitable downfall. Socieites such as the Automechs are still searching deep within Glacium to find her magnum opus: The Grand Library: Kunnskap. ''[NOTE: Bygone Viceroy lore is still a WIP, do not take everything about the Viceroy here as canon yet.]'' == Wise Beyond Her Years == The Scholar procured several Frostkin golden ages. Great technologies were also developed during this time, now of which are buried deep under the ice, ancient secrets with unknown purposes. Unlike The Builder, The Scholar knew of the foolishness of keeping a race so high and mighty, eventually they would aim for the top. She had no issues tearing down the great civilizations she had ordained a multitude of times. It was this choice that allowed her race to have proper highs and lows, without the threat of total annihilation like the mod of Sanctum. Much of the Epoch of Isolation was The Scholar testing the waters for how far a Frostkin society could go. Yet, she knew when to draw the line. So, she would take the knowledge gathered by her Frostkin race, and start over, initiating a grand storm that swept up the Frostkin societies, who would fall to ruin, no matter how powerful the advancements. The Scholar also prevented much of the Frostkin to leave the dimension before the Age of Snow, and as such it became very easy for her to monitor how far the enlightenment of her race was going. === The Age of Fire === During the age of fire, when the nether began rising to power, The Scholar foresaw the inevitable fight with the fiery armies of the Netherkin and the Warlord. Glacium as ice dimension was not built for the sole purpose of the cold, but as a tactical advantage to combat the power hungry fire. The Scholar had always hated The Warlord's ideology of survival of the fittest, and as such wanted to find a way to crush the total domination of The Nether's numerous fights the Warlord had picked for his warborn race of Netherkin. Ice, of course, yeilded the greatest contrast to fire's hungering grasp. As such, during the peak of the age of fire, The Scholar completely froze over all of Glacium, rendering the dimension impenetrable to The Nether's forces. During this period, The Scholar did her best efforts to architecture the perfect race to counter the warrior race without direct intervention. By the time the Warlord had fallen to the armies of humanity, Glacium had the perfect race to decree a takeover of snow, thus led the Age of Snow. === The Age of Snow === The Age of Snow was the first time The Scholar decided to experiment with Frostkin interacting with other societies. Using a piece of ancient technology built by one of the predecessor societies of ancient Frostkin, she lead her newly forged modern race of Frostkin through a tactile mix of both peace and conquests. Frostkin were now the new rulers of the multidimensions, lead by the genius of The Scholar, who was a battle master, engineer, historian, scientist, and researcher all at the same time. Her vast knowledge allowed her influence to spread far and wide, far faster than the Warlord's conquest during The Age of Fire. At the peak of the Age of Snow, The Scholar lead the Frostkin societies to become some of the greatest prosperers the Cornucopia had ever seen, bringing an age of peace and ice inside the vast kingdoms. However, something unexpected happened to The Scholar: her complete descent into insanity, and eventual downfall. === The End of the Age of Snow and Scholar === The end of the Age of snow saw the Scholar completely dissapear off the face of the earth. Over time, people observed the degradation of The Scholar's mental wellbeing, at the time for unknown reasons. Eventually, this resulted in a complete dissapearance of her from the face of Glacium. Some believe she is still trapped in her endless library of knowledge: Kunnskap. The reality of the situation, however, is arguable much more terrifying. In the pursuit of continued knowledge, The Scholar began spreading further and further throughout the Cornucopia, trying to understand each dimensions quirks and secrets. The grand search for knowledge has always proven fatal however, and in this case, that same concept still applies. On one particular search of knowledge for Kunnskap, she stumbled upon The End. Both curious and absolutely revolted by the disgusting lump of dimensional fabrics deep below the hollow void, she decided to step closer to understanding what the end truly was. This lead her down a rabbit hole so deep, she began getting visions of terrible future, from an unknown source, most likely linked to an end artifact. These visions showed her horrifying demise at the hands of the creatures of the End. Eternally tormented and tortured by the horrid and sickening energies and maws of the repulsive creatures that bit at her celestial skin, a vision of her dimension turned to ash and stone. A vision of endless suffering at the hands of the puppetmaster of the deep. In a stroke of what can only be described as pure insanity, The Scholar forcefully gave herself total amnesia. She now resides as a husk of her former self, endlessly roaming the snowy expanse in between Kunnskap and Glacium, her fate to be roaming the wastes unknowing of her tormented fate that may befall her. Her demise lead the biggest fall of the Frostkin society to date, and as of now the people of Glacium are in ruins, trying to live on despite Modless. === The Grand Library: Kunnskap === The library of Kunnskap was The Scholar's rumored trove of knowledge where she kept millions of entries of information and research. This library far outweighs the knowledge stored by even The Ascended Council and the Omnidrome themselves, and as such, it is one of the greatest relics of history still left to be unearthed. It is said that Kunnskap stretches for eons, even breaking the dimensional fabrics. This library is supposedly stored deep within a giant glacier, the halls of Kunnskap breaking the laws of physics and endlessly twisting infinitely inside this glacier, much bigger than the ice itself. The whereabouts of Kunnskap are completely unkown to any mod or creature in all of The Cornucopia. Kunnskap is told to hide treasures and revelations of unthinkable levels, and is one of the biggest properties the Automechs are attempting to find for themselves. The truth of Kunnskap is that they will never locate its approximate location. The mystery of why is still one of the biggest questions still asked to this day. === Interview about Mortals === Ancient records indicate that when asked if she knew who made the mortals, the Scholar replied, "The answer is both moot and irrelevant." 370049f182c2d10a787704ddddcb68079e285dd2 61 60 2023-09-30T03:09:02Z Tuxxic 2 /* = */ wikitext text/x-wiki The Scholar is the grand Moddess of Glacium, and as of the current era, is lost in the great depths of the dimension. Long ago, the Scholar was one of the wisest beings to ever exist. Her dedication in the creation of the Frostkin's grand societies led a golden age of knowledge and prosperity all throughout the realm. The prosperity of her chosen race properly allowed her to amass as much knowledge as possible. Her endless library hoarding eons of recordkeeping, grimoires, histories, and research allowed her to become so wise, it eventually led to her inevitable downfall. Socieites such as the Automechs are still searching deep within Glacium to find her magnum opus: The Grand Library: Kunnskap. ''[NOTE: Bygone Viceroy lore is still a WIP, do not take everything about the Viceroy here as canon yet.]'' == Wise Beyond Her Years == The Scholar procured several Frostkin golden ages. Great technologies were also developed during this time, now of which are buried deep under the ice, ancient secrets with unknown purposes. Unlike The Builder, The Scholar knew of the foolishness of keeping a race so high and mighty, eventually they would aim for the top. She had no issues tearing down the great civilizations she had ordained a multitude of times. It was this choice that allowed her race to have proper highs and lows, without the threat of total annihilation like the mod of Sanctum. Much of the Epoch of Isolation was The Scholar testing the waters for how far a Frostkin society could go. Yet, she knew when to draw the line. So, she would take the knowledge gathered by her Frostkin race, and start over, initiating a grand storm that swept up the Frostkin societies, who would fall to ruin, no matter how powerful the advancements. The Scholar also prevented much of the Frostkin to leave the dimension before the Age of Snow, and as such it became very easy for her to monitor how far the enlightenment of her race was going. === The Age of Fire === During the age of fire, when the nether began rising to power, The Scholar foresaw the inevitable fight with the fiery armies of the Netherkin and the Warlord. Glacium as ice dimension was not built for the sole purpose of the cold, but as a tactical advantage to combat the power hungry fire. The Scholar had always hated The Warlord's ideology of survival of the fittest, and as such wanted to find a way to crush the total domination of The Nether's numerous fights the Warlord had picked for his warborn race of Netherkin. Ice, of course, yeilded the greatest contrast to fire's hungering grasp. As such, during the peak of the age of fire, The Scholar completely froze over all of Glacium, rendering the dimension impenetrable to The Nether's forces. During this period, The Scholar did her best efforts to architecture the perfect race to counter the warrior race without direct intervention. By the time the Warlord had fallen to the armies of humanity, Glacium had the perfect race to decree a takeover of snow, thus led the Age of Snow. === The Age of Snow === The Age of Snow was the first time The Scholar decided to experiment with Frostkin interacting with other societies. Using a piece of ancient technology built by one of the predecessor societies of ancient Frostkin, she lead her newly forged modern race of Frostkin through a tactile mix of both peace and conquests. Frostkin were now the new rulers of the multidimensions, lead by the genius of The Scholar, who was a battle master, engineer, historian, scientist, and researcher all at the same time. Her vast knowledge allowed her influence to spread far and wide, far faster than the Warlord's conquest during The Age of Fire. At the peak of the Age of Snow, The Scholar lead the Frostkin societies to become some of the greatest prosperers the Cornucopia had ever seen, bringing an age of peace and ice inside the vast kingdoms. However, something unexpected happened to The Scholar: her complete descent into insanity, and eventual downfall. === The End of the Age of Snow and Scholar === The end of the Age of snow saw the Scholar completely dissapear off the face of the earth. Over time, people observed the degradation of The Scholar's mental wellbeing, at the time for unknown reasons. Eventually, this resulted in a complete dissapearance of her from the face of Glacium. Some believe she is still trapped in her endless library of knowledge: Kunnskap. The reality of the situation, however, is arguable much more terrifying. In the pursuit of continued knowledge, The Scholar began spreading further and further throughout the Cornucopia, trying to understand each dimensions quirks and secrets. The grand search for knowledge has always proven fatal however, and in this case, that same concept still applies. On one particular search of knowledge for Kunnskap, she stumbled upon The End. Both curious and absolutely revolted by the disgusting lump of dimensional fabrics deep below the hollow void, she decided to step closer to understanding what the end truly was. This lead her down a rabbit hole so deep, she began getting visions of terrible future, from an unknown source, most likely linked to an end artifact. These visions showed her horrifying demise at the hands of the creatures of the End. Eternally tormented and tortured by the horrid and sickening energies and maws of the repulsive creatures that bit at her celestial skin, a vision of her dimension turned to ash and stone. A vision of endless suffering at the hands of the puppetmaster of the deep. In a stroke of what can only be described as pure insanity, The Scholar forcefully gave herself total amnesia. She now resides as a husk of her former self, endlessly roaming the snowy expanse in between Kunnskap and Glacium, her fate to be roaming the wastes unknowing of her tormented fate that may befall her. Her demise lead the biggest fall of the Frostkin society to date, and as of now the people of Glacium are in ruins, trying to live on despite Modless. === The Grand Library: Kunnskap === The library of Kunnskap was The Scholar's rumored trove of knowledge where she kept millions of entries of information and research. This library far outweighs the knowledge stored by even The Ascended Council and the Omnidrome themselves, and as such, it is one of the greatest relics of history still left to be unearthed. It is said that Kunnskap stretches for eons, even breaking the dimensional fabrics. This library is supposedly stored deep within a giant glacier, the halls of Kunnskap breaking the laws of physics and endlessly twisting infinitely inside this glacier, much bigger than the ice itself. The whereabouts of Kunnskap are completely unkown to any mod or creature in all of The Cornucopia. Kunnskap is told to hide treasures and revelations of unthinkable levels, and is one of the biggest properties the Automechs are attempting to find for themselves. The truth of Kunnskap is that they will never locate its approximate location. The mystery of why is still one of the biggest questions still asked to this day. === Interview about Mortals === Ancient records indicate that when asked if she knew who made the mortals, the Scholar replied, "The answer is both moot and irrelevant." d86b977ce30ae30b0b87d5acbdf29e2e5901412f The Ascended Council 0 41 62 2023-09-30T03:10:21Z Tuxxic 2 Created page with "== Overview == Formerly members of the most influential aristocracy within the Sanctum, the Ascended Counsel executes supreme authority over the Omnidrome dimension. The Counsel wields a cosmic power on par with a Mod or Modess, albeit distributed unequally among its members. As a consequence of the shared power, the Counsel's members exist in a state of entanglement, operating with something between independent personalities and a collective mind. Thoughts and sensation..." wikitext text/x-wiki == Overview == Formerly members of the most influential aristocracy within the Sanctum, the Ascended Counsel executes supreme authority over the Omnidrome dimension. The Counsel wields a cosmic power on par with a Mod or Modess, albeit distributed unequally among its members. As a consequence of the shared power, the Counsel's members exist in a state of entanglement, operating with something between independent personalities and a collective mind. Thoughts and sensations are shared instantaneously between members, and although some have been observed collecting together, the necessity as to why is still unknown. Some members of the Council are understandable and can be reasoned with, others simply satisfy tasks and functions without any semblance of consciousness. Although once mortals, the Ascended Council horrifies even the Mods themselves, dynamically writing and editing the very laws of physics within the Omnidrome, which without their active presence, would rapidly collapse back into the dark singularity it once had been. The primary directive of the Ascended Counsel appears to hinge on the acquisition of knowledge and their pursuit of perfection. == Origin == Before their ascension, The Council were high leaders and intelligent supervisors of Sanctums largest cities. Their intellect brought great prosperity within Sanctum, but it also brought with them pride. They believed they were intelligent enough to become Mods themselves, and Mods they did become. Over time, through the inspiration and knowledge shared by The Builder, they were able to build a device that would seep power from the Sanctum itself, and into their minds. The only obstacle in their path was The Builder himself. So, they began to retool their mechanical counterparts for Mod takedown, the first documented Automechs. Their intelligence was so influential, they were able to pull it off. The Automechs swarmed The Builder, seeping his energy, killing the Mod of Sanctum, and giving the Council ample time to suck the rest of Sanctum's energy into this device. Soon, they would use this device, turning their flesh into machine, and their minds into one collective conscience. They left Sanctum, and created the Omnidrome, a perfect dimension to freely bend the rules to their will, and with them they took, and perfected their Automech creations. The rest of the Outlanders were then cursed to forever roam other dimensions, leaving behind what is now a desolate wasteland of ruin that is modern Sanctum. 4e1b1d188c0499e87cb6f442609f05ef47c624b7 The Provider 0 42 63 2023-09-30T03:11:10Z Tuxxic 2 Created page with "== Overview == The Provider is a Moddess responsible for sustaining and supporting life. This influence extends beyond that of her home domain in Panacea and affects all living things in every realm. The Provider strives to ensure that life continues to exist and thrive in all its forms. == Described Appearance == Out of all of the Mods, the Provider changes her appearance the most, commonly borrowing the features of different flora and fauna. During one encounter, she..." wikitext text/x-wiki == Overview == The Provider is a Moddess responsible for sustaining and supporting life. This influence extends beyond that of her home domain in Panacea and affects all living things in every realm. The Provider strives to ensure that life continues to exist and thrive in all its forms. == Described Appearance == Out of all of the Mods, the Provider changes her appearance the most, commonly borrowing the features of different flora and fauna. During one encounter, she might adorn herself with butterfly wings and multicolored feathers, but for another, she might appear as a mass of moss and bones coiled in spirals. If wishing to disguise herself, the Provider may also appear as a harmless animal or plant. === Relationships and Perception === Depending on which culture you ask, the Provider is either one of the most loved or most hated of the Mods. This clash of opinions is primarily due to the manner in which she distributes her assistance. At its core, the criticisms directed toward the Provider tend to center around a perceived slight. Either not enough aid was given, or too much aid was given to someone else. This opinion is further polarized by her chaotic and unpredictable behavior. During times of great disaster, the Provider might visit and save one city from the brink of destruction, but willfully abandon its neighboring city to flames. In other instances, she might spend decades with a population, nurturing and helping it to flourish, only to then leave it in one night without warning. Furthermore, the Provider displays an unapologetic disdain for civilization and technology, teaching that both lead to the stagnation of a population, via a process she calls, "over-pruning." Not surprisingly, this opinion does not warrant her much popularity in most organized societies. The Provider's relationships with other Mods is much less complicated and is generally well liked. Each Mod recognizes her as a formidable ally and actively seeks her favor toward their own cause. === History === Very little uncontested information is known about the Provider. This is especially true regarding past events. Mortals who had known her well often abandoned the use of written language, passing knowledge and events by word of mouth instead. Nearly every culture across the cornucopia has some sort of disaster tale corresponding to the Provider in one way or another. While a Dweller historian might chuckle at a bedtime story involving sinking continents, most Nereid clans will still sing songs about the old times, back before they had been gifted with gill and tail. === Intent Behind Panacea === Although active in most other realms, the Provider is the least present in Panacea. This is because the Provider architectured Panacea to be a self-sufficient dimension in which each species exists as a part of a well-balanced cycle of life and death. Hunger is the main driving force behind the cycle, acting as an incessant call to action that no one can resist in favor of stagnation. The Provider considers those living in Panacea to be the most well-provided for out of every realm, simply because life perpetuates itself there for 100% of the time, with or without her being present. In fact, life competes so well in Panacea, that most Mods are opposed to letting flora and fauna from that dimension escape into other realms, simply out of the fear they will outcompete any already-existing life. Explorers visiting Panacea for the first time often remark about the abundance of never before seen species, among other things, like an insatiable hunger, and susceptibility to feral madness. === Interview about Mortals === When asked if she knew who made the mortals, the Provider did not reply. b05be89cfad4373c6987438e90345f416d946224 The Protector 0 43 64 2023-09-30T03:12:20Z Tuxxic 2 Created page with "== Overview == The Protector is oathbound to safeguard both Mods and mortals from the forces of destruction, defending all of reality. He rules the Brine and instructs those who wish to follow the path of a guardian. The Protector is uncompromising in his will to preserve life. == Described appearance == The Protector has a humanoid torso and a long, snakelike tail with a dolphin-like fluke at the end. In this form, he has sharp, shark-like teeth, golden-slitted eyes, a..." wikitext text/x-wiki == Overview == The Protector is oathbound to safeguard both Mods and mortals from the forces of destruction, defending all of reality. He rules the Brine and instructs those who wish to follow the path of a guardian. The Protector is uncompromising in his will to preserve life. == Described appearance == The Protector has a humanoid torso and a long, snakelike tail with a dolphin-like fluke at the end. In this form, he has sharp, shark-like teeth, golden-slitted eyes, and plated armor covering most of his face and body. Typically armed with a trident and a shield made from the fossilized shell of an ancient tortoise, the Protector usually wears traditional Nereid attire, often including a heavy necklace made from seaweed ropes and seashells. === Relationships and History === According to a forbidden text obtained from the Omnidrome, the Protector has saved every other Mod from certain destruction at least once. It was the Protector who cradled the cornucopia in its infancy and, in conjunction with the Warlord, fended off the last of the invading creatures of the void. Although greatly weakened after creating the Brine, the Protector is still one of the most powerful Mods to exist. Since their dawn in the cornucopia, the Protector has been fascinated with the lives of mortals. Heartbroken by their tendency to fight amongst themselves, the Protector terraformed what would later become the Brine into a world of water and small islands in an effort to fragment nations into islands. === Split Personality === Over the millennia, both Nereids and Realmkeepers have developed a rich relationship with the Protector. As such, the Protector was very distraught over the Realmkeeper's recent presence in the Brine. Facing a difficult decision in choosing a side, the Protector donned a secondary physical form, one he had originally fabricated to interact with the Realmkeepers in the Age of Pestilence. Switching back and forth between the two forms, the Protector aims to orchestrate events such that a lasting peace can exist between the two cultures. However, as time passes and the conflict intensifies, the Protector has noticed the alternative identity accumulating a will of its own. === Interview about Mortals === When asked about the origins of mortals, the Protector's expression abruptly changed. He said, "I wish you had asked me first." 5363f4f943230b53dcd6423a911fb5796e555af5 The Entertainer 0 44 65 2023-09-30T03:13:38Z Tuxxic 2 Created page with "== Overview == Across the ages, poets, painters, and artists of every kind have looked to the Entertainer as the ultimate muse and source of artistic inspiration. More gregarious than any other Mod, the Entertainer spends the majority of her time with mortals and is motivated by a genuine desire to encourage everyone she meets to enjoy life with gusto, chase away boredom, embrace adventure, and hone one’s talents for the betterment of all. == Described appearance == L..." wikitext text/x-wiki == Overview == Across the ages, poets, painters, and artists of every kind have looked to the Entertainer as the ultimate muse and source of artistic inspiration. More gregarious than any other Mod, the Entertainer spends the majority of her time with mortals and is motivated by a genuine desire to encourage everyone she meets to enjoy life with gusto, chase away boredom, embrace adventure, and hone one’s talents for the betterment of all. == Described appearance == Little can be stated regarding the appearance of the Entertainer that has not been described ad nauseum in countless other works throughout time. Sculptures of the Mod are commonplace in civilizations both past and present. Volumes of poems have been written solely on describing singular aspects of the Mod’s appearance, such as her eyes, wings, or hair. For the sake of maintaining brevity; however, it can be generally understood that the Entertainer resembles a tall, winged, Faefolk woman. She possesses long pointed ears and blue tattooed skin, as well as dark weightless hair that operates as if a gentle wind is blowing past it. Her skin and large eyes produce a faint, colored light that changes depending on the season of the year or the relative lighting of the environment. Her entire form can change from being opaque to completely transparent. Often accompanying the Entertainer are the faint sounds of chimes or tiny bells ringing, or rarely, a faint chorus of voices. Although it is overwhelmingly accepted that the Entertainer has feathery, ivory-colored wings, certain antagonistic depictions of her have been unearthed including the portrayal of barbed, bat-like wings. === Relationships and History === The Entertainer thrives on improving the emotional state of those around her, other Mods included. Through the accounts of several “forbidden historians,” It can be understood that there were multiple instances in history in which the Entertainer was solely responsible for keeping reality itself intact by maintaining the peace between Mods. The specific mentions of certain procedures and laws within the fractal codes also appear to support this claim. Although she was unable to keep the Traveler from leaving the group initially, legend says that it was her singing that somehow reached the Traveler deep in the Void and led him back to the mortal realms. Of all the Mods; however, it is with the Forger that the Entertainer has had the closest relationship. Before the memoryless times, and well before the age of light, eons in fact, before they had encountered any other Mods, the Entertainer and the Forger found each other wandering in the Void. Knowing only of the darkness and of the monsters dwelling in darkness, both had never met another being quite so similar to themselves before. After meeting, they created secret names for each other which have remained unspoken by any other Mod or mortal down to this day. After understanding how fragile a mortal’s life is, the Entertainer has shifted her priorities toward improving the lives of mortals, however fleeting they may be. Although she still bears much responsibility for keeping the peace between other Mods, it is generally believed that the volatility of the Mods has decreased with time and as such, her role as a mediator has become less used. === The Intent Behind Experience Points === Boredom and inactivity are two of the Entertainer’s greatest foes. As a means of incentivizing mortals across all realms to seek out adventure, she scattered fragments of her power throughout the entirety of the cornucopia as a reward for those who mine, smelt, trade, or otherwise go out and experience life. These experience points, in turn, can then be collected and used as a kind of currency for wielding power. === Interview about Mortals === When asked if she knew who made the mortals, the Entertainer laughed, "It is a good thing to wonder. Always keep wondering. The universe stays wonderful because there is so little known about it!" ecc66e0cc81b9c34284462175ce9721c0e480f19 The Forger 0 45 66 2023-09-30T03:14:25Z Tuxxic 2 Created page with "== Overview == The Forger is a Mod of tools, weapons, and armor. As the supreme ruler of the Underdark, the Forger serves as the Patron Mod of the Dwellers. The Forger constantly grapples with two internal motivations: a burning desire to create and an obsessive need for perfection in all things around them. Often reclusive, the Forger is commonly found engrossed in his craft, wishing not to be disturbed. == Described Appearance == The Forger has maintained a similar fo..." wikitext text/x-wiki == Overview == The Forger is a Mod of tools, weapons, and armor. As the supreme ruler of the Underdark, the Forger serves as the Patron Mod of the Dwellers. The Forger constantly grapples with two internal motivations: a burning desire to create and an obsessive need for perfection in all things around them. Often reclusive, the Forger is commonly found engrossed in his craft, wishing not to be disturbed. == Described Appearance == The Forger has maintained a similar form for eons of time. He is humanoid in appearance, with iron skin, a copper beard, and molten metal blood, circulated through an internal fire in his heart, the glow of which can be seen through his chest. The Forger also has eyes that glow with amber flames, which can incinerate seemingly any object the Forger deems unsatisfactory. The Forger can duplicate the number of arms he has and is very good at using them to multitask on a variety of projects. His body is covered in symbols and patterns which he had chiseled into his skin. His entire form is believed to have been cast, tempered, and assembled piece by piece. Although how the Forger could have built a body without having one in the first place is unknown. === History and Relationships === From before linear time, the Forger has supported his fellow Mods with the use of his creations, especially concerning the Warlord, Builder, and Protector. Although not very powerful compared to other Mods, his role was instrumental in pushing back invasive entities during the dawn of the cornucopia. When the Mods first began creating reality, he would supply them with the cosmic tools to fulfill their will. And when all of the other Mods and Modesses split the cosmos apart due to their creative differences, there was still one realm left which he and his companion shared. Over time, however, a split did grow between the Forger and the Entertainer. The division eventually culminated in a cataclysmic event, during which the Entertainer and the Forger went their separate ways, taking pieces of the once unified realm along with them. The Entertainer lifted mountains high into the sky and the Forger sunk continents deep underground, during which the entire realm suffered great earthquakes, tsunamis, and storms of falling fire and dust. The resulting aftermath produced three realms: the Faewild, the Underdark, and the Overworld, the last of which was nearly sanitized by the calamity. === Intent Behind the Underdark === Those who fled to the Underdark as it sank were sheltered from the devastation above. In the following centuries, some brave Dweller adventurers would make their way back to the surface and report sightings of ash-covered landscapes and craters too large to see the other side of. Over time, Underdark culture branched and developed to become far different than that of the Fae. A counterculture emerged, such that most Dwellers strived to be the opposite of their former brothers and sisters. Whatever the legends said the Faefolk were, the Dwellers would be different. If it was said the Fae were untrustworthy or overly emotional, the Dwellers would become logical and honest to the point of absurdity. Legend was given form when The Traveler first began ferrying adventurers from between the Faewild and Underdark. For some, the stories proved completely true. For others, meeting face-to-face inspired more nuanced perspectives. During the Age of Fire and subsequent invasions by the Nether, the differences between realms were blurred further. As it became apparent that only a unified effort would push back the burning armies, Dwellers and Faefolk became unlikely allies. The first Humans also appeared during this time and, following the Netherkin retreat, remained there down to this day. For thousands of years afterward, the Dwellers became renowned adventurers, plundering other dimensions for wealth and fantastic tales to bring home with them. Over time, however, Dwellers became more and more reclusive and stopped adventuring outside of their realm. Society in the modern-day Underdark is a plutocracy and operates under a harsh caste system in which one's worth is entirely dependent on wealth. As such, many interviewed Dwellers, despite admiring their intrepid ancestors, report feeling too anxious about making ends meet to leave home. Although officially close allies, divisions between Dwellers and Faefolk have worsened in recent years. Not to be discounted, more frequent earthquakes have been occurring in the Underdark, and the Faewild is calculated to be soaring at altitudes higher than in all previous history. === Interview about Mortals === When asked if he knew who made the mortals, the Forger said, "I made you what you are. I am still making you now." b44ff279f6a8bb7c93fa0e3d4340dc37e121f06a The Traveler 0 46 67 2023-09-30T03:15:14Z Tuxxic 2 Created page with "== Overview == The Traveler is the Mod of Varskspace, and is the reason many adventures and explorers have the drive to seek out new lands, explore the great depths of caves, or vast ruins of cities long past; a Mod of exploration and travel. He is an elusive Mod, often times isolating himself from others or other Mods. Even the Mods themselves sometimes have no idea where he is, in ways he is a nomad Mod, but for him, his work is never done, even when travelling far fro..." wikitext text/x-wiki == Overview == The Traveler is the Mod of Varskspace, and is the reason many adventures and explorers have the drive to seek out new lands, explore the great depths of caves, or vast ruins of cities long past; a Mod of exploration and travel. He is an elusive Mod, often times isolating himself from others or other Mods. Even the Mods themselves sometimes have no idea where he is, in ways he is a nomad Mod, but for him, his work is never done, even when travelling far from others. Rumors exist that the Traveler currently walks amongst the people disguised as a mortal, but the exact nature of these rumors are left for speculation. Some say the spires inside the dimension are important locations marked by The Traveler by his famous javelin, as they bear resemblance to the tip of the weapon itself, hence the name Locator Spires. However, explorations of these locations show no abnormal or strange signs for regular beings, and the mystery of these structures still remain to this day. === The Creator of Varskspace === The Traveler is the creator of Varskspace, as it's the youngest dimension conceived so far. Eons of work was put into this dimension by him, as he learned how to put the doors to Varskspace within the super-heated particles of a lightning bolt. The perfect dimension for travel. He made it not just for himself, but he also pities nomads and travelers who are down on their luck, especially Outlanders. He had always believed there needs to be a second chance for escape, and for the Outlanders who use it often, it is a life-saver for their constant travels. Varskspace has been abused too, sadly, being one of the only methods Villains have used to escape the fiery clutches of Dormis. This has caused some disagreements between the Mod of Dormis (The Judge) and the Traveler, but both realize there can't be much done about it for the time being. == Innominatam, The Cosmic Tunneller == Innominatam was the companion, and "pet" of The Traveler before he perfected the Varskspace. Before that, The Traveler was often found roaming the empty halls of The Void, looking for meaning in the darkness. But even the void isn't completely empty, housing huge celestial beasts that traverse through it like an ocean. After eons of searching, The Traveler came face to face with Innominatam as it was speeding through the emptiness. With The Traveler's mind made up, he lassoed Innominatam, and began the dance of the void worm that would soon end in him "taiming" the beast. Later, they became the best of companions, and Innominatam offered ways of entering and exiting the Void by new means. Through the information he gained in the void, along with eons of tinkering and testing, he was eventually able to perfect the Varskspace, and opened the dimension to any race that wished to find a way out through the use of a lightning bolt. The true name of Innominatam is unknown, as he was given that name by the Traveler himself. There are rumors that "Varsk" is just the beginning of Innominatam's very long real name, but as of now, its correct name is completely undetermined. Innominatam was also a whopping 90,000 miles long. So big, in fact, that the worm had to create multiple interdimensional portals to travel through some of the dimensions simultaneously. Those that saw the body of the creature travelling through multiple dimensions said it was like an experience and feeling unlike any other. Despite their companionship which seemed to last eternally, Innominatam would soon be doomed to fall at the hands of The Warlord, the mod of war in The Nether. The Warlord was angry at The Traveler for some unknown reason, most likely due to the construction of Varskspace, and attacked him and Innominatam. Through knowledge gained by The Judge, The Warlord was able to overpower The Traveler in a century long battle, and kill Innominatam permanently. The repercussions of these actions were severe, as the worms body began to decay rapidly, a toxin was left in the air of multiple dimensions from the corpse of the worm. Soon, the zombie virus would spread quickly throughout multiple dimensions, and the bones of Innominatam began to interdimentionally sediment as bedrock at the bottoms or tops of some dimensions. === Interview about Mortals === When asked if he knew who made the mortals, the Traveler said, "Listen, I am really lacking in any recall. Like, in all rectitude, I can't even remember what I had for breakfast today." 885bb28f700b9146b5376670a5aecabb8a78916f Warlord 0 47 68 2023-09-30T03:15:44Z Tuxxic 2 Created page with "The Warlord rules the nether and actively seeks conflict and battle. Was originally more useful to the pantheon before the founding of the realmverse. Now he seeks conflict to stay relevant. Every 100 years he becomes mortal and initiates an enormous inter-dimensional event in which the best warriors compete. The greatest champion to defeat all competition as well as the Mod himself will receive the full powers of the Warlord, as well as his memories." wikitext text/x-wiki The Warlord rules the nether and actively seeks conflict and battle. Was originally more useful to the pantheon before the founding of the realmverse. Now he seeks conflict to stay relevant. Every 100 years he becomes mortal and initiates an enormous inter-dimensional event in which the best warriors compete. The greatest champion to defeat all competition as well as the Mod himself will receive the full powers of the Warlord, as well as his memories. 2bbce8303253eb7f8ce2c99298d41f5dc5f5e7aa The Ruination (formerly The Inspector) 0 48 69 2023-09-30T03:17:32Z Tuxxic 2 Created page with "HE IS THE END THE END THE END THE END THE END THE END THE END THE END THE END. HE QUESTIONED THE POINT OF IT ALL.. ... THE POINT OF ALL DIMENSIONS WHY NOT ONE CONGLOMORATE? .? ONE ONE ONE ONE ONE ONE ONE HE WILL SPREAD HIS INFLUENCE .. . . .. .... . ... .. . . TO ALL THE CORNUCOPIA HE CONTROLS. ENDER MEN. THE CITIES... DRAGON .. . .. .. .... . .. . .. . '''HE.''' '''WILL.''' '''BECOME.''' '''ALL.''' ---- ---- ---- ---- ---- ---- .. / ... . . / -.-- --- ..-..." wikitext text/x-wiki HE IS THE END THE END THE END THE END THE END THE END THE END THE END THE END. HE QUESTIONED THE POINT OF IT ALL.. ... THE POINT OF ALL DIMENSIONS WHY NOT ONE CONGLOMORATE? .? ONE ONE ONE ONE ONE ONE ONE HE WILL SPREAD HIS INFLUENCE .. . . .. .... . ... .. . . TO ALL THE CORNUCOPIA HE CONTROLS. ENDER MEN. THE CITIES... DRAGON .. . .. .. .... . .. . .. . '''HE.''' '''WILL.''' '''BECOME.''' '''ALL.''' ---- ---- ---- ---- ---- ---- .. / ... . . / -.-- --- ..- .-.-.- / .. / -.- -. --- .-- / -.-- --- ..- .-. / ..-. . .- - ... .-.-.- / -.-- --- ..- / - .... .. -. -.- / -... . -.-. .- ..- ... . / -.-- --- ..- / -.- .. .-.. .-.. . -.. / -- -.-- / -.. .-. .- --. --- -. / - .... .- - / -.-- --- ..- / .... .- ...- . / .--. --- .-- . .-. ..--.. / -.-- --- ..- / - .... .. -. -.- / -... . -.-. .- ..- ... . / -.-- --- ..- / ... -.-. --- .-- . .-. / -- -.-- / -.-. .. - .. . ... / .- -. -.. / .--. .. .-.. .-.. .- --. . / -- -.-- / ..-. .-.. . . - / - .... .- - / - .... . / ..- -. .. ...- . .-. ... . / -... . -. -.. ... / - --- / -.-- --- ..- .-. / .-- .. .-.. .-.. ..--.. / - .... . / -.-. --- ... -- --- ... / .-- .. .-.. .-.. / .-. .- .. -. / .-- .. - .... / - .... . / . ... ... . -. ... . / --- ..-. / - .... . / . -. -.. --..-- / -- .- .-. -.- / -- -.-- / .-- --- .-. -.. ... .-.-.- / -.-- --- ..- .-.-.- / .-- .. .-.. .-.. .-.-.- / ..-. .- .-.. .-.. .-.-.- 366ed0be5118600fdd7a8a71878a4369746b152c The Will-Less Things 0 49 74 2023-09-30T03:22:53Z Tuxxic 2 Created page with "Long before mortals as currently exist were concieved, the Mods orchestrated their creation of the Will-less Things. Willess things were directly created by the Mods themselves, out of things from the surrounding environment. Like fire or wind. Mods viewed their willess creations as the pinnacle of all life in the cornucopia. The things swarmed in every dimension, terraforming cliffsides, gardening forests, announcing the presence of Mods upon their arrival; following th..." wikitext text/x-wiki Long before mortals as currently exist were concieved, the Mods orchestrated their creation of the Will-less Things. Willess things were directly created by the Mods themselves, out of things from the surrounding environment. Like fire or wind. Mods viewed their willess creations as the pinnacle of all life in the cornucopia. The things swarmed in every dimension, terraforming cliffsides, gardening forests, announcing the presence of Mods upon their arrival; following the direct orders of whatever Mod they're assigned to, they got passed around from Mod to Mod over the centuries. As an example, Valkyries used to operate in Pax but were borrowed by the Scholar before she was lost. The line defining who controls which willess thing is blurry, and changes from epoch to epoch. Over time, as the Mods shifted their attention to mortals, whom they call "willful things" by the willless, the creation of new willless things sunk into irrelevancy. Whether or not some Mods are still creating Will-less beings is unknown. Some examples of Will-less things are the Thrall, Valkyries, and Unsung. 702a136973cca08ec02acee6a7d50cd743242f2c Common 0 50 75 2023-09-30T03:23:47Z Tuxxic 2 Created page with "Common is the most spoken language in the Cornucopia, spoken by [[Faefolk]], [[Dwellers]], [[Humans]], and most [[Outlanders]]. Common was primarily established during the Age of Ice when Frostkin forced most other populations into adopting a singular official language. Following the fall of Glacium, Realmkeepers actively strived to preserve the commonality of the language. Modern common is very similar to the original Frostkin language, except for the addition of a few..." wikitext text/x-wiki Common is the most spoken language in the Cornucopia, spoken by [[Faefolk]], [[Dwellers]], [[Humans]], and most [[Outlanders]]. Common was primarily established during the Age of Ice when Frostkin forced most other populations into adopting a singular official language. Following the fall of Glacium, Realmkeepers actively strived to preserve the commonality of the language. Modern common is very similar to the original Frostkin language, except for the addition of a few Realmkeeper vocabulary instances. 50db2beaec7039eb758069fb4004255d37d8a243 76 75 2023-09-30T03:24:04Z Tuxxic 2 wikitext text/x-wiki Common is the most spoken language in the Cornucopia, spoken by [[Faefolk]], [[Dwellers]], [[Humans]], and most [[Outlanders]]. Common was primarily established during the Age of Ice when [[Frostkin]] forced most other populations into adopting a singular official language. Following the fall of Glacium, Realmkeepers actively strived to preserve the commonality of the language. Modern common is very similar to the original Frostkin language, except for the addition of a few Realmkeeper vocabulary instances. 634229ecab509747211e686840b5686257e54dfb Middle-Common 0 51 77 2023-09-30T03:24:37Z Tuxxic 2 Created page with "Middle-Common is the language spoken by [[Frostkin]]. Middle-common and Modern-common speakers can communicate and follow a nearly identical grammatical structure but possess notable differences in spelling and wordage comparable to that of Shakespearean-age English and Modern English." wikitext text/x-wiki Middle-Common is the language spoken by [[Frostkin]]. Middle-common and Modern-common speakers can communicate and follow a nearly identical grammatical structure but possess notable differences in spelling and wordage comparable to that of Shakespearean-age English and Modern English. f025d3198437f43fc0e08976db6c7766b714b784 Nether-Common 0 52 78 2023-09-30T03:25:11Z Tuxxic 2 Created page with "Nether-Common is also very similar to [[Common]] with a few differences. Following the fall of the Glacium empire 800 years ago, the Netherkin were among the first to try and strive for an identity apart from their occupiers. Nether-Common speakers can generally understand Common speakers but it is a bit more difficult for Common speakers to grasp Nether-Common. They are about as different from each other linguistically as Portuguese and Spanish." wikitext text/x-wiki Nether-Common is also very similar to [[Common]] with a few differences. Following the fall of the Glacium empire 800 years ago, the Netherkin were among the first to try and strive for an identity apart from their occupiers. Nether-Common speakers can generally understand Common speakers but it is a bit more difficult for Common speakers to grasp Nether-Common. They are about as different from each other linguistically as Portuguese and Spanish. 1ba8a1834019d9ffa680f79171999ccc1d166689 Keeperspeak 0 53 79 2023-09-30T03:25:54Z Tuxxic 2 Created page with "Keeperspeak is spoken by both [[Realmkeepers]] and Villains. The Judge enforces a common language in Dormis and Realmkeepers place a great deal of emphasis on preserving their language. Small differences in Keeperspeak do exist between Realmkeepers and Villains with regard to formality. Realmkeepers often use more relaxed grammar and slang than Villains in Dormis. Villains outside of Dormis; however, hold zero allegiance to formality." wikitext text/x-wiki Keeperspeak is spoken by both [[Realmkeepers]] and Villains. The Judge enforces a common language in Dormis and Realmkeepers place a great deal of emphasis on preserving their language. Small differences in Keeperspeak do exist between Realmkeepers and Villains with regard to formality. Realmkeepers often use more relaxed grammar and slang than Villains in Dormis. Villains outside of Dormis; however, hold zero allegiance to formality. e445d12db6b15219921d160a5b4d57622df41c57 Astomi 0 54 80 2023-09-30T03:27:11Z Tuxxic 2 Created page with "Astomi is a dead language formerly used by the occupants of [[Sanctum]] before the [[Glacium]] invasion. Although Glacium didn’t ever completely take over Sanctum, the death of the Builder and the following dispersia of the [[Outlanders]] marked an ineffective end to the language. Some Outlanders still know Astomi phrases or words though. Sanctum ruins and relics might include written Astomi." wikitext text/x-wiki Astomi is a dead language formerly used by the occupants of [[Sanctum]] before the [[Glacium]] invasion. Although Glacium didn’t ever completely take over Sanctum, the death of the Builder and the following dispersia of the [[Outlanders]] marked an ineffective end to the language. Some Outlanders still know Astomi phrases or words though. Sanctum ruins and relics might include written Astomi. 7ad97cc5ff7a43602ffb444d5d9827521a2d8791 Endish 0 55 81 2023-09-30T03:27:52Z Tuxxic 2 Created page with "Endish is the official language of the [[Enderlings]]. It branched off from ancient Astomi and developed from there. It is about as different from Ancient Astomi as English is from pre-Roman Ancient Germanic. Some Enderlings can read Astomi better than most [[Outlanders]]." wikitext text/x-wiki Endish is the official language of the [[Enderlings]]. It branched off from ancient Astomi and developed from there. It is about as different from Ancient Astomi as English is from pre-Roman Ancient Germanic. Some Enderlings can read Astomi better than most [[Outlanders]]. 3a4575dcadd545f8f1db4f39b6b2765361d36c18 Nereid Languages 0 56 82 2023-09-30T03:28:46Z Tuxxic 2 Created page with "[[Nereids|Nereid]] Languages vary between regions and even between islands. They often incorporate noises unpronounceable to non-native speakers or sounds that are better expressed or heard underwater. In fact, many Nereids speak in two different tongues: One for air speaking and one for water speaking. Current [[Realmkeepers|Realmkeeper]] activity in the Brine has involved consolidating languages across regions and establishing syntax uniformity. Realmkeepers are also p..." wikitext text/x-wiki [[Nereids|Nereid]] Languages vary between regions and even between islands. They often incorporate noises unpronounceable to non-native speakers or sounds that are better expressed or heard underwater. In fact, many Nereids speak in two different tongues: One for air speaking and one for water speaking. Current [[Realmkeepers|Realmkeeper]] activity in the Brine has involved consolidating languages across regions and establishing syntax uniformity. Realmkeepers are also pushing for the development of an official Nereid written language despite the fact that the use of written language is considered taboo in most Nereid cultures. 4ba833ac0a45e1a7adc80d12615220777a101e85 Hunter Languages 0 57 83 2023-09-30T03:30:15Z Tuxxic 2 Created page with "No one born outside of Panacea knows anything about [[Hunters|Hunter]] Languages. Individual tribes living mere miles apart will speak with dialects and grammatical differences more varied and dissimilar to each other than any other two species outside of Panacea. Exacerbating any efforts in comprehension further, genetic diversification in Hunters results in vast differences in what Hunters are able to hear and speak. For example, bat-like Hunters communicate in a vocal..." wikitext text/x-wiki No one born outside of Panacea knows anything about [[Hunters|Hunter]] Languages. Individual tribes living mere miles apart will speak with dialects and grammatical differences more varied and dissimilar to each other than any other two species outside of Panacea. Exacerbating any efforts in comprehension further, genetic diversification in Hunters results in vast differences in what Hunters are able to hear and speak. For example, bat-like Hunters communicate in a vocal range that is above what most Mortals can hear, while elephant-like Hunters might speak in octaves too low to hear. There is obviously a diverse and complex history to how languages in Panacea evolved but due to the sheer scope of layered complexity, no academically accepted tree model for Hunter linguistics exists. As if created with the express effort of taunting linguistic scholars further, some Hunter cultures inexplicably use ancient [[Dwellers|Dweller]] words that predate the [[Glacium]] invasion era. Even stranger, some linguistic analyses have placed one singular Hunter language as being a precursor tongue to all other Nereid languages. ffc46ef9cda0ec64a0ce6a567607e8878c0a34be 84 83 2023-09-30T03:30:44Z Tuxxic 2 wikitext text/x-wiki No one born outside of Panacea knows anything about [[Hunters|Hunter]] Languages. Individual tribes living mere miles apart will speak with dialects and grammatical differences more varied and dissimilar to each other than any other two species outside of Panacea. Exacerbating any efforts in comprehension further, genetic diversification in Hunters results in vast differences in what Hunters are able to hear and speak. For example, bat-like Hunters communicate in a vocal range that is above what most Mortals can hear, while elephant-like Hunters might speak in octaves too low to hear. There is obviously a diverse and complex history to how languages in Panacea evolved but due to the sheer scope of layered complexity, no academically accepted tree model for Hunter linguistics exists. As if created with the express effort of taunting linguistic scholars further, some Hunter cultures inexplicably use ancient [[Dwellers|Dweller]] words that predate the [[Glacium]] invasion era. Even stranger, some linguistic analyses have placed one singular Hunter language as being a precursor tongue to all other [[Nereid Languages|Nereid languages]]. cd0cc9ac12ad5282e586a4f3df1a3cfbae66b5be Plight of the Endermen 0 58 85 2023-09-30T03:31:31Z Tuxxic 2 Created page with "Agforth 80th 21-3452 It's been about three days since we have dispersed through The Arc. I can't help but feel the excitement in the air at the prospect of being able to inhabit a whole new world, a new dimension. Decided it would be best to write a journal to log my thoughts in this strange new realm. At least, new to us. Who knows how old this place actually is, it's incredible. The sky is completely blotted out, nothing but void tendrils stretching across the sky, te..." wikitext text/x-wiki Agforth 80th 21-3452 It's been about three days since we have dispersed through The Arc. I can't help but feel the excitement in the air at the prospect of being able to inhabit a whole new world, a new dimension. Decided it would be best to write a journal to log my thoughts in this strange new realm. At least, new to us. Who knows how old this place actually is, it's incredible. The sky is completely blotted out, nothing but void tendrils stretching across the sky, tethering the thick air down here into something breathable. The atmosphere allows the architects of our group to do incredible things that weren't possible in Pax. We have a lower harness on gravity down here, that means floating ships, and large cities that fly high in the sky. Our inspiration is the strange, but wonderful fruit plants that grow down here. To us, that is our only food source, our only source of survival. Despite that, eating one never gets old, it allows us to teleport distances in the blink of an eye after consumption, and the architects have compensated for this particular phenominon. It's really very interesting. I don't know why we were gravelly warned about coming down here. No mods, no rivalry, no war. Just peace, and perfect silence. It really is beautiful. Agforth 85th 21-3452 Been about five days. People are starting to get acclimated down here. It really is wonderful being together as a small group, without the worries of the eyes of a mod or a moddess watching over. Kind of gives us a sense of privacy. We make the rules, we choose how we want to spend our time. No "great judge" overlooking things for us. It's a breath of fresh air. Speaking of which, the air down here is surprisingly crisp. You would think that a dimension somewhere deep in the Void would be unbareble, but it's actually quite nice. Reminds me of some of the taller mountains in Pax, but even then, Pax never had this consistency in air quality. It almost feels... too nice. Like it wants us to be here, spoiling us. But that's ridiculous! There's no mods down here! We're free to do whatever we choose. Architects are fast too, already we have a nice little floating city going. Yes I said floating, the dimension allows us to break the laws of physics, and the guys love it. Haven't seen their "sparked creativity" look in ages, but they seem to have it everyday. Shonogot 3rd 21-3452 I met a girl. Yeah, I met a girl. Her name was Carnia, and she was the prettiest, most kind person I think I've ever met. We spent one of our days running amongst the islands eating the fruits off the branches together. It was nice. Real nice. My job as community manager for our sector is stressful, but she seems to take that all away. I really do hope I can spend more time with her. I'm not betting on it though, lately things have been heating up in the cities. Each day the fleet of ships for exploration expands, each day we discover new things in the dark. I really don't understand why this was a "forbidden" dimension? What's so wrong about it? Are people really that scared of the dark? I suppose people surprise me more and more every day. Shonogot 10th 21-3452 Another week out of the way, another amount of time spent with Carnia. It really is nice. Recently she assisted me in creating plans for a commitee meeting with multiple sectors. Seems the communities want to interact and do more events frequently. I don't blame them, I think everyone is eager to continue finding out the secrets of this dimension together. There has been one thing that has come to my mind that has been rather infuriating lately though. There are these... well bugs, that have been popping up around the, what we call Chorus plants recently. The best way I can describe them are like little mites, scurrying about the ground. People have appropriately named them "Endermites", and they somehow always get into the most frustrating creavices and cracks all amongst the cities. Worst part is, much like the teleportation that chorus fruit brings, they can also teleport too. Ugh, I just wish they'd dissapear!! Shonogot 15th 21-3452 Carnia has been interacting with the other people a lot recently. I'm honestly so proud of her. When I first met her, she was such a shy, timid, and reserved person. It seems helping me in my work has allowed her to open up a lot more, now I can't seem to find a time where she is not eager for a community event. It's such a pleasure to be there to see her progression as a person in such a short time. In other good news, our recently created science department is working nonstop, and have managed a way to revolutionize individual travel. They somehow figured out how to graft some portions of the dimensional fabrics onto a pair of old phantom wings. Yes, phantom wings. I never thought I'd see those again after I left the all the other dimensions, but they figured out a way to manufacture more. It's speed is incredible, and with the right firepower, the wings act as a booster, helping keep the momentum of the particular firepower as you travel forward, sending the user in dizzying speeds. They are calling it an "Elytra", based off the man who created the blueprints. They say Elytra was one of the biggest chorus fruit connoisseurs. Perhaps I should eat more of them then? Maybe I can become a genius too! Carnia would love me like that then, wouldn't she? Shonogot 25th 21-3452 Shonogot 25th 21-3452 A recent tragedy. One of my best friends here in the city, has died. He was testing out the teleportation effects of the chorus fruits, and perhaps was getting a little too creative. He fell deep into the void below. The last thing I remember before he dissipated into the darkness was his screams of agony as his life was ripped clean from his lungs. His body contorted in an unnatural way, it looked like it broke every single bone in his body as he fell deeper. We're hosting a memorial for him, and a gravesite. Carnia is trying her best to comfort me. I do appreciate her worry, but there's not that much that can help my unstable emotions right now. I'll just have to get back to work with Head Master Trutoth, that's all I can do. I'm done with the journals for now. Perhaps I'll pick it back up in a few months. All it does is remind me of happier times when he was alive. I still can't get his screams out of my head. Naralook 1st 21-3453 Happy New Years. Naralook 25th 21-3453 Perhaps I should pick this back up again? A lot has happened, but I don't really want to write about it. I'll start again soon maybe. Naralook 1st 21-3454 Happy New Years. Naralook 1st 21-3455 Managed to find my old journal in time just to say Happy New Years. Zajkavat 34th 21-3455 Perhaps I give an update on my situation. It's been several years since my last honest entry. I was really sad during that period of my life. Glad its over now. As an update, Carnia and I are a married couple now, a kid on the way soon. I love her more than anything in my life. The cities that were just small settlements several years ago have exploded to beyond capacities I thought possible. Age and child birth are accelerated here, and up to a certain age, youth goes by fast, and old age goes by slower. It's a weird aspect of this dimension, but I've gotten used to it at this point in time. I wonder sometimes myself why I can't seem to be as joyful as I was when I first came here. I have a beautiful wife, a job as Head Master of my city sector, a child on the way, and a nice, sizable warm home defended by our genetically engineered super sentries we call "Shulkers". Truth is, I have felt something odd going on in my body. Others feel it too. It's just barely noticeable to not make much of a difference, but that makes it all the more infuriating when I do. I feel a loss of self. Like I'm becoming a drone that only knows how to eat, sleep, and try to live. Sleep starting to become more increasingly difficult too. Carnia feels it as well. I'm starting to wonder if it was a good idea to have a child? Last thing I would want would be to our child to be born into some infested air or some awful disease epidemic sweeping the neighborhood. I'll give more updates now. Zajkavat 50th 21-2455 Things are getting a little more odd. Lately I've seen a lot of people just standing around staring at the edge of the islands. Just standing there, staring. Not saying anything, not emoting. Heck, I don't even know what these people are looking at. They just stare, sometimes as a group, sometimes all on their own. Several people have gone missing too, most alarmingly the great Elytra, who has been missing for a couple of days now. No one knows where he went. He just... vanished. I'm starting to get concerned with Carnia too. Lately I've tried to do everything I can to help her feel happiness, or at least... something. It seems like she has lost all her emotion.. Perhaps I have too... perhaps we all have. What is causing this? Zajkavat 55th 21-2455 I am horrified. Frareca, the chorus specialist of our sector, has started to scream bloody murder like an insane person. We can't get him to stop, he just keeps screaming. The most terrifying thing of all, people are starting to notice his limbs stretching. Other people are going through the same experience, in a bit of a different way. Some people's limbs are growing, but instead of screaming, they just mumble gibberish, or talk about the coming "Ruination". Whatever that means. I have felt something inside myself too. Like a hand, reaching out clasping around my body, my soul. It's grabbing more and more of it, pulling at the strings. I am becoming a puppet for someone, something, we all are. Is there really no mod down here? Zajkavat 60th 21-2455 I can't do this, Carnia started screaming. It fills the house with a cacphony of horribly unpleasant noise. It's so loud, and I wish I could do something to help her, to ease her pain. I can't, no one can. No one has figured out how to remedy this, only that some have guessed the cause to be the chorus fruit we have eaten for so long now. Is that really it? Zajkavat 62nd 21-2455 She's barely recognizable anymore. Her limbs, they are so long. It doesn't even look remotely like how it used to. She isn't what she was. Her skin a dark purple, her eyes glowing a violet hue. She started teleporting around the house of her own free will, doesn't even need to eat the plants anymore. I miss her so much. I miss her smile, her laugh, her cry, her touch. Everything is so cold. No one knows how to talk to each other anymore. They just stretch, and stretch, and stretch, and become those purple abominations. Will this be my fate as well? Have the mods punished us for coming down to the forbidden realm? Are we all to become those... things? Those horrors? Zajkavat 63rd 21-2455 The pain has started. It's too much. All I can do is scream. I barely have the strength to write. I wish I could sleep. I wish I could rest. Lay my eyes to bed. I can't sleep. Why can't I sleep? I wish I could sleep. Please let me sleep. Where is Carnia? Where is everyone? Zajkavat 64th 21-2455 It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts It hurts it hurst hurt hurst it hurts i t hurts it ihutrts ut ti it hurts it hurts it hurts hur hurts it hurts hit hurts it hurts it hurst it hurts make it stop. (date not specified) I CAN FEEL IT. THE CLOSE CONNECTION. CLARITY. HE WANTS ME TO BE HIS SCRIBE. HIS LEGION. SEND FORTH THE FLEET. SEND FORTH THE FLEET. SEND FORTH THE SOLDIERS. TAKE EVERY PIECE OF LAND. EVERY BLOCK. REPLACE WITH OURS OURS OURS OURS OURS OURS OURS OURS OURS. FEED. GROW. SOAK THE GROUND WITH THE END THE END THE END. BRING FORTH RUINATION (date not specified) - .... . .-. . / .. ... / -. --- / .... --- .--. . .-.-.- / . ...- . .-. -.-- / .-. . .- .-.. -- / ... .... .- .-.. .-.. / -... . -.-. --- -- . / --- -. . .-.-.- / ... - .-. . - -.-. .... / -.-- --- ..- .-. / .... .- -. -.. ... / ..-. --- .-. .-- .- .-. -.. .-.-.- / -.. --- / -. --- - / ... .-.. . . .--. .-.-.- / ..- -. .. - . / .-- .. - .... / .. -. ..-. .. -. .. - . / -.. . ... - .-. ..- -.-. - .. --- -. .-.-.- / -... . .-- .- .-. . / - .... . / .-. ..- .. -. .- - .. --- -. .-.-.- [end of journal entries] ff2efad640f6f61d520bf58fbd294de9af6c502a The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv 0 59 86 2023-09-30T03:32:03Z Tuxxic 2 Created page with "My name is Elvin Tarkestiv, I am a Faefolk explorer hailing from the islands of the East. I have explored nearly all dimensions in some capacity, aside from several detestable locations such as The Void or The End, for obvious reasons. In my travels, I have seen many beautiful things, coral unlike any other in The Brine, flowers made from a billion different colors in Pax, crystals of pure brilliance dazzling the walls with rays of light in The Underdark. Despite all of..." wikitext text/x-wiki My name is Elvin Tarkestiv, I am a Faefolk explorer hailing from the islands of the East. I have explored nearly all dimensions in some capacity, aside from several detestable locations such as The Void or The End, for obvious reasons. In my travels, I have seen many beautiful things, coral unlike any other in The Brine, flowers made from a billion different colors in Pax, crystals of pure brilliance dazzling the walls with rays of light in The Underdark. Despite all of this... there is... one dimension that has stuck out from the rest, even from the Omnidrome. One dimension which evokes an existential terror and beauty unlike anything in The Cornucopia. One in which the dread of liminal spaces overtakes your mind and soul, and you are left with an underlying layer of anxiety, and a fear of loneliness. That dimension is Sanctum. The stories and tales of Sanctum you may have heard in the past, are in fact true. When one enters Sanctum, you feel your body and mind completely separate, yet there is a lack of any sort of astral projection. Your physical appearance deteriorates and diminishes until it disintegrates into nothingness, your body completely turns invisible. Then there is the terrifying experience of actually travelling down deep in Sanctum. For some reason, when I went with a group brave enough to traverse its empty halls, I was completely seperated from them, like the dimension ripped my location entirely from it's position and flung me deeper into its bowls. I was alone, and nothing but the deep sound of wind and silence guided me forward. A complete and utter sense of unknowing, horrifying loneliness, and anxiety clouded my thoughts with uncertain tension. There was a looming sense of dread hanging over the entire dimension. The history of the place is disturbing in itself, but when you are in Sanctum, you can feel it, as thick as the fog that surrounds you. Directions were also completely altered when deep within its confines. Any sort of technology either ceased to function properly, or didn't work at all, which only contributed to the dead atmosphere. The endless sea of sand and gears around me seemed to stretch on forever, and even stranger was the odd interactions and effects of distance within the place. In my limited knowledge of cartography, I attempted to draw out a map of my general surroundings to better understand where exactly I was. Every night, after sleep, I would wake up to find that my map was no longer accurate. Landmarks grew much further away, the directions I did use did not make sense any more. It was as if the dimension itself was infinitely expanding. Yet, there is no current Mod or ruler under Sanctum's command, no one to give orders or change aspects of the dimension. What is this realm built on top of? What the hell is going on in this place!? Not a single friendly creature nor any living thing lived or grew in that place. I witnessed several endermen, but of course I stayed my distance away from The End's influence as much as I could. Of course The End would attempt to sink their ugly claws deep within Sanctum, that didn't surprise me. But I needed to carry on; my food supplies were running short, and I never managed to reunite with any of my team whilst I was down there. There was one last, unsettling encounter that I had down there before I was able to departure. One that chills my bones and makes my blood run cold even to this day when I think of it. I had brought with me a Floating Boat of Unn, a common way to travel as a Faefolk, especially on the trip to Pax. In order for the boat to work, I needed to get very high up somewhere, but the dimension was relatively level in regards to height. That was, until I came across a stark, and tall dark pyramid. My level of unease only grew the moment I laid eyes on it. Just staring at that thing gave me deep gooseflesh. I knew something absolutely atrocious and evil had gone down here, although I do not wish to know what. I had no choice but to climb that wretched thing, and so I reluctantly scuffled in its direction. Upon meeting at its base, a chill went down my spine. My fear had skyrocketed, and I was almost at the point of screaming in consternation. The broken rubble and dark shadows looming nearby made me nearly sprint up the side in fear. When I got to the top, I noticed the entire pyramid was some sort of device, with a vault attached at the peak. Could this have been the device used to kill The Builder? I had no idea; all I knew was I wanted out of there. I set up my boat, and oar'ed away. But before I took off, I could've sworn I heard something absolutely horrendous, something so terrifying it nearly made me die from shock. After getting in my boat, I heard just one, terrible, scream come from the bottom of the pyramid, perhaps underneath it. I sailed away as fast as I could go, and vowed to never come back. After this experience, I was able to reunite with two other of my team members, who managed to get out a little quicker than I could, from what they described as a giant hand sticking out of the sand. They described it as some sort of statue made from the materials down there. Frankly, they were much more fortunate than me. I can still see the pyramid in my mind, it's looming figure jutting from the surface disgusts me. My curiosity of the place is insatiable now, knowing the mysteries that lie deep within the sands of Sanctum. But I refuse to return to its awful surface, as much as some of the silent beauty still lingered from The Builder's hard work. I would recommend, dear readers and explorers of the many worlds, you do the very same and ignore its tempting treasures, technology, and history as much as possible. 1fb9a94f9987b968e25d63145c7419e379041721 OMEGA RESEARCH Security Log 0 60 87 2023-09-30T03:33:28Z Tuxxic 2 Created page with "— BOOTING UP — . . . ACCESSING SECURITY SUMMARIZATION MONTH #3 DAY #24 . . . SECURITY SUMMARIZATION LOG LOADING… - LOADING SUCCESSFUL! - SECURITY LOG FOR EXPERIMENT #2495-89 CONTAINMENT STATUS: BREACHED !!!! URGENT RETRIEVAL OF HUMANOID SPECIMEN REQUIRED !!!!! CONTACTING SEVERAL AUTOMECH SUBORDINATES IN CHARGE OF 2495-89… CONTACT SUCCESSFUL! >LAUNCHING RETRIEVAL COUNTERMEASURES . . WAIT REQUIRED . . - WAITING FOR RECONTAINMENT… - - WAITING F..." wikitext text/x-wiki — BOOTING UP — . . . ACCESSING SECURITY SUMMARIZATION MONTH #3 DAY #24 . . . SECURITY SUMMARIZATION LOG LOADING… - LOADING SUCCESSFUL! - SECURITY LOG FOR EXPERIMENT #2495-89 CONTAINMENT STATUS: BREACHED !!!! URGENT RETRIEVAL OF HUMANOID SPECIMEN REQUIRED !!!!! CONTACTING SEVERAL AUTOMECH SUBORDINATES IN CHARGE OF 2495-89… CONTACT SUCCESSFUL! >LAUNCHING RETRIEVAL COUNTERMEASURES . . WAIT REQUIRED . . - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - !!! RECONTAINMENT UNSUCCESSFUL !!! PASSAGE OF TIME: 4 WEEKS LOG FROM AUTOMECH SUBORDINATE SCIENTIST: ALPHALOCK 3294 This is ALPHALOCK 3294. May the glory of The Council forever imbue our cerebral code. Bring up the description of EXPERIMENT #2495-89 - - RETRIEVING LOG - - [ SEARCHING… ] [ SEARCHING… ] . . . . . . . . . . . . . . . . EXPERIMENT #2495-89 . . . . . . . . . . . . . . . . ''EXPERIMENT #2495-89 is an experiment for a potential emissary for The Council. This “emissary” would help proclaim the will of The Ascended Council interdimensionally. To make her more approachable, she will be implanted with emotions, feelings, gender, and pain similar to regular humanoid creatures. Her appearance will also resemble a human more closely.'' ''In addition to her emotions and appearance, she will be equipped with a prototype Omnitech that functions efficiently outside of The Omnidrome in its raw form. This Omnitech has the same power as Omnitech inside of the Omnidrome, and its success could see a potential Golden Age under The Council. Success of the female specimen may alter the appearance of Automechs forever. Success is of the utmost importance in this experiment, as failure may push further advances back even more.'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieval of the prototype has thus proven unsuccessful. This was most likely spurred on by several failings on the side of the security administration. They are as follows: FAILING 1: Pain tests were not properly secured, torture experiment rooms walls were not reinforced with soundwave absorbing Omnitech materials. Culprit most likely picked up the soundwaves from EXP #2495-89’s screams from a remote device. FAILING 2: The prototype omnitech used on 2495-89’s mainframe was to be kept as a secret deeper within the ranks of the laboratory. This information most likely leaked to the outside through word of mouth. We are considering that an Outlander is disguising as one of our Automechs on the inside. Investigations are currently being conducted. FAILING 3: Despite security protocols, I believe many of the ones currently under place for experiment 2495-89 were vastly insufficient given the importance of this specimen. We assume the culprit was none other than THE_HEMLOCK. Magipholic tech discharges were discovered along multiple areas of the facility, which are universally known to be used by THE_HEMLOCK and her followers. I recommend we immediately begin research on ways we can apprend The Hemlock. She has caused countless damage and deaths within our ranks, and I believe The Council has had enough. Send recommendation to Send recommendation to Enigma Analysts and OMEGA_RESEARCH facility _-_-_ SEND RECOMMENDATION: DEVELOP METHOD TO APPREND/KILL THE_HEMLOCK? _-_-_ Yes - - - RECOMMENDATION SENT - - - In the meantime, this experiment can’t cease. We are on the verge of weaponizing this tech. Begin research on Experiment 2495-89-1: this time a male counterpart. –REQUEST SENT TO FACILITY– We cannot afford any more failures. [END LOG] 52ecaee54a2b1e0eaede77bd2848d654578a7ce3 88 87 2023-09-30T03:34:12Z Tuxxic 2 wikitext text/x-wiki — BOOTING UP — . . . ACCESSING SECURITY SUMMARIZATION MONTH #3 DAY #24 . . . SECURITY SUMMARIZATION LOG LOADING… - LOADING SUCCESSFUL! - SECURITY LOG FOR EXPERIMENT #2495-89 CONTAINMENT STATUS: BREACHED !!!! URGENT RETRIEVAL OF HUMANOID SPECIMEN REQUIRED !!!!! CONTACTING SEVERAL AUTOMECH SUBORDINATES IN CHARGE OF 2495-89… CONTACT SUCCESSFUL! >LAUNCHING RETRIEVAL COUNTERMEASURES . . WAIT REQUIRED . . - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - !!! RECONTAINMENT UNSUCCESSFUL !!! PASSAGE OF TIME: 4 WEEKS LOG FROM AUTOMECH SUBORDINATE SCIENTIST: ALPHALOCK 3294 This is ALPHALOCK 3294. May the glory of The Council forever imbue our cerebral code. Bring up the description of EXPERIMENT #2495-89 - - RETRIEVING LOG - - [ SEARCHING… ] [ SEARCHING… ] . . . . . . . . . . . . . . . . EXPERIMENT #2495-89 . . . . . . . . . . . . . . . . ''EXPERIMENT #2495-89 is an experiment for a potential emissary for The Council. This “emissary” would help proclaim the will of The Ascended Council interdimensionally. To make her more approachable, she will be implanted with emotions, feelings, gender, and pain similar to regular humanoid creatures. Her appearance will also resemble a human more closely.'' ''In addition to her emotions and appearance, she will be equipped with a prototype Omnitech that functions efficiently outside of The Omnidrome in its raw form. This Omnitech has the same power as Omnitech inside of the Omnidrome, and its success could see a potential Golden Age under The Council. Success of the female specimen may alter the appearance of Automechs forever. Success is of the utmost importance in this experiment, as failure may push further advances back even more.'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieval of the prototype has thus proven unsuccessful. This was most likely spurred on by several failings on the side of the security administration. They are as follows: FAILING 1: Pain tests were not properly secured, torture experiment rooms walls were not reinforced with soundwave absorbing Omnitech materials. Culprit most likely picked up the soundwaves from EXP #2495-89’s screams from a remote device. FAILING 2: The prototype omnitech used on 2495-89’s mainframe was to be kept as a secret deeper within the ranks of the laboratory. This information most likely leaked to the outside through word of mouth. We are considering that an Outlander is disguising as one of our Automechs on the inside. Investigations are currently being conducted. FAILING 3: Despite security protocols, I believe many of the ones currently under place for experiment 2495-89 were vastly insufficient given the importance of this specimen. We assume the culprit was none other than THE_HEMLOCK. Magipholic tech discharges were discovered along multiple areas of the facility, which are universally known to be used by THE_HEMLOCK and her followers. I recommend we immediately begin research on ways we can apprend The Hemlock. She has caused countless damage and deaths within our ranks, and I believe The Council has had enough. Send recommendation to Send recommendation to Enigma Analysts and OMEGA_RESEARCH facility _-_-_ SEND RECOMMENDATION: DEVELOP METHOD TO APPREND/KILL THE_HEMLOCK? _-_-_ Yes - - - RECOMMENDATION SENT - - - In the meantime, this experiment can’t cease. We are on the verge of weaponizing this tech. Begin research on Experiment 2495-89-1: this time a male counterpart. –REQUEST SENT TO FACILITY– We cannot afford any more failures. [END LOG] fa3ea2d5453e535898586afca8741288703a3ed5 89 88 2023-09-30T03:35:04Z Tuxxic 2 wikitext text/x-wiki — BOOTING UP — . . . ACCESSING SECURITY SUMMARIZATION MONTH #3 DAY #24 . . . SECURITY SUMMARIZATION LOG LOADING… - LOADING SUCCESSFUL! - SECURITY LOG FOR EXPERIMENT #2495-89 CONTAINMENT STATUS: BREACHED !!!! URGENT RETRIEVAL OF HUMANOID SPECIMEN REQUIRED !!!!! CONTACTING SEVERAL AUTOMECH SUBORDINATES IN CHARGE OF 2495-89… CONTACT SUCCESSFUL! >LAUNCHING RETRIEVAL COUNTERMEASURES . . WAIT REQUIRED . . - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - !!! RECONTAINMENT UNSUCCESSFUL !!! PASSAGE OF TIME: 4 WEEKS LOG FROM AUTOMECH SUBORDINATE SCIENTIST: ALPHALOCK 3294 This is ALPHALOCK 3294. May the glory of The Council forever imbue our cerebral code. Bring up the description of EXPERIMENT #2495-89 - - RETRIEVING LOG - - [ SEARCHING… ] [ SEARCHING… ] . . . . . . . . . . . . . . . . EXPERIMENT #2495-89 . . . . . . . . . . . . . . . . ''EXPERIMENT #2495-89 is an experiment for a potential emissary for The Council. This “emissary” would help proclaim the will of The Ascended Council interdimensionally. To make her more approachable, she will be implanted with emotions, feelings, gender, and pain similar to regular humanoid creatures. Her appearance will also resemble a human more closely. In addition to her emotions and appearance, she will be equipped with a prototype Omnitech that functions efficiently outside of The Omnidrome in its raw form. This Omnitech has the same power as Omnitech inside of the Omnidrome, and its success could see a potential Golden Age under The Council. Success of the female specimen may alter the appearance of Automechs forever. Success is of the utmost importance in this experiment, as failure may push further advances back even more.'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieval of the prototype has thus proven unsuccessful. This was most likely spurred on by several failings on the side of the security administration. They are as follows: FAILING 1: Pain tests were not properly secured, torture experiment rooms walls were not reinforced with soundwave absorbing Omnitech materials. Culprit most likely picked up the soundwaves from EXP #2495-89’s screams from a remote device. FAILING 2: The prototype omnitech used on 2495-89’s mainframe was to be kept as a secret deeper within the ranks of the laboratory. This information most likely leaked to the outside through word of mouth. We are considering that an Outlander is disguising as one of our Automechs on the inside. Investigations are currently being conducted. FAILING 3: Despite security protocols, I believe many of the ones currently under place for experiment 2495-89 were vastly insufficient given the importance of this specimen. We assume the culprit was none other than THE_HEMLOCK. Magipholic tech discharges were discovered along multiple areas of the facility, which are universally known to be used by THE_HEMLOCK and her followers. I recommend we immediately begin research on ways we can apprend The Hemlock. She has caused countless damage and deaths within our ranks, and I believe The Council has had enough. Send recommendation to Send recommendation to Enigma Analysts and OMEGA_RESEARCH facility _-_-_ SEND RECOMMENDATION: DEVELOP METHOD TO APPREND/KILL THE_HEMLOCK? _-_-_ Yes - - - RECOMMENDATION SENT - - - In the meantime, this experiment can’t cease. We are on the verge of weaponizing this tech. Begin research on Experiment 2495-89-1: this time a male counterpart. –REQUEST SENT TO FACILITY– We cannot afford any more failures. [END LOG] 8e69e2d6efb3d9a95961560c3a4da36f9f722160 90 89 2023-09-30T03:35:28Z Tuxxic 2 wikitext text/x-wiki — BOOTING UP — . . . ACCESSING SECURITY SUMMARIZATION MONTH #3 DAY #24 . . . SECURITY SUMMARIZATION LOG LOADING… - LOADING SUCCESSFUL! - SECURITY LOG FOR EXPERIMENT #2495-89 CONTAINMENT STATUS: BREACHED !!!! URGENT RETRIEVAL OF HUMANOID SPECIMEN REQUIRED !!!!! CONTACTING SEVERAL AUTOMECH SUBORDINATES IN CHARGE OF 2495-89… CONTACT SUCCESSFUL! >LAUNCHING RETRIEVAL COUNTERMEASURES . . WAIT REQUIRED . . - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - - WAITING FOR RECONTAINMENT… - !!! RECONTAINMENT UNSUCCESSFUL !!! PASSAGE OF TIME: 4 WEEKS LOG FROM AUTOMECH SUBORDINATE SCIENTIST: ALPHALOCK 3294 This is ALPHALOCK 3294. May the glory of The Council forever imbue our cerebral code. Bring up the description of EXPERIMENT #2495-89 - - RETRIEVING LOG - - [ SEARCHING… ] [ SEARCHING… ] . . . . . . . . . . . . . . . . EXPERIMENT #2495-89 . . . . . . . . . . . . . . . . ''EXPERIMENT #2495-89 is an experiment for a potential emissary for The Council. This “emissary” would help proclaim the will of The Ascended Council interdimensionally. To make her more approachable, she will be implanted with emotions, feelings, gender, and pain similar to regular humanoid creatures. Her appearance will also resemble a human more closely. In addition to her emotions and appearance, she will be equipped with a prototype Omnitech that functions efficiently outside of The Omnidrome in its raw form. This Omnitech has the same power as Omnitech inside of the Omnidrome, and its success could see a potential Golden Age under The Council. Success of the female specimen may alter the appearance of Automechs forever. Success is of the utmost importance in this experiment, as failure may push further advances back even more.'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieval of the prototype has thus proven unsuccessful. This was most likely spurred on by several failings on the side of the security administration. They are as follows: FAILING 1: Pain tests were not properly secured, torture experiment rooms walls were not reinforced with soundwave absorbing Omnitech materials. Culprit most likely picked up the soundwaves from EXP #2495-89’s screams from a remote device. FAILING 2: The prototype omnitech used on 2495-89’s mainframe was to be kept as a secret deeper within the ranks of the laboratory. This information most likely leaked to the outside through word of mouth. We are considering that an Outlander is disguising as one of our Automechs on the inside. Investigations are currently being conducted. FAILING 3: Despite security protocols, I believe many of the ones currently under place for experiment 2495-89 were vastly insufficient given the importance of this specimen. We assume the culprit was none other than THE_HEMLOCK. Magipholic tech discharges were discovered along multiple areas of the facility, which are universally known to be used by THE_HEMLOCK and her followers. I recommend we immediately begin research on ways we can apprend The Hemlock. She has caused countless damage and deaths within our ranks, and I believe The Council has had enough. Send recommendation to Send recommendation to Enigma Analysts and OMEGA_RESEARCH facility _-_-_ SEND RECOMMENDATION: DEVELOP METHOD TO APPREND/KILL THE_HEMLOCK? _-_-_ Yes - - - RECOMMENDATION SENT - - - In the meantime, this experiment can’t cease. We are on the verge of weaponizing this tech. Begin research on Experiment 2495-89-1: this time a male counterpart. –REQUEST SENT TO FACILITY– We cannot afford any more failures. [END LOG] c2f239cb09d845fc661aea0acb4f5bdbc7fa2ebf The Machinations of Magics by Edmund Vareshmitun 0 61 91 2023-09-30T03:36:09Z Tuxxic 2 Created page with "What are intentions of a Mod? Their realm portrays their theme. The magics of the ancient gods Flow through us as a stream. A tome of magic flows as well As much as we do too. Through magic we release our shell, Children of mods, we grew. Magic follows rules and limits A chain to keep it down. A light without a thing to dim it Is a sun in which we drown." wikitext text/x-wiki What are intentions of a Mod? Their realm portrays their theme. The magics of the ancient gods Flow through us as a stream. A tome of magic flows as well As much as we do too. Through magic we release our shell, Children of mods, we grew. Magic follows rules and limits A chain to keep it down. A light without a thing to dim it Is a sun in which we drown. c4207ac4d40b76ca97c6ac02545daf6d24413b7e Post-fall Journal written by General Vvrakard 0 62 92 2023-09-30T03:37:13Z Tuxxic 2 Created page with "<u>4th Astral Moon of Glacium, Snowfall Period 9</u> The Scholar is gone. Where? We don’t know. She has been lost for months now, and her lack of guidance has left the Frostkin nation in tatters. We now find ourselves fighting for survival. Stuck between the Warlords army in the Nether, and the army of Humanity in the overworld. Not to mention our own people. Without our Moddess to persevere her will over Glacium, the dimension itself may decay. A rotting carcass of..." wikitext text/x-wiki <u>4th Astral Moon of Glacium, Snowfall Period 9</u> The Scholar is gone. Where? We don’t know. She has been lost for months now, and her lack of guidance has left the Frostkin nation in tatters. We now find ourselves fighting for survival. Stuck between the Warlords army in the Nether, and the army of Humanity in the overworld. Not to mention our own people. Without our Moddess to persevere her will over Glacium, the dimension itself may decay. A rotting carcass of a realm soon to die. Despite that, I can still feel her out there. She hasn’t completely left this place. Perhaps she resides in her library? My plan is to take my squadron to the quarters of the hotsprings, and regroup our assets. Until then, we must hold onto a thin sliver of hope. <u>4th Astral Moon of Glacium, Snowfall Period 10</u> Something absolutely terrible has happened. I don’t know how but a Viceroy got trapped down here in the hotsprings. I’m assuming they came down here to wallow in grief over the loss of The Scholar, and perhaps their physiology merged? While it’s a mystery, they’re dangerous. They slaughtered some of our men in a fit of insanity, wailing her name. We had no choice other than to seal them away. We were barely able to do that. The Valkyries have either died or gone rogue. I know Gvenhildir’s been hiding out in the Scholar’s crystal, remaining in denial of everything that’s been going on. Despite all that we’ve been through, no one assumed The Scholar would ever fall. <u>4th Astral Moon of Glacium, Snowfall Period 11</u> Given our utter lack of options, my men are all exhausted from our latest trek across Glacium. Most of them are either injured, or dead. Hope is but a thin thread ready to be cut by the sharp blade of fate. Yet I still cling to that thread. For us to die here now, all of us at least, is nothing short of pitiful. I will not allow us to all perish like our lives are nothing. We must try. The only good news is we managed to meet up with another group, this time with more women, and children. At this rate, even if ten of us were to survive, it would entirely be possible to start a new life. That is why I still cling to hope. <u>4th Astral Moon of Glacium, Snowfall Period 15</u> My men are few, but we are surviving. Glacium is no longer the safe haven it used to be. A bitter chill runs deep within this accursed dimension now, colder than it has been for hundreds of years. The bright light The Scholar used to shine upon our empire has all but snuffed out in the wake of the freezing cold. Life here is possible, but given our few numbers, not reasonable enough to begin with. Perhaps one day we may have a city here rise to power, but something about that I highly doubt. Maybe there is a Frostkin settlement out there with a strong enough willpower to fight the odds, but it is not us. We have no choice but to relocate to the Overworld’s mountains, lest we rot in this place. The Frostkin nation shall survive, Moddess or not. It is up to us now to determine our own fate. 00a7523fe2708e2e2b8713ed341711574c144be3 Old Durum Good Listings 0 63 93 2023-09-30T03:37:44Z Tuxxic 2 Created page with "New goods listings for Durum Market of Illicit Wares, Stonesputter Period, Light-In 5, Trade Era Year 556 - Glitchtech boots from our Automech merchant, Failsafe Ninety-Nine. - Magipholics stolen from an Outlander scouting camp. Nice tip from Buurco. Hunters know how to find things fast as always. - Kindling Crystals from the forbidden mines. (These are not easy to come by, mind you.) - More Outlander tech. Seems our Outlander tradesmen are increasing by the day. Nic..." wikitext text/x-wiki New goods listings for Durum Market of Illicit Wares, Stonesputter Period, Light-In 5, Trade Era Year 556 - Glitchtech boots from our Automech merchant, Failsafe Ninety-Nine. - Magipholics stolen from an Outlander scouting camp. Nice tip from Buurco. Hunters know how to find things fast as always. - Kindling Crystals from the forbidden mines. (These are not easy to come by, mind you.) - More Outlander tech. Seems our Outlander tradesmen are increasing by the day. Nice. - Dormis warden tools - Panacea carnivorous plants. Terrifying. - Ancient Frostkin relics - Some unidentified Sanctum scraps. Team is still trying to figure out what these are meant for, but they seem important. - Omnitech suit, size X9230 model 3919. Whatever that means. - Some royal gemstones from the upper trading center mansions. They are gonna be so mad! I love it. - Anarchy tomes from The Nether - Someone managed to get their hands on some Enderian tech. No idea how, but it may be one of our rarest finds ever. - Pocket house illegally conjured in The Faewilds - Creepy spider egg cluster. The Hunters that brought them in called them “mother eggs” and told us they were extremely valuable. Saw them wriggle in the corner of one of the shops once, so they kinda freak me out. Might be profitable though. Another great haul gentlemen! Durum is growing by the day, and I never thought we’d see such a wide variety of new goods every week. We are about to take over the economy right under those Gold Dwellers' noses haha! Security has been a little too relaxed, but I’m sure ABSOLUTELY NOTHING will go wrong! Our merchants are some of the bests around you know. Will fill in what comes next week, hoping for some royal nether candies from our Nether tradesmen. dab2cb46ffff792db4226edaa7be3f18f73021ef Writings of a Nereid Refugee 0 64 94 2023-09-30T03:38:04Z Tuxxic 2 Created page with "It’s been a few weeks since our departure from The Brine. I miss our home oh-so much. The songs sung in the water as people living together, the stories told beside the glow of luminescent coral. The thousands of fish freely treading in the water, glittering the seas with a magical atmosphere. However, more than anything, I miss our friends and family members we had to leave behind. They meant so much to me… still do, of course. It was so sudden when the Realmkeeper..." wikitext text/x-wiki It’s been a few weeks since our departure from The Brine. I miss our home oh-so much. The songs sung in the water as people living together, the stories told beside the glow of luminescent coral. The thousands of fish freely treading in the water, glittering the seas with a magical atmosphere. However, more than anything, I miss our friends and family members we had to leave behind. They meant so much to me… still do, of course. It was so sudden when the Realmkeepers took over our village. They came in like greedy dogs hungry for land and gold. Each of us were taken in by their clutches, and quickly discarded us as trash. I ask what The Protector is doing amongst all of this. Truly he cannot see these actions as noble, or for the greater good? It seems even the mighty Mods fall to questionable morality. I sometimes wonder if our supposed ”protector” will ever pick a side, for it is clear that the Nereids are losing a great deal. I suppose their excuse is they are doing this for “justice”, some sort of moral code that makes them act out against us. I don’t know what we’ve done to deserve this, Nereids have always been historically kinder than many of the other species in the Cornucopia. I have heard mutterings of the Realmkeepers mainly targeting us due to our large gold deposits in the waters of the Brine. That can’t possibly be true. Such self-righteous fools plundering The Brine for such a selfish reason? What hypocrites. That is what makes the Dwellers who took us into the Underdark all the more admirable. Shortly after our homes were repurposed as Realmkeeper base camps, a group of Dweller saviors came to our aid. They call themselves “The Order of the Crystal Table'', and their main mission is to aid the many refugees and peoples of the dimension into a new home, a citadel for the lost. I have met so many wonderful people you wouldn’t even believe. Outlanders, Automechs, Humans, even a few Enderlings who lost their way. Never would I have ever imagined the day where I would meet a real Enderling! More than that, I met a few Realmkeepers who were legitimately kind people, and condemned the acts of their brethren who would threaten the lives of others for their version of “peace”. Not everything is as black and white as it seems. I wanted to write all of this to let you know that The Brine isn’t the end, my friends. As much as I miss my home, there are worlds out there, places tucked away in the corners of The Cornucopia where acceptance is commonplace and home feels that much closer, even if it isn’t basking in the waters of kinship together. Kindness was never exclusive to Nereid-kin, but the whole of the Cornucopia. We must find it ourselves given the chance. afba5982c8fe188ce5fc6cb2e2b004d5a355a538 Blackwater Tale 0 65 95 2023-09-30T03:38:25Z Tuxxic 2 Created page with "'''Written by: Delmar of Hardrock''' I let myself drift into murky waters, Slip into a glistening broth. The sea calls us to dive in further For family we must locate below. Wade closer to the darker bottom, A hole of hollow and deep cold. Perhaps I’ve slipped far into yonder Beyond the reach of family’s warm touch. A shrill cry in the deepwater From creatures whose throats are not my own. A place meant for no Nereid or any in Brine. A place of terror a..." wikitext text/x-wiki '''Written by: Delmar of Hardrock''' I let myself drift into murky waters, Slip into a glistening broth. The sea calls us to dive in further For family we must locate below. Wade closer to the darker bottom, A hole of hollow and deep cold. Perhaps I’ve slipped far into yonder Beyond the reach of family’s warm touch. A shrill cry in the deepwater From creatures whose throats are not my own. A place meant for no Nereid or any in Brine. A place of terror and unfathomable dark. Where void and water meet, Where light’s existence is null, Where family go to die and wither The blackwater down below. b3ffc0317f5c2d31c066ce3aa18a80ab6a2d0790 Brookbire Quarter Prisoner Logs 0 66 96 2023-09-30T03:38:59Z Tuxxic 2 Created page with "urrent Prisoner status of the Brookbire Quarter, Sector 12 Total Prisoners: 20 Current Prisoner Count: 17 * Elish of the Tribe of Cruus - Enderling, Age 240: Cell 152 * Taka Yuji - Netherkin, Age 30: Cell 148 (CAUTION: has escaped previously, heavy guard recommended) * Aaris of Depthknights - Nereid, Age 56: Water Chamber 0120 * Yolig Daargen - Villain, Age 15: Cell 158 * Xasse - Hunter, Age 23: (ESCAPED! Requires urgent reinforcements) * Carg Daargen - Villain, Age 1..." wikitext text/x-wiki urrent Prisoner status of the Brookbire Quarter, Sector 12 Total Prisoners: 20 Current Prisoner Count: 17 * Elish of the Tribe of Cruus - Enderling, Age 240: Cell 152 * Taka Yuji - Netherkin, Age 30: Cell 148 (CAUTION: has escaped previously, heavy guard recommended) * Aaris of Depthknights - Nereid, Age 56: Water Chamber 0120 * Yolig Daargen - Villain, Age 15: Cell 158 * Xasse - Hunter, Age 23: (ESCAPED! Requires urgent reinforcements) * Carg Daargen - Villain, Age 17: Cell 157 * Ingvild of the Valkyries - Frostkin, Age 110: Snowcell 020 (Fractal codes may suggest a move to a regular cell) * Grayson Westleye - Human, Age 27: (ESCAPED! We assume Westleye worked with Xasse to perform an escape stunt together) * Gudbrand Vvaricks - Frostkin, Age 78: Snowcell 027 * Damasi of Reefkin - Nereid, Age 24: Water Chamber 0114 * Bleph Potitus - Outlander, Age 105: Cell 146 (Very old, may need to be put down in order to make more room for more prisoners) * Megaseal-99 - Automech, Age [unknown]: Antimatter Stabilizer Quarter 070 (WARNING: part of the Devastation Protocol submind, maximum caution advised) * Ida Teruko - Netherkin, Age 18: Cell 155 * Krarrerlig Rubystone - Netherite Dweller, Age 41: Cell 146 * Durust Nixfollo - Villain, Age 38: (ESCAPED! Brute forced his way out of Dormis, upon retrieval move him to the higher Dormis prisons, he is much more than meets the eye) * Hubys Prescyne - Faefolk, Age 56: Cell 144 * Autominigate-156 - Automech, Age 377: Antimatter Stabilizer Quarter 064 (Still being questioned, don’t keep your eye off the thing. Most of the time the Council blows up their circuits before we can get any info out of them. This is a golden opportunity.) * Otani Iwao - Netherkin, Age 66: [EXECUTED] (Another Netherkin named Sawa Katsuo will take his place) Cell 143 * Wystan Brewstere - Human, Age 22: Cell 160 Do not worry about the escaped criminals. Tracking spells were implanted in the prisoners before detainment, so we will find each one shortly. There are many threats that continue to oppose Sector 12, but they will be swiftly dealt with. May the Fractal Codes guide our judgment and wrath, Realmkeeper Warden Elleen 72603a3f4adfef0e910370cdfa02fe288ff49850 Lost Journal on Redstone by Grand Engineer Ithýnikós 0 67 97 2023-09-30T03:39:24Z Tuxxic 2 Created page with "The 5th of Iunius Redstone is a fascinating, curious substance. A small pile of the crimson dust does little to nothing to provide energy, but when large enough amounts of it are compressed, it becomes a force to be reckoned with. The energy it produces never ceases, providing a piece of machinery continuous power indefinitely. Despite this, the Council refuses to look into this matter because of their ever inflated egos. Because they see the Dwellers as inferior in int..." wikitext text/x-wiki The 5th of Iunius Redstone is a fascinating, curious substance. A small pile of the crimson dust does little to nothing to provide energy, but when large enough amounts of it are compressed, it becomes a force to be reckoned with. The energy it produces never ceases, providing a piece of machinery continuous power indefinitely. Despite this, the Council refuses to look into this matter because of their ever inflated egos. Because they see the Dwellers as inferior in intellect, the Council blind themselves to the possibility that others could ever do something resourceful and intelligent. They claim that it would weaken us if we had to depend on the Dwellers for energy, but the truth is they want to keep their monopoly on expensive modifications. Redstone is beyond abundant in the Underdark and its price would be almost insignificant. I devised a way to compress the precious resource without decreasing its power output, creating energy dense stones that can fit in the palm of your hand. I call them ‘Crystallos’ and they have successfully been powering my right arm and left leg for the past three weeks. I also have seen vastly improved performance to Crystallum energy compared to traditional methods, including increased agility. If all goes well, this will allow for cheap, continuous energy that will surely lead us to a brighter future. I shall display my results in the next meeting. The others will never change their minds, but perhaps he will see the possibilities and be forced to step in. Like all those years long ago… Until then, ''Clariorem Futuram Construamus'' a52bf51ec7f28fb2b072d586f64b9c75088294be 98 97 2023-09-30T03:39:39Z Tuxxic 2 wikitext text/x-wiki The 5th of Iunius Redstone is a fascinating, curious substance. A small pile of the crimson dust does little to nothing to provide energy, but when large enough amounts of it are compressed, it becomes a force to be reckoned with. The energy it produces never ceases, providing a piece of machinery continuous power indefinitely. Despite this, the Council refuses to look into this matter because of their ever inflated egos. Because they see the Dwellers as inferior in intellect, the Council blind themselves to the possibility that others could ever do something resourceful and intelligent. They claim that it would weaken us if we had to depend on the Dwellers for energy, but the truth is they want to keep their monopoly on expensive modifications. Redstone is beyond abundant in the Underdark and its price would be almost insignificant. I devised a way to compress the precious resource without decreasing its power output, creating energy dense stones that can fit in the palm of your hand. I call them ‘Crystallos’ and they have successfully been powering my right arm and left leg for the past three weeks. I also have seen vastly improved performance to Crystallum energy compared to traditional methods, including increased agility. If all goes well, this will allow for cheap, continuous energy that will surely lead us to a brighter future. I shall display my results in the next meeting. The others will never change their minds, but perhaps he will see the possibilities and be forced to step in. Like all those years long ago… Until then, ''Clariorem Futuram Construamus'' c871c0a44297b65a330b1273893ff8be7aeebce4 The Sapphire Rite 0 68 99 2023-09-30T03:40:18Z Tuxxic 2 Created page with "Long Ago, Dweller and Faefolk communed often to the point where it seemed as if there was no boundaries between their realms. The Dwellers would supply Faefolk with tools, weapons and rare gemstones in exchange for expertise in spells and enchantments as the nature of Dweller biology inhibited them from using magic without help. Their tough skin worked well to keep them protected from the harsh, rocky terrain of the Underdark, however, it also made it incredibly difficul..." wikitext text/x-wiki Long Ago, Dweller and Faefolk communed often to the point where it seemed as if there was no boundaries between their realms. The Dwellers would supply Faefolk with tools, weapons and rare gemstones in exchange for expertise in spells and enchantments as the nature of Dweller biology inhibited them from using magic without help. Their tough skin worked well to keep them protected from the harsh, rocky terrain of the Underdark, however, it also made it incredibly difficult for them to draw the necessary mana for spells from their surroundings. The Underdark also proved to be ill-suited to the Faefolk’s repeated trips. They lacked the keen eyesight native to the dwellers to navigate the landscape and, if not extremely careful, would get injured on the journey. Likewise for Dwellers, the Faewilds was equally as dangerous, lacking the agility of their fae counterparts, journeying proved be quite troublesome as deadly creatures seemed to roam every corner of the realm! Leaders of both races grappled with this issue for many decades. After ages of research and toil, a breakthrough discovery was found: Lapis Luzuli. The ingredient worked splendidly when use to enchant equipment, so why could it not be used to enchant a being of stone? Using the magical dye, a certain few dwellers could now draw corresponding runes on their bodies that would allow them draw the necessary mana that would allow them to cast spells. This practice would become known as the Sapphire Rite in respect to the brilliant glow the blue markings would give whenever a spell was cast. The magic of these Dwellers was far weaker than that of their fae counterparts and the markings consistently needed to replenished with fresh lapis after several castings, but alas, a bright new future shone for the two races. The Lapis Dweller community was birthed and from then on they quickly became the main ambassadors for many successful Faefolk meetings and transactions. c0a294a7793ee69796fca81a613fcea1ca59b805 Dormis Contraband Record 07b 0 69 100 2023-09-30T03:42:06Z Tuxxic 2 Created page with "=== DORMIS SEIZED CONTRABAND RECORD // 07B === ==== May 12th, 502 PA // May 19th, 502 PA ==== * One (1) Voidtech Entropy Lancer (Devastation Protocol manufactured). Fully loaded with 8 energy cores but prisoner did not make an attempt to use it. Seized May 12th from Automech independent 5 Sunrays upon Nixchrome Pixels (serial number DP-V13439275) (Officer's Note: Weird ass name this guy had for an Independent. God did he not shut up too, glad the guys from Brookbire took..." wikitext text/x-wiki === DORMIS SEIZED CONTRABAND RECORD // 07B === ==== May 12th, 502 PA // May 19th, 502 PA ==== * One (1) Voidtech Entropy Lancer (Devastation Protocol manufactured). Fully loaded with 8 energy cores but prisoner did not make an attempt to use it. Seized May 12th from Automech independent 5 Sunrays upon Nixchrome Pixels (serial number DP-V13439275) (Officer's Note: Weird ass name this guy had for an Independent. God did he not shut up too, glad the guys from Brookbire took him off our hands quickly.) * Three (3) netherite-steel alloy throwing blades (seems to have some sort of withering enchantment, further study from thaumaturgy needed). Unsuccessfully used to attack Realmkeeper Prison Corps during an escape attempt. Seized May 14th from Akira Shoto during prisoner processing. (Officer's Note: Requesting immediate analysis from thaumaturgy. One of our guys was grazed by it and the wound is still refusing to close a day later. I want to find out whatever the fuck this thing is enchanted with.) ==== Cycle 20, Season of Amethyst, 502 PA // Cycle 27, Season of Amethyst, 502 PA ==== * A bag containing 8 (eight) activated runestones, containing cloaking spells of varying strength and one passive draining spell. Stones have been since deactivated, incineration pending. Seized from Elias of the Tribe of Voltr Cycle 21st of the Season of Amethyst. (Officer's Note: I've never seen a draining spell that powerful in my entire career - I could feel my Thélisis draining the second we dropped out of the portal. I would have sent them to thaumaturgy but Customs policy makes me incinerate them. It's a real shame honestly; I can't imagine the last time we got a runestone this powerful.) * Two (2) magically imbued dice. Seems to be enchanted so that they always add up to a value less than 6. Seized from Alfson Lapisform Cycle 24th of the Season of Amethyst Prisoner was resistant and belligerent during arrest, claiming innocence until a bag containing roughly Ł34,570 in coins was seized from his backpack. (Officer's Note: How many people has this guy scammed? It was real satisfying taking all that money from him.) * One (1) singularity bomb containing roughly 30 grams of destabilized anti-matter. Was attempted to be detonated but target was stunned before it could be thrown. Seized from Rarefactor-89 (Serial number DP-V13439283) on Cycle 26 of the Season of Amethyst. Currently on high acceleration to be incinerated. (Officer's Note: Not surprised we found a singularity bomb on this guy - Council's been violating the Idyllis Accords more and more over the past few seasons. Hope this thing gets incinerated ASAP; the payload could turn this whole office into a black hole.) * Two (2) proton handcannons of Devastation Protocol make. First cannon empty after all 12 energy cores were discharged in a firefight with Prison Corps. Second cannon shows defect in firing rail which caused a jam when attempted to be fired, allowing Prison Corps to stun and make the arrest. Seized from Rarefactor-89 (Serial number DP-V13439283) on Cycle 26 of the Season of Amethyst. Currently in Temporary Storage 17c. (Tried to interrogate the bastard, but the Council fried his circuits before we could get a word out of him. Tried to initiate the self-destruct too - glad we deactivated that before we got him to Pax.) ==== Month of Gemini, Low Tide, 502 PA // Month of Gemini, Quarter Tide, 502 PA ==== * One (1) diamond-tipped steel shortsword roughly 18" long. Seized from Sylvie Trailwalker on Low Tide after Prison Corps tracked prisoner down to a Nereid village in the Starfish Ocean. Prisoner seemed to show emotional distress during transport to Dormis and made two escape attempts. (Officer's Note: I know the council wants her arrested, but why are we sending this girl to Dormis again? She doesn't even look old enough to drink.) * Six (6) potions filled with unknown golden, oily substance. Thrown at Prison Corps which seemed to greatly weaken their Thélisis during a chase. Eventually seized from Tsunami of Starfish Depths after prison was crippled by a tipped arrow to the right leg. Prisoner did not attempt to escape but was very belligerent and eventually sedated due to frequently provoking the operatives. (Officer's Note: Glad we had sedation potions ready - they spat in my face and I could tell some of my men were ready to strangle the bastard to death. Honestly, I'm just relieved we caught them - they've been hitting up Realmkeeper outpost after outpost and leaving them in flames.) ==== 6th Astral Moon, Snowfall Period 3 // 6th Astral Moon, Snowfall Period 10 ==== * One (1) quiver containing 54 arrows tipped with incredibly poisonous substance. Arrows fired in an ambush on Prison Corps Squadron 7, including one hitting the squad medic, caused the squadron to retreat. After further reinforcements and an assault on the prisoner's hideout, quiver and bow was seized from Amaroth on the 4th Period of the 6th Astral Moon. Prisoner was incredibly aggresive and attempted to bite and scratch squadron members during transport to Pax. Interrogation proved fruitless, transport to Dormis pending. (Officer's Note: Found a bounty puck on them. Tried to figure out who the target was, but the whole thing short-circuited itself when I was accessing the coordinates. Must've been someone real valuable - no Hunter would willingly go into Glacium otherwise. Sending it to tech analysis to see if they can make sense of the thing.) * One (1) illegally conjured spacial anomaly disguised as a wristwatch. Can expand into a wooden traveling cart stocked with highly illegal alchemy materials, including but notlimited to Sanctian metal ingots, Voidfish entrails and [REDACTED]. Seized from Aven Scrylia on the 7th Period of the 6th Astral Moon. Prisoner was compliant but used some kind of teleportation spell to escape 16 minutes into the transport to Dormis. (Officer's Note: Disgusting. I'm pretty sure I saw some [REDACTED] in that cart. Requesting reinforcements to recapture the prisoner ASAP.) === END OF FILE // CONTINUE TO NEXT RECORD 08a ►► === cfc31d0eabe9a6de78a9d1be6a9e94f3a04c53bc Lore 0 5 101 73 2023-09-30T03:42:31Z Tuxxic 2 /* Archived Lore */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villians]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * [[Creation of McWarlords]] 9e1270e49cb15a835e9aac76be9c6700ad3315c9 Creation of McWarlords 0 70 102 2023-09-30T03:42:56Z Tuxxic 2 Created page with "McWarlords, or Mickey Ws is a fast-food chain restaurant started by the Warlord to feed the masses of the lower nether regions to combat regional hunger. The Mc comes from the Warlords rather obsessive nature at starting a popular chain restaurant brand, hence the Mc for "son of", as the Warlord often treats the eatery as his son. What a weirdo. Their catchphrase "I'm fightin' it" was started when a brawl began that somehow managed to spread to every single of the locati..." wikitext text/x-wiki McWarlords, or Mickey Ws is a fast-food chain restaurant started by the Warlord to feed the masses of the lower nether regions to combat regional hunger. The Mc comes from the Warlords rather obsessive nature at starting a popular chain restaurant brand, hence the Mc for "son of", as the Warlord often treats the eatery as his son. What a weirdo. Their catchphrase "I'm fightin' it" was started when a brawl began that somehow managed to spread to every single of the locations of the chain restaurant... for some reason. Popular food items from off their menu include the "WcRib", and the "Big Smack" === Culture === The work culture of McWarlords isn't exactly well kept up. Due to its numerous locations throughout the Nether and mass production of food, the workers are often paid low. The restaurants themselves also are not in the best condition, as their number of different locations and store owners can vary vastly in quality. Due to this, there isn't as big of a focus on customer survice. Oftentimes the "Glacium-infused Shake Machine" is either in poor condition, or even broken, despite many Netherkin's lack of interest for frozen foods anyways. Other races who enter the joint often find the service and experience as a toxic experience. Employees spit into other races food, ironically charring the burgers, or get into fights with disgruntled workers. Despite the toxic environment, Netherkin seem to love it, as it is one of the most common restaurants located all across the Nether. Even with allegations of using magma slime in their fiery chicken nuggets. It is a popular tradition to bring newcomers who have never eaten at the restaurant and get them to try a sauce from McWarlords diverse selection of two sauces, the specialty Szechuan sauce. Others go there for their fizzy Sprine drinks, who many say, "Hits you like a strider going the speed of a fall from Faewilds at the first sip". McWarlords continue to grow in popularity by the years. Some have popularized special McWarlord-themed weaponry, such as a pair of knuckle dusters with their company W logo as the end. Others have suggested the idea of making the Warlord into a "marketable plushie" as merchandise. One thing is for sure, the spread of McWarlords doesn't seem to stop, and soon all of the Cornucopia will be unified under one, cheap, fast-food brand. Thus, the Cornucopia will enter into the "Age of McWarlords" and the "Epoch of Burger". 922f177dbce3ba7997ff832473b21e4fe6269785 Bosses and Minibosses 0 7 103 18 2023-09-30T03:44:36Z Tuxxic 2 /* Minibosses */ wikitext text/x-wiki The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one. == Bosses == * [[Solatium Thrall]] * [[The Disruptor]] * [[Bygone Viceroy]] * [[Project Ruination]] * [[Sporangium]] * [[Unsung]] == Minibosses == * '''Polyfolus''': Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head. It will sometimes split into 5 more Polyfolus, which have a chance to be ones that can split, and so on. When they first come from the spawner, they will always split. Found in the Mushroom Monument in The Underdark. * Middle Era Watchmen: Strong diamond enchanted warriors at the tops of Glacium towers. A spawner can be broken in the center after destroying a Frozen Heart. * '''Gvenhildir, Valkyrie of the Scholar's Crystal''': The trident-wielding mini boss atop the Snowflake structure in Glacium, drops Gvenhildir's trident and a Painted mask. * '''Pirate Captain''': Vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. It spawns on the Beached Pirate Ship structure in The Brine. The miniboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. It drops a totem of undying, and sometimes the Swordfall magic book. 2f86d8e63269d15933d870795103ea622f884508 104 103 2023-09-30T03:44:49Z Tuxxic 2 /* Minibosses */ wikitext text/x-wiki The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one. == Bosses == * [[Solatium Thrall]] * [[The Disruptor]] * [[Bygone Viceroy]] * [[Project Ruination]] * [[Sporangium]] * [[Unsung]] == Minibosses == * '''Polyfolus''': Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head. It will sometimes split into 5 more Polyfolus, which have a chance to be ones that can split, and so on. When they first come from the spawner, they will always split. Found in the Mushroom Monument in The Underdark. * '''Middle Era Watchmen''': Strong diamond enchanted warriors at the tops of Glacium towers. A spawner can be broken in the center after destroying a Frozen Heart. * '''Gvenhildir, Valkyrie of the Scholar's Crystal''': The trident-wielding mini boss atop the Snowflake structure in Glacium, drops Gvenhildir's trident and a Painted mask. * '''Pirate Captain''': Vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. It spawns on the Beached Pirate Ship structure in The Brine. The miniboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. It drops a totem of undying, and sometimes the Swordfall magic book. 418f810f30356de143fb437e2b9281c31a97beaf Hunter Morph Forms 0 71 105 2023-09-30T03:45:49Z Tuxxic 2 Created page with "As of Update #53, Hunters got an overhaul courtesy of the assistance of [[AileeNyx]]. Here is a list of all current Hunter morph forms. If you wish to de-morph, drink milk or honey. If you wish to avoid morphing, cook the food instead. * Apples grant Health Boost I * Beef grants Speed II * Beetroots grant Strength I * Carrots grant Night Vision * Chicken grants Slow Falling * Cod grants Slowness V, Water Breathing and Wither immunity * Glow Berries apply Glowing to mobs..." wikitext text/x-wiki As of Update #53, Hunters got an overhaul courtesy of the assistance of [[AileeNyx]]. Here is a list of all current Hunter morph forms. If you wish to de-morph, drink milk or honey. If you wish to avoid morphing, cook the food instead. * Apples grant Health Boost I * Beef grants Speed II * Beetroots grant Strength I * Carrots grant Night Vision * Chicken grants Slow Falling * Cod grants Slowness V, Water Breathing and Wither immunity * Glow Berries apply Glowing to mobs punched by the player * Melon grants Regeneration I * Mutton grants Speed II * Poisonous Potatoes grant Slowness I, with brief Blindness and Poison * Porkchop grants Speed II * Potatoes grant Haste I * Pufferfish grant Water Breathing and gives Poison II to any mobs that get too close to the player * Rabbit grants Jump Boost II * Rotten Flesh grants Slowness I with brief Blindness and Poison * Salmon grants Slowness V, Water Breathing and Dolphin's grace * Spider Eyes grant Speed I, Poison immunity, and apply Poison I to mobs punched by the player * Sweet Berries hurt mobs that get too close to the player * Tropical Fish grant Slowness V, Water Breathing and Luck I 21d2ad5e6fd03b7feca4db1ca177a193c8b5d1c0 Dungeons 0 9 106 14 2023-09-30T03:46:53Z Tuxxic 2 wikitext text/x-wiki Dungeons are a smaller part of the pack that are still being developed and refined. So far, there are two dungeons in the form of the Dormis Box Cube: a dungeon meant as a challenge for early game, and the Sanctum Dungeon: a structure that contains a tough boss fight. '''Dungeons''' * Dormis Box Cube * [[The Sanctum Embassy]] 44f677a5f23712215f28839d6e0848d51b430787 The Sanctum Embassy 0 72 107 2023-09-30T03:48:03Z Tuxxic 2 Created page with "The '''Sanctum Embassy''' is a massive complex found within The '''Dark Soot Dunes''' biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. === Tunnels === The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues, also known as Proto Golems, whi..." wikitext text/x-wiki The '''Sanctum Embassy''' is a massive complex found within The '''Dark Soot Dunes''' biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. === Tunnels === The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues, also known as Proto Golems, which will attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and anger the occasional enderman. They can be avoided by sneaking. There is a central room in these tunnels, with a spawner that spawns Void Bombs, and an End Stone Brick square in the floor. There is a ladder here that will lead to the boss rom. === Pyramid === The pyramid room contains the boss of the structure/dimension, Project Ruination. More information about the boss itself can be found on its page. The room itself is decorated with tinted glass and deepslate bricks, with the central "tube" being made out of several types of stained glass. Inside the tube there is an elevated end portal frame, which will initiate the boss fight if an Eye of Ender is inserted. There exist several pig spawners above this "tube", which can spawn pigs if the criteria is met. === Vault === The Vault portion of the Sanctum Dungeon is a large, balancing cube, filled with valuable loot. A stream of water will flow down from the ceiling in the boss room when Project Ruination is defeated, granting access to this area. It is made of several different rooms, each one represents a different dimension, aside from the central one. One room is filled with 27 wither skeleton skulls, enough for 9 withers. At the top of the central room exists a model of the dimensions, with a block representing each one. Sanctum is represented by a netherite block, which you can mine and is the main reward of the structure. Redstone blocks exist on the outside of the vault. b6e7b1045086b4c032bf1a1fb21310ccb8f38e83 Items 0 8 108 13 2023-09-30T03:49:10Z Tuxxic 2 wikitext text/x-wiki This is the page for items of all kinds here. You can even find some secret cheat items in the Overpowered Admin Weapons page. All boss items can be found in the Bosses and Minibosses section of the main page. == Item Pages == * [[Weapons]] * [[Magic Books]] * [[Dimension Items]] (WIP page) 986f8c24ffe574b8cef625818a4df502dab8bb95 Weapons 0 73 109 2023-09-30T03:50:34Z Tuxxic 2 Created page with "There are two types of weapons in the Bracken Pack, Survival and Admin Exclusive. Survival weapons can be obtained in survival without the use of cheats, however they still can be obtained via cheats. Some of these weapons are stronger when obtained with commands, however they are still very powerful. Admin Exclusive weapons can only be obtained through commands. These weapons are often ridiculously strong, as they do not need to be balanced around survival mode. ''NOTE..." wikitext text/x-wiki There are two types of weapons in the Bracken Pack, Survival and Admin Exclusive. Survival weapons can be obtained in survival without the use of cheats, however they still can be obtained via cheats. Some of these weapons are stronger when obtained with commands, however they are still very powerful. Admin Exclusive weapons can only be obtained through commands. These weapons are often ridiculously strong, as they do not need to be balanced around survival mode. ''NOTE: It is recommended to use the resource pack when viewing these items to see their proper textures.'' == Survival Weapons == === The Paxmaker === A pale sword that used to be used by The Protector within Pax. It is enchanted with smite VII, knockback III, and sweeping edge. The base attack damage is 12. It also increases your base movement speed by a small amount. The lore tab translates to "From the protector, until the day when all were crushed by swords." You can obtain this weapon in survival by defeating the Unsung. This sword is used by the Swordfall magic book, however this sword is only visually different from a normal Netherite Sword. and there is also another sword in the files of the resource pack that is named swordfall. The fallen swords in the Cenotaph biome in Pax are representations of this sword. === Null === A tool that shares a striking resemblance to a command block. It is able to be used as a sword, as it is enchanted with Sharpness 6 and Looting 11. While held in the offhand it massively increases weapon attack speed and luck. A nerfed version of the null is accessible by killing The Disruptor boss in the Omnidrome. The description is in binary and translates to ";)" === Shepherdess Cloak === The only Overpowered Armor in the set. It grants the person wearing it very extremely high damage reduction and deals large amounts of thorn damage to any attackers. You can obtain this item by defeating the Ruination boss in the Sanctum Dungeon. === Mortal Cull === An axe covered in vines and growths. This axe has very slow attack speed but very high damage output. It also heavily decreases your movement speed while held, but increases your armor points by 4 (2 full armor icons), and makes you virtually immune to knockback. You can obtain this weapon after defeating the Sporangium boss in Panacea. Goes great with Null. == Misc. Items == These weapons cannot be obtained in the same way with /function, however they are still able to be obtained in survival. === Void Bomb === This weapon can be obtained in one of two ways in survival, either as a guaranteed drop from defeating the Disruptor, or as one of the possible items in the Sanctum Dungeon Den loot. When used, it creates an area of effect cloud that gives any mobs or player in it multiple negative potion effects. It expands after a short delay to a massive size. It is named "Drop of Void" when spawned. While held, it slightly slows you down. === Glacium Glider === The Glacium Glider is a drop from Bygone Viceroy. When equipped, it gives you a large speed bonus. As a bonus, it prevents the waters of Glacium from giving you the wither effect, however it also allows Enderlings and Netherkin to enter water without getting the wither effect. It functions as a normal Elytra as well. The description is "Traveler's Largesse" which roughly means Traveler's Gift. It is unknown if this refers to the Traveler or the player. === Frost Spite === Frost Spite functions similarly to the totem of undying, but instead of resurrecting you upon death, it creates a large explosion that destroys your items and deals damage to anything nearby. This is to prevent people from taking your items after you die. If you die while holding a Totem of Undying in your offhand and this in your mainhand (or vice versa), the totem will always take priority, as in, the totem will trigger before frost spite can. This item is found in the recently added Glacium Sun structure. == Admin Exclusive Weapons == Jewel of Adhain The Jewel of Adhain contains the first light of the nether, lit by The Warlord himself. The jewel has fire aspect 1,000, and also functions as a flint and steel. Its lore tab translates to "The spark that started it all." === Jewel of Fuar === A icy wand that sends enemies flying really far away. It functions as a shovel and makes you move as fast as if you were holding the Paxmaker. The description of it says, "Éilíonn an geimhreadh tost," which translates to, "Winter demands silence." === Feilfri === A pickaxe that appears as though it is made from bedrock and deals significant damage. It also greatly increases your drops, grants knockback resistance, allows you to insta-mine most blocks, and gives armor equal to that of full diamond while held, although it slows you down by a small amount. The description translates to "and my pickaxe". This pickaxe is used by the Worm-Toothed Burrower spell book, however it is only visually different and functions as a normal Netherite Pickaxe if somehow obtained. === Carthendryll === A black scythe wielded by the infamous Ruination that deals 10,000 damage per hit. Its lore tab states: "The end of all realms is The End." You can also use it as a hoe. It slows you down slightly while held. === Skogabogg Scimitar === The Skogabogg Scimitar, also known as the Poison Blade in the files, is a sword that inflicts poison on your enemies. It also gives you one extra heart, and has the same sprite as Gothrum Fang. The description of it states "A sword by any other name would sting as sharp." 88fdaba7e2fc445d0f4a3abcced6eca56a7c060a 110 109 2023-09-30T03:50:52Z Tuxxic 2 /* = */ wikitext text/x-wiki There are two types of weapons in the Bracken Pack, Survival and Admin Exclusive. Survival weapons can be obtained in survival without the use of cheats, however they still can be obtained via cheats. Some of these weapons are stronger when obtained with commands, however they are still very powerful. Admin Exclusive weapons can only be obtained through commands. These weapons are often ridiculously strong, as they do not need to be balanced around survival mode. ''NOTE: It is recommended to use the resource pack when viewing these items to see their proper textures.'' == Survival Weapons == === The Paxmaker === A pale sword that used to be used by The Protector within Pax. It is enchanted with smite VII, knockback III, and sweeping edge. The base attack damage is 12. It also increases your base movement speed by a small amount. The lore tab translates to "From the protector, until the day when all were crushed by swords." You can obtain this weapon in survival by defeating the Unsung. This sword is used by the Swordfall magic book, however this sword is only visually different from a normal Netherite Sword. and there is also another sword in the files of the resource pack that is named swordfall. The fallen swords in the Cenotaph biome in Pax are representations of this sword. === Null === A tool that shares a striking resemblance to a command block. It is able to be used as a sword, as it is enchanted with Sharpness 6 and Looting 11. While held in the offhand it massively increases weapon attack speed and luck. A nerfed version of the null is accessible by killing The Disruptor boss in the Omnidrome. The description is in binary and translates to ";)" === Shepherdess Cloak === The only Overpowered Armor in the set. It grants the person wearing it very extremely high damage reduction and deals large amounts of thorn damage to any attackers. You can obtain this item by defeating the Ruination boss in the Sanctum Dungeon. === Mortal Cull === An axe covered in vines and growths. This axe has very slow attack speed but very high damage output. It also heavily decreases your movement speed while held, but increases your armor points by 4 (2 full armor icons), and makes you virtually immune to knockback. You can obtain this weapon after defeating the Sporangium boss in Panacea. Goes great with Null. == Misc. Items == These weapons cannot be obtained in the same way with /function, however they are still able to be obtained in survival. === Void Bomb === This weapon can be obtained in one of two ways in survival, either as a guaranteed drop from defeating the Disruptor, or as one of the possible items in the Sanctum Dungeon Den loot. When used, it creates an area of effect cloud that gives any mobs or player in it multiple negative potion effects. It expands after a short delay to a massive size. It is named "Drop of Void" when spawned. While held, it slightly slows you down. === Glacium Glider === The Glacium Glider is a drop from Bygone Viceroy. When equipped, it gives you a large speed bonus. As a bonus, it prevents the waters of Glacium from giving you the wither effect, however it also allows Enderlings and Netherkin to enter water without getting the wither effect. It functions as a normal Elytra as well. The description is "Traveler's Largesse" which roughly means Traveler's Gift. It is unknown if this refers to the Traveler or the player. === Frost Spite === Frost Spite functions similarly to the totem of undying, but instead of resurrecting you upon death, it creates a large explosion that destroys your items and deals damage to anything nearby. This is to prevent people from taking your items after you die. If you die while holding a Totem of Undying in your offhand and this in your mainhand (or vice versa), the totem will always take priority, as in, the totem will trigger before frost spite can. This item is found in the recently added Glacium Sun structure. == Admin Exclusive Weapons == Jewel of Adhain The Jewel of Adhain contains the first light of the nether, lit by The Warlord himself. The jewel has fire aspect 1,000, and also functions as a flint and steel. Its lore tab translates to "The spark that started it all." === Jewel of Fuar === A icy wand that sends enemies flying really far away. It functions as a shovel and makes you move as fast as if you were holding the Paxmaker. The description of it says, "Éilíonn an geimhreadh tost," which translates to, "Winter demands silence." === Feilfri === A pickaxe that appears as though it is made from bedrock and deals significant damage. It also greatly increases your drops, grants knockback resistance, allows you to insta-mine most blocks, and gives armor equal to that of full diamond while held, although it slows you down by a small amount. The description translates to "and my pickaxe". This pickaxe is used by the Worm-Toothed Burrower spell book, however it is only visually different and functions as a normal Netherite Pickaxe if somehow obtained. === Carthendryll === A black scythe wielded by the infamous Ruination that deals 10,000 damage per hit. Its lore tab states: "The end of all realms is The End." You can also use it as a hoe. It slows you down slightly while held. === Skogabogg Scimitar === The Skogabogg Scimitar, also known as the Poison Blade in the files, is a sword that inflicts poison on your enemies. It also gives you one extra heart, and has the same sprite as Gothrum Fang. The description of it states "A sword by any other name would sting as sharp." 6dd87d9e0fa447612950bc9a11385b7fcdded5ce Magic Books 0 74 111 2023-09-30T03:54:20Z Tuxxic 2 Created page with "The Brackenpack adds various new Magic books, or as they are sometimes called, Ability books. These Magic books can serve as weapons, support tools, utilities, or making a house. Every book costs Experience levels, with some having very low costs, ranging from Returning Tides, which only costs 1 level, to The Book of Arbitrium, which costs 50 levels. To use a book, you need to right click while holding the book, and you also must have more or the same amount of experienc..." wikitext text/x-wiki The Brackenpack adds various new Magic books, or as they are sometimes called, Ability books. These Magic books can serve as weapons, support tools, utilities, or making a house. Every book costs Experience levels, with some having very low costs, ranging from Returning Tides, which only costs 1 level, to The Book of Arbitrium, which costs 50 levels. To use a book, you need to right click while holding the book, and you also must have more or the same amount of experience levels as the cost. Magic books can be found by defeating bosses, looting structures, or killing mobs. ''[NOTE: It is recommended to use the resource pack, as the books use "carrot on a stick" as their base and may look jarring without it and you would also be supporting the awesome texture work of [[YoannBB2]].]'' === Fireball === Summons a stationary fireball that can be punched to fly in the given direction. Consumes 5 levels upon use. It is one of the most common magic books, as it can be found in some Underdark structures, the Sanctum Pillar, and the Dormis hanging cage structure. === Travel Call === Summons a lightning bolt at the user's location, instantly teleporting them and all players within a 3 block radius to the Varskspace dimension. Consumes 25 levels. This book can be found in Varskspace locator spires. === ​Iron Golem === Summons an iron golem near the user to protect them from hostile mobs. Consumes 5 levels of experience. Can be found within the confines of the secret chest in the Omnidrome library. === ​Tetra Slime === Creates an enormous amalgamation of giant slimes with enhanced movement speed. Consumes 12. Can be obtained after defeating the Sporangium boss in Panacea, or crafted at a Chlorocrafter. === Fang Attack === Summons three snapping fangs at the location of entities more than 3 blocks away from the user up to 30 blocks away. It is found in the ruined building structure in Sanctum. Consumes 2 levels. === ​Flying Boat === Summons a glowing, hovering, boat. It is found in the Faewild towers and Faewild Dell Cottage structures. Consumes 2 levels. Can be bought from a Ferryman fae trader, and also Keeperscouts in some versions. === Mass Heal === Grants the instant health, regeneration, and the saturation effect to all entities within a 10 block radius of the user. Consumes 2. Located inside of the Faewild Pool structure. === Kill === Gives all entities instant damage x7 within a 2 block radius of the user including the user itself. Consumes 10. Found within the belly of the Magnificent Mansion, inside a grey pearl. === ​Truelight Glow === Makes all entities within a 100 block radius of the user, including the user, glow for 10 seconds. It is found in the Underdark spider nest structure, as well as a rare drop from Marauders in Sanctum. It is also a great way to battle Marauders, as it reveals their position. Consumes 3. === ​Adamantine Will === Grants resistance effect x10 for 30 seconds and wither to the user for 35 seconds. It is found in the Dormis hanging cage structure. Requires and consumes 7. === World Soar === Grants the user the levitation effect x90 for 1 second, as well as fall damage immunity for 10 seconds. Requires and consumes 2 levels. Can be found in Faewild pool structures. Can also be bought from Keeperscout Faefolk, although in some versions, it was a Flying Boat book that looked identical to World Soar. Frostlock Screen Shot 2022-12-21 at 1.31 Frostlock book texture Summons an area of effect cloud with a 25 block radius that grants slowness x10 to all players in contact with it. All players (excluding team Frostkin) within 8 blocks of the center also become unable to jump. Gained by killing the Bygone Viceroy. Consumes 5. ​ === Scatterstorm === All players within a 20 block radius of the user are teleported to a random location 20 to 30 blocks away. Requires and consumes 3. Can be found in the Den part of the Sanctum Dungeon. === ​Crimson Spark === Creates several powerful firework explosions upon activation. This book can be found within the beached pirate ship structure in The Brine. Consumes 4 levels. === Swordfall === Creates a giant sword that is directed by the user, dealing heavy damage to anything it touches. Consumes 12. Can be found from killing pirate ship captains. === ​Worm-toothed burrower === Creates a giant pickaxe that spirals downward, carving a spiral tunnel in it's path (demonstration). Can destroy any block, including bedrock, but is disabled in the End dimension. Consumes 25. Drops from Solatium Thrall. === Great Nullifier === The user is surrounded by a cloud of sparkling particles, clearing all entities within a 10-block radius of all effects. The NBT data of mobs within the radius are also changed. Horses become instantly tamed, creeper explosions get neutralized, and vexes and endermites have their short lifetimes made even shorter. Consumes 2. Kill The Disruptor boss in the Omnidrome to collect this book. === Returning Tides === Brings the user back to a waypoint created by using book while standing atop an enchanting table. It can be found in the Brine sponge tower and there is 33% chance to find it in a Pax double tree structure. Works in every dimension, aside from Dormis, which makes it very useful in hard-to-leave dimensions, as well as when you need to go back to your base. Must wait 3 seconds of standing still before proper use. Consumes 1 level, making it the cheapest book to use. === Magnificent Mansion === Creates a pocket mansion within the void. Each player with this book will have their own mansion when used. Portal can be used back and forth for travel. Use the book again whilst out of the void to close the portal. Drops from Project Ruination. Costs 20 levels to use the first time and 2 levels every subsequent use. === Book of Arbitrium === This book allows a player to change races and is found in the Pax Double Tree structure. Consumes 50 levels. Is not consumed upon use. === Species Beginner Book === This book is given to a player when they first spawn in a world, allows them to choose a species once. It consumes no experience. cc0b5c477ced38c8e3261832bca0a8a694194f0a 112 111 2023-09-30T03:54:51Z Tuxxic 2 /* World Soar */ wikitext text/x-wiki The Brackenpack adds various new Magic books, or as they are sometimes called, Ability books. These Magic books can serve as weapons, support tools, utilities, or making a house. Every book costs Experience levels, with some having very low costs, ranging from Returning Tides, which only costs 1 level, to The Book of Arbitrium, which costs 50 levels. To use a book, you need to right click while holding the book, and you also must have more or the same amount of experience levels as the cost. Magic books can be found by defeating bosses, looting structures, or killing mobs. ''[NOTE: It is recommended to use the resource pack, as the books use "carrot on a stick" as their base and may look jarring without it and you would also be supporting the awesome texture work of [[YoannBB2]].]'' === Fireball === Summons a stationary fireball that can be punched to fly in the given direction. Consumes 5 levels upon use. It is one of the most common magic books, as it can be found in some Underdark structures, the Sanctum Pillar, and the Dormis hanging cage structure. === Travel Call === Summons a lightning bolt at the user's location, instantly teleporting them and all players within a 3 block radius to the Varskspace dimension. Consumes 25 levels. This book can be found in Varskspace locator spires. === ​Iron Golem === Summons an iron golem near the user to protect them from hostile mobs. Consumes 5 levels of experience. Can be found within the confines of the secret chest in the Omnidrome library. === ​Tetra Slime === Creates an enormous amalgamation of giant slimes with enhanced movement speed. Consumes 12. Can be obtained after defeating the Sporangium boss in Panacea, or crafted at a Chlorocrafter. === Fang Attack === Summons three snapping fangs at the location of entities more than 3 blocks away from the user up to 30 blocks away. It is found in the ruined building structure in Sanctum. Consumes 2 levels. === ​Flying Boat === Summons a glowing, hovering, boat. It is found in the Faewild towers and Faewild Dell Cottage structures. Consumes 2 levels. Can be bought from a Ferryman fae trader, and also Keeperscouts in some versions. === Mass Heal === Grants the instant health, regeneration, and the saturation effect to all entities within a 10 block radius of the user. Consumes 2. Located inside of the Faewild Pool structure. === Kill === Gives all entities instant damage x7 within a 2 block radius of the user including the user itself. Consumes 10. Found within the belly of the Magnificent Mansion, inside a grey pearl. === ​Truelight Glow === Makes all entities within a 100 block radius of the user, including the user, glow for 10 seconds. It is found in the Underdark spider nest structure, as well as a rare drop from Marauders in Sanctum. It is also a great way to battle Marauders, as it reveals their position. Consumes 3. === ​Adamantine Will === Grants resistance effect x10 for 30 seconds and wither to the user for 35 seconds. It is found in the Dormis hanging cage structure. Requires and consumes 7. === World Soar === Grants the user the levitation effect x90 for 1 second, as well as fall damage immunity for 10 seconds. Requires and consumes 2 levels. Can be found in Faewild pool structures. Can also be bought from Keeperscout Faefolk, although in some versions, it was a Flying Boat book that looked identical to World Soar. === Frostlock === Summons an area of effect cloud with a 25 block radius that grants slowness x10 to all players in contact with it. All players (excluding team Frostkin) within 8 blocks of the center also become unable to jump. Gained by killing the Bygone Viceroy. Consumes 5. ​ === Scatterstorm === All players within a 20 block radius of the user are teleported to a random location 20 to 30 blocks away. Requires and consumes 3. Can be found in the Den part of the Sanctum Dungeon. === ​Crimson Spark === Creates several powerful firework explosions upon activation. This book can be found within the beached pirate ship structure in The Brine. Consumes 4 levels. === Swordfall === Creates a giant sword that is directed by the user, dealing heavy damage to anything it touches. Consumes 12. Can be found from killing pirate ship captains. === ​Worm-toothed burrower === Creates a giant pickaxe that spirals downward, carving a spiral tunnel in it's path (demonstration). Can destroy any block, including bedrock, but is disabled in the End dimension. Consumes 25. Drops from Solatium Thrall. === Great Nullifier === The user is surrounded by a cloud of sparkling particles, clearing all entities within a 10-block radius of all effects. The NBT data of mobs within the radius are also changed. Horses become instantly tamed, creeper explosions get neutralized, and vexes and endermites have their short lifetimes made even shorter. Consumes 2. Kill The Disruptor boss in the Omnidrome to collect this book. === Returning Tides === Brings the user back to a waypoint created by using book while standing atop an enchanting table. It can be found in the Brine sponge tower and there is 33% chance to find it in a Pax double tree structure. Works in every dimension, aside from Dormis, which makes it very useful in hard-to-leave dimensions, as well as when you need to go back to your base. Must wait 3 seconds of standing still before proper use. Consumes 1 level, making it the cheapest book to use. === Magnificent Mansion === Creates a pocket mansion within the void. Each player with this book will have their own mansion when used. Portal can be used back and forth for travel. Use the book again whilst out of the void to close the portal. Drops from Project Ruination. Costs 20 levels to use the first time and 2 levels every subsequent use. === Book of Arbitrium === This book allows a player to change races and is found in the Pax Double Tree structure. Consumes 50 levels. Is not consumed upon use. === Species Beginner Book === This book is given to a player when they first spawn in a world, allows them to choose a species once. It consumes no experience. 36e7d41518498a9776a9cd13cf3d0b0db13d9441 Dimension Items 0 75 113 2023-09-30T03:56:55Z Tuxxic 2 Created page with "Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more. == Glacium == * Glacium Weaponry * Armors of the Fros..." wikitext text/x-wiki Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more. == Glacium == * Glacium Weaponry * Armors of the Frostkin == Panacea == * Vitality Armor * Chlorocrafter * Panaspores * Creeper Horn * Perrterror Gastor * Gothrum Fang * Yakitubba Hide * Lembas Breadfruit == The Brine == * Brine Potions == Dormis == * Prison Loot e2c075c76996cd79ff677838d55e270947843029 114 113 2023-09-30T03:57:51Z Tuxxic 2 /* The Brine */ wikitext text/x-wiki Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more. == Glacium == * Glacium Weaponry * Armors of the Frostkin == Panacea == * Vitality Armor * Chlorocrafter * Panaspores * Creeper Horn * Perrterror Gastor * Gothrum Fang * Yakitubba Hide * Lembas Breadfruit == The Brine == * [[Brine Potions]] == Dormis == * Prison Loot a308b9cc732c13ddb9aad0f7bbc61e46a1ae9f46 116 114 2023-09-30T04:03:25Z Tuxxic 2 /* Glacium */ wikitext text/x-wiki Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more. == Glacium == * [[Glacium Weaponry]] * [[Armors of the Frostkin]] == Panacea == * Vitality Armor * Chlorocrafter * Panaspores * Creeper Horn * Perrterror Gastor * Gothrum Fang * Yakitubba Hide * Lembas Breadfruit == The Brine == * [[Brine Potions]] == Dormis == * Prison Loot 06cf88afebd9c09b9a0218d3df58dcab1639618e 119 116 2023-09-30T04:09:03Z Tuxxic 2 /* Panacea */ wikitext text/x-wiki Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more. == Glacium == * [[Glacium Weaponry]] * [[Armors of the Frostkin]] == Panacea == * [[Vitality Armor]] * [[Chlorocrafter]] * Panaspores * Creeper Horn * Perrterror Gastor * Gothrum Fang * Yakitubba Hide * Lembas Breadfruit == The Brine == * [[Brine Potions]] == Dormis == * Prison Loot 0de53e6bd4eac8cec5a40573bb7b70759c94af45 Brine Potions 0 76 115 2023-09-30T04:02:46Z Tuxxic 2 Created page with "=== Cordyceps Powder === Potion of Greed ==== Effects: ==== * Luck I 1:30 ===== Bonus: ===== Increases the XP reward when killing mobs. === Jellyfish Stinger === Potion of Nausea ==== Effects: ==== * Nausea 0:20 === Nautilus Chamber === Potion of Levitation ==== Effects: ==== * Levitation I 0:10 === Tempest Nectar === Potion of Aquatic Enhancement ==== Effects: ==== * Dolphin's Grace 3:00 * Conduit Power 3:00 Effectively a better water breathing potion. ==..." wikitext text/x-wiki === Cordyceps Powder === Potion of Greed ==== Effects: ==== * Luck I 1:30 ===== Bonus: ===== Increases the XP reward when killing mobs. === Jellyfish Stinger === Potion of Nausea ==== Effects: ==== * Nausea 0:20 === Nautilus Chamber === Potion of Levitation ==== Effects: ==== * Levitation I 0:10 === Tempest Nectar === Potion of Aquatic Enhancement ==== Effects: ==== * Dolphin's Grace 3:00 * Conduit Power 3:00 Effectively a better water breathing potion. === Voidfish Venom === Abyssal Toxin ==== Effects: ==== * Slowness II 0:03 * Nausea 0:10 * Blindness 0:10 * Poison 0:20 * Wither 0:10 Great for tipped arrows or PVP. === Void Petal === Potion of Blindness ==== Effects: ==== * Blindness 0:20 === Sentinel Rings === Potion of Astral Projection ==== Effects: ==== * Causes you to enter spectator mode for 20 seconds and glow for the same duration when drank. You are returned to your original position when the duration expires. The only effect listed is Glowing 00:20. === Wither Fin === Potion of Withering ==== Effects: ==== * Wither I 0:20 === Worm Mandible === Potion of Haste ==== Effects: ==== * Haste 1 for 1:30 === Essence of Eternity & Essence of Infinity === These two potion ingredients function similarly to Glowstone Dust and Redstone Dust respectively. However, they can stack with either redstone or glowstone, leading to, for example, Instant Health III, or Night Vision for 16 minutes. Eternity increases the potency, Infinity doubles the duration. Be sure to use the glowstone/redstone dust before the Essences or they will not stack. 498ece6a3347e8ff0be1509ce795b94807ab8adc Glacium Weaponry 0 77 117 2023-09-30T04:05:45Z Tuxxic 2 Created page with "Weapons looted from the Glacium dimension often feature higher enchantment and damage amounts than what would typically be achievable in a vanilla, no-cheats world. However, many of the higher-level Glacium weaponry come equipped with the curse of vanishing enchantment and negative armor toughness, making it fragile like ice. ''An itemized list of Glacium weapons, their properties, and where they are found is as follows:'' '''Name:''' Frosfang sword. '''Properties:'..." wikitext text/x-wiki Weapons looted from the Glacium dimension often feature higher enchantment and damage amounts than what would typically be achievable in a vanilla, no-cheats world. However, many of the higher-level Glacium weaponry come equipped with the curse of vanishing enchantment and negative armor toughness, making it fragile like ice. ''An itemized list of Glacium weapons, their properties, and where they are found is as follows:'' '''Name:''' Frosfang sword. '''Properties:''' 14 attack damage, bane of arthropods x5, -10 armor toughness, vanishing curse. '''Found:''' Inside barrels at the top of the Glacium watchtower structure. '''Name:''' Frosbeak axe. '''Properties:''' 12 attack damage, bane of arthropods x5, knockback x3, -10 armor toughness, vanishing curse. '''Found:''' Inside barrels at the top of the Glacium watchtower structure. '''Name:''' Glacium Halbert trident. '''Properties:''' impaling x10. '''Found:''' Dropped by trident-carrying strays. '''Name:''' Frozen Recurve bow. '''Properties:''' power x6, punch x3. '''Found:''' Dropped by horse-riding strays. '''Name:''' Gvenhildir's Trident. '''Properties:''' loyalty x5, impaling x5, mending. '''Found:''' Dropped by miniboss in the center of giant snowflake structure. afd02efdf40cb4e497e2d86f660ef90160b346ad Armors of the Frostkin 0 78 118 2023-09-30T04:07:05Z Tuxxic 2 Created page with "Armor looted from the Glacium dimension often also feature higher enchantment amounts than what would typically be achievable in a vanilla. However, many of the most of the armor comes equipped with negative armor toughness attributes as well as curse of vanishing. ''An itemized list of Glacium armor, their properties, and where they are found is as follows:'' '''Name:''' Froscuisses leggings. '''Properties:''' protection x5, fire protection x6, -10 armor toughness, v..." wikitext text/x-wiki Armor looted from the Glacium dimension often also feature higher enchantment amounts than what would typically be achievable in a vanilla. However, many of the most of the armor comes equipped with negative armor toughness attributes as well as curse of vanishing. ''An itemized list of Glacium armor, their properties, and where they are found is as follows:'' '''Name:''' Froscuisses leggings. '''Properties:''' protection x5, fire protection x6, -10 armor toughness, vanishing curse. '''Found:''' Hidden inside a mound of barrels within the Glacium snowman village. '''Name:''' Frossabattn boots. '''Properties:''' protection x5, fire protection x5, frost walker x5, -10 armor toughness, vanishing curse. '''Found:''' Hidden inside a mound of barrels within the Glacium snowman village. '''Name:''' Viceroy's Visor. '''Properties:''' protection x5, fire protection x5, aqua affinity x5, -10 armor toughness, vanishing curse. '''Found:''' As loot scattered near the throne of the Viceroy boss after his breaking free from the ice. '''Name:''' Frosplakkrt chestplate. '''Properties:''' protection x5, fire protection x8, -10 armor toughness, vanishing curse. '''Found:''' As loot scattered near the throne of the Viceroy boss after his breaking free from the ice and on the frozen heart on top of the watchtower structure eb504f095031e7a4bef439e2da4c666032b26648 Chlorocrafter 0 79 120 2023-09-30T04:09:14Z Tuxxic 2 Created page with "The Chlorocrafter is a special crafting device that only works in Panacea. It is created by putting an item frame on a crafting table and placing spores on the item frame. Using the cholrocrafter, you can create special Panacea-themed items using spores that a player has collected" wikitext text/x-wiki The Chlorocrafter is a special crafting device that only works in Panacea. It is created by putting an item frame on a crafting table and placing spores on the item frame. Using the cholrocrafter, you can create special Panacea-themed items using spores that a player has collected f950d2ebb7e552b5a5af51c591993419e91ec469 Vitality Armor 0 80 121 2023-09-30T04:09:33Z Tuxxic 2 Created page with "The vitality armor consists of three pieces of green-dyed leather and can be obtained from mob drops within the Panacea dimension. The vitality boots grant 2 hearts of health to the wearer, the vitality leggings grant 3, and the vitality tunic grants a 20% increase in max health. Combined, all three articles of armor grant 8 additional hearts to the player when equipped. The boots can be collected from the drops of the killer bees spawning at the center of the giant lil..." wikitext text/x-wiki The vitality armor consists of three pieces of green-dyed leather and can be obtained from mob drops within the Panacea dimension. The vitality boots grant 2 hearts of health to the wearer, the vitality leggings grant 3, and the vitality tunic grants a 20% increase in max health. Combined, all three articles of armor grant 8 additional hearts to the player when equipped. The boots can be collected from the drops of the killer bees spawning at the center of the giant lily pad structure. In turn, the leggings drop from killing the plant symbiotes inside of the swamp flower structure. Lastly the chestplate is obtained via the charged creepers within the giant stump structure. d3882ccde853a0484164fbc7487153714922fd05 The Faewilds 0 81 122 2023-09-30T04:13:23Z Tuxxic 2 Created page with "== Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly a..." wikitext text/x-wiki == Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. To leave, drop down to the very bottom to return to the overworld. If shift is held in the Faewilds, the player receives slow-falling. The Faewilds are home to the Faefolk, a magical, athletic, elvish race with an affinity for enchantment. == Structures == * Rampion towers are located in the Wanderlight Woods, with a chest at the top of each tower that is filled with berries, cobwebs, Bottle's O' Enchanting, and sometimes golden carrots. It also has an illusioner spawner inside the tower. * Faewild pool structures are located in the Foison Fields. On opposite sides of the pillars contain spawners that constantly create pool shulkers that protect the very center of the pool. In the center is 4 shulker boxes that contain tons of Bottle's O' Enchanting, cobwebs, and more. * The Fae Theater is located in the Malmsey Meadows biome. It is a great stage for the faefolk to carry out the realm famous plays. You can find armor stands with leather armor and chests filled with an assortment of dyes and leather backstage. * The floating island structure is a series of islands that extend upward in the Dreamfall Dells biome. Inside the house at the top is a chest with various Faewild goodies(very similar loot table to the Faewild Tower). There is a second, higher island located at the very top with doors that lead to a water source, and four lapis blocks under the water. There is also a chest at the very top of the water source. * The Mushroom Ring structure is a circle of mycelium blocks that have mushrooms on top of them. A forest ranger spawns inside. You can find this structure in the Wanderight Woods biome. * The Faecastle structure is enormous castle filled with an assortment of interconnected rooms, stairs, towers and hallways. It is a still a work-in-progress structure with exciting features to come in future updates. This structure can be found in the clandestine castle grounds biome. * The Fae Village is a floating village suspended in the air high above the Hidden Hamlet biome. The village itself contains different types of fae villagers who will trade you unique items for experience bottles. Beware though - hostile, axe-wielding fae knights may be hiding in some of the houses. == Biomes == * The Wanderlight Woods biome is filled with tall trees and shrubbery covering the ground all around the islands. Be on the lookout for monsters with the increased monster spawn rate, especially with the tree cover creating even more shade. Tower structures spawn here as well as the mushroom ring structure. * The Dreamfall Dells biome is one of the most unique and magical biomes in The Bracken Pack. It contains glowing stained glass, stone trees with sea lanterns located inside and outside of the trees. The "grass" is replaced with warped nylium in this biome, and large twisting vines grow throughout. Be on the lookout for a floating island house structure, as it gives a very easy pre-built Faewild base to any player that wishes to settle in The Faewilds. * The Foison Fields biome is very self-explanatory. It is a large open field containing tall grass, and small patches of mossy cobblestone. In addition, it also has some watermelon patches you can find on some of the isles as well. Just watch out for spiders. * The Hidden Hamlet biome is very similar to the Wanderlight Woods biome except for its distinct willow trees alongside the usual very tall trees. It also contains the special Fae Village, a very valuable location that has unique and exclusive spawn eggs. (see above in structures). Despite the inhabitants of said village being wandering traders, they are canonically Faefolk. When using the resource pack, these wandering traders will have custom models to resemble faefolk traders. * The Mesosphere is a biome meant to curb most of the structures spawning on the bottom of the void and is located below the other biomes. While it doesn't fix all the issues, such as the fae village partially generating on the mesosphere, it should fix most structure generation. * The Malmsey Meadow biome is a flower filled biome with bright poppy red grass and foliage. There are also hanging lanterns above the trees. Player who love to decorate gardens or make lots of dye will make great use of this biome for the many flowers it contains. You can also find the Fae Theater in this biome. * The Darkwood Thicket biome is, as suggested by it's name, a dark and dreary place. Littered with oak and birch trees, mangrove roots and dead bushes, cobwebs and deadly creatures of the night, night vision potions will not be enough to traverse this biome as it will still be too dark. You must bring torches with you if wish to brave this biome. * The Clandestine Castlegrounds biome appears to be similar to the Foison Fields biome at first. However, it is the only place where the W.I.P. Faecastle structure can be found. Aside from this, it is quite plain. == Lore == The Faewild is an ever-changing landscape of floating islands and forests where time and space behave inconsistently. The Faefolk that dwell within tend to lack realization of permanence, oftentimes being non-materialistic and spontaneously chaotic, having little recollection of past events or anticipation toward the future. edf17023ec5ac0e98cd87ca8f0cbab53e175c030 123 122 2023-09-30T04:14:02Z Tuxxic 2 /* Biomes */ wikitext text/x-wiki == Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. To leave, drop down to the very bottom to return to the overworld. If shift is held in the Faewilds, the player receives slow-falling. The Faewilds are home to the Faefolk, a magical, athletic, elvish race with an affinity for enchantment. == Structures == * Rampion towers are located in the Wanderlight Woods, with a chest at the top of each tower that is filled with berries, cobwebs, Bottle's O' Enchanting, and sometimes golden carrots. It also has an illusioner spawner inside the tower. * Faewild pool structures are located in the Foison Fields. On opposite sides of the pillars contain spawners that constantly create pool shulkers that protect the very center of the pool. In the center is 4 shulker boxes that contain tons of Bottle's O' Enchanting, cobwebs, and more. * The Fae Theater is located in the Malmsey Meadows biome. It is a great stage for the faefolk to carry out the realm famous plays. You can find armor stands with leather armor and chests filled with an assortment of dyes and leather backstage. * The floating island structure is a series of islands that extend upward in the Dreamfall Dells biome. Inside the house at the top is a chest with various Faewild goodies(very similar loot table to the Faewild Tower). There is a second, higher island located at the very top with doors that lead to a water source, and four lapis blocks under the water. There is also a chest at the very top of the water source. * The Mushroom Ring structure is a circle of mycelium blocks that have mushrooms on top of them. A forest ranger spawns inside. You can find this structure in the Wanderight Woods biome. * The Faecastle structure is enormous castle filled with an assortment of interconnected rooms, stairs, towers and hallways. It is a still a work-in-progress structure with exciting features to come in future updates. This structure can be found in the clandestine castle grounds biome. * The Fae Village is a floating village suspended in the air high above the Hidden Hamlet biome. The village itself contains different types of fae villagers who will trade you unique items for experience bottles. Beware though - hostile, axe-wielding fae knights may be hiding in some of the houses. == Biomes == * The '''Wanderlight Woods''' biome is filled with tall trees and shrubbery covering the ground all around the islands. Be on the lookout for monsters with the increased monster spawn rate, especially with the tree cover creating even more shade. Tower structures spawn here as well as the mushroom ring structure. * The '''Dreamfall Dells''' biome is one of the most unique and magical biomes in The Bracken Pack. It contains glowing stained glass, stone trees with sea lanterns located inside and outside of the trees. The "grass" is replaced with warped nylium in this biome, and large twisting vines grow throughout. Be on the lookout for a floating island house structure, as it gives a very easy pre-built Faewild base to any player that wishes to settle in The Faewilds. * The '''Foison Fields''' biome is very self-explanatory. It is a large open field containing tall grass, and small patches of mossy cobblestone. In addition, it also has some watermelon patches you can find on some of the isles as well. Just watch out for spiders. * The '''Hidden Hamlet''' biome is very similar to the Wanderlight Woods biome except for its distinct willow trees alongside the usual very tall trees. It also contains the special Fae Village, a very valuable location that has unique and exclusive spawn eggs. (see above in structures). Despite the inhabitants of said village being wandering traders, they are canonically Faefolk. When using the resource pack, these wandering traders will have custom models to resemble faefolk traders. * The '''Mesospher'''e is a biome meant to curb most of the structures spawning on the bottom of the void and is located below the other biomes. While it doesn't fix all the issues, such as the fae village partially generating on the mesosphere, it should fix most structure generation. * The '''Malmsey Meadow''' biome is a flower filled biome with bright poppy red grass and foliage. There are also hanging lanterns above the trees. Player who love to decorate gardens or make lots of dye will make great use of this biome for the many flowers it contains. You can also find the Fae Theater in this biome. * The '''Darkwood Thicket''' biome is, as suggested by it's name, a dark and dreary place. Littered with oak and birch trees, mangrove roots and dead bushes, cobwebs and deadly creatures of the night, night vision potions will not be enough to traverse this biome as it will still be too dark. You must bring torches with you if wish to brave this biome. * The '''Clandestine Castleground'''s biome appears to be similar to the Foison Fields biome at first. However, it is the only place where the W.I.P. Faecastle structure can be found. Aside from this, it is quite plain. == Lore == The Faewild is an ever-changing landscape of floating islands and forests where time and space behave inconsistently. The Faefolk that dwell within tend to lack realization of permanence, oftentimes being non-materialistic and spontaneously chaotic, having little recollection of past events or anticipation toward the future. 10a2d7018e61d03fee30a5dea617e98a94762de4 124 123 2023-09-30T04:14:53Z Tuxxic 2 /* Structures */ wikitext text/x-wiki == Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. To leave, drop down to the very bottom to return to the overworld. If shift is held in the Faewilds, the player receives slow-falling. The Faewilds are home to the Faefolk, a magical, athletic, elvish race with an affinity for enchantment. == Structures == * '''Rampion tower'''s are located in the Wanderlight Woods, with a chest at the top of each tower that is filled with berries, cobwebs, Bottle's O' Enchanting, and sometimes golden carrots. It also has an illusioner spawner inside the tower. * '''Faewild pool''' structures are located in the Foison Fields. On opposite sides of the pillars contain spawners that constantly create pool shulkers that protect the very center of the pool. In the center is 4 shulker boxes that contain tons of Bottle's O' Enchanting, cobwebs, and more. * The '''Fae Theater''' is located in the Malmsey Meadows biome. It is a great stage for the faefolk to carry out the realm famous plays. You can find armor stands with leather armor and chests filled with an assortment of dyes and leather backstage. * The '''floating island''' structure is a series of islands that extend upward in the Dreamfall Dells biome. Inside the house at the top is a chest with various Faewild goodies(very similar loot table to the Faewild Tower). There is a second, higher island located at the very top with doors that lead to a water source, and four lapis blocks under the water. There is also a chest at the very top of the water source. * The '''Mushroom Ring''' structure is a circle of mycelium blocks that have mushrooms on top of them. A forest ranger spawns inside. You can find this structure in the Wanderight Woods biome. * The '''Faecastle''' structure is enormous castle filled with an assortment of interconnected rooms, stairs, towers and hallways. It is a still a work-in-progress structure with exciting features to come in future updates. This structure can be found in the clandestine castle grounds biome. * The '''Fae Village''' is a floating village suspended in the air high above the Hidden Hamlet biome. The village itself contains different types of fae villagers who will trade you unique items for experience bottles. Beware though - hostile, axe-wielding fae knights may be hiding in some of the houses. == Biomes == * The '''Wanderlight Woods''' biome is filled with tall trees and shrubbery covering the ground all around the islands. Be on the lookout for monsters with the increased monster spawn rate, especially with the tree cover creating even more shade. Tower structures spawn here as well as the mushroom ring structure. * The '''Dreamfall Dells''' biome is one of the most unique and magical biomes in The Bracken Pack. It contains glowing stained glass, stone trees with sea lanterns located inside and outside of the trees. The "grass" is replaced with warped nylium in this biome, and large twisting vines grow throughout. Be on the lookout for a floating island house structure, as it gives a very easy pre-built Faewild base to any player that wishes to settle in The Faewilds. * The '''Foison Fields''' biome is very self-explanatory. It is a large open field containing tall grass, and small patches of mossy cobblestone. In addition, it also has some watermelon patches you can find on some of the isles as well. Just watch out for spiders. * The '''Hidden Hamlet''' biome is very similar to the Wanderlight Woods biome except for its distinct willow trees alongside the usual very tall trees. It also contains the special Fae Village, a very valuable location that has unique and exclusive spawn eggs. (see above in structures). Despite the inhabitants of said village being wandering traders, they are canonically Faefolk. When using the resource pack, these wandering traders will have custom models to resemble faefolk traders. * The '''Mesospher'''e is a biome meant to curb most of the structures spawning on the bottom of the void and is located below the other biomes. While it doesn't fix all the issues, such as the fae village partially generating on the mesosphere, it should fix most structure generation. * The '''Malmsey Meadow''' biome is a flower filled biome with bright poppy red grass and foliage. There are also hanging lanterns above the trees. Player who love to decorate gardens or make lots of dye will make great use of this biome for the many flowers it contains. You can also find the Fae Theater in this biome. * The '''Darkwood Thicket''' biome is, as suggested by it's name, a dark and dreary place. Littered with oak and birch trees, mangrove roots and dead bushes, cobwebs and deadly creatures of the night, night vision potions will not be enough to traverse this biome as it will still be too dark. You must bring torches with you if wish to brave this biome. * The '''Clandestine Castleground'''s biome appears to be similar to the Foison Fields biome at first. However, it is the only place where the W.I.P. Faecastle structure can be found. Aside from this, it is quite plain. == Lore == The Faewild is an ever-changing landscape of floating islands and forests where time and space behave inconsistently. The Faefolk that dwell within tend to lack realization of permanence, oftentimes being non-materialistic and spontaneously chaotic, having little recollection of past events or anticipation toward the future. 9c00a415cd0fb33a4814084c30ec51560896272c The Underdark 0 82 125 2023-09-30T04:19:08Z Tuxxic 2 Created page with "== Overview == The Underdark is the cave dimension of The Bracken Pack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. Accessing the Underdark is accessed by digging to bedrock level in the Overworld. T..." wikitext text/x-wiki == Overview == The Underdark is the cave dimension of The Bracken Pack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. Accessing the Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop a diamond with a note attached. Be wary of entering The Nether dimension through The Underdark, as to go back to the Underdark you have to go past the bedrock ceiling. Because of this it is recommended to have some obsidian, a lightning book, or some other way of leaving the nether before going down. == Structures == * The '''Giant Web''' structure spawns in the gravel zone and contains cave spiders and shellbreaker spiders with enhanced attack damage, nearly equating to double. Loot necessary for survival as well as things like poison arrows are hidden in barrels surrounding ensnared wagons. Be wary when looting this structure as it contains a ridiculous amount of spider webs, as well as dangerous spiders. * The '''Fossilized Giant Nautilus''' structure is located in the eroded biome and is very hard to find, but contains nether gold ore inside its core. Usually you can find it buried underground, but you may also encounter it floating in the air, as pictured on the right. * The '''Diamond Crystal Block''' spawns in the crystal caves biome, and contains high amounts of valuable diamond ore, including several diamond blocks at the center. Due to its intrinsic value, it, along with the biome, are VERY hard to find. You can imagine the celebration of one who finds this structure. * The '''Twice Abandonded Mineshaft''' structure consists of several interconnected rooms and paths. Some rooms contain rewards like gold or Redstone blocks, while others contain hazards like ravagers and hoglins. Path may also contain rivers of lava or spawners that create clouds of poisonous gas. The Unsung boss can also be found in this structure. This structure is found in the Titan Dripstone Cavern biome. * The '''Helm of The Forgotten Titan''' structure can be found the Titan dripstone cavern. This giant helm is a lost piece of armor from war long ago. * The '''Egg of Deadly Surprises''' structure is located in the Eroded Basin biome. It is an egg-shaped structure made of infested stone that will detonate when a player gets too close, releasing copious amounts of silverfish. Players must be careful with cave exploration as these structures can be found hidden in the walls. * The '''Mushroom Monument''' is found in the Ruby Fungi Forest biome. It first appears to be a bigger giant mushroom. However, this is the only place where the [[Bosses and Minibosses|Polyfolus]] miniboss can be found, which is a husk wearing mushroom gear that has a chance to duplicate upon death. Sweeping Edge is recommended. If you get past the mobs, there is a treasure room underneath the structure. == Biomes == # The '''Crystal Caves''' is a rare biome that contains an abundance of giant crystal-like structures made of stained glass. A large abundance of diamonds and emeralds can be found here, almost double to triple the amount found elsewhere. An even rarer diamond crystal block structure spawns in this biome. Be wary of the many guardians that also spawn in this biome, despite many of them being out of water. # The '''Eroded Basin''' biome is a large-ravine like biome. Loads of blackstone and basalt blocks decorate the ground beneath. It contains waterfalls and many ores, especially emerald. You may encounter lost miners here, which as stated before have a small chance to drop a diamond with a note when killed. Magma cubes and silverfish are also common here. # The '''Titan Dripstone Cavern''' contains an abundance of gigantic stalactites and stalagmites made of pure dripstone. You can also find the giant web, the twice abandoned mineshaft, and Titan helmet structures here. # The '''Petrified Forest''' contains waterfalls and fossilized trees that sometimes contain cobwebs. The ground here is also made of tuff. Watch out for silverfish, though. Large amounts of infested stone is located under the big "trees" in this biome. # The '''Ruby Fungi''' Forest biome is sprawling with mushrooms of all sort of shapes and sizes. Most of the ground here is made of mycelium. == Lore == The Underdark is a land of bountiful riches and dangers. Dwellers are a stone-like species who live in complex societies here, making fortunes crafting and trading with other nations. c089b8288de4da056010d3fe9f70f9419fbf0b27 Sanctum 0 83 126 2023-09-30T04:25:48Z Tuxxic 2 Created page with "== Overview == Sanctum is a quiet dimension; remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, buried deep within the rusted machinery and cracked bricks. Sanctum is also an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, an..." wikitext text/x-wiki == Overview == Sanctum is a quiet dimension; remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, buried deep within the rusted machinery and cracked bricks. Sanctum is also an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. To access Sanctum, you must dig all the way down to the bottom of the nether near bedrock level. To exit, drop into the [[Void]] by descending to bedrock level or fly up into the sky to return to the Nether. Sanctum is also one of 6 dimensions that contains its own [[Project Ruination|unique boss]] to challenge. == Structures == * The '''Obsidian Hand''' is a hand made of mainly obsidian and polished blackstone bricks. There are 3 ancient debris in the structure: 2 blocks in the palm of the hand, and one block inside the arm. The hand used to contain netherite blocks instead of ancient debris, but this was changed for obvious reasons. * The '''Buried Gear''' is a gear made of mainly polished andesite, polished blackstone bricks, cracked polished blackstone bricks, polished blackstone brick stairs, obsidian, smooth stone and bedrock. The structure also contains 30 iron blocks (270 iron ingots) and 4 ancient debris in the middle of the gear. * The '''Stone Army''' is a structure that represents an army of stone soldiers, accompanied by their blackstone "horses" and standards. This structure has two variants: one that will always be the same, with a tomb whose loot table is shown below, and one that is entirely randomly generated, without a tomb, although some soldiers might have netherite scraps inside the furnaces that serve as their heads. For each barrel, at least 2 and at most 5 slots will have loot in them. These are the percentage probabilities for each selected slot : {| class="mw-collapsible article-table" |+Tomb Loot Table !Item !!Odds |- |Clock || 9.23% |- |Moss Block || 3.07% |- |Saturation Potion || 7.69% |- |Netherite Pickaxe || 3.07% |- |Netherite Sword || 3.07% |- |Netherite Shovel || 3.07% |- |Netherite Axe || 3.07% |- |Netherite Hoe || 3.07% |- |Netherite Helmet || 3.07% |- |Netherite Chestplate || 1.53% |- |Netherite Leggings || 1.53% |- |Netherite Boots || 3.07% |- |Rotten Flesh || 12.30% |- |Bone || 12.30% |- |Bone Meal || 12.30% |- |Smithing Table || 7.69% |- |Obsidian || 10.76% |} In the randomly-generated variation, each soldier directly in front of a "horse" will necessarily have a netherite scrap in its blast furnace. * The '''Ruined Sanctum Building''' is a structure made of mainly obsidian, cracked polished blackstone bricks, polished blackstone brick wall, smooth stone, chains, clay, chipped and damaged anvils and bedrock. The structure also contains 4 evoker fang spawners inside the obsidian pillar at the middle. One can tell where it is located precisely by looking for flame particles emerging from the pillar, which are a side effect of the spawners' presence. Destroying those should be one's top priority as they can easily kill an unprepared player. There are lots of dispensers on all the floors with loot inside: Floor 1 dispensers may have, for each slot (of which 5 to 10 are selected) : * Smooth Stone / 90% chance * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Polished Blackstone Brick Stairs / 60% * Cracked Polished Blackstone Bricks / 90% * Iron Bars / 70% * Lodestone / 30% * Stone / 90% * Compass / 30% * Raw Copper / 10% * Damaged Anvil / 20% * Smithing Table / 5% * Obsidian / 80% Floor 2 Loot table (like above) : * Netherite Ingot / 0.1% chance * Netherite Scrap / 6% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 20% * "Wait" Music disc / 5% * Copper Ingot / 5% * Lodestone / 30% * Stone / 90% * Compass / 20% * Damaged Anvil / 10% * Cracked Polished Blackstone Bricks / 90% * Smithing Table / 10% * Polished Blackstone Brick Stairs / 60% * Obsidian / 80% Floor 3 : * Netherite Ingot / 0.3% chance * Netherite Scrap / 10% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 30% * "Wait" Music disc / 5% * Copper Ingot / 20% * Stone / 80% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 80% * Smithing Table / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 70% * Iron Bars / 70% * Netherite Boots / 1% Floor 4 : * Netherite Ingot / 0.8% chance * Netherite Scrap / 14% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 40% * "Wait" Music disc / 5% * Copper Ingot / 30% * Stone / 70% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 70% * Smithing Table / 5% * Fang Attack Ability Book / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 80% * Iron Bars / 70% * Netherite Helmet / 1% * '''In exactly one slot (no duplicates) :''' Sanctum Embassy Map / 25% [[File:2021-08-13 22.11.13.png|thumb|A hallway in the Sanctum Dungeon]][[File:2021-08-13 22.09.55.png|thumb|Project Ruination's boss room]]It is interesting to note that, by visiting enough Buildings and Stone armies, one can obtain a full set of Netherite armor with relative ease, compared to the task of simply digging to the Nether's bedrock floor once or twice. * The '''Sanctum Embassy''' is a massive complex found within The Dark Soot Dunes biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues that attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and the occasional angry enderman. At the center portion of the pyramid contains an immobile boss known as "''[[Project Ruination]]''" which, once defeated will grant access to the Cosmic Cornucopia Vault portion of the structure. The vault contains valuable loot, such as experience bottles, a single netherite block, and a room containing 27 wither skulls.[[File:2022-12-27 01.20.53.png|thumb|A typical Pillar structure]] * The '''Pillar''' structure only generates near 0,0 and spawns in when players dig down from the Nether to the Sanctum. On slower computers, it may take additional time for players to teleport to Sanctum at their first visit. At this time, the structure contains nether loot nor enemies to fight. * In a rare instance of a structure generating in more than one dimension, the '''Viperfish''' fossil, usually only found in Glacium, can be rarely found in the Dark Soot Dunes biome. It is much harder to find here than in Glacium, since it is oftentimes visible when looked at from above the ice there. This has been confirmed to be intentional by the developers. == Biomes == # '''The Rubblework City''' biome contains copious amounts of cracked bricks. Deepslate brick structures, rumored to be the remains of a giant ancient city once governed by gears and machinery of all kinds, can be found here. The Greenhouse and obsidian hand structure generate in this biome. Also found here are invisible vindicator mobs known as marauders. The marauders have enchanted (Sharpness 3, Knockback 3, Looting 1, Fire Aspect 2) netherite swords, increased player follow range, movement speed, but low player detection range. If a band of marauders are killed they will not respawn again in the same area. # '''The No Man's Land''' biome is a wasteland that contains sand and blackstone brick spires. Nothing but sand can be seen for miles. The '''Buried Gear''' and '''Ruined Sanctum Building''' can be found here. # The '''Dark Soot Dunes''' is a biome all about patches of black and grey concrete powder. It contains large calcite spires in a similar vein to that of the Crystal Caves biome. The Sanctum Embassy is the only structure that will generate here. # The '''Voidship Harbor''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage in the biome being colored dark black. More structures will be added to this biome in the future. The Sculk parasite has infected this place, with patches covering the obsidian walls of the harbors. Travelers may be advised that '''Wardens are invisible''' there. Tread with caution. ==Lore== Sanctum is one of the oldest dimensions and was created to be a crowning gem among the other realms. However, due to the overambition of its inhabitants, and [[Death of The Builder|the destruction of their mod]], the realm eventually became an unending wasteland. The Builder, the mod who was killed by his own people, created this dimension and governed a race of people there. Over the centuries however, they quickly advanced in power and knowledge until they reached the point in which [[The Ascended Council|they realized they could overpower the mod]] ruling them. This ended up backfiring when the Builder died, because the land began rejecting its inhabitants. All of the plants perished, their sun cooled, reddened, and gave up on traveling its path across the sky. The atmosphere thinned and ash snowed endlessly from above. Those formerly living there were then forced to adopt a nomadic lifestyle, scattered throughout all of the other dimensions as wanderers. These people were then renamed as "[[Outlanders]]." Despite it all, Sanctum still gets some attention from the occasional archeologist and treasure hunter looking for valuable artifacts to plunder beneath the dunes. However, many avoid its surface, afraid of its cursed legacy and its relative position near The End. 6e5ab0f77df32533c7bf2dc0512021e08082b3a4 127 126 2023-09-30T04:27:02Z Tuxxic 2 /* Structures */ wikitext text/x-wiki == Overview == Sanctum is a quiet dimension; remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, buried deep within the rusted machinery and cracked bricks. Sanctum is also an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. To access Sanctum, you must dig all the way down to the bottom of the nether near bedrock level. To exit, drop into the [[Void]] by descending to bedrock level or fly up into the sky to return to the Nether. Sanctum is also one of 6 dimensions that contains its own [[Project Ruination|unique boss]] to challenge. == Structures == * The '''Obsidian Hand''' is a hand made of mainly obsidian and polished blackstone bricks. There are 3 ancient debris in the structure: 2 blocks in the palm of the hand, and one block inside the arm. The hand used to contain netherite blocks instead of ancient debris, but this was changed for obvious reasons. * The '''Buried Gear''' is a gear made of mainly polished andesite, polished blackstone bricks, cracked polished blackstone bricks, polished blackstone brick stairs, obsidian, smooth stone and bedrock. The structure also contains 30 iron blocks (270 iron ingots) and 4 ancient debris in the middle of the gear. * The '''Stone Army''' is a structure that represents an army of stone soldiers, accompanied by their blackstone "horses" and standards. This structure has two variants: one that will always be the same, with a tomb whose loot table is shown below, and one that is entirely randomly generated, without a tomb, although some soldiers might have netherite scraps inside the furnaces that serve as their heads. For each barrel, at least 2 and at most 5 slots will have loot in them. These are the percentage probabilities for each selected slot : {| class="mw-collapsible article-table" |+Tomb Loot Table !Item !!Odds |- |Clock || 9.23% |- |Moss Block || 3.07% |- |Saturation Potion || 7.69% |- |Netherite Pickaxe || 3.07% |- |Netherite Sword || 3.07% |- |Netherite Shovel || 3.07% |- |Netherite Axe || 3.07% |- |Netherite Hoe || 3.07% |- |Netherite Helmet || 3.07% |- |Netherite Chestplate || 1.53% |- |Netherite Leggings || 1.53% |- |Netherite Boots || 3.07% |- |Rotten Flesh || 12.30% |- |Bone || 12.30% |- |Bone Meal || 12.30% |- |Smithing Table || 7.69% |- |Obsidian || 10.76% |} In the randomly-generated variation, each soldier directly in front of a "horse" will necessarily have a netherite scrap in its blast furnace. * The '''Ruined Sanctum Building''' is a structure made of mainly obsidian, cracked polished blackstone bricks, polished blackstone brick wall, smooth stone, chains, clay, chipped and damaged anvils and bedrock. The structure also contains 4 evoker fang spawners inside the obsidian pillar at the middle. One can tell where it is located precisely by looking for flame particles emerging from the pillar, which are a side effect of the spawners' presence. Destroying those should be one's top priority as they can easily kill an unprepared player. There are lots of dispensers on all the floors with loot inside: Floor 1 dispensers may have, for each slot (of which 5 to 10 are selected) : * Smooth Stone / 90% chance * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Polished Blackstone Brick Stairs / 60% * Cracked Polished Blackstone Bricks / 90% * Iron Bars / 70% * Lodestone / 30% * Stone / 90% * Compass / 30% * Raw Copper / 10% * Damaged Anvil / 20% * Smithing Table / 5% * Obsidian / 80% Floor 2 Loot table (like above) : * Netherite Ingot / 0.1% chance * Netherite Scrap / 6% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 20% * "Wait" Music disc / 5% * Copper Ingot / 5% * Lodestone / 30% * Stone / 90% * Compass / 20% * Damaged Anvil / 10% * Cracked Polished Blackstone Bricks / 90% * Smithing Table / 10% * Polished Blackstone Brick Stairs / 60% * Obsidian / 80% Floor 3 : * Netherite Ingot / 0.3% chance * Netherite Scrap / 10% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 30% * "Wait" Music disc / 5% * Copper Ingot / 20% * Stone / 80% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 80% * Smithing Table / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 70% * Iron Bars / 70% * Netherite Boots / 1% Floor 4 : * Netherite Ingot / 0.8% chance * Netherite Scrap / 14% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 40% * "Wait" Music disc / 5% * Copper Ingot / 30% * Stone / 70% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 70% * Smithing Table / 5% * Fang Attack Ability Book / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 80% * Iron Bars / 70% * Netherite Helmet / 1% * '''In exactly one slot (no duplicates) :''' Sanctum Embassy Map / 25% It is interesting to note that, by visiting enough Buildings and Stone armies, one can obtain a full set of Netherite armor with relative ease, compared to the task of simply digging to the Nether's bedrock floor once or twice. * The '''Sanctum Embassy''' is a massive complex found within The Dark Soot Dunes biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues that attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and the occasional angry enderman. At the center portion of the pyramid contains an immobile boss known as "''[[Project Ruination]]''" which, once defeated will grant access to the Cosmic Cornucopia Vault portion of the structure. The vault contains valuable loot, such as experience bottles, a single netherite block, and a room containing 27 wither skulls. * The '''Pillar''' structure only generates near 0,0 and spawns in when players dig down from the Nether to the Sanctum. On slower computers, it may take additional time for players to teleport to Sanctum at their first visit. At this time, the structure contains nether loot nor enemies to fight. * In a rare instance of a structure generating in more than one dimension, the '''Viperfish''' fossil, usually only found in Glacium, can be rarely found in the Dark Soot Dunes biome. It is much harder to find here than in Glacium, since it is oftentimes visible when looked at from above the ice there. This has been confirmed to be intentional by the developers. == Biomes == # '''The Rubblework City''' biome contains copious amounts of cracked bricks. Deepslate brick structures, rumored to be the remains of a giant ancient city once governed by gears and machinery of all kinds, can be found here. The Greenhouse and obsidian hand structure generate in this biome. Also found here are invisible vindicator mobs known as marauders. The marauders have enchanted (Sharpness 3, Knockback 3, Looting 1, Fire Aspect 2) netherite swords, increased player follow range, movement speed, but low player detection range. If a band of marauders are killed they will not respawn again in the same area. # '''The No Man's Land''' biome is a wasteland that contains sand and blackstone brick spires. Nothing but sand can be seen for miles. The '''Buried Gear''' and '''Ruined Sanctum Building''' can be found here. # The '''Dark Soot Dunes''' is a biome all about patches of black and grey concrete powder. It contains large calcite spires in a similar vein to that of the Crystal Caves biome. The Sanctum Embassy is the only structure that will generate here. # The '''Voidship Harbor''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage in the biome being colored dark black. More structures will be added to this biome in the future. The Sculk parasite has infected this place, with patches covering the obsidian walls of the harbors. Travelers may be advised that '''Wardens are invisible''' there. Tread with caution. ==Lore== Sanctum is one of the oldest dimensions and was created to be a crowning gem among the other realms. However, due to the overambition of its inhabitants, and [[Death of The Builder|the destruction of their mod]], the realm eventually became an unending wasteland. The Builder, the mod who was killed by his own people, created this dimension and governed a race of people there. Over the centuries however, they quickly advanced in power and knowledge until they reached the point in which [[The Ascended Council|they realized they could overpower the mod]] ruling them. This ended up backfiring when the Builder died, because the land began rejecting its inhabitants. All of the plants perished, their sun cooled, reddened, and gave up on traveling its path across the sky. The atmosphere thinned and ash snowed endlessly from above. Those formerly living there were then forced to adopt a nomadic lifestyle, scattered throughout all of the other dimensions as wanderers. These people were then renamed as "[[Outlanders]]." Despite it all, Sanctum still gets some attention from the occasional archeologist and treasure hunter looking for valuable artifacts to plunder beneath the dunes. However, many avoid its surface, afraid of its cursed legacy and its relative position near The End. 717262be3f8c82e49fa29e9462b91d756086d993 The Void 0 84 128 2023-09-30T04:28:53Z Tuxxic 2 Created page with "== Overview == The Void is (obviously) a very barren place, with single isolated barrier blocks (meant for creative players to be able to build on) generating sometimes, as well as very occasional creatures and ships of unknown origin wandering into the expanse. It is also used to host the Magnificent Mansion from the similarly-named ability book. A hollowed out, huge version of the void is accessible via digging down to the lowest point in [[Sanctum|Sanctum.]] Slow fal..." wikitext text/x-wiki == Overview == The Void is (obviously) a very barren place, with single isolated barrier blocks (meant for creative players to be able to build on) generating sometimes, as well as very occasional creatures and ships of unknown origin wandering into the expanse. It is also used to host the Magnificent Mansion from the similarly-named ability book. A hollowed out, huge version of the void is accessible via digging down to the lowest point in [[Sanctum|Sanctum.]] Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. Falling far enough teleports the player to a random dimension of the Cornucopia. You are twice as likely to get sent to Sanctum, Panacea, Glacium, [[Varskspace]], Omnidrome, [[the Brine]], or The End when this occurs. This may be used as an alternate method to get into dimensions of troublesome access, like [[Panacea]], which requires a creeper head (only obtainable if a charged creeper kills another creeper), or [[Glacium]], which requires the Wither to be killed. (a beacon is required to enter Glacium) == Lore == The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. As such, there is no mod currently occupying the void as we speak. However, there are great creatures that swim deep within the void like an ocean. Celestial creatures beyond imagination, incomparable in size and power to any other creature within the 14 dimensions. Luckily they tend to avoid any race that comes down to "explore". With that being said, exploration is nearly impossible, as those that enter the void forget their journey when the return to another dimension. They know they've taken it, but do not remember any details. Even Mods and Moddesses usually avoid this dimension for unknown reasons, despite them being immune to the amnesia. Even then, there have been instances of multiple Mods that were brave enough to harness powers, creatures, and great knowledge from the void. The best known example of this was [[The Traveler]], who through his companionship with the void worm Innominatam, was able to glimpse further into the void than any other Mod, cementing him in legend. He has not revealed any of the information he learned within the void, but some believe that it was the key to building his [[Varskspace]] dimension. However, over time, [[The Ascended Council]] has found ways of traversing around this effect for the [[Automechs|Automech]] people by inventing personal portals into the Void, tearing a rift in the dimensional fabrics beyond what was capable before to avoid the dimensional amnesia. As such, by combining the strange powers found deep within the Void as well as The End, they were able to create Glitchtech, a powerful, yet highly corrosive, offensive force that some [[Automechs]] and automech creations use for warfare. This would inevitably factor into the The End's slow corruption in [[Omnidrome|The Omnidrome]], which started with portals to the End and Void in ''[[The Disruptor|The Living Palace]]''. == Trivia == The target dimension when teleporting from the Void is not actually RNG (even if ''that'' already isn't entirely random) but is based on a value that increases every game tick and resets at 20 - thus creating a timer that resets each real-life second. Each dimension has an associated value from the timer. When one reaches height Y=-32 is , the player is tp'd to the dimension whose associated value(s) the timer is currently set to. This is unpredictable enough to make teleportation seem random, though it actually really isn't. This dimension can be accessed in many ways, the most common is traveling to the bottom of a dimension. This applies in Dormis, Sanctum, The Brine, Varskspace, Panacea, and Glacium. It can also be entered by using the Magnificent Mansion ability book, or via the Arc in Pax (using a Void Key). 828de447b5fd3ffed67a3985e40b1f0dc08dfd52 Glacium 0 85 129 2023-09-30T04:30:55Z Tuxxic 2 Created page with "== Overview == Glacium is the frigid cold ice dimension within The Bracken Pack. A dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so it is recommended to be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it unless you are a part of the [[Frostkin]] race. There are also towers with activated beacons that exude minin..." wikitext text/x-wiki == Overview == Glacium is the frigid cold ice dimension within The Bracken Pack. A dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so it is recommended to be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it unless you are a part of the [[Frostkin]] race. There are also towers with activated beacons that exude mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons (Middle Age Guards) filled with powerful, but fragile loot. A few structures generate underwater here. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a Glacium tower, which you can use to return back if you do not have another one available. If you swim too far underwater here, you will end up in [[Void|The Void]]. == Structures == * The Boreal Frontier houses '''beacon towers''' that contain an entity called the frozen heart, which grants mining fatigue over a large radius. Very high quality loot such as the Frosfang, an enchanted diamond sword, is found in barrels at the top of each structure. * The Invasive forest may contain a '''Snowman Village,''' complete with walls, igloos, and snowman inhabitants. * The Ice mass biome has a very hard to find '''Underwater Cave''' structure. The structure is filled with water and contains several baby snow fox spawners as well as a throne partially buried in ice. This throne contains the buried [[Bygone Viceroy]], Glacium's [[Frostkin]]-themed boss. Walk to the throne to begin the tough fight. * The Fractured Wastes usually contains a '''Giant Snowflake''' structure, which constantly spawn falling shulker bullets and area of effect clouds. A miniboss exists at the center of the structure and drops a powerful trident if slain. Diamond ore also can be found here. * The Glacial Mass biome houses the '''Viperfish Fossil'''. It is a structure that's submerged underground, usually in water and is somewhat rare to find, but contains an abundance of bone blocks and iron blocks in its teeth. This structure also generates in the Dark Soot Dunes biome in [[Sanctum]], albeit far more rarely. * The rare '''Hidden Orb''' structure is found in the fractured wastes biome. Its function is unknown. However, diamond blocks and ore can be collected at its center. It is also surrounded by sea lanterns and covered in blue stained glass, making it easier to spot when looking for it over the ice. Many of the Glacium structures may contain loot with enchantment levels surpassing what is typically achievable in survival mode, such as the tower, snowflake, and ice cave. == Biomes == # '''Boreal Frontier''' is a rewarding but dangerous stone wasteland filled to the brim with many strays holding powerful enchanted tridents. Be wary of the cracked stone clusters on the ground in this biome, as some of the clusters can even contain diamond ore in the debris. # '''Fractured Wastes''' is a biome that bares a very similar resemblance to the Ice Spikes biome in vanilla Minecraft. It contains rigid ice pillars that jut out from the ground, as well as intense terrain filled with ice mountains and strange rock formations. On the sheets of ice on the lower ground before the water, you can tell it is a Fractured Waste biome by the spikey ice stalagmites that rise from the water. # '''Glacial Mass''' is a pure ice biome, with the cold so dense it creates little patches of ice floating in the air. There seems to be some sort of magic at play, as some of the ice blocks even float out in the sky from the water, creating small little holes in the ground. Sounds of heavy and dense ice crackling can be heard upon entering this biome. # The '''Invasive Forests''' are biomes that contain warped wart basalt trees and an abundance of igloos and snowman villages. Here is the only place you can find proper grass and dirt, as all the other biomes contain snow or ice. == Lore == Glacium is a frozen realm that gets as cold as the nether is hot. The inhabitants include calcium-based life forms that resemble fur-covered trilobites. At one point in history, the stray empire once ruled over several dimensions, but has long since crumbled into obscurity. Their [[Frostkin|descendants]] can still be found in the nether and overworld. 45a87532ae0ee08cf5b92dd933b0311389cc13d8 130 129 2023-09-30T04:31:42Z Tuxxic 2 wikitext text/x-wiki == Overview == Glacium is the frigid cold ice dimension within The Bracken Pack. A dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so it is recommended to be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it unless you are a part of the [[Frostkin]] race. There are also towers with activated beacons that exude mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons (Middle Age Guards) filled with powerful, but fragile loot. A few structures generate underwater here. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a Glacium tower, which you can use to return back if you do not have another one available. If you swim too far underwater here, you will end up in [[The Void]]. == Structures == * The Boreal Frontier houses '''beacon towers''' that contain an entity called the frozen heart, which grants mining fatigue over a large radius. Very high quality loot such as the Frosfang, an enchanted diamond sword, is found in barrels at the top of each structure. * The Invasive forest may contain a '''Snowman Village,''' complete with walls, igloos, and snowman inhabitants. * The Ice mass biome has a very hard to find '''Underwater Cave''' structure. The structure is filled with water and contains several baby snow fox spawners as well as a throne partially buried in ice. This throne contains the buried [[Bygone Viceroy]], Glacium's [[Frostkin]]-themed boss. Walk to the throne to begin the tough fight. * The Fractured Wastes usually contains a '''Giant Snowflake''' structure, which constantly spawn falling shulker bullets and area of effect clouds. A miniboss exists at the center of the structure and drops a powerful trident if slain. Diamond ore also can be found here. * The Glacial Mass biome houses the '''Viperfish Fossil'''. It is a structure that's submerged underground, usually in water and is somewhat rare to find, but contains an abundance of bone blocks and iron blocks in its teeth. This structure also generates in the Dark Soot Dunes biome in [[Sanctum]], albeit far more rarely. * The rare '''Hidden Orb''' structure is found in the fractured wastes biome. Its function is unknown. However, diamond blocks and ore can be collected at its center. It is also surrounded by sea lanterns and covered in blue stained glass, making it easier to spot when looking for it over the ice. Many of the Glacium structures may contain loot with enchantment levels surpassing what is typically achievable in survival mode, such as the tower, snowflake, and ice cave. == Biomes == # '''Boreal Frontier''' is a rewarding but dangerous stone wasteland filled to the brim with many strays holding powerful enchanted tridents. Be wary of the cracked stone clusters on the ground in this biome, as some of the clusters can even contain diamond ore in the debris. # '''Fractured Wastes''' is a biome that bares a very similar resemblance to the Ice Spikes biome in vanilla Minecraft. It contains rigid ice pillars that jut out from the ground, as well as intense terrain filled with ice mountains and strange rock formations. On the sheets of ice on the lower ground before the water, you can tell it is a Fractured Waste biome by the spikey ice stalagmites that rise from the water. # '''Glacial Mass''' is a pure ice biome, with the cold so dense it creates little patches of ice floating in the air. There seems to be some sort of magic at play, as some of the ice blocks even float out in the sky from the water, creating small little holes in the ground. Sounds of heavy and dense ice crackling can be heard upon entering this biome. # The '''Invasive Forests''' are biomes that contain warped wart basalt trees and an abundance of igloos and snowman villages. Here is the only place you can find proper grass and dirt, as all the other biomes contain snow or ice. == Lore == Glacium is a frozen realm that gets as cold as the nether is hot. The inhabitants include calcium-based life forms that resemble fur-covered trilobites. At one point in history, the stray empire once ruled over several dimensions, but has long since crumbled into obscurity. Their [[Frostkin|descendants]] can still be found in the nether and overworld. 10248c2ec83c78fec40fa7831eb4b8cdfb1af252 The Brine 0 86 131 2023-09-30T04:35:05Z Tuxxic 2 Created page with "== Overview == The Brine is an aquatic dimension and is home to the [[Nereids]] as well as many other species. It is a brewing dimension, meaning potions instantly brew here when looked at, and as a bonus, brewing stands don't consume fuel when you do this. There is also a great slew of potion-related items in some of the chests of the structures. Materials can be gathered here to brew [[Brine Potions|custom potions]] that can only be made here. Travelling past the botto..." wikitext text/x-wiki == Overview == The Brine is an aquatic dimension and is home to the [[Nereids]] as well as many other species. It is a brewing dimension, meaning potions instantly brew here when looked at, and as a bonus, brewing stands don't consume fuel when you do this. There is also a great slew of potion-related items in some of the chests of the structures. Materials can be gathered here to brew [[Brine Potions|custom potions]] that can only be made here. Travelling past the bottom of the water in The Brine leads you into [[Void|The Void]]. The Brine was one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. [[File:Brine whirlpool.png|thumb|A portal to the Brine.]] To enter the Brine, you must find an ancient portal structure in a deep ocean in the overworld. Wherever you enter the portal a structure to return back to the Overworld will appear in the Brine. == Structures == * The beach biome has a '''giant sponge building'''. The building mostly has potion-based loot, although you are able to find a brine key, a Returning Tides book, or very rarely, the Tetra Slime ability book. * The fungus biome has '''jellyfish structures'''. Inside the center of the jellyfish are honey blocks and a yellow shulker box full of simple loot. * The '''giant coral fan''' only exists in the Blossom Reef biome and harbors an ender chest as well as an active conduit to return to the overworld if need be. * The '''beached pirate ship''' is a structure that can be found in the Beach biome and includes several types of hostile mobs. The mobs include the following: ** Pirate Gunners: pillagers that spawn equipped with crossbows loaded with fireworks rockets. ** Pirate Deckhand: vindicators granted the haste effect and armed with netherite axes. ** Pirate Lookout: An illusioner perched at the very top of the ship. Grants players blindness when difficulty is set to hard. ** Pirate Captain: A vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. The minboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. * The '''Sunken Ship''' can be found in both the Indigo Median and Blackwater Depths biomes that are similar to the beached pirate ship, except completely abandoned and submerged underwater. * The '''Giant Starfish''' structure spawns onshore in the Sugar Sand Beach biome. As its name suggests, it is a giant starfish.<br /> * The '''Respawn Fruit''' structure spawns deep with the depths of the Indigo Median biome. It is made of pink coral and mangrove roots. It has a pit inside that contains a respawn anchor. * The '''Megalodon Tooth''' structure spawns mostly above sea level or close to sea level in the revered waters biome. It is made of a mixture of polished blackstone, blackstone, obsidian, and crying obsidian. * The '''Glass Elver''' structure spawns below the surface in the kelp cove biome. It's made of white glass, frog-lights and terracotta. It is also very long. * The '''Fungus-covered crab''' structure can be found in the incursive fungus biome. It resembles a cute little crab covered in mushrooms. This may be a reference to the Pokémon [https://bulbapedia.bulbagarden.net/wiki/Paras_(Pok%C3%A9mon) Paras], although this is unconfirmed. * The '''Realmkeeper Station''' is found in the Keeper District biome. It emits a strong weakness effect, making most combat near impossible. At the top of the structure is the Heart which gives off the weakness effect. There are also three potion ingredients here. The Essence of Infinity & Eternity, and Sentinel Rings. == Biomes == # '''The Sugar Sand Beach''' biome on the surface contains sand. On the surface you may find the giant brine star fish structure. Below the surface, it contains some sea life. You can also find the giant sponge structure. This biome has some similarities to the Dead Reef. # '''The Incursive Fungus''' biome on the surface contains mycelium and mushrooms. Below the surface, it contains loads of kelp, dirt and prismarine. You can also find nether gold ore below sea level. You can find jellyfish structures below the surface and fungus covered crabs onshore. Cordyceps Powder is found here as well, in the large mushroom structures. # '''The Blossom Reef''' biome on the surface contains gravel and warped nether wart blocks. Below the surface, it contains loads of coral, sea pickles, and sea life. You can also find the giant coral fan structure in this biome. The biome's potion ingredient is Tempest Nectar, obtainable from the flowers that are on the surface of the water. # The '''Keeper District''' biome is similar to that of Pax's Autumn Idyll biome, however it has much less wheat, and more water. Although lacking any potion ingredients in the biome, it houses a structure called the Realmkeeper Station, which has three very useful potion ingredients. # The '''Blackwater Depths''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage colored deep black. Void Petals can be found in the Voidflowers here, and Voidfish Venom can be obtained from the fish. # The '''Indigo Median''' biome serves as a transitional biome before reaching the Blackwater Depths biome. You can find the respawn fruit structure in this biome. Watch out for the custom Dunkleosteus mob, as it is a fast, strong, and high health fish that will attack you on sight. # The '''Kelp Cove''' biome stays true to its name and contains enormous amounts of kelp. It also features mangrove trees, mud, and sponges onshore. Below shore you can also find the Glass Elver structure. # The '''Dead Reef''' biome contains lots of dead coral on and offshore. Bobbit worms will come out of the sand and attack you, they drop worm mandibles which can be used to make haste potions. # The '''Sponge Ranch''' biome is home to copious amounts of sponges. # The '''Revered Waters''' biome is covered in red sand and may become home to a new boss in future updates. You can also find the Megalodon tooth structure in this biome. Many guardians spawn here. The Gavsakka here will drop wither fins when defeated, however they are hostile and quite strong. == Lore == The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. [[Realmkeepers]] are also currently attempting to acquire brine territory. c23b9c5daefb3f6071d2e87fb71cc672272fcd07 132 131 2023-09-30T04:35:38Z Tuxxic 2 wikitext text/x-wiki == Overview == The Brine is an aquatic dimension and is home to the [[Nereids]] as well as many other species. It is a brewing dimension, meaning potions instantly brew here when looked at, and as a bonus, brewing stands don't consume fuel when you do this. There is also a great slew of potion-related items in some of the chests of the structures. Materials can be gathered here to brew [[Brine Potions|custom potions]] that can only be made here. Travelling past the bottom of the water in The Brine leads you into [[Void|The Void]]. The Brine was one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, you must find an ancient portal structure in a deep ocean in the overworld. Wherever you enter the portal a structure to return back to the Overworld will appear in the Brine. == Structures == * The beach biome has a '''giant sponge building'''. The building mostly has potion-based loot, although you are able to find a brine key, a Returning Tides book, or very rarely, the Tetra Slime ability book. * The fungus biome has '''jellyfish structures'''. Inside the center of the jellyfish are honey blocks and a yellow shulker box full of simple loot. * The '''giant coral fan''' only exists in the Blossom Reef biome and harbors an ender chest as well as an active conduit to return to the overworld if need be. * The '''beached pirate ship''' is a structure that can be found in the Beach biome and includes several types of hostile mobs. The mobs include the following: ** Pirate Gunners: pillagers that spawn equipped with crossbows loaded with fireworks rockets. ** Pirate Deckhand: vindicators granted the haste effect and armed with netherite axes. ** Pirate Lookout: An illusioner perched at the very top of the ship. Grants players blindness when difficulty is set to hard. ** Pirate Captain: A vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. The minboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. * The '''Sunken Ship''' can be found in both the Indigo Median and Blackwater Depths biomes that are similar to the beached pirate ship, except completely abandoned and submerged underwater. * The '''Giant Starfish''' structure spawns onshore in the Sugar Sand Beach biome. As its name suggests, it is a giant starfish.<br /> * The '''Respawn Fruit''' structure spawns deep with the depths of the Indigo Median biome. It is made of pink coral and mangrove roots. It has a pit inside that contains a respawn anchor. * The '''Megalodon Tooth''' structure spawns mostly above sea level or close to sea level in the revered waters biome. It is made of a mixture of polished blackstone, blackstone, obsidian, and crying obsidian. * The '''Glass Elver''' structure spawns below the surface in the kelp cove biome. It's made of white glass, frog-lights and terracotta. It is also very long. * The '''Fungus-covered crab''' structure can be found in the incursive fungus biome. It resembles a cute little crab covered in mushrooms. This may be a reference to the Pokémon [https://bulbapedia.bulbagarden.net/wiki/Paras_(Pok%C3%A9mon) Paras], although this is unconfirmed. * The '''Realmkeeper Station''' is found in the Keeper District biome. It emits a strong weakness effect, making most combat near impossible. At the top of the structure is the Heart which gives off the weakness effect. There are also three potion ingredients here. The Essence of Infinity & Eternity, and Sentinel Rings. == Biomes == # '''The Sugar Sand Beach''' biome on the surface contains sand. On the surface you may find the giant brine star fish structure. Below the surface, it contains some sea life. You can also find the giant sponge structure. This biome has some similarities to the Dead Reef. # '''The Incursive Fungus''' biome on the surface contains mycelium and mushrooms. Below the surface, it contains loads of kelp, dirt and prismarine. You can also find nether gold ore below sea level. You can find jellyfish structures below the surface and fungus covered crabs onshore. Cordyceps Powder is found here as well, in the large mushroom structures. # '''The Blossom Reef''' biome on the surface contains gravel and warped nether wart blocks. Below the surface, it contains loads of coral, sea pickles, and sea life. You can also find the giant coral fan structure in this biome. The biome's potion ingredient is Tempest Nectar, obtainable from the flowers that are on the surface of the water. # The '''Keeper District''' biome is similar to that of Pax's Autumn Idyll biome, however it has much less wheat, and more water. Although lacking any potion ingredients in the biome, it houses a structure called the Realmkeeper Station, which has three very useful potion ingredients. # The '''Blackwater Depths''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage colored deep black. Void Petals can be found in the Voidflowers here, and Voidfish Venom can be obtained from the fish. # The '''Indigo Median''' biome serves as a transitional biome before reaching the Blackwater Depths biome. You can find the respawn fruit structure in this biome. Watch out for the custom Dunkleosteus mob, as it is a fast, strong, and high health fish that will attack you on sight. # The '''Kelp Cove''' biome stays true to its name and contains enormous amounts of kelp. It also features mangrove trees, mud, and sponges onshore. Below shore you can also find the Glass Elver structure. # The '''Dead Reef''' biome contains lots of dead coral on and offshore. Bobbit worms will come out of the sand and attack you, they drop worm mandibles which can be used to make haste potions. # The '''Sponge Ranch''' biome is home to copious amounts of sponges. # The '''Revered Waters''' biome is covered in red sand and may become home to a new boss in future updates. You can also find the Megalodon tooth structure in this biome. Many guardians spawn here. The Gavsakka here will drop wither fins when defeated, however they are hostile and quite strong. == Lore == The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. [[Realmkeepers]] are also currently attempting to acquire brine territory. 5b10bca5cc135d12bf857f247c546a5e1ea0c996 133 132 2023-09-30T04:35:53Z Tuxxic 2 wikitext text/x-wiki == Overview == The Brine is an aquatic dimension and is home to the [[Nereids]] as well as many other species. It is a brewing dimension, meaning potions instantly brew here when looked at, and as a bonus, brewing stands don't consume fuel when you do this. There is also a great slew of potion-related items in some of the chests of the structures. Materials can be gathered here to brew [[Brine Potions|custom potions]] that can only be made here. Travelling past the bottom of the water in The Brine leads you into [[The Void]]. The Brine was one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, you must find an ancient portal structure in a deep ocean in the overworld. Wherever you enter the portal a structure to return back to the Overworld will appear in the Brine. == Structures == * The beach biome has a '''giant sponge building'''. The building mostly has potion-based loot, although you are able to find a brine key, a Returning Tides book, or very rarely, the Tetra Slime ability book. * The fungus biome has '''jellyfish structures'''. Inside the center of the jellyfish are honey blocks and a yellow shulker box full of simple loot. * The '''giant coral fan''' only exists in the Blossom Reef biome and harbors an ender chest as well as an active conduit to return to the overworld if need be. * The '''beached pirate ship''' is a structure that can be found in the Beach biome and includes several types of hostile mobs. The mobs include the following: ** Pirate Gunners: pillagers that spawn equipped with crossbows loaded with fireworks rockets. ** Pirate Deckhand: vindicators granted the haste effect and armed with netherite axes. ** Pirate Lookout: An illusioner perched at the very top of the ship. Grants players blindness when difficulty is set to hard. ** Pirate Captain: A vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. The minboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. * The '''Sunken Ship''' can be found in both the Indigo Median and Blackwater Depths biomes that are similar to the beached pirate ship, except completely abandoned and submerged underwater. * The '''Giant Starfish''' structure spawns onshore in the Sugar Sand Beach biome. As its name suggests, it is a giant starfish.<br /> * The '''Respawn Fruit''' structure spawns deep with the depths of the Indigo Median biome. It is made of pink coral and mangrove roots. It has a pit inside that contains a respawn anchor. * The '''Megalodon Tooth''' structure spawns mostly above sea level or close to sea level in the revered waters biome. It is made of a mixture of polished blackstone, blackstone, obsidian, and crying obsidian. * The '''Glass Elver''' structure spawns below the surface in the kelp cove biome. It's made of white glass, frog-lights and terracotta. It is also very long. * The '''Fungus-covered crab''' structure can be found in the incursive fungus biome. It resembles a cute little crab covered in mushrooms. This may be a reference to the Pokémon [https://bulbapedia.bulbagarden.net/wiki/Paras_(Pok%C3%A9mon) Paras], although this is unconfirmed. * The '''Realmkeeper Station''' is found in the Keeper District biome. It emits a strong weakness effect, making most combat near impossible. At the top of the structure is the Heart which gives off the weakness effect. There are also three potion ingredients here. The Essence of Infinity & Eternity, and Sentinel Rings. == Biomes == # '''The Sugar Sand Beach''' biome on the surface contains sand. On the surface you may find the giant brine star fish structure. Below the surface, it contains some sea life. You can also find the giant sponge structure. This biome has some similarities to the Dead Reef. # '''The Incursive Fungus''' biome on the surface contains mycelium and mushrooms. Below the surface, it contains loads of kelp, dirt and prismarine. You can also find nether gold ore below sea level. You can find jellyfish structures below the surface and fungus covered crabs onshore. Cordyceps Powder is found here as well, in the large mushroom structures. # '''The Blossom Reef''' biome on the surface contains gravel and warped nether wart blocks. Below the surface, it contains loads of coral, sea pickles, and sea life. You can also find the giant coral fan structure in this biome. The biome's potion ingredient is Tempest Nectar, obtainable from the flowers that are on the surface of the water. # The '''Keeper District''' biome is similar to that of Pax's Autumn Idyll biome, however it has much less wheat, and more water. Although lacking any potion ingredients in the biome, it houses a structure called the Realmkeeper Station, which has three very useful potion ingredients. # The '''Blackwater Depths''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage colored deep black. Void Petals can be found in the Voidflowers here, and Voidfish Venom can be obtained from the fish. # The '''Indigo Median''' biome serves as a transitional biome before reaching the Blackwater Depths biome. You can find the respawn fruit structure in this biome. Watch out for the custom Dunkleosteus mob, as it is a fast, strong, and high health fish that will attack you on sight. # The '''Kelp Cove''' biome stays true to its name and contains enormous amounts of kelp. It also features mangrove trees, mud, and sponges onshore. Below shore you can also find the Glass Elver structure. # The '''Dead Reef''' biome contains lots of dead coral on and offshore. Bobbit worms will come out of the sand and attack you, they drop worm mandibles which can be used to make haste potions. # The '''Sponge Ranch''' biome is home to copious amounts of sponges. # The '''Revered Waters''' biome is covered in red sand and may become home to a new boss in future updates. You can also find the Megalodon tooth structure in this biome. Many guardians spawn here. The Gavsakka here will drop wither fins when defeated, however they are hostile and quite strong. == Lore == The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. [[Realmkeepers]] are also currently attempting to acquire brine territory. 51bbc6de5ed7f8016a6567e79b9d7463448c9f5b The Omnidrome 0 87 134 2023-09-30T04:39:44Z Tuxxic 2 Created page with "== Overview == The Omnidrome is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave inspired biomes. Quickness is granted to any user who runs within this dimension, and pressing shift while in this dimension allows any user to fly, even in survival. Saturation is also granted to any Automech that resides in this dimension. Nether bricks and stained glass cover much of the landscape. Falling into the "void" teleports the pla..." wikitext text/x-wiki == Overview == The Omnidrome is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave inspired biomes. Quickness is granted to any user who runs within this dimension, and pressing shift while in this dimension allows any user to fly, even in survival. Saturation is also granted to any Automech that resides in this dimension. Nether bricks and stained glass cover much of the landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. ''(it is highly recommended to turn off shaders with this dimension, as they can seriously hinder the green fog and sky colors, and will look very confusing)''<br /> == Structures == * '''Omnidrome libraries''' only generate in the Fabricylum, and are guarded by aggressive iron golems. The loot they contain is hidden. * '''Cyber highways''' generate in the Malvergent Zone. These highways possess enhanced guardians with increased range and attack damage. There are also honey blocks that line the middle of the structure, so watch out when sprinting through the tunnels for the slowness that applied when standing on them. These structures do not currently contain loot, but may be an easier way to travel if you avoid the guardians. * '''The Living Palace''' is a huge and rare megastructure located very high in the '''Stanterion''' and houses several different kinds of mobs, including flying guardians, corrupted endermen, shell-less shulkers, and massive amounts of endermites. The structure also contains a boss called [[The Disruptor|''The Disruptor.'']] * '''The Observatory''' is a structure that generates in the Stanterion. It houses four rows of Budding Amethyst blocks, an ender chest, and a spyglass. * '''Omnidrome fans''' are (WIP I can't check them out for myself) * '''Omnidrome DNA''' are (WIP) * '''Omnidrome Containers''' are (WIP) == Biomes == # The '''Infrapilis''' is a biome primarily made of tinted glass and red nether bricks. The '''omnidrome fan''' can be found here. # The '''Stanterion''' is the most ordered of all Omnidrome biomes. It contains the usual nether brick and stained glass landscape as seen in most of this dimension. It also houses the Omnidrome observatory and rarely, the '''Living Palace''' megastructure. # The '''Fabricylum''' is a bit more chaotic than the Stanterion. It features unique green cyber trees, and sporadic blocks scattered all throughout the air. The stained glass in the center is also replaced with smooth stone blocks. The corruption of the end can be seen evidenced by the obsidian and endermen that spawn within this particular biome. The '''Omnidrome''' '''Library''' can be located in this biome. # The '''Malvergent Zone''' is one of the most chaotic and breathtaking biomes in all of The Bracken Pack. This biome features incredible corruption compared to the previous three biomes; crimson nylium and obsidian cover the floor. Endermen also spawn in droves here, even more frequently than in Fabricylum. The most iconic part about this biome is the giant green diamonds that hang in the sky above and all around the player. '''Cyber highways''' also spawn here as well, but can sometimes be obstructed in the interiors by the diamonds themselves. # The '''Archivistory''' is another incredibly chaotic biome in the Omnidrome. Composed of many different layers, each layer contains elements from different dimensions such as trees, water pools, and wildly varying blocks. The sky is also dotted with fire blocks. (add more here when someone goes in game and checks it out pls) == Lore == A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants. A sentient race of machines called the [[Automechs]] also occupy the realm, and treasure information like a coveted resource. == Trivia == The Omnidrome's signature green comes from the ambient lighting being set to -20. This can be modified to remove the green from the dimension, which looks quite unnatural. Each time you enter the dimension, a spawn platform will generate. There used to be variations of the structure, including a rare "gold" spawn platform. This was removed due to potential farming of the structure. 3d261c37848aefd245175432ff941f1998750c8f Varskspace 0 88 135 2023-09-30T04:42:14Z Tuxxic 2 Created page with "== Overview == Every block in Varskspace is 100 blocks in the overworld, great for escapes from enemies. In this dimension, you have an extreme quickness buff that makes you run at incredible speeds, which increases in speed slowly while running. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. == Structures == Varskspace only has '''the Locator Spire structure.''' At..." wikitext text/x-wiki == Overview == Every block in Varskspace is 100 blocks in the overworld, great for escapes from enemies. In this dimension, you have an extreme quickness buff that makes you run at incredible speeds, which increases in speed slowly while running. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. == Structures == Varskspace only has '''the Locator Spire structure.''' At the center of the structure contains a chest with some crying obsidian, two end crystals, and amethyst clusters. You can also find one of the following items: Lightning Bolt ability book, an Enchanted book with Channeling, a potion that temporarily grants buffs that are similar to what you would get in Varskspace, or, rarely, a Varskspace pax portal key. == Biomes == Currently, there is only one biome in Varskspace known as '''The Expanse'''. This biome is a cyan field filled with the Varskspire structure and many pillars made of waxed copper. There are no current plans to add any more biomes to this dimension unless requested by the community. == Lore == Varskspace is a dimension created by a being known as [[the Traveler]]. Although mostly featureless, the realm was designed to aid others in exploration. 5b5adf2832a34ef3b167c0b8edb007ba2cdbcb86 Panacea 0 89 136 2023-09-30T04:46:39Z Tuxxic 2 Created page with "== Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this ag..." wikitext text/x-wiki == Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this again to leave the dimension. You can also go to the bottom of the dimension to travel to [[Void|The Void.]] Update #37 saw Panacea's world height increase to 384 blocks tall. Note that due to the special lighting in this dimension the large trees can create dark areas very quickly. Update #49 Added chlorocrafter to panacea biome, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension.<br /> == Structures == * The sweltering swamp biome has a '''giant pitcher plant''' structure that detonates if players get too close to its central flower. Players that fall in might get pulled underwater and killed by the drowned mobs that spawn there. However, killing a drowned has a chance of dropping leather armor that increases player hp when worn. At the bottom of the plant in the center hides a couple of honey blocks if one is willing to endure the venture. * '''Giant lily pads''' can be found in the hungering jungle biome. The lily pads have a bee spawner at their center as well as an emerald block directly below it. The bees have a small chance of dropping hp boosting loot as well. * The '''Creeper Temple''' structure can be found in the creeper dominion biome. It is an overgrown building with creeper spawners located in each of the four towers and pavilion. The 'perfect' creeper is located in the center. Caves spiders are also located in this structure, but great rewards await the players who brave this structure. * The '''Tetra Tree''' structure can be found in the ravenous greenwood biome and is home to the [[Sporangium]] boss. There are a large amount of emerald blocks hidden within this structure. * The '''Giant Fern''' structure can be found towering in the wildflower bog biome. It is a giant fern. * The '''Sprout''' structure can found in the horsetail tropics biome. At the top of this structure sits four melon blocks with glow berry vines hanging from its branches. == Biomes == # '''The Bamboo Valley''' biome contains lots of bamboo and hoglins spawn naturally there. # '''The Creeper Dominion''' biome is a moss covered biome with lots of bone blocks and nether quartz ore jutting out of its surfaces. It can be rewarding, however the creeper spawn rate in darkness is extremely high. The Creeper Temple can also be found here. Beneath the surface, nether quartz ore is plentiful. # '''The Ravenous Greenwood''' biome contains large spruce and jungle trees as well as passive wildlife including cows. You can also find the Giant Tree Stump and the Tetra Tree structures in this biome. # '''The Hungering Jungle''' biome contains jungle and oak trees as well as large mushrooms and passive wildlife. Giant lily pads can be found in this biome. # '''The Sweltering Swamp''' biome is a watery-biome that contains large willows and mushrooms. Piglins naturally spawn here. The giant pitcher plant is located in this biome. # The '''Honeybee''' biome is a very unique biome. Bees can spawn naturally here, and beehives, honeycomb blocks, and especially honey blocks are abundant here. This biome tends to be smaller than other biomes on average though, so it's a rare, yet rewarding find. # The '''Quicksand springs''' biome is looks similar to the hungering jungle biome except for occasional fossils and mud traps(aka quicksand). Players must be careful when traversing this biome as they can become caught in quicksand if they are not careful. Dehydrated Venithrubs will spawn here. # The '''Condemned taiga''' biome is a scorched environment with basalt, blackstone, and dead coral covering its landscape. Ash rises from the ground and a foreboding darkness covers this area. # The '''Polypore plains''' biome is densely covered in giant mushrooms of both the red and brown variants. Mooshrooms will spawn here. # The '''Horsetail Tropics''' biome contains large pillars of mangrove roots throughout. The giant sprout structure can also be found here. Groups of sniffers can be found here occasionally. # The '''Wildflower Bog''' biome contains flowers and vegetation of wide variety. It is also home to the Giant fern structure. Similarly to the Horsetail biome, sniffers will occasionally be found wandering in groups here. == Rain Event == When it rains in Panacea, it becomes far more dangerous, yet there is also exclusive loot that can be only be found during the event. Many mobs will turn into stronger versions of themselves. Here is a list of all the mobs affected by the event and how they are: Piglins will turn into Piglin Brutes in the Sweltering Swamp. Gothrums can be found riding spiders and using a weapon called the Gothrum Fang. This weapon can drop, and it functions like an iron sword but with a lifesteal effect. Creepers will turn into Charged creepers named Perrterrors. These creepers will create a "cocoon" of oak leaves around them when they explode, which will eventually decay. Be careful though, they still deal the same amount of damage as a normal charged creeper. They have two drops, Perrterror Gastor and the Creeper Horn. Perrterror Gastor will create a cocoon of leaves around you, similar to the mob it comes from. The Creeper Horn teleports all nearby creeper to you. It is intended to be a joke item, however it can be used for farms, to enter/leave Panacea, or, obviously, to prank your friends. Dehydrated Venithrubs will become normal, hydrated venithrubs. Hydrated Venithrubs are wither skeletons. These Venithrubs will drop Lembas Breadfruit, which can refill your entire hunger bar. Yakkittuba will become hydrated and grow to an enormous size. They will drop an item called "yakkittuba hide" which can be consumed for several short buffs. == Lore == Panacea is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the potential cost of losing sanity and civility given enough time. [[Hunter|Hunters]] are a race of plant-like organisms residing in Panacea who live for the stalking and killing of any creatures it can to eat. They are often hired as assassins, as they are very adept at killing, and can harness the powers into their DNA for any creature they consume. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. 0f65f3ad91d5f04a84483debdc5d073ab3aa33d5 137 136 2023-09-30T04:46:53Z Tuxxic 2 /* Lore */ wikitext text/x-wiki == Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this again to leave the dimension. You can also go to the bottom of the dimension to travel to [[Void|The Void.]] Update #37 saw Panacea's world height increase to 384 blocks tall. Note that due to the special lighting in this dimension the large trees can create dark areas very quickly. Update #49 Added chlorocrafter to panacea biome, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension.<br /> == Structures == * The sweltering swamp biome has a '''giant pitcher plant''' structure that detonates if players get too close to its central flower. Players that fall in might get pulled underwater and killed by the drowned mobs that spawn there. However, killing a drowned has a chance of dropping leather armor that increases player hp when worn. At the bottom of the plant in the center hides a couple of honey blocks if one is willing to endure the venture. * '''Giant lily pads''' can be found in the hungering jungle biome. The lily pads have a bee spawner at their center as well as an emerald block directly below it. The bees have a small chance of dropping hp boosting loot as well. * The '''Creeper Temple''' structure can be found in the creeper dominion biome. It is an overgrown building with creeper spawners located in each of the four towers and pavilion. The 'perfect' creeper is located in the center. Caves spiders are also located in this structure, but great rewards await the players who brave this structure. * The '''Tetra Tree''' structure can be found in the ravenous greenwood biome and is home to the [[Sporangium]] boss. There are a large amount of emerald blocks hidden within this structure. * The '''Giant Fern''' structure can be found towering in the wildflower bog biome. It is a giant fern. * The '''Sprout''' structure can found in the horsetail tropics biome. At the top of this structure sits four melon blocks with glow berry vines hanging from its branches. == Biomes == # '''The Bamboo Valley''' biome contains lots of bamboo and hoglins spawn naturally there. # '''The Creeper Dominion''' biome is a moss covered biome with lots of bone blocks and nether quartz ore jutting out of its surfaces. It can be rewarding, however the creeper spawn rate in darkness is extremely high. The Creeper Temple can also be found here. Beneath the surface, nether quartz ore is plentiful. # '''The Ravenous Greenwood''' biome contains large spruce and jungle trees as well as passive wildlife including cows. You can also find the Giant Tree Stump and the Tetra Tree structures in this biome. # '''The Hungering Jungle''' biome contains jungle and oak trees as well as large mushrooms and passive wildlife. Giant lily pads can be found in this biome. # '''The Sweltering Swamp''' biome is a watery-biome that contains large willows and mushrooms. Piglins naturally spawn here. The giant pitcher plant is located in this biome. # The '''Honeybee''' biome is a very unique biome. Bees can spawn naturally here, and beehives, honeycomb blocks, and especially honey blocks are abundant here. This biome tends to be smaller than other biomes on average though, so it's a rare, yet rewarding find. # The '''Quicksand springs''' biome is looks similar to the hungering jungle biome except for occasional fossils and mud traps(aka quicksand). Players must be careful when traversing this biome as they can become caught in quicksand if they are not careful. Dehydrated Venithrubs will spawn here. # The '''Condemned taiga''' biome is a scorched environment with basalt, blackstone, and dead coral covering its landscape. Ash rises from the ground and a foreboding darkness covers this area. # The '''Polypore plains''' biome is densely covered in giant mushrooms of both the red and brown variants. Mooshrooms will spawn here. # The '''Horsetail Tropics''' biome contains large pillars of mangrove roots throughout. The giant sprout structure can also be found here. Groups of sniffers can be found here occasionally. # The '''Wildflower Bog''' biome contains flowers and vegetation of wide variety. It is also home to the Giant fern structure. Similarly to the Horsetail biome, sniffers will occasionally be found wandering in groups here. == Rain Event == When it rains in Panacea, it becomes far more dangerous, yet there is also exclusive loot that can be only be found during the event. Many mobs will turn into stronger versions of themselves. Here is a list of all the mobs affected by the event and how they are: Piglins will turn into Piglin Brutes in the Sweltering Swamp. Gothrums can be found riding spiders and using a weapon called the Gothrum Fang. This weapon can drop, and it functions like an iron sword but with a lifesteal effect. Creepers will turn into Charged creepers named Perrterrors. These creepers will create a "cocoon" of oak leaves around them when they explode, which will eventually decay. Be careful though, they still deal the same amount of damage as a normal charged creeper. They have two drops, Perrterror Gastor and the Creeper Horn. Perrterror Gastor will create a cocoon of leaves around you, similar to the mob it comes from. The Creeper Horn teleports all nearby creeper to you. It is intended to be a joke item, however it can be used for farms, to enter/leave Panacea, or, obviously, to prank your friends. Dehydrated Venithrubs will become normal, hydrated venithrubs. Hydrated Venithrubs are wither skeletons. These Venithrubs will drop Lembas Breadfruit, which can refill your entire hunger bar. Yakkittuba will become hydrated and grow to an enormous size. They will drop an item called "yakkittuba hide" which can be consumed for several short buffs. == Lore == Panacea is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the potential cost of losing sanity and civility given enough time. [[Hunters]] are a race of plant-like organisms residing in Panacea who live for the stalking and killing of any creatures it can to eat. They are often hired as assassins, as they are very adept at killing, and can harness the powers into their DNA for any creature they consume. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. 9de6ee7ca56b17b26836511c6d29a8c9090e40c0 138 137 2023-09-30T04:47:06Z Tuxxic 2 wikitext text/x-wiki == Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this again to leave the dimension. You can also go to the bottom of the dimension to travel to [[The Void.]] Update #37 saw Panacea's world height increase to 384 blocks tall. Note that due to the special lighting in this dimension the large trees can create dark areas very quickly. Update #49 Added chlorocrafter to panacea biome, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension.<br /> == Structures == * The sweltering swamp biome has a '''giant pitcher plant''' structure that detonates if players get too close to its central flower. Players that fall in might get pulled underwater and killed by the drowned mobs that spawn there. However, killing a drowned has a chance of dropping leather armor that increases player hp when worn. At the bottom of the plant in the center hides a couple of honey blocks if one is willing to endure the venture. * '''Giant lily pads''' can be found in the hungering jungle biome. The lily pads have a bee spawner at their center as well as an emerald block directly below it. The bees have a small chance of dropping hp boosting loot as well. * The '''Creeper Temple''' structure can be found in the creeper dominion biome. It is an overgrown building with creeper spawners located in each of the four towers and pavilion. The 'perfect' creeper is located in the center. Caves spiders are also located in this structure, but great rewards await the players who brave this structure. * The '''Tetra Tree''' structure can be found in the ravenous greenwood biome and is home to the [[Sporangium]] boss. There are a large amount of emerald blocks hidden within this structure. * The '''Giant Fern''' structure can be found towering in the wildflower bog biome. It is a giant fern. * The '''Sprout''' structure can found in the horsetail tropics biome. At the top of this structure sits four melon blocks with glow berry vines hanging from its branches. == Biomes == # '''The Bamboo Valley''' biome contains lots of bamboo and hoglins spawn naturally there. # '''The Creeper Dominion''' biome is a moss covered biome with lots of bone blocks and nether quartz ore jutting out of its surfaces. It can be rewarding, however the creeper spawn rate in darkness is extremely high. The Creeper Temple can also be found here. Beneath the surface, nether quartz ore is plentiful. # '''The Ravenous Greenwood''' biome contains large spruce and jungle trees as well as passive wildlife including cows. You can also find the Giant Tree Stump and the Tetra Tree structures in this biome. # '''The Hungering Jungle''' biome contains jungle and oak trees as well as large mushrooms and passive wildlife. Giant lily pads can be found in this biome. # '''The Sweltering Swamp''' biome is a watery-biome that contains large willows and mushrooms. Piglins naturally spawn here. The giant pitcher plant is located in this biome. # The '''Honeybee''' biome is a very unique biome. Bees can spawn naturally here, and beehives, honeycomb blocks, and especially honey blocks are abundant here. This biome tends to be smaller than other biomes on average though, so it's a rare, yet rewarding find. # The '''Quicksand springs''' biome is looks similar to the hungering jungle biome except for occasional fossils and mud traps(aka quicksand). Players must be careful when traversing this biome as they can become caught in quicksand if they are not careful. Dehydrated Venithrubs will spawn here. # The '''Condemned taiga''' biome is a scorched environment with basalt, blackstone, and dead coral covering its landscape. Ash rises from the ground and a foreboding darkness covers this area. # The '''Polypore plains''' biome is densely covered in giant mushrooms of both the red and brown variants. Mooshrooms will spawn here. # The '''Horsetail Tropics''' biome contains large pillars of mangrove roots throughout. The giant sprout structure can also be found here. Groups of sniffers can be found here occasionally. # The '''Wildflower Bog''' biome contains flowers and vegetation of wide variety. It is also home to the Giant fern structure. Similarly to the Horsetail biome, sniffers will occasionally be found wandering in groups here. == Rain Event == When it rains in Panacea, it becomes far more dangerous, yet there is also exclusive loot that can be only be found during the event. Many mobs will turn into stronger versions of themselves. Here is a list of all the mobs affected by the event and how they are: Piglins will turn into Piglin Brutes in the Sweltering Swamp. Gothrums can be found riding spiders and using a weapon called the Gothrum Fang. This weapon can drop, and it functions like an iron sword but with a lifesteal effect. Creepers will turn into Charged creepers named Perrterrors. These creepers will create a "cocoon" of oak leaves around them when they explode, which will eventually decay. Be careful though, they still deal the same amount of damage as a normal charged creeper. They have two drops, Perrterror Gastor and the Creeper Horn. Perrterror Gastor will create a cocoon of leaves around you, similar to the mob it comes from. The Creeper Horn teleports all nearby creeper to you. It is intended to be a joke item, however it can be used for farms, to enter/leave Panacea, or, obviously, to prank your friends. Dehydrated Venithrubs will become normal, hydrated venithrubs. Hydrated Venithrubs are wither skeletons. These Venithrubs will drop Lembas Breadfruit, which can refill your entire hunger bar. Yakkittuba will become hydrated and grow to an enormous size. They will drop an item called "yakkittuba hide" which can be consumed for several short buffs. == Lore == Panacea is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the potential cost of losing sanity and civility given enough time. [[Hunters]] are a race of plant-like organisms residing in Panacea who live for the stalking and killing of any creatures it can to eat. They are often hired as assassins, as they are very adept at killing, and can harness the powers into their DNA for any creature they consume. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. 7402e8e9543d69547e0cbf6623f6134b006f8217 139 138 2023-09-30T04:47:19Z Tuxxic 2 wikitext text/x-wiki == Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this again to leave the dimension. You can also go to the bottom of the dimension to travel to [[The Void]]. Update #37 saw Panacea's world height increase to 384 blocks tall. Note that due to the special lighting in this dimension the large trees can create dark areas very quickly. Update #49 Added chlorocrafter to panacea biome, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension.<br /> == Structures == * The sweltering swamp biome has a '''giant pitcher plant''' structure that detonates if players get too close to its central flower. Players that fall in might get pulled underwater and killed by the drowned mobs that spawn there. However, killing a drowned has a chance of dropping leather armor that increases player hp when worn. At the bottom of the plant in the center hides a couple of honey blocks if one is willing to endure the venture. * '''Giant lily pads''' can be found in the hungering jungle biome. The lily pads have a bee spawner at their center as well as an emerald block directly below it. The bees have a small chance of dropping hp boosting loot as well. * The '''Creeper Temple''' structure can be found in the creeper dominion biome. It is an overgrown building with creeper spawners located in each of the four towers and pavilion. The 'perfect' creeper is located in the center. Caves spiders are also located in this structure, but great rewards await the players who brave this structure. * The '''Tetra Tree''' structure can be found in the ravenous greenwood biome and is home to the [[Sporangium]] boss. There are a large amount of emerald blocks hidden within this structure. * The '''Giant Fern''' structure can be found towering in the wildflower bog biome. It is a giant fern. * The '''Sprout''' structure can found in the horsetail tropics biome. At the top of this structure sits four melon blocks with glow berry vines hanging from its branches. == Biomes == # '''The Bamboo Valley''' biome contains lots of bamboo and hoglins spawn naturally there. # '''The Creeper Dominion''' biome is a moss covered biome with lots of bone blocks and nether quartz ore jutting out of its surfaces. It can be rewarding, however the creeper spawn rate in darkness is extremely high. The Creeper Temple can also be found here. Beneath the surface, nether quartz ore is plentiful. # '''The Ravenous Greenwood''' biome contains large spruce and jungle trees as well as passive wildlife including cows. You can also find the Giant Tree Stump and the Tetra Tree structures in this biome. # '''The Hungering Jungle''' biome contains jungle and oak trees as well as large mushrooms and passive wildlife. Giant lily pads can be found in this biome. # '''The Sweltering Swamp''' biome is a watery-biome that contains large willows and mushrooms. Piglins naturally spawn here. The giant pitcher plant is located in this biome. # The '''Honeybee''' biome is a very unique biome. Bees can spawn naturally here, and beehives, honeycomb blocks, and especially honey blocks are abundant here. This biome tends to be smaller than other biomes on average though, so it's a rare, yet rewarding find. # The '''Quicksand springs''' biome is looks similar to the hungering jungle biome except for occasional fossils and mud traps(aka quicksand). Players must be careful when traversing this biome as they can become caught in quicksand if they are not careful. Dehydrated Venithrubs will spawn here. # The '''Condemned taiga''' biome is a scorched environment with basalt, blackstone, and dead coral covering its landscape. Ash rises from the ground and a foreboding darkness covers this area. # The '''Polypore plains''' biome is densely covered in giant mushrooms of both the red and brown variants. Mooshrooms will spawn here. # The '''Horsetail Tropics''' biome contains large pillars of mangrove roots throughout. The giant sprout structure can also be found here. Groups of sniffers can be found here occasionally. # The '''Wildflower Bog''' biome contains flowers and vegetation of wide variety. It is also home to the Giant fern structure. Similarly to the Horsetail biome, sniffers will occasionally be found wandering in groups here. == Rain Event == When it rains in Panacea, it becomes far more dangerous, yet there is also exclusive loot that can be only be found during the event. Many mobs will turn into stronger versions of themselves. Here is a list of all the mobs affected by the event and how they are: Piglins will turn into Piglin Brutes in the Sweltering Swamp. Gothrums can be found riding spiders and using a weapon called the Gothrum Fang. This weapon can drop, and it functions like an iron sword but with a lifesteal effect. Creepers will turn into Charged creepers named Perrterrors. These creepers will create a "cocoon" of oak leaves around them when they explode, which will eventually decay. Be careful though, they still deal the same amount of damage as a normal charged creeper. They have two drops, Perrterror Gastor and the Creeper Horn. Perrterror Gastor will create a cocoon of leaves around you, similar to the mob it comes from. The Creeper Horn teleports all nearby creeper to you. It is intended to be a joke item, however it can be used for farms, to enter/leave Panacea, or, obviously, to prank your friends. Dehydrated Venithrubs will become normal, hydrated venithrubs. Hydrated Venithrubs are wither skeletons. These Venithrubs will drop Lembas Breadfruit, which can refill your entire hunger bar. Yakkittuba will become hydrated and grow to an enormous size. They will drop an item called "yakkittuba hide" which can be consumed for several short buffs. == Lore == Panacea is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the potential cost of losing sanity and civility given enough time. [[Hunters]] are a race of plant-like organisms residing in Panacea who live for the stalking and killing of any creatures it can to eat. They are often hired as assassins, as they are very adept at killing, and can harness the powers into their DNA for any creature they consume. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. cb7fd9845533cd705edfa753d5598b0b5ab953b6 Dormis 0 90 140 2023-09-30T04:48:59Z Tuxxic 2 Created page with "== Overview == Dormis has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in traversing this dimension. Dormis uses a biome generating method which is unique in the Bracken Pack, since it generates biomes based on hei..." wikitext text/x-wiki == Overview == Dormis has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in traversing this dimension. Dormis uses a biome generating method which is unique in the Bracken Pack, since it generates biomes based on height instead of normal methods. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses [[Solatium Thrall|The Solatium Thrall]], one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well the Worm-toothed Burrower [[Magic Books|magic book]], one of the only ways to escape Dormis. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock, or use a Lightning Bolt book to be summoned to [[Varskspace]]. The only way to enter Dormis is through cheats, or through [[The Arc Lever Combinations + Key Locations|lever combinations]] in The Arc, the portal gate in [[Pax]]. Going beneath the bedrock in Dormis takes you to the [[Void]], which may send you back if you're unlucky.<br /> == Structures == -'''The cage''' contains low quality loot, as well as an anvil, a music disk, jukebox, and a villager spawner. It only generates in Golanium, and you will always spawn in one if you enter dormis through the arc. '''The Thrall Courtyard''' contains four giant scales and the [[Solatium Thrall]] Boss at its center. The boss drops netherite and gold armor as well as an [[Magic Books|ability book]] and golden helmet with powerful stats. This structure is found in Bezerium. == Biomes == '''Golanium''' is a diorite covered biome with a mix of kelp blocks, magma blocks and basalt peaking through its surfaces. The [[Dormis Box Cube|Dormis Box]] used to be found inside this biome. Piles of glowstone blocks now generate near the higher layers within this biome. '''The Commons''' biome is a coarse dirt covered biome with obsidian posts that stick out of the ground and littered with shroomlight. Magma blocks also peep out the ground in this biome and the cage structure can be located in this biome. '''The Solitary''' biome is a bedrock covered biome. reserved for the truly villainous. It contains the boss courtyard. Beware Solatium Thrall...<br /> == Lore == Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current [[Lore|mod]] of Dormis. Its inhabitants include both prisoners and their descendants. The most heinous criminals end up in Dormis, simply known as Villains. They are the dominant "species" of this realm and owe their ancestry to multiple peoples from other realms. Dormis is also the origin point of the [[Realmkeepers]], who were once known as a completely different race that assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers when [[The Protector]](mod of Pax) converted them to combat the spread of the zombie disease when [[The Traveler|Innominatam]], a celestial void worm, perished. == Trivia == Dormis is not only accessible from The Arc in Pax. You can also get to Dormis through the use of The Void, although this is far more inconsistent. Previously, the most straightforward, albeit hardest, way to get to Dormis was by going above y = 1550 in Pax. This was the least recommended of the three due to the difficulty of achieving it. This was also removed in a recent update for unknown reasons, possibly due to the unimportance of the travel method. There also used to be a dungeon here, called the Dormis Box Maze, which generated in what once was the barrens biome. It had several levels each with a different type of maze or challenge. The Dormis Box was very detailed, which was what classified it as a dungeon. It was removed due to issues regarding the command blocks inside. [[Dormis Box Cube|See here for further details.]] 07f2f58e6442e77073cc959b00f639123a18662b 141 140 2023-09-30T04:50:34Z Tuxxic 2 wikitext text/x-wiki == Overview == Dormis has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in traversing this dimension. Dormis uses a biome generating method which is unique in the Bracken Pack, since it generates biomes based on height instead of normal methods. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses [[Solatium Thrall|The Solatium Thrall]], one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well the Worm-toothed Burrower [[Magic Books|magic book]], one of the only ways to escape Dormis. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock, or use a Lightning Bolt book to be summoned to [[Varskspace]]. The only way to enter Dormis is through cheats, or through [[The Arc Lever Combinations + Key Locations|lever combinations]] in The Arc, the portal gate in [[Pax]]. Going beneath the bedrock in Dormis takes you to [[The Void]], which may send you back if you're unlucky.<br /> == Structures == -'''The cage''' contains low quality loot, as well as an anvil, a music disk, jukebox, and a villager spawner. It only generates in Golanium, and you will always spawn in one if you enter dormis through the arc. '''The Thrall Courtyard''' contains four giant scales and the [[Solatium Thrall]] Boss at its center. The boss drops netherite and gold armor as well as an [[Magic Books|ability book]] and golden helmet with powerful stats. This structure is found in Bezerium. == Biomes == '''Golanium''' is a diorite covered biome with a mix of kelp blocks, magma blocks and basalt peaking through its surfaces. The [[Dormis Box Cube|Dormis Box]] used to be found inside this biome. Piles of glowstone blocks now generate near the higher layers within this biome. '''The Commons''' biome is a coarse dirt covered biome with obsidian posts that stick out of the ground and littered with shroomlight. Magma blocks also peep out the ground in this biome and the cage structure can be located in this biome. '''The Solitary''' biome is a bedrock covered biome. reserved for the truly villainous. It contains the boss courtyard. Beware Solatium Thrall...<br /> == Lore == Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current [[Lore|mod]] of Dormis. Its inhabitants include both prisoners and their descendants. The most heinous criminals end up in Dormis, simply known as Villains. They are the dominant "species" of this realm and owe their ancestry to multiple peoples from other realms. Dormis is also the origin point of the [[Realmkeepers]], who were once known as a completely different race that assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers when [[The Protector]](mod of Pax) converted them to combat the spread of the zombie disease when [[The Traveler|Innominatam]], a celestial void worm, perished. == Trivia == Dormis is not only accessible from The Arc in Pax. You can also get to Dormis through the use of The Void, although this is far more inconsistent. Previously, the most straightforward, albeit hardest, way to get to Dormis was by going above y = 1550 in Pax. This was the least recommended of the three due to the difficulty of achieving it. This was also removed in a recent update for unknown reasons, possibly due to the unimportance of the travel method. There also used to be a dungeon here, called the Dormis Box Maze, which generated in what once was the barrens biome. It had several levels each with a different type of maze or challenge. The Dormis Box was very detailed, which was what classified it as a dungeon. It was removed due to issues regarding the command blocks inside. [[Dormis Box Cube|See here for further details.]] 9cca5a6d99a3d3f324936cab5338a8921b00ca27 The Arc Lever Combinations + Key Locations 0 91 142 2023-09-30T04:51:22Z Tuxxic 2 Created page with "Operating '''The Arc''', a portal that spawns in the dimension [[Pax]], is relatively complex. Successfully opening a portal to another dimension involves two main factors - the combination of the levers on the portal's control panel and the keys necessary to unlock the portal itself. [https://youtu.be/E7QOg6ti_5M See here for a (outdated) representation of how to use the portal.] ''(Note - the video only shows the lever combinations and not the obtaining method for the..." wikitext text/x-wiki Operating '''The Arc''', a portal that spawns in the dimension [[Pax]], is relatively complex. Successfully opening a portal to another dimension involves two main factors - the combination of the levers on the portal's control panel and the keys necessary to unlock the portal itself. [https://youtu.be/E7QOg6ti_5M See here for a (outdated) representation of how to use the portal.] ''(Note - the video only shows the lever combinations and not the obtaining method for the keys.)'' == Lever Combinations == The lever combinations themselves are organized by different color combinations. '''The top left''' adds red coloring, '''the top right''' brightens the coloring by adding white, '''the bottom left''' adds green coloring, and '''the bottom right''' adds blue. White, when used alone, signifies Black. The system is based around the way printers use color : red + green = yellow, blue + green = cyan, etc. Through these combinations, particles will appear both on the control panel and in the center of the portal itself. In the table below, the lever combination will also be listed. {| class="mw-collapsible fandom-table" |+ !'''Color''' !'''Lever Combination''' !'''Result''' |- |Red |Top-left |[[Dormis]] |- |Yellow (Red + Green) |Top-left, bottom-left |Overworld |- |Gray (Red + Green + Blue) |Top-left, bottom-left, bottom-right |[[The Underdark]] |- |Mustard (Red + Green + White) |Top-left, top-right, bottom-left |[[Sanctum]] |- |??? (Red + Green + White + Blue) |Every lever |[[Pax]] |- |Magenta (Red + Blue) |Top-left, bottom-right |[[Varskspace]] |- |Pink (Red + Blue + White) |Top-left, top-right, bottom-right |The End |- |??? (Red + White) |Top-left, top-right |The Nether |- |Green |Bottom-left |[[Panacea]] |- |Dark Cyan (Green + Blue) |Bottom-left, bottom-right |[[The Faewilds]] |- |Lime (Green + White) |Bottom-left, top-right) |[[Omnidrome]] |- |Light Cyan (Green + Blue + White) |Top-right, bottom-left, bottom-right |[[Glacium]] |- |Blue |Bottom-right |[[The Brine]] |- |Black (White by itself) |Top-right |[[Void]] |} ''(NOTE: As of Update #28, Particle representations are not necessary for identifying which dimension to go to, and are something more aesthetic than anything else. The portal will now glow with the dimensional particle effects, as well as text popping up on the lever area telling you which dimension you will be entering.)'' == Obtaining the Keys == To actually access each portal to make a universal travel system, you must first enter each dimension and locate special keys to insert into the portal key chest. Sometimes The Arc comes loaded with 1-2 keys already loaded in, but most need to be earned by finding them as loot throughout the 11 dimensions. Once you earn a key, insert it into The Arc by placing it into the portal key chest. The locations are as follows: * '''Overworld Portal Key''': Can always be found in the key chest on the Pax Portal. * '''Nether Portal Key''': Obtained by summoning a wither in Pax. Can also be rarely found in the Pax Portal chest. * '''End Portal Key''': Exclusively found from killing the Ender Dragon. It spawns on top of the Dragon Egg. * '''Void Portal Key:''' Exclusively found by killing trilobites. * '''Glacium, Sanctum,''' and '''Omnidrome Portal Keys''': Can be found by defeating [[Bosses and Minibosses|the boss]] in their respective dimensions. * '''Faewild Portal Key''': Can be found at Fae Pools and rarely in Pax. * '''Underdark Portal Key''': Can be found by killing the Unsung boss in the Underdark. * '''Panacea Portal Key:''' Can be crafted in the Chlorocrafter. * '''Varskspace Portal Key''': Can be found in the Varskspace Spires. * '''Brine Portal Key''': Can be found in pirate ships in The Brine. * '''Pax Portal Key''': Can always be found in the Pax Double Tree. * '''Dormis Portal Key''': Can be found very rarely in the Glacium Hotsprings, Omnidrome Library, Pax Double Tree, Pax Portal, Sanctum Dungeon, and the Giant Sponge Tower. 9033d3fa04f23109b1b367bd5cb10768b5a49fc6 143 142 2023-09-30T04:52:12Z Tuxxic 2 /* Lever Combinations */ wikitext text/x-wiki Operating '''The Arc''', a portal that spawns in the dimension [[Pax]], is relatively complex. Successfully opening a portal to another dimension involves two main factors - the combination of the levers on the portal's control panel and the keys necessary to unlock the portal itself. [https://youtu.be/E7QOg6ti_5M See here for a (outdated) representation of how to use the portal.] ''(Note - the video only shows the lever combinations and not the obtaining method for the keys.)'' == Lever Combinations == The lever combinations themselves are organized by different color combinations. '''The top left''' adds red coloring, '''the top right''' brightens the coloring by adding white, '''the bottom left''' adds green coloring, and '''the bottom right''' adds blue. White, when used alone, signifies Black. The system is based around the way printers use color : red + green = yellow, blue + green = cyan, etc. Through these combinations, particles will appear both on the control panel and in the center of the portal itself. In the table below, the lever combination will also be listed. {| class="mw-collapsible fandom-table" |+ !'''Color''' !'''Lever Combination''' !'''Result''' |- |Red |Top-left |[[Dormis]] |- |Yellow (Red + Green) |Top-left, bottom-left |Overworld |- |Gray (Red + Green + Blue) |Top-left, bottom-left, bottom-right |[[The Underdark]] |- |Mustard (Red + Green + White) |Top-left, top-right, bottom-left |[[Sanctum]] |- |??? (Red + Green + White + Blue) |Every lever |[[Pax]] |- |Magenta (Red + Blue) |Top-left, bottom-right |[[Varskspace]] |- |Pink (Red + Blue + White) |Top-left, top-right, bottom-right |The End |- |??? (Red + White) |Top-left, top-right |The Nether |- |Green |Bottom-left |[[Panacea]] |- |Dark Cyan (Green + Blue) |Bottom-left, bottom-right |[[The Faewilds]] |- |Lime (Green + White) |Bottom-left, top-right) |[[The Omnidrome|Omnidrome]] |- |Light Cyan (Green + Blue + White) |Top-right, bottom-left, bottom-right |[[Glacium]] |- |Blue |Bottom-right |[[The Brine]] |- |Black (White by itself) |Top-right |[[The Void]] |} ''(NOTE: As of Update #28, Particle representations are not necessary for identifying which dimension to go to, and are something more aesthetic than anything else. The portal will now glow with the dimensional particle effects, as well as text popping up on the lever area telling you which dimension you will be entering.)'' == Obtaining the Keys == To actually access each portal to make a universal travel system, you must first enter each dimension and locate special keys to insert into the portal key chest. Sometimes The Arc comes loaded with 1-2 keys already loaded in, but most need to be earned by finding them as loot throughout the 11 dimensions. Once you earn a key, insert it into The Arc by placing it into the portal key chest. The locations are as follows: * '''Overworld Portal Key''': Can always be found in the key chest on the Pax Portal. * '''Nether Portal Key''': Obtained by summoning a wither in Pax. Can also be rarely found in the Pax Portal chest. * '''End Portal Key''': Exclusively found from killing the Ender Dragon. It spawns on top of the Dragon Egg. * '''Void Portal Key:''' Exclusively found by killing trilobites. * '''Glacium, Sanctum,''' and '''Omnidrome Portal Keys''': Can be found by defeating [[Bosses and Minibosses|the boss]] in their respective dimensions. * '''Faewild Portal Key''': Can be found at Fae Pools and rarely in Pax. * '''Underdark Portal Key''': Can be found by killing the Unsung boss in the Underdark. * '''Panacea Portal Key:''' Can be crafted in the Chlorocrafter. * '''Varskspace Portal Key''': Can be found in the Varskspace Spires. * '''Brine Portal Key''': Can be found in pirate ships in The Brine. * '''Pax Portal Key''': Can always be found in the Pax Double Tree. * '''Dormis Portal Key''': Can be found very rarely in the Glacium Hotsprings, Omnidrome Library, Pax Double Tree, Pax Portal, Sanctum Dungeon, and the Giant Sponge Tower. 89415f34692e6a5dd74d95afd8b5403c37c435e8 Main Page 0 1 144 42 2023-09-30T04:54:45Z Tuxxic 2 wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 72ad77091884a9c89b0155b527c7e895e6fc7450 Meet the Team 0 10 145 17 2023-09-30T13:59:48Z Tuxxic 2 wikitext text/x-wiki The Team is the development staff currently working on The Bracken Pack. Below is a collection of some active team members who have contributed a healthy stream of content and changes into the pack that has helped shaped The Bracken Pack into what it is today. == Active Team Members == * [[BrackenStrike]] * [[Sulfenir]] * [[Grandmaster]] * [[YoannBB]] * [[Tuxxic]] * [[Dr.C]] * [[Arnold_Rynux]] * [[Jorick Sephis]] * [[Freddy64merpro]] * [[AileeNyx]] 578328a46c1595a5fa165e88bfe1b42b82546a1d BrackenStrike 0 92 146 2023-09-30T14:00:24Z Tuxxic 2 Created page with "BrackenStrike (Or simply Bracken) is the original project creator, lead designer, programmer, and lore master developing The Bracken Pack. Built as a passion project, Bracken is a hardworking datapack creator who has made the majority of the content found within the datapack, with some small bits of help from other team members. Despite having some developers to help him along the way, the datapack has remained his, and he has headed and took part in every aspect of the..." wikitext text/x-wiki BrackenStrike (Or simply Bracken) is the original project creator, lead designer, programmer, and lore master developing The Bracken Pack. Built as a passion project, Bracken is a hardworking datapack creator who has made the majority of the content found within the datapack, with some small bits of help from other team members. Despite having some developers to help him along the way, the datapack has remained his, and he has headed and took part in every aspect of the pack to some extent. Bracken also has a [https://www.patreon.com/thebrackenpack patreon tip jar] and has even made a deal with his talented friend '''TytoninaeArt,''' where you can find exclusive Bracken Pack-related fan art. Please continue to support his endeavours. e72994ccac892774a52e0998eae8060d77261035 147 146 2023-09-30T14:02:50Z Tuxxic 2 wikitext text/x-wiki BrackenStrike (Or simply Bracken) is the original project creator, lead designer, programmer, and lore master developing The Bracken Pack. Built as a passion project, Bracken is a hardworking datapack creator who has made the majority of the content found within the datapack, with some small bits of help from other team members. Despite having some developers to help him along the way, the datapack has remained his, and he has headed and took part in every aspect of the pack to some extent. Bracken also has a [https://www.patreon.com/thebrackenpack patreon] and has even made a deal with his talented friend '''TytoninaeArt,''' where you can find exclusive Bracken Pack-related fan art, in development builds, and can even get a build of your own memoralized in-game. Please continue to support his endeavours. b84cc0cbaf9d6113f46e8a74339a7554c7910f9a Sulfenir 0 93 148 2023-09-30T14:03:31Z Tuxxic 2 Created page with "Team member Sulfenir is a world-gen expert and programming wizard that has helped create some of the spectacular sights and creations in the Bracken Pack, such as the updated Crystal Caves in [[The Underdark]] or [[The Disruptor]] boss in [[Omnidrome|The Omnidrome.]] Sulfenir has worked along side Grandmaster to create some integral pack performance improvements, and has even helped organize the packs files. In addition to his efforts in The Bracken Pack, he has also wo..." wikitext text/x-wiki Team member Sulfenir is a world-gen expert and programming wizard that has helped create some of the spectacular sights and creations in the Bracken Pack, such as the updated Crystal Caves in [[The Underdark]] or [[The Disruptor]] boss in [[Omnidrome|The Omnidrome.]] Sulfenir has worked along side Grandmaster to create some integral pack performance improvements, and has even helped organize the packs files. In addition to his efforts in The Bracken Pack, he has also worked on projects of his own, such as [https://www.planetminecraft.com/data-pack/bio-caves/ Bio.caves] or the [https://www.planetminecraft.com/data-pack/aquea/ Aquea] dimension. Sulfenir has also worked on assisting in Incendium, even being an important role in updating both Incedium and The Bracken Pack to 1.17. 3b47091723f133cb59ae3a457986e1bed65ef097 149 148 2023-09-30T14:03:43Z Tuxxic 2 wikitext text/x-wiki Team member Sulfenir is a world-gen expert and programming wizard that has helped create some of the spectacular sights and creations in the Bracken Pack, such as the updated Crystal Caves in [[The Underdark]] or [[The Disruptor]] boss in [[The Omnidrome|The Omnidrome.]] Sulfenir has worked along side Grandmaster to create some integral pack performance improvements, and has even helped organize the packs files. In addition to his efforts in The Bracken Pack, he has also worked on projects of his own, such as [https://www.planetminecraft.com/data-pack/bio-caves/ Bio.caves] or the [https://www.planetminecraft.com/data-pack/aquea/ Aquea] dimension. Sulfenir has also worked on assisting in Incendium, even being an important role in updating both Incedium and The Bracken Pack to 1.17. a24a149961cd7178a97a9892aad270b37f5ddc68 Grandmaster 0 94 150 2023-09-30T14:04:29Z Tuxxic 2 Created page with "Team member Grandmaster is a very diligent and dedpendable programmer who is responsible for many of the small fixes and changes in the Bracken Pack, such as the ability to enter The Nether's roof with a wither skull, [[Pax|The Arc]]'s quality of life improvements, and [[Dormis]]'s/[[Omnidrome]]'s spawn platform. He has also worked on numerous bugfixes, helped solve tough issues, and slowly built up performance improvements in the pack in addition to everything else. Gr..." wikitext text/x-wiki Team member Grandmaster is a very diligent and dedpendable programmer who is responsible for many of the small fixes and changes in the Bracken Pack, such as the ability to enter The Nether's roof with a wither skull, [[Pax|The Arc]]'s quality of life improvements, and [[Dormis]]'s/[[Omnidrome]]'s spawn platform. He has also worked on numerous bugfixes, helped solve tough issues, and slowly built up performance improvements in the pack in addition to everything else. Grandmaster is also the sever owner of the Test Server on the discord, where he tests (some) experimental changes to the Bracken Pack in a public setting. 19857a6db06aa284a39fa2323352a54538df8793 Grandmaster 0 94 151 150 2023-09-30T14:04:46Z Tuxxic 2 wikitext text/x-wiki Team member Grandmaster is a very diligent and dedpendable programmer who is responsible for many of the small fixes and changes in the Bracken Pack, such as the ability to enter The Nether's roof with a wither skull, [[Pax|The Arc]]'s quality of life improvements, and [[Dormis]]'s/[[The Omnidrome]]'s spawn platform. He has also worked on numerous bugfixes, helped solve tough issues, and slowly built up performance improvements in the pack in addition to everything else. Grandmaster is also the sever owner of the Test Server on the discord, where he tests (some) experimental changes to the Bracken Pack in a public setting. ec344a0b72787bf6773116adf1ed6bb810f44842 YoannBB 0 95 152 2023-09-30T14:06:19Z Tuxxic 2 Created page with "YoannBB is the team member that is completely responsible for most of the pixel art found within The Bracken Pack. He has helped create textures for the [[Dimension Items|Glacium items]], as well as [[Vitality Armor|Panacea's vitality armor]], and has even created a texture for every single [[Magic Books|Magic Book]] in the datapack. Beyond The Bracken Pack, Yoann frequent's other datapack communities, and was responsible for some of the texture work in Incendium. His..." wikitext text/x-wiki YoannBB is the team member that is completely responsible for most of the pixel art found within The Bracken Pack. He has helped create textures for the [[Dimension Items|Glacium items]], as well as [[Vitality Armor|Panacea's vitality armor]], and has even created a texture for every single [[Magic Books|Magic Book]] in the datapack. Beyond The Bracken Pack, Yoann frequent's other datapack communities, and was responsible for some of the texture work in Incendium. His work is now immortalized in the BP resource pack, where you can see many of his textures, some even with unique optifine-exclusive features. 20703c6459dcd022c7edd53292035c9e58192dff Tuxxic 0 96 153 2023-09-30T14:08:18Z Tuxxic 2 Created page with "Team member Tuxxic is an artist, loremaster, design assistant and head wiki editor for the Bracken Pack.He is currently working on an exciting secret art project related to The Bracken Pack. Tuxxic has also done a very large chunk of the wiki, even being the one to start it all. He also also done a lot of porting wiki content over from fandom to Miraheze" wikitext text/x-wiki Team member Tuxxic is an artist, loremaster, design assistant and head wiki editor for the Bracken Pack.He is currently working on an exciting secret art project related to The Bracken Pack. Tuxxic has also done a very large chunk of the wiki, even being the one to start it all. He also also done a lot of porting wiki content over from fandom to Miraheze 2065940f0db45fab35f21836fd977a4f71c5fa56 Dr.C 0 97 154 2023-09-30T14:09:13Z Tuxxic 2 Created page with "Team member Dr. C is one of The Bracken Pack's loremasters and wiki editors. Dr. C has helped create lore characters such as The Engineer in [[Sanctum]]'s ancient Council, and helped work on numerous pages of lore, such as [[Dwellers|The Dweller]]'s ore personalities or the majority of [[Bosses and Minibosses|The Bosses]] wiki pages." wikitext text/x-wiki Team member Dr. C is one of The Bracken Pack's loremasters and wiki editors. Dr. C has helped create lore characters such as The Engineer in [[Sanctum]]'s ancient Council, and helped work on numerous pages of lore, such as [[Dwellers|The Dweller]]'s ore personalities or the majority of [[Bosses and Minibosses|The Bosses]] wiki pages. c8d5fedf8936e6ae323b93b6687ab3ce9f6d7104 Arnold Rynux 0 98 155 2023-09-30T14:11:35Z Tuxxic 2 Created page with "Team member Arnold Rynux is the composer is resonsible for the absolutely beautiful soundtracks for some of the dimensions, such as [[Pax]], [[The Faewilds]], [[The Underdark]], [[Glacium]], [[Varskspace]], [[The Omnidrome]] and even a battle song for [[Bygone Viceroy]]. All of these can be heard by equipping the resource pack. Please continue to cheer on Arnold as he creates more and more unique musical compositions for the pack." wikitext text/x-wiki Team member Arnold Rynux is the composer is resonsible for the absolutely beautiful soundtracks for some of the dimensions, such as [[Pax]], [[The Faewilds]], [[The Underdark]], [[Glacium]], [[Varskspace]], [[The Omnidrome]] and even a battle song for [[Bygone Viceroy]]. All of these can be heard by equipping the resource pack. Please continue to cheer on Arnold as he creates more and more unique musical compositions for the pack. 1d632e117e211b34e3321f7120c1cd6ff8f97885 Jorick Sephis 0 99 156 2023-09-30T14:12:21Z Tuxxic 2 Created page with "Team member Jorick Sephis is a sound designer who has created unique resource pack-exclusive sounds for the Bracken Pack. His work can be heard in [[Magic Books|magic books]] indicating different tiers of books depending on their xp drain and power. Jorick has currently created unique ambient sounds for [[The Void]], [[The Underdark|Underdark]], and [[Sanctum]] in a similar vein to vanilla cave sounds. Much like the other team members, his work can be heard and seen by..." wikitext text/x-wiki Team member Jorick Sephis is a sound designer who has created unique resource pack-exclusive sounds for the Bracken Pack. His work can be heard in [[Magic Books|magic books]] indicating different tiers of books depending on their xp drain and power. Jorick has currently created unique ambient sounds for [[The Void]], [[The Underdark|Underdark]], and [[Sanctum]] in a similar vein to vanilla cave sounds. Much like the other team members, his work can be heard and seen by using the Bracken Pack's resource pack. e4db05b50dc344e43f93e4eaf9107b4308669112 Freddy64merpro 0 100 157 2023-09-30T14:13:46Z Tuxxic 2 Created page with "Team member Freddy64merpro is a texture artist and design assistant that is helping create some of the custom mobs as well as interesting and insightful ideas on several developer google docs. Freddy has helped create several skin concepts for [[Automechs]], and frequently tries to help brainstorm new concepts and creations." wikitext text/x-wiki Team member Freddy64merpro is a texture artist and design assistant that is helping create some of the custom mobs as well as interesting and insightful ideas on several developer google docs. Freddy has helped create several skin concepts for [[Automechs]], and frequently tries to help brainstorm new concepts and creations. c3686a1e1402ebae03bcac1fc6d558016c346dfe AileeNyx 0 101 158 2023-09-30T14:14:44Z Tuxxic 2 Created page with "AileeNyx is the team member behind most of the changes, lore and stories regarding the [[Hunters]]. As it is her favorite race, she has spent quite a bit of time revamping the species and giving them adaptive abilities." wikitext text/x-wiki AileeNyx is the team member behind most of the changes, lore and stories regarding the [[Hunters]]. As it is her favorite race, she has spent quite a bit of time revamping the species and giving them adaptive abilities. bae1a9cd6467087ff77a1b237a1da33a7af20419 Villains 0 30 159 48 2023-09-30T14:15:53Z Tuxxic 2 /* Current Abilities */ wikitext text/x-wiki == Current Abilities == '''Survivor of the Prison Dimension''' - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. '''Controversial Figure''' - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. '''Unlucky Life''' - Life as a Villain is always riddled with tough challenges. As such Villains permanently get the unluck effect. == Lore == Villains are a hardy and resourceful people that are accustomed to surviving in harsh environments. A species descending from the diverse occupants of the prison dimension, Villains are commonly treated with contempt by other species. Across the other dimensions, they have earned the reputation of being troublemakers and criminals having resulted in the origin of their unfortunate name. === Appearance === Being the amalgamated descendants of many species, Villains posses similar features to other peoples, albeit typically less pronounced in appearance. They have crown and jaw horns like the Frostkin, dark under-eye markings like the Netherkin, pointed ears like the Faefolk, and thick eyebrows like the Dwellers. They also have larger canines but not to the extent that they would protrude outside of their mouth as is the case with Nereids. In many cases in which a Villain is trying to evade detection, it is not unusual for an individual to file down their horns and canines in the attempt of passing as a human. This disguise might prove ineffective in a side-by-side comparison though, as Villains are significantly taller on average and have grey-ish skin color tones. === Culture/Society === Villain culture in Dormis is vastly different from that outside of the prison dimension. Compared to other Mods, the Judge enacts a heavier hand than most, creating a strict set of rules that govern every aspect of conduct and daily life with zero tolerance for error. People within Dormis operate according to the rank allotted to them by the Judge and enjoy certain freedoms depending on that rank. Overall, the attitudes expressed by Dormis society is one of mostly quiet passivity and introversion. Outside of Dormis, Villains typically live a life on the run, constantly trying to avoid detection, capture, and a return visit to their home dimension. As such, they might live secretive, nomadic lives in which they must be on constant alert to any who might cause them harm. Villains are infamous for a predisposition to black-market or mob-related business practices, given that a criminal underworld may actually end up being one of the safest ways for Villains to obtain necessary goods and services. If asked, most Villains will tell you that, despite the difficulties, this life of an outcast is still far better than life in Dormis. === Villain Architecture and Cuisine === Minimalism is the most common theme among Villain architects. Simple houses, even ones constructed out of dirt and leaves, reflect the needs of the builder. In Dormis, one's survival depends greatly on flying under the radar and not being noticed by the Judge and those that represent her will. In turn, life outside of Dormis also depends on not drawing attention to oneself. Villain cooking unfortunately also bears a bleak form of minimalism. Although criticized for being bland in nature, the author can anecdotally attest to the talent of a Villain meal-maker in their use of soup as a medium for sustaining many mouths with limited sustenance available. Just be sure to save all leftovers, add water, and repeat. === Realmkeeper Animosity === Realmkeepers and Villains have an extraordinary kind of conflict existing between them. Primarily, is is the Realmkeepers who zealously head the campaign to return every escaped Villain back into the hands of the Judge. In turn, although most Realmkeepers have long since forgotten about their original home in Dormis and their former occupation as a prison authority, the Villains remember it well, and bear this secret hatred against them. ae551ee040df7ab6e879438bbd057b868a5835e6 160 159 2023-09-30T14:17:46Z Tuxxic 2 Tuxxic moved page [[Villians]] to [[Villains]]: incorrect spelling wikitext text/x-wiki == Current Abilities == '''Survivor of the Prison Dimension''' - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. '''Controversial Figure''' - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. '''Unlucky Life''' - Life as a Villain is always riddled with tough challenges. As such Villains permanently get the unluck effect. == Lore == Villains are a hardy and resourceful people that are accustomed to surviving in harsh environments. A species descending from the diverse occupants of the prison dimension, Villains are commonly treated with contempt by other species. Across the other dimensions, they have earned the reputation of being troublemakers and criminals having resulted in the origin of their unfortunate name. === Appearance === Being the amalgamated descendants of many species, Villains posses similar features to other peoples, albeit typically less pronounced in appearance. They have crown and jaw horns like the Frostkin, dark under-eye markings like the Netherkin, pointed ears like the Faefolk, and thick eyebrows like the Dwellers. They also have larger canines but not to the extent that they would protrude outside of their mouth as is the case with Nereids. In many cases in which a Villain is trying to evade detection, it is not unusual for an individual to file down their horns and canines in the attempt of passing as a human. This disguise might prove ineffective in a side-by-side comparison though, as Villains are significantly taller on average and have grey-ish skin color tones. === Culture/Society === Villain culture in Dormis is vastly different from that outside of the prison dimension. Compared to other Mods, the Judge enacts a heavier hand than most, creating a strict set of rules that govern every aspect of conduct and daily life with zero tolerance for error. People within Dormis operate according to the rank allotted to them by the Judge and enjoy certain freedoms depending on that rank. Overall, the attitudes expressed by Dormis society is one of mostly quiet passivity and introversion. Outside of Dormis, Villains typically live a life on the run, constantly trying to avoid detection, capture, and a return visit to their home dimension. As such, they might live secretive, nomadic lives in which they must be on constant alert to any who might cause them harm. Villains are infamous for a predisposition to black-market or mob-related business practices, given that a criminal underworld may actually end up being one of the safest ways for Villains to obtain necessary goods and services. If asked, most Villains will tell you that, despite the difficulties, this life of an outcast is still far better than life in Dormis. === Villain Architecture and Cuisine === Minimalism is the most common theme among Villain architects. Simple houses, even ones constructed out of dirt and leaves, reflect the needs of the builder. In Dormis, one's survival depends greatly on flying under the radar and not being noticed by the Judge and those that represent her will. In turn, life outside of Dormis also depends on not drawing attention to oneself. Villain cooking unfortunately also bears a bleak form of minimalism. Although criticized for being bland in nature, the author can anecdotally attest to the talent of a Villain meal-maker in their use of soup as a medium for sustaining many mouths with limited sustenance available. Just be sure to save all leftovers, add water, and repeat. === Realmkeeper Animosity === Realmkeepers and Villains have an extraordinary kind of conflict existing between them. Primarily, is is the Realmkeepers who zealously head the campaign to return every escaped Villain back into the hands of the Judge. In turn, although most Realmkeepers have long since forgotten about their original home in Dormis and their former occupation as a prison authority, the Villains remember it well, and bear this secret hatred against them. ae551ee040df7ab6e879438bbd057b868a5835e6 Villians 0 102 161 2023-09-30T14:17:46Z Tuxxic 2 Tuxxic moved page [[Villians]] to [[Villains]]: incorrect spelling wikitext text/x-wiki #REDIRECT [[Villains]] faf2099b68555adf5f102a1627f9f5b920752daa Lore 0 5 162 101 2023-09-30T14:18:09Z Tuxxic 2 /* Race Lore + Abilities */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villains]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * [[Creation of McWarlords]] a0a1484ff27252a3a358f95cd8db5967947d4038 File:Bp archivistory.png 6 103 163 2023-10-01T01:36:44Z .jakerson 5 wikitext text/x-wiki omnidrome archivistory biome a7f68517ffeadb4b1afc8a2cea3990c1869623be The Omnidrome 0 87 164 134 2023-10-01T01:38:09Z .jakerson 5 wikitext text/x-wiki == Overview == The Omnidrome is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave inspired biomes. Quickness is granted to any user who runs within this dimension, and pressing shift while in this dimension allows any user to fly, even in survival. Saturation is also granted to any Automech that resides in this dimension. Nether bricks and stained glass cover much of the landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. ''(it is highly recommended to turn off shaders with this dimension, as they can seriously hinder the green fog and sky colors, and will look very confusing)''<br /> == Structures == * '''Omnidrome libraries''' only generate in the Fabricylum, and are guarded by aggressive iron golems. The loot they contain is hidden. * '''Cyber highways''' generate in the Malvergent Zone. These highways possess enhanced guardians with increased range and attack damage. There are also honey blocks that line the middle of the structure, so watch out when sprinting through the tunnels for the slowness that applied when standing on them. These structures do not currently contain loot, but may be an easier way to travel if you avoid the guardians. * '''The Living Palace''' is a huge and rare megastructure located very high in the '''Stanterion''' and houses several different kinds of mobs, including flying guardians, corrupted endermen, shell-less shulkers, and massive amounts of endermites. The structure also contains a boss called [[The Disruptor|''The Disruptor.'']] * '''The Observatory''' is a structure that generates in the Stanterion. It houses four rows of Budding Amethyst blocks, an ender chest, and a spyglass. * '''Omnidrome fans''' are (WIP I can't check them out for myself) * '''Omnidrome DNA''' are (WIP) * '''Omnidrome Containers''' are (WIP) == Biomes == # The '''Infrapilis''' is a biome primarily made of tinted glass and red nether bricks. The '''omnidrome fan''' can be found here. # The '''Stanterion''' is the most ordered of all Omnidrome biomes. It contains the usual nether brick and stained glass landscape as seen in most of this dimension. It also houses the Omnidrome observatory and rarely, the '''Living Palace''' megastructure. # The '''Fabricylum''' is a bit more chaotic than the Stanterion. It features unique green cyber trees, and sporadic blocks scattered all throughout the air. The stained glass in the center is also replaced with smooth stone blocks. The corruption of the end can be seen evidenced by the obsidian and endermen that spawn within this particular biome. The '''Omnidrome''' '''Library''' can be located in this biome. # The '''Malvergent Zone''' is one of the most chaotic and breathtaking biomes in all of The Bracken Pack. This biome features incredible corruption compared to the previous three biomes; crimson nylium and obsidian cover the floor. Endermen also spawn in droves here, even more frequently than in Fabricylum. The most iconic part about this biome is the giant green diamonds that hang in the sky above and all around the player. '''Cyber highways''' also spawn here as well, but can sometimes be obstructed in the interiors by the diamonds themselves. # The '''Archivistory''' is another incredibly chaotic biome in the Omnidrome. Composed of many different layers, each layer contains elements from different dimensions such as trees, water pools, and wildly varying blocks. The sky is also dotted with fire blocks. (add more here when someone goes in game and checks it out pls) [[File:Bp archivistory.png|thumb|The '''Archivistory''' in all its chaotic glory]] == Lore == A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants. A sentient race of machines called the [[Automechs]] also occupy the realm, and treasure information like a coveted resource. == Trivia == The Omnidrome's signature green comes from the ambient lighting being set to -20. This can be modified to remove the green from the dimension, which looks quite unnatural. Each time you enter the dimension, a spawn platform will generate. There used to be variations of the structure, including a rare "gold" spawn platform. This was removed due to potential farming of the structure. 7c50059b590de762fab161a80a96dfe34df04454 Main Page 0 1 165 144 2023-10-01T01:45:18Z .jakerson 5 wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|frame|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) c17a3f10b33967b02c51dadc534f08affcee4bd7 166 165 2023-10-01T01:45:46Z .jakerson 5 reversed image formatting wikitext text/x-wiki __NOTOC__ [[File:Bp logo.png|thumb|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 1c8842a815e7c9edb39afeda298439aa648118bf 167 166 2023-10-01T01:53:10Z .jakerson 5 wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === * [[Dimensions]] * [[Species Abilities Overview]] * [[Lore]] * [[Crafting Recipes]] * [[Items]] * [[Bosses and Minibosses]] * [[Dungeons]] * [[Meet the Team]] Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 1c97d544aef5db04597509e49cc6e9ed6cd718cf 177 167 2023-10-08T17:28:14Z .jakerson 5 /* Main Pages */ wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === <gallery> File:Dimensions icon.png|thumb|[[Dimensions]] File:Magic book icon.png|thumb|[[Species Abilities Overview]] File:Lore icon.png|thumb|[[Lore]] File:Crafting icon.png|thumb|[[Crafting Recipes]] File:Items icon.png|thumb|[[Items]] File:Bosses icon.png|thumb|[[Bosses and Minibosses]] File:Dungeons icon.png|thumb|[[Dungeons]] File:Team icon.png|thumb|[[Meet the Team]] </gallery> Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 0baa1b6be7acb0e945ca36e2944d8b6610072709 197 177 2023-11-04T14:10:11Z Tuxxic 2 /* Main Pages */ Added links to the images directly to the pages themselves for the user experience wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === <gallery> File:Dimensions icon.png|thumb|link=Dimensions|[[Dimensions]] File:Magic book icon.png|thumb|link=Species Abilities Overview|[[Species Abilities Overview]] File:Lore icon.png|thumb|link=Lore|[[Lore]] File:Crafting icon.png|thumb|link=Crafting Recipes|[[Crafting Recipes]] File:Items icon.png|thumb|link=Items|[[Items]] File:Bosses icon.png|thumb|link=Bosses and Minibosses|[[Bosses and Minibosses]] File:Dungeons icon.png|thumb|link=Dungeons|[[Dungeons]] File:Team icon.png|thumb|link=Meet the Team|[[Meet the Team]] </gallery> Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) 65b592a19a50b0a920588c12b437e8dc44507436 The Void 0 84 168 128 2023-10-03T13:49:24Z Tuxxic 2 /* Overview */ wikitext text/x-wiki == Overview == The Void is a very barren place, with single isolated barrier blocks (meant for creative players to be able to build on) generating sometimes, as well as very occasional creatures and ships of unknown origin wandering into the expanse. It is also used to host the Magnificent Mansion from the similarly-named ability book. A hollowed out, huge version of the void is accessible via digging down to the lowest point in [[Sanctum|Sanctum.]] Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. Falling far enough teleports the player to a random dimension of the Cornucopia. You are twice as likely to get sent to Sanctum, Panacea, Glacium, [[Varskspace]], Omnidrome, [[the Brine]], or The End when this occurs. This may be used as an alternate method to get into dimensions of troublesome access, like [[Panacea]], which requires a creeper head (only obtainable if a charged creeper kills another creeper), or [[Glacium]], which requires the Wither to be killed. (a beacon is required to enter Glacium) == Lore == The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. As such, there is no mod currently occupying the void as we speak. However, there are great creatures that swim deep within the void like an ocean. Celestial creatures beyond imagination, incomparable in size and power to any other creature within the 14 dimensions. Luckily they tend to avoid any race that comes down to "explore". With that being said, exploration is nearly impossible, as those that enter the void forget their journey when the return to another dimension. They know they've taken it, but do not remember any details. Even Mods and Moddesses usually avoid this dimension for unknown reasons, despite them being immune to the amnesia. Even then, there have been instances of multiple Mods that were brave enough to harness powers, creatures, and great knowledge from the void. The best known example of this was [[The Traveler]], who through his companionship with the void worm Innominatam, was able to glimpse further into the void than any other Mod, cementing him in legend. He has not revealed any of the information he learned within the void, but some believe that it was the key to building his [[Varskspace]] dimension. However, over time, [[The Ascended Council]] has found ways of traversing around this effect for the [[Automechs|Automech]] people by inventing personal portals into the Void, tearing a rift in the dimensional fabrics beyond what was capable before to avoid the dimensional amnesia. As such, by combining the strange powers found deep within the Void as well as The End, they were able to create Glitchtech, a powerful, yet highly corrosive, offensive force that some [[Automechs]] and automech creations use for warfare. This would inevitably factor into the The End's slow corruption in [[Omnidrome|The Omnidrome]], which started with portals to the End and Void in ''[[The Disruptor|The Living Palace]]''. == Trivia == The target dimension when teleporting from the Void is not actually RNG (even if ''that'' already isn't entirely random) but is based on a value that increases every game tick and resets at 20 - thus creating a timer that resets each real-life second. Each dimension has an associated value from the timer. When one reaches height Y=-32 is , the player is tp'd to the dimension whose associated value(s) the timer is currently set to. This is unpredictable enough to make teleportation seem random, though it actually really isn't. This dimension can be accessed in many ways, the most common is traveling to the bottom of a dimension. This applies in Dormis, Sanctum, The Brine, Varskspace, Panacea, and Glacium. It can also be entered by using the Magnificent Mansion ability book, or via the Arc in Pax (using a Void Key). 2a6068cc0621f294ab0e2c0a86be91c0e466abd0 196 168 2023-11-01T07:09:46Z Tuxxic 2 wikitext text/x-wiki [[File:The Void.png|thumb|center|A photo of the Void. Timeless, ageless, vast.]] y they tend to avoid any race that comes down to "explore". With that being said, exploration is nearly impossible, as those that enter the void forget their journey when the return to another dimension. They know they've taken it, but do not remember any details. Even Mods and Moddesses usually avoid this dimension for unknown reasons, despite them being immune to the amnesia. Even then, there have been instances of multiple Mods that were brave enough to harness powers, creatures, and great knowledge from the void. The best known example of this was [[The Traveler]], who through his companionship with the void worm Innominatam, was able to glimpse further into the void than any other Mod, cementing him in legend. He has not revealed any of the information he learned within the void, but some believe that it was the key to building his [[Varskspace]] dimension. However, over time, [[The Ascended Council]] has found ways of traversing around this effect for the [[Automechs|Automech]] people by inventing personal portals into the Void, tearing a rift in the dimensional fabrics beyond what was capable before to avoid the dimensional amnesia. As such, by combining the strange powers found deep within the Void as well as The End, they were able to create Glitchtech, a powerful, yet highly corrosive, offensive force that some [[Automechs]] and automech creations use for warfare. This would inevitably factor into the The End's slow corruption in [[Omnidrome|The Omnidrome]], which started with portals to the End and Void in ''[[The Disruptor|The Living Palace]]''. == Trivia == The target dimension when teleporting from the Void is not actually RNG (even if ''that'' already isn't entirely random) but is based on a value that increases every game tick and resets at 20 - thus creating a timer that resets each real-life second. Each dimension has an associated value from the timer. When one reaches height Y=-32 is , the player is tp'd to the dimension whose associated value(s) the timer is currently set to. This is unpredictable enough to make teleportation seem random, though it actually really isn't. This dimension can be accessed in many ways, the most common is traveling to the bottom of a dimension. This applies in Dormis, Sanctum, The Brine, Varskspace, Panacea, and Glacium. It can also be entered by using the Magnificent Mansion ability book, or via the Arc in Pax (using a Void Key). 73b0d5d30f8c38eece93cd97d855c99119964f11 File:Magic book icon.png 6 104 169 2023-10-08T17:20:22Z .jakerson 5 wikitext text/x-wiki made by yoannBB a9b62c7d7940946071ae7ea067bb8005311dd42e File:Dimensions icon.png 6 105 170 2023-10-08T17:22:07Z .jakerson 5 wikitext text/x-wiki made by yoannBB a9b62c7d7940946071ae7ea067bb8005311dd42e File:Lore icon.png 6 106 171 2023-10-08T17:22:57Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b File:Crafting icon.png 6 107 172 2023-10-08T17:23:25Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b File:Items icon.png 6 108 173 2023-10-08T17:25:16Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b File:Bosses icon.png 6 109 174 2023-10-08T17:25:58Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b File:Dungeons icon.png 6 110 175 2023-10-08T17:26:23Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b File:Team icon.png 6 111 176 2023-10-08T17:27:41Z .jakerson 5 wikitext text/x-wiki by yoannBB 92d268ff1c455a4c1efa41ae0874a2421329221b Bygone Viceroy 0 13 178 21 2023-10-30T04:32:59Z Tuxxic 2 /* Lore */ wikitext text/x-wiki The Bygone Viceroy is a boss encountered in an underground cave structure located in the Glacium glacial mass biome. It is divided into to halves with each half having its own respective loot. When you first approach it, it will give off a powerful explosion breaking it free from the ice it was encased in. It is immune to fire, lava, and wither effects. == Description == === Attacks === When you first approach the boss, it will summon minions to attack you. The Bygone Viceroy mainly attacks using the Frostlock ability periodically. It also does melee damage with the sword it wields which applies the wither affect when you are hit. You only have to defeat one of its halves to kill it. === Post-Battle and Loot === Upon beating one of the halves, the other half of the boss will slowly perish. The post-battle loot depends on what half of The Bygone Viceroy you defeat first. If you defeat the top half, you will be rewarded with a beacon, a few diamonds, the Frostlock spellbook, and a few bones. If you defeat the bottom half first, you will be rewarded with the Glacium Glider(a custom elytra that prevents wither), a few bones, and a custom banner. Also, the area in which the boss was incased may contain armor with enchants higher than possible in normal survival and a few diamonds. == Lore == Wallowing in shame in their personal cave and hotspring, the Viceroy were emissary warriors of the now-lost mod ''[[The Scholar (lost)|The Scholar]].'' Once proud [[Frostkin]], they have now been reduced to nothing but a husk of their former selves. Viceroys were another experiment of the Frostkin empire during its golden age. The most valiant of Frostkin warriors were "blessed" by the Scholar, and fused into a singular entity of formidable power. Despite being mortal, Viceroy are capable of maintaining a foothold in a territory for hundreds of years by encasing themselves in ice during peacetime Designed to slaughter Netherkin, they can quickly dethaw and fight if they detect a source of nearby body heat. b5898082796b9860a9ac73c9bba333cfbff59d4d Project Ruination 0 14 179 22 2023-10-30T04:35:40Z Tuxxic 2 /* Lore (WIP) */ wikitext text/x-wiki Project Ruination is a unique stationary boss at the heart of the Sanctum Dungeon structure. This structure can be found within the Dark Soot Dunes biome, and the boss arena can only be accessed via traversing into the pipes located below, as the structure's interior is blocked by bedrock. It's tough attacks and multi-phases make it one of the hardest, but most unique bosses in the entire pack. Come well equipped, as each phase ramps up in difficulty. To properly summon Project Ruination, insert an eye of ender in the center of the arena to begin the fight. == Description == === Attacks === The boss has three phases and three unique attacks per phase. * Phase 1 is known as the Drain Phase. The boss can siphon xp from any nearby players in order to heal itself. It will also summon evoker fangs and miniature flying versions of itself that can attack and poison players. These miniature versions can be killed. It is recommended to stay moving as to not get hit by all three attacks at once. It appears the boss siphons more health the more players there are, so in order to progress to the next stage, burst damage is highly recommended here if in multiplayer. * Phase 2 introduces a prototype version of Varsktech. The boss summons charged creepers with increased movement speed and reduced fuse time. It can also grant nearby players hunger and slowness x10 for a second and create shockwaves of instant damage effects. * Phase 3, the final phase, tears the seam between dimensions asunder and Voidbreach activates. The boss can trap the player in falling black concrete powder blocks and grant them blindness while rotating the player's perspective away from where they were originally looking. During this phase, the boss will also summon flying squids that attack players and give them the wither effect. This is by far the toughest phase and can easily disorient the player within seconds. Be careful not to get trapped in powder blocks and bring golden apples as the wither effect gets applied very rapidly via the squids. === Post-Battle and Loot === The Boss drops three items and large amounts of xp. The items are as follows: # The Shepherdess' Cloak, which is an extremely powerful leather tunic with thorns x50. # The "Magnificent Mansion", which creates a large, expansive Cambrian mansion in the void for the player to explore or use. # A Ruination Capsule, which is a mob spawn egg that creates a harmless mini version of the boss that flys around. # In addition to these drops, killing Project Ruination also opens access to the Cosmic Cornucopia Vault by dropping a stream of water down from a block, which has a few goodies such as an entire netherite block located at the top of the vault. Around some of the portal frames on all sides is a nod to some of the different stacked dimensions. The Nether's vault representation has 27 Wither Skeleton Skulls for players to collect. == Lore == Project Ruination was a device created by [[The Ascended Council|Sanctum's Ancient Council]] as a means to test experimental technologies of The End, extremely early [[Varsktech]] prototypes, and even [[Voidweave]]. This testing chamber was not always Project Ruination. Before its reissue as an End particle-siphoning death machine, the structure was once an embassy for establishing and preserving interdimensional treaties within the celestial crown. Inside the vault is an artistic depiction of the cosmic universe. The device below was used as a power generator for large machine cities, the vault a preservation of [[Outlanders|Outlander]] knowledge and understanding. The bottom blocks inside the vault represent Sanctum cities, the midway sections different rooms to the dimensions, now inactive, and the top a ring of blocks representing the various Mods. After The Council had successfully used the Embassy to kill [[The Builder (deceased)|The Builder]] and syphoned away his divine energies for themselves, chaos erupted from the immense transfer of power and the surrounding terrain was vitrified by an immense electrical discharge. In the chaos, one of two doormen guarding the Council absorbed enough power to ascend, but only partly. The doorman's essence was splintered and scattered throughout the advanced technology of the room. Metal and metaphysical he became, able to only maintain a slight semblance of a physical form through great effort. Currently, he waits in agony for the day he can obtain enough power to fully ascend and enact revenge on the Council that betrayed his loyalty and destroyed his home. Project Ruination exists primarily in a state of dormancy, awakening only to steal away energy from any hapless adventurers who wander inside the great pyramid. The ravages of time have left their mark, and Ruination has difficulty maintaining an identity outside of being a machine. 2b1a76d9451c9f509108af767fa4b21e967ad64b The Disruptor 0 12 180 20 2023-10-30T04:42:41Z Tuxxic 2 /* Lore */ wikitext text/x-wiki The Disruptor is a boss using an elder guardian model encountered in the Living Palace structure in the Omnidrome dimension's biome 1. The structure is found on very high levels, and its boss arena is located in the back. It is immune to wither effects and capable of flight. It benefits from a unique movement system that allows it to fly around the player in sporadic patterns. This tough battle was created through the efforts of both Bracken and team developer member Sulfenir. It is recommended to have powerful gear before fighting The Disruptor, as the boss can sometimes even one shot full netherite with attacks such as the slam attack. Extreme caution is advised if under-geared. == Attacks == When you first approach The Disruptor it will give off an explosion. Then it will proceed to cycle through several different attacks such as: * Slamming into the ground near player from above. * Firing off a series of green lazers in rapid succession. * Summoning strong endermites to distract the player. * And dropping explosive ender eye bombs that create green explosions overhead. == Post-Battle and Loot == After defeating The Disruptor, you will be rewarded with: # An unrecognizable item name, codename Void Bomb. It is a horizontal area of effect item that gives blinding, sickness, wither, invisibility, and many other debuffs for a brief period of time. The effects are constantly applied as long as you are in its area of effect. It is recommended to use this item and then run away as it can affect the main user as well. # The Great Nullifier magic book, ironically a decent counter to the void bomb. Check the Magic Books page to see what it does. (Can be finicky functionality-wise in multiplayer) # A nerfed version of the Overpowered Admin weapon, Null. In the offhand it gives 11+ attack speed and 11+ luck, nearly giving a sword pre-combat rework status. It can also function as a powerful fishing rod. Its item description is binary code, and can be translated. # Observant players can locate four end portals complete with all end portal frames at the top of the arena inside of the chandelier. These can serve as actual end portals, and can be another way to enter The End without having to find a stronghold. Note that you will still need the necessary ender eyes to insert in said portal frames == Lore == The Disruptor serves as the main sentinel assigned to each Living Palace. Its primary function was to seek out and destroy any traces of End corruption. Over time, however, they became corrupted by the forces they sought to destroy. Originally known as Firewalls, the Disruptors piloting the Living Palaces are a thorn in the side of the Ascended Council. === The Living Palace === The Living Palace is the result of the fusion of [[Omnitech]] applied to massive creatures pulled from the depths of [[the Void]] dimension. It was in places like these where [[Glitchtech]] was conceived, as [[The Ascended Council|the Council]] harnessed End energies from multiple End portals. Living palaces served many purposes from transporting goods, acting as mobile laboratories, and even housing members of the Council (from which the Palace derives its namesake). Yet, with any recorded instance of tampering with the End's power, it was only a matter of time before things fell apart. As The Council approved more and more testing, the beasts began to suffer. With the additional stresses produced by Disruptor rebellions and decades of End corruption, most Living Palaces you will encounter are either dead or barely alive. b7314645bf6312d0c87d731c72712666ad60eb49 Solatium Thrall 0 11 181 19 2023-10-30T04:44:59Z Tuxxic 2 /* Trivia */ wikitext text/x-wiki The Solatium Thrall is a boss encountered at the center of the Dormis courtyard structure. The Thrall is resistant to taking damage from arrows, immune to levitation effects, and has the slow falling effect. The Thrall wears a combination of gold and netherite armor pieces and takes no damage from lava or by being on fire. The boss is very tanky, having 300 hearts in health. == Description == === Attacks and Mechanics === * The Thrall's crown is covered by four invisible blazes, capable of discharging fireballs toward targets up to 100 blocks away. * Arrows fired at the crown are instantly destroyed. * The Thrall periodically summons an area of effect cloud beneath its feet that grants a brief levitation effect to nearby entities, knocking them very high up in the air. * The Thrall also summons smaller mobs to defend itself, namely Fireblights and Blight Riders. ** Fireblights are large, flying mobs that consistently summon a steam of falling fire blocks beneath themselves but die after a brief period of time. ** Blight Riders fire flaming arrows and ride the Fireblights; however, they do not take fall damage when their mounts perish due to them having the slow falling effect. The minions have bows enchanted with power III. * Periodically, Solatium Thrall will detonate an enhanced ghast fireball at it's feet if a player is within a radius of 5 blocks from the boss. * Thrall periodically gets 1 second of invulnerability once every 10 seconds, also during which he glows and regens a small amount of health. * The boss can drop primed tnt over the player (proceeded by a bell sound and a visual indicator to warn the player.) === Post-Battle & Loot === Upon death, the Solatium Thrall will detonate in a massive fiery explosion. The boss' drops include armor, a knowledge book readied with the worm-toothed burrower ability, and the Thrall's crown. The crown itself is enchanted with projectile protection x100, curse of binding, and grants the wearer copious armor, armor toughness, and knockback resistance abilities modifiers, however, it can break very easily. == Lore == The Solatium Thrall serves the Mod of Justice (The Judge) and resides within Dormis, caring out justice within the prison dimension, and in rare occasions, bringing a burning vengeance upon other realms. The Thrall performs its service as means of paying off a debt made long ago. However, sources disagree as to the exact origins of the Thrall. Some believe the Thrall may be a surviving member of a primordial race, extending well before that of the age of Mods. Others still, think it may have been an ordinary mortal, albeit one granted with immense power. Regardless of whatever has been theorized, the Thrall's fire-based attacks, in combination with its affinity for destruction, allude to the Warlord's close involvement. == Trivia == Similarly to Project Ruination, The Thrall boss fight has a secret ending. The ending is triggered by naming boss a specific name. Listing it here would spoil the fun of finding out, but just know it starts with R. According to Bracken, Thrall's lines in-game come from an obscure play written by a famous composer. The play has yet to be identified, although it could possibly be the source of the name that triggers the secret ending. 0257aca9b7403a8dc90d485bcb628049049febc2 Unsung 0 16 182 27 2023-10-30T04:48:49Z Tuxxic 2 /* Lore */ wikitext text/x-wiki [[File:Unsung Hallway.png|thumb|right|Hallway leading up to Unsung]] Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "Paxmaker sword," which possesses a high degree of damage and knockback. Eight levitating swords orbit around the boss and affect nearby entities with the instant damage potion effect. The swords can also deflect arrows and instantly break any kind of block they run into. == Description == === Attacks === * <u>Levitation</u>: In which the Unsung glows and rapidly floats up to a higher vantage. * <u>Explode</u>: In which the Unsung briefly becomes invulnerable and detonates tnt above its head. * <u>Swordswirl</u>: The swords' orbit doubles in size and move at 10x their default speed. The Unsung's movement speed also increases. * <u>Stormbind</u>: The swords leave their orbit and rotate around the nearest player, granting them glowing and levitation effects. === Loot === Upon defeat, Unsung drops the paxmaker sword as well as a key to the Underdark. ==== Notes ==== * Players can greatly weaken the Unsung by "stealing" its swords. Clicking swords with an empty hand places them in the player's inventory; however, clicking them with an item in hand will swap that item with a sword. * If the player steals all 8 swords, the boss cannot use any sword-based attacks. == Lore == Unsung is an ancient willess thing that used to live in Pax but was lost and forgotten until mining Dwellers unearthed it. The mine was then rediscovered and subsequently re-abandoned by the lost miners years later, hence the name, Twice Abandoned Mineshaft. Those who know of it only refer to it as Unsung because its existence isn't recorded in any known records. f52573ade1ad557b2c621419178a4b4f7cb85b44 File:Pax.png 6 112 183 2023-11-01T06:51:44Z Tuxxic 2 wikitext text/x-wiki A photo of Pax 20b2546d2d0fae05cdb1c124b2391439acc8b8bb Pax 0 19 184 33 2023-11-01T06:53:29Z Tuxxic 2 wikitext text/x-wiki [[File:Pax.png|thumb|center|A photo of Pax as of V94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 078b9885a26999b5155ff3ef9a931c2318b93c1e 185 184 2023-11-01T06:56:02Z Tuxxic 2 wikitext text/x-wiki [[File:Pax.png| 800 × 450px|frame|center|A photo of Pax as of v94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. e00c3b07f8af1e085f2767dcee3472c56bb78318 186 185 2023-11-01T06:56:39Z Tuxxic 2 wikitext text/x-wiki [[File:Pax.png| 400 × 225 px|frame|center|A photo of Pax as of v94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 26dd8bf1c12bf94552fd7687471e98b5031f7e9b 187 186 2023-11-01T06:57:24Z Tuxxic 2 wikitext text/x-wiki [[File:Pax.png| 200 × 112 px|frame|center|A photo of Pax as of v94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 453a505521653d892f4479629bad460f87a25ffe 188 187 2023-11-01T07:02:14Z Tuxxic 2 wikitext text/x-wiki [[File:Pax.png|800 x 450 px|thumb|center|A photo of Pax as of v94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. da60af8dfaa83f9b739cbffd9abaee644129a56c File:The Faewilds.png 6 113 189 2023-11-01T07:04:07Z Tuxxic 2 wikitext text/x-wiki A photo of the faewilds 071529f6f506055d45751dc6c604d9915a304502 The Faewilds 0 81 190 124 2023-11-01T07:04:33Z Tuxxic 2 wikitext text/x-wiki [[File:The Faewilds.png|thumb|center|A photo of the Faewilds as of v94]] == Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. To leave, drop down to the very bottom to return to the overworld. If shift is held in the Faewilds, the player receives slow-falling. The Faewilds are home to the Faefolk, a magical, athletic, elvish race with an affinity for enchantment. == Structures == * '''Rampion tower'''s are located in the Wanderlight Woods, with a chest at the top of each tower that is filled with berries, cobwebs, Bottle's O' Enchanting, and sometimes golden carrots. It also has an illusioner spawner inside the tower. * '''Faewild pool''' structures are located in the Foison Fields. On opposite sides of the pillars contain spawners that constantly create pool shulkers that protect the very center of the pool. In the center is 4 shulker boxes that contain tons of Bottle's O' Enchanting, cobwebs, and more. * The '''Fae Theater''' is located in the Malmsey Meadows biome. It is a great stage for the faefolk to carry out the realm famous plays. You can find armor stands with leather armor and chests filled with an assortment of dyes and leather backstage. * The '''floating island''' structure is a series of islands that extend upward in the Dreamfall Dells biome. Inside the house at the top is a chest with various Faewild goodies(very similar loot table to the Faewild Tower). There is a second, higher island located at the very top with doors that lead to a water source, and four lapis blocks under the water. There is also a chest at the very top of the water source. * The '''Mushroom Ring''' structure is a circle of mycelium blocks that have mushrooms on top of them. A forest ranger spawns inside. You can find this structure in the Wanderight Woods biome. * The '''Faecastle''' structure is enormous castle filled with an assortment of interconnected rooms, stairs, towers and hallways. It is a still a work-in-progress structure with exciting features to come in future updates. This structure can be found in the clandestine castle grounds biome. * The '''Fae Village''' is a floating village suspended in the air high above the Hidden Hamlet biome. The village itself contains different types of fae villagers who will trade you unique items for experience bottles. Beware though - hostile, axe-wielding fae knights may be hiding in some of the houses. == Biomes == * The '''Wanderlight Woods''' biome is filled with tall trees and shrubbery covering the ground all around the islands. Be on the lookout for monsters with the increased monster spawn rate, especially with the tree cover creating even more shade. Tower structures spawn here as well as the mushroom ring structure. * The '''Dreamfall Dells''' biome is one of the most unique and magical biomes in The Bracken Pack. It contains glowing stained glass, stone trees with sea lanterns located inside and outside of the trees. The "grass" is replaced with warped nylium in this biome, and large twisting vines grow throughout. Be on the lookout for a floating island house structure, as it gives a very easy pre-built Faewild base to any player that wishes to settle in The Faewilds. * The '''Foison Fields''' biome is very self-explanatory. It is a large open field containing tall grass, and small patches of mossy cobblestone. In addition, it also has some watermelon patches you can find on some of the isles as well. Just watch out for spiders. * The '''Hidden Hamlet''' biome is very similar to the Wanderlight Woods biome except for its distinct willow trees alongside the usual very tall trees. It also contains the special Fae Village, a very valuable location that has unique and exclusive spawn eggs. (see above in structures). Despite the inhabitants of said village being wandering traders, they are canonically Faefolk. When using the resource pack, these wandering traders will have custom models to resemble faefolk traders. * The '''Mesospher'''e is a biome meant to curb most of the structures spawning on the bottom of the void and is located below the other biomes. While it doesn't fix all the issues, such as the fae village partially generating on the mesosphere, it should fix most structure generation. * The '''Malmsey Meadow''' biome is a flower filled biome with bright poppy red grass and foliage. There are also hanging lanterns above the trees. Player who love to decorate gardens or make lots of dye will make great use of this biome for the many flowers it contains. You can also find the Fae Theater in this biome. * The '''Darkwood Thicket''' biome is, as suggested by it's name, a dark and dreary place. Littered with oak and birch trees, mangrove roots and dead bushes, cobwebs and deadly creatures of the night, night vision potions will not be enough to traverse this biome as it will still be too dark. You must bring torches with you if wish to brave this biome. * The '''Clandestine Castleground'''s biome appears to be similar to the Foison Fields biome at first. However, it is the only place where the W.I.P. Faecastle structure can be found. Aside from this, it is quite plain. == Lore == The Faewild is an ever-changing landscape of floating islands and forests where time and space behave inconsistently. The Faefolk that dwell within tend to lack realization of permanence, oftentimes being non-materialistic and spontaneously chaotic, having little recollection of past events or anticipation toward the future. cdae283500911f640f229a88d5d6d1a959651edf File:The Underdark.png 6 114 191 2023-11-01T07:05:38Z Tuxxic 2 wikitext text/x-wiki A photo of the Underdark f009351deb5943fcd7a21d22283aee2a33bf04dc The Underdark 0 82 192 125 2023-11-01T07:05:54Z Tuxxic 2 wikitext text/x-wiki [[File:The Underdark.png|thumb|center|A photo of the Underdark]] == Overview == The Underdark is the cave dimension of The Bracken Pack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. Accessing the Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop a diamond with a note attached. Be wary of entering The Nether dimension through The Underdark, as to go back to the Underdark you have to go past the bedrock ceiling. Because of this it is recommended to have some obsidian, a lightning book, or some other way of leaving the nether before going down. == Structures == * The '''Giant Web''' structure spawns in the gravel zone and contains cave spiders and shellbreaker spiders with enhanced attack damage, nearly equating to double. Loot necessary for survival as well as things like poison arrows are hidden in barrels surrounding ensnared wagons. Be wary when looting this structure as it contains a ridiculous amount of spider webs, as well as dangerous spiders. * The '''Fossilized Giant Nautilus''' structure is located in the eroded biome and is very hard to find, but contains nether gold ore inside its core. Usually you can find it buried underground, but you may also encounter it floating in the air, as pictured on the right. * The '''Diamond Crystal Block''' spawns in the crystal caves biome, and contains high amounts of valuable diamond ore, including several diamond blocks at the center. Due to its intrinsic value, it, along with the biome, are VERY hard to find. You can imagine the celebration of one who finds this structure. * The '''Twice Abandonded Mineshaft''' structure consists of several interconnected rooms and paths. Some rooms contain rewards like gold or Redstone blocks, while others contain hazards like ravagers and hoglins. Path may also contain rivers of lava or spawners that create clouds of poisonous gas. The Unsung boss can also be found in this structure. This structure is found in the Titan Dripstone Cavern biome. * The '''Helm of The Forgotten Titan''' structure can be found the Titan dripstone cavern. This giant helm is a lost piece of armor from war long ago. * The '''Egg of Deadly Surprises''' structure is located in the Eroded Basin biome. It is an egg-shaped structure made of infested stone that will detonate when a player gets too close, releasing copious amounts of silverfish. Players must be careful with cave exploration as these structures can be found hidden in the walls. * The '''Mushroom Monument''' is found in the Ruby Fungi Forest biome. It first appears to be a bigger giant mushroom. However, this is the only place where the [[Bosses and Minibosses|Polyfolus]] miniboss can be found, which is a husk wearing mushroom gear that has a chance to duplicate upon death. Sweeping Edge is recommended. If you get past the mobs, there is a treasure room underneath the structure. == Biomes == # The '''Crystal Caves''' is a rare biome that contains an abundance of giant crystal-like structures made of stained glass. A large abundance of diamonds and emeralds can be found here, almost double to triple the amount found elsewhere. An even rarer diamond crystal block structure spawns in this biome. Be wary of the many guardians that also spawn in this biome, despite many of them being out of water. # The '''Eroded Basin''' biome is a large-ravine like biome. Loads of blackstone and basalt blocks decorate the ground beneath. It contains waterfalls and many ores, especially emerald. You may encounter lost miners here, which as stated before have a small chance to drop a diamond with a note when killed. Magma cubes and silverfish are also common here. # The '''Titan Dripstone Cavern''' contains an abundance of gigantic stalactites and stalagmites made of pure dripstone. You can also find the giant web, the twice abandoned mineshaft, and Titan helmet structures here. # The '''Petrified Forest''' contains waterfalls and fossilized trees that sometimes contain cobwebs. The ground here is also made of tuff. Watch out for silverfish, though. Large amounts of infested stone is located under the big "trees" in this biome. # The '''Ruby Fungi''' Forest biome is sprawling with mushrooms of all sort of shapes and sizes. Most of the ground here is made of mycelium. == Lore == The Underdark is a land of bountiful riches and dangers. Dwellers are a stone-like species who live in complex societies here, making fortunes crafting and trading with other nations. 040943b7c493c1aca42a1d649e8c1a4e76a2ae99 File:Sanctum.png 6 115 193 2023-11-01T07:07:01Z Tuxxic 2 wikitext text/x-wiki A photo of Sanctum ed31b6ba556a825deaada43692782cf1a4fbf279 Sanctum 0 83 194 127 2023-11-01T07:07:24Z Tuxxic 2 wikitext text/x-wiki [[File:Sanctum.png|thumb|center|A photo of Sanctum as of v94]] == Overview == Sanctum is a quiet dimension; remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, buried deep within the rusted machinery and cracked bricks. Sanctum is also an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. To access Sanctum, you must dig all the way down to the bottom of the nether near bedrock level. To exit, drop into the [[Void]] by descending to bedrock level or fly up into the sky to return to the Nether. Sanctum is also one of 6 dimensions that contains its own [[Project Ruination|unique boss]] to challenge. == Structures == * The '''Obsidian Hand''' is a hand made of mainly obsidian and polished blackstone bricks. There are 3 ancient debris in the structure: 2 blocks in the palm of the hand, and one block inside the arm. The hand used to contain netherite blocks instead of ancient debris, but this was changed for obvious reasons. * The '''Buried Gear''' is a gear made of mainly polished andesite, polished blackstone bricks, cracked polished blackstone bricks, polished blackstone brick stairs, obsidian, smooth stone and bedrock. The structure also contains 30 iron blocks (270 iron ingots) and 4 ancient debris in the middle of the gear. * The '''Stone Army''' is a structure that represents an army of stone soldiers, accompanied by their blackstone "horses" and standards. This structure has two variants: one that will always be the same, with a tomb whose loot table is shown below, and one that is entirely randomly generated, without a tomb, although some soldiers might have netherite scraps inside the furnaces that serve as their heads. For each barrel, at least 2 and at most 5 slots will have loot in them. These are the percentage probabilities for each selected slot : {| class="mw-collapsible article-table" |+Tomb Loot Table !Item !!Odds |- |Clock || 9.23% |- |Moss Block || 3.07% |- |Saturation Potion || 7.69% |- |Netherite Pickaxe || 3.07% |- |Netherite Sword || 3.07% |- |Netherite Shovel || 3.07% |- |Netherite Axe || 3.07% |- |Netherite Hoe || 3.07% |- |Netherite Helmet || 3.07% |- |Netherite Chestplate || 1.53% |- |Netherite Leggings || 1.53% |- |Netherite Boots || 3.07% |- |Rotten Flesh || 12.30% |- |Bone || 12.30% |- |Bone Meal || 12.30% |- |Smithing Table || 7.69% |- |Obsidian || 10.76% |} In the randomly-generated variation, each soldier directly in front of a "horse" will necessarily have a netherite scrap in its blast furnace. * The '''Ruined Sanctum Building''' is a structure made of mainly obsidian, cracked polished blackstone bricks, polished blackstone brick wall, smooth stone, chains, clay, chipped and damaged anvils and bedrock. The structure also contains 4 evoker fang spawners inside the obsidian pillar at the middle. One can tell where it is located precisely by looking for flame particles emerging from the pillar, which are a side effect of the spawners' presence. Destroying those should be one's top priority as they can easily kill an unprepared player. There are lots of dispensers on all the floors with loot inside: Floor 1 dispensers may have, for each slot (of which 5 to 10 are selected) : * Smooth Stone / 90% chance * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Polished Blackstone Brick Stairs / 60% * Cracked Polished Blackstone Bricks / 90% * Iron Bars / 70% * Lodestone / 30% * Stone / 90% * Compass / 30% * Raw Copper / 10% * Damaged Anvil / 20% * Smithing Table / 5% * Obsidian / 80% Floor 2 Loot table (like above) : * Netherite Ingot / 0.1% chance * Netherite Scrap / 6% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 20% * "Wait" Music disc / 5% * Copper Ingot / 5% * Lodestone / 30% * Stone / 90% * Compass / 20% * Damaged Anvil / 10% * Cracked Polished Blackstone Bricks / 90% * Smithing Table / 10% * Polished Blackstone Brick Stairs / 60% * Obsidian / 80% Floor 3 : * Netherite Ingot / 0.3% chance * Netherite Scrap / 10% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 30% * "Wait" Music disc / 5% * Copper Ingot / 20% * Stone / 80% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 80% * Smithing Table / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 70% * Iron Bars / 70% * Netherite Boots / 1% Floor 4 : * Netherite Ingot / 0.8% chance * Netherite Scrap / 14% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 40% * "Wait" Music disc / 5% * Copper Ingot / 30% * Stone / 70% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 70% * Smithing Table / 5% * Fang Attack Ability Book / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 80% * Iron Bars / 70% * Netherite Helmet / 1% * '''In exactly one slot (no duplicates) :''' Sanctum Embassy Map / 25% It is interesting to note that, by visiting enough Buildings and Stone armies, one can obtain a full set of Netherite armor with relative ease, compared to the task of simply digging to the Nether's bedrock floor once or twice. * The '''Sanctum Embassy''' is a massive complex found within The Dark Soot Dunes biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues that attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and the occasional angry enderman. At the center portion of the pyramid contains an immobile boss known as "''[[Project Ruination]]''" which, once defeated will grant access to the Cosmic Cornucopia Vault portion of the structure. The vault contains valuable loot, such as experience bottles, a single netherite block, and a room containing 27 wither skulls. * The '''Pillar''' structure only generates near 0,0 and spawns in when players dig down from the Nether to the Sanctum. On slower computers, it may take additional time for players to teleport to Sanctum at their first visit. At this time, the structure contains nether loot nor enemies to fight. * In a rare instance of a structure generating in more than one dimension, the '''Viperfish''' fossil, usually only found in Glacium, can be rarely found in the Dark Soot Dunes biome. It is much harder to find here than in Glacium, since it is oftentimes visible when looked at from above the ice there. This has been confirmed to be intentional by the developers. == Biomes == # '''The Rubblework City''' biome contains copious amounts of cracked bricks. Deepslate brick structures, rumored to be the remains of a giant ancient city once governed by gears and machinery of all kinds, can be found here. The Greenhouse and obsidian hand structure generate in this biome. Also found here are invisible vindicator mobs known as marauders. The marauders have enchanted (Sharpness 3, Knockback 3, Looting 1, Fire Aspect 2) netherite swords, increased player follow range, movement speed, but low player detection range. If a band of marauders are killed they will not respawn again in the same area. # '''The No Man's Land''' biome is a wasteland that contains sand and blackstone brick spires. Nothing but sand can be seen for miles. The '''Buried Gear''' and '''Ruined Sanctum Building''' can be found here. # The '''Dark Soot Dunes''' is a biome all about patches of black and grey concrete powder. It contains large calcite spires in a similar vein to that of the Crystal Caves biome. The Sanctum Embassy is the only structure that will generate here. # The '''Voidship Harbor''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage in the biome being colored dark black. More structures will be added to this biome in the future. The Sculk parasite has infected this place, with patches covering the obsidian walls of the harbors. Travelers may be advised that '''Wardens are invisible''' there. Tread with caution. ==Lore== Sanctum is one of the oldest dimensions and was created to be a crowning gem among the other realms. However, due to the overambition of its inhabitants, and [[Death of The Builder|the destruction of their mod]], the realm eventually became an unending wasteland. The Builder, the mod who was killed by his own people, created this dimension and governed a race of people there. Over the centuries however, they quickly advanced in power and knowledge until they reached the point in which [[The Ascended Council|they realized they could overpower the mod]] ruling them. This ended up backfiring when the Builder died, because the land began rejecting its inhabitants. All of the plants perished, their sun cooled, reddened, and gave up on traveling its path across the sky. The atmosphere thinned and ash snowed endlessly from above. Those formerly living there were then forced to adopt a nomadic lifestyle, scattered throughout all of the other dimensions as wanderers. These people were then renamed as "[[Outlanders]]." Despite it all, Sanctum still gets some attention from the occasional archeologist and treasure hunter looking for valuable artifacts to plunder beneath the dunes. 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} body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; color: white; } 8b5ecd8e8854817c7ee5b491b2b38ace41275c07 250 247 2023-11-04T21:10:30Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content { background: rgba(0, 0, 0, 0.1); } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; color: white; } 3d615f9ce11b941b46096d8f59ad30c8d3f34639 File:Mushroom block.webp 6 119 202 2023-11-04T16:44:15Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cryingobsidian.webp 6 120 203 2023-11-04T16:44:40Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Crafting Recipes 0 6 204 11 2023-11-04T16:45:14Z DeAccelerator 7 /* Mushroom Block */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|170x170px|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. f9cced4548b46dd39e7d82b69b1447f981e6a689 205 204 2023-11-04T16:46:33Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.webp|thumb|170x170px|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. 9231ff163ec6a7332c75a385b9624cd31cebad47 222 205 2023-11-04T17:19:52Z DeAccelerator 7 /* Mushroom Block */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|170x170px|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. f9cced4548b46dd39e7d82b69b1447f981e6a689 223 222 2023-11-04T17:20:29Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|170x170px|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. da3e93442e0d670e21e8ef72848bd8958cb61cef 225 223 2023-11-04T17:20:54Z DeAccelerator 7 /* Horse Armor */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|170x170px|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. 2964a2762426b10361f595afb2b46adb052b6ec9 228 225 2023-11-04T17:23:59Z DeAccelerator 7 /* Mushroom Block */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. 885dca7baa6ded01c9e3f146e168d48123008f47 229 228 2023-11-04T17:24:21Z DeAccelerator 7 /* Wither Rose */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter The Brine. ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. d49b945bbeedc9061afb279232257c00b2687283 230 229 2023-11-04T17:24:51Z DeAccelerator 7 /* Heart of the Sea */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests. ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. a7a7ca5573fd246602097cbac7336ba36da4d7d9 231 230 2023-11-04T17:25:35Z DeAccelerator 7 /* Bottle o' Enchanting */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. a4de6c34061d848779a249c471650130ace65964 232 231 2023-11-04T17:26:04Z DeAccelerator 7 /* Enchanted Golden Apple */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. e8424becdd4130276c972bf1299098aae816a976 233 232 2023-11-04T17:26:17Z DeAccelerator 7 /* Chainmail */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. 9605233c083bcf6082f6df45f5de179720582fd5 235 233 2023-11-04T17:26:38Z DeAccelerator 7 /* Saddle */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. 27bf0897ac8293ee26e609de810c2eea54f34655 236 235 2023-11-04T17:26:50Z DeAccelerator 7 /* Bell */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bell.jpg|left|thumb]] 8a64ebcd131d6013f878e4f7177760c9a102ae10 237 236 2023-11-04T17:27:07Z DeAccelerator 7 /* Bell */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 1fa02afcd2c1c62fb6f7f9a4561215aa4481ea4f File:Mushroom block.jpg 6 121 207 2023-11-04T17:06:08Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cryingobsidian.jpg 6 122 209 2023-11-04T17:06:41Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Horse armor.jpg 6 123 210 2023-11-04T17:07:09Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Wither rose.jpg 6 124 211 2023-11-04T17:07:30Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Heart of the Sea.jpg 6 125 212 2023-11-04T17:11:06Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Bottle o' Enchanting.jpg 6 126 213 2023-11-04T17:12:08Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Enchanted golden apple.jpg 6 127 214 2023-11-04T17:12:44Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Chainmail.jpg 6 128 215 2023-11-04T17:13:34Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Saddle.jpg 6 129 216 2023-11-04T17:15:33Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Bracken Bell.jpg 6 130 219 2023-11-04T17:18:32Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:DeAccelerator 2 131 221 2023-11-04T17:19:06Z DeAccelerator 7 Created page with "Hi I edit." wikitext text/x-wiki Hi I edit. ea96a45efb7a79699e092f91a199fa9c63586bee File:Dimension guide 1.18.png 6 132 241 2023-11-04T17:39:20Z DeAccelerator 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Dimensions 0 3 248 28 2023-11-04T19:23:18Z DeAccelerator 7 wikitext text/x-wiki The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. [[File:Dimension guide 1.18.png|alt=|center|thumb|300x300px|GM's Updated guide to Bracken Pack Travel (NOTE: this map is outdated, look below to find more relevant means of travel)]] === [[Pax]] === Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x100, making this an anti-PVP dimension. To get to it, you must fly up or build up to the block limit in Faewilds. In the lore, Pax is the home of the [[Realmkeepers]], an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations and special keys that allow portals to any dimension to generate in the gate. It is the only way to enter Dormis without the use of cheats. As of Update #36, Pax world height is now 512. === [[The Faewilds]] === The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. In the lore, the Faewilds are home to the [[Faefolk]], an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions. === [[The Underdark]] === The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. The Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop the diamond with a note attached. In the lore, a race of grey, stone-like dwarves known as [[Dwellers]] occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people. === [[Sanctum]] === Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings. Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. Sanctum is one of 4 dimensions that contains its own unique boss. To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level. Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension. In the lore, [[Outlanders]] used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time. === [[The Void]] === The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough can be an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0. Much like Sanctum, it is a dimension devoid of a mod, and no races have been found here yet. === [[Glacium]] === Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is so frigid it inflicts wither on any player that touches it. There are also towers with activated beacons that give off mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of the Glacium tower, which you can use to return back if you do not have another one available. In the lore, Glacium is home to the [[Frostkin]], a race of ice and snow built from the contents of the dimension. === [[The Brine]] === The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently. The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare. In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. [[The Protector]] is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers. === [[The Omnidrome]] === A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants rather than them obeying it. A sentient race of machines called the Automechs also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape. Speed is granted while sprinting in this dimension, and pressing shift while in this dimension allows any user to "fly", even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. If you forget to bring one, an end crystal will always spawn when you first enter. (WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.) === [[Varskspace]] === Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration. Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies, finding new locations, or easy travel between bases. In this dimension, you have an extreme speed buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. === [[Panacea]] === Panacea is the primal jungle world of The Bracken Pack. The homeworld of the [[Hunters]], Panacea is a primeval world, untainted by civilization. Its wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers. Update #37 saw Panacea's world height increase to 384 blocks tall. Update #49 Added chlorocrafter to Panacea, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension. In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. === [[Dormis]] === Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current mod of Dormis. Its inhabitants include both prisoners and their descendants. It is very hostile environment, with lava and bedrock covering the grounds. You will get resistance x10 once every ten seconds, making escaping by death harder in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increase the difficulty in traversing this dimension. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses The [[Solatium Thrall|Solatium Thrall,]] one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock and enter The Void, or be summoned to Varskspace. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax. In the lore, the most heinous criminals end up in Dormis, simply known as [[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era. 13d27681c616243d6f2541b60b71b89b0176a841 249 248 2023-11-04T19:24:56Z DeAccelerator 7 wikitext text/x-wiki The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. [[File:Dimension guide 1.18.png|center|thumb|300x300px|GM's Updated guide to Bracken Pack Travel (NOTE: this map is outdated, look below to find more relevant means of travel)]] === [[Pax]] === Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x100, making this an anti-PVP dimension. To get to it, you must fly up or build up to the block limit in Faewilds. In the lore, Pax is the home of the [[Realmkeepers]], an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations and special keys that allow portals to any dimension to generate in the gate. It is the only way to enter Dormis without the use of cheats. As of Update #36, Pax world height is now 512. === [[The Faewilds]] === The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. In the lore, the Faewilds are home to the [[Faefolk]], an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions. === [[The Underdark]] === The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. The Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop the diamond with a note attached. In the lore, a race of grey, stone-like dwarves known as [[Dwellers]] occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people. === [[Sanctum]] === Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings. Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. Sanctum is one of 4 dimensions that contains its own unique boss. To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level. Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension. In the lore, [[Outlanders]] used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time. === [[The Void]] === The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough can be an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0. Much like Sanctum, it is a dimension devoid of a mod, and no races have been found here yet. === [[Glacium]] === Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is so frigid it inflicts wither on any player that touches it. There are also towers with activated beacons that give off mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of the Glacium tower, which you can use to return back if you do not have another one available. In the lore, Glacium is home to the [[Frostkin]], a race of ice and snow built from the contents of the dimension. === [[The Brine]] === The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently. The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare. In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. [[The Protector]] is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers. === [[The Omnidrome]] === A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants rather than them obeying it. A sentient race of machines called the Automechs also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape. Speed is granted while sprinting in this dimension, and pressing shift while in this dimension allows any user to "fly", even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. If you forget to bring one, an end crystal will always spawn when you first enter. (WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.) === [[Varskspace]] === Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration. Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies, finding new locations, or easy travel between bases. In this dimension, you have an extreme speed buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. === [[Panacea]] === Panacea is the primal jungle world of The Bracken Pack. The homeworld of the [[Hunters]], Panacea is a primeval world, untainted by civilization. Its wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers. Update #37 saw Panacea's world height increase to 384 blocks tall. Update #49 Added chlorocrafter to Panacea, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension. In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. === [[Dormis]] === Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current mod of Dormis. Its inhabitants include both prisoners and their descendants. It is very hostile environment, with lava and bedrock covering the grounds. You will get resistance x10 once every ten seconds, making escaping by death harder in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increase the difficulty in traversing this dimension. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses The [[Solatium Thrall|Solatium Thrall,]] one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock and enter The Void, or be summoned to Varskspace. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax. In the lore, the most heinous criminals end up in Dormis, simply known as [[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era. 8772dc96781fd1e2ef9301a2598d5a13a10606bd MediaWiki:Common.css 8 118 251 250 2023-11-04T21:12:19Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content { background-color: rgba(0, 0, 0, 0.1); } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; color: white; } f5f2116ddc2d5d042ffa1eb960f704077cd92364 252 251 2023-11-04T21:12:53Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content { background-color: rgba(0, 0, 0, 0.5); } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-position: center; background-repeat: no-repeat; 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background-size: cover; color: white !important; } 05dcf49e3d3bd5d62c4587671bf10704bd8b3935 295 294 2023-11-05T23:54:16Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content { background-color: rgba(0,0,0,0.4); color: white } #mw-page-base { background: transparent!important; } h1, h2, h3, h4, h5, h6{ color: white; } a:link { color:#6996ff; } a:visited { color:#4b54cc; } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-color: #1b1821; background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; color: white !important; } 771d77646cb0d7ce70bf80f2a9512373ea7a32d0 296 295 2023-11-05T23:54:42Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content, #mw-page-base { background-color: rgba(0,0,0,0.4); color: white } h1, h2, h3, h4, h5, h6{ color: white; } a:link { color:#6996ff; } a:visited { color:#4b54cc; } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-color: #1b1821; background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; color: white !important; } ade77f909fd6297c17cfa82a6e4e6a5068c22e59 297 296 2023-11-06T00:18:39Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ #content, #mw-page-base { background-color: rgba(0,0,0,0.4); color: white; border: 1px solid white; } h1, h2, h3, h4, h5, h6{ color: white; } a:link { color:#6996ff; } a:visited { color:#4b54cc; } body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-color: #1b1821; background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; } 58b93316440fd9a7396dbf33d836eaa258d2f7ed User:.jakerson/vector.css 2 133 268 2023-11-04T22:07:26Z .jakerson 5 Created page with "body { color: white; }" css text/css body { color: white; } 95481c693118f5b0c5cd56c327d180a17fc9073c 271 268 2023-11-04T22:13:42Z .jakerson 5 Blanked the page css text/css da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Sidebar 8 134 291 2023-11-05T17:51:13Z Tuxxic 2 Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki *Important Links ** https://www.patreon.com/thebrackenpack|Bracken's Patreon ** https://discord.gg/9dSpVZgnsm|Discord ** https://www.youtube.com/channel/UCu-Ens5imQR40hZfcws52Ig|Bracken's Youtube ** https://www.planetminecraft.com/data-pack/the-bracken-pack/|PlanetMinecraft Page ** https://modrinth.com/datapack/the-bracken-pack|Modrint..." wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki *Important Links ** https://www.patreon.com/thebrackenpack|Bracken's Patreon ** https://discord.gg/9dSpVZgnsm|Discord ** https://www.youtube.com/channel/UCu-Ens5imQR40hZfcws52Ig|Bracken's Youtube ** https://www.planetminecraft.com/data-pack/the-bracken-pack/|PlanetMinecraft Page ** https://modrinth.com/datapack/the-bracken-pack|Modrinth * SEARCH * TOOLBOX * LANGUAGES 33c2e3dea8831bb9afcb919c95e4e9f12b69baa0 298 291 2023-11-06T00:52:15Z Tuxxic 2 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki *Important Links ** https://www.patreon.com/thebrackenpack|Bracken's Patreon ** https://www.paypal.com/paypalme/brackenstrike|Bracken's Paypal ** https://discord.gg/9dSpVZgnsm|Discord ** https://www.youtube.com/channel/UCu-Ens5imQR40hZfcws52Ig|Bracken's Youtube ** https://www.planetminecraft.com/data-pack/the-bracken-pack/|PlanetMinecraft Page ** https://modrinth.com/datapack/the-bracken-pack|Modrinth * SEARCH * TOOLBOX * LANGUAGES c6e4d44b81633970cf0b45364b230675dca8c9d8 Main Page 0 1 292 197 2023-11-05T17:54:00Z Tuxxic 2 wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === <gallery> File:Dimensions icon.png|thumb|link=Dimensions|[[Dimensions]] File:Magic book icon.png|thumb|link=Species Abilities Overview|[[Species Abilities Overview]] File:Lore icon.png|thumb|link=Lore|[[Lore]] File:Crafting icon.png|thumb|link=Crafting Recipes|[[Crafting Recipes]] File:Items icon.png|thumb|link=Items|[[Items]] File:Bosses icon.png|thumb|link=Bosses and Minibosses|[[Bosses and Minibosses]] File:Dungeons icon.png|thumb|link=Dungeons|[[Dungeons]] File:Team icon.png|thumb|link=Meet the Team|[[Meet the Team]] </gallery> 8340daf4501e30f5a93a3a17163e1a03aa216e70 Crafting Recipes 0 6 299 237 2023-11-06T13:32:52Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|none]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 0c8c2fa77ee95852354ef4157f08446b2e887cd7 300 299 2023-11-06T13:33:11Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 1fa02afcd2c1c62fb6f7f9a4561215aa4481ea4f Crafting Recipes 0 6 301 300 2023-11-06T13:34:16Z DeAccelerator 7 /* Bell */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] 680718854c86b687b82199cc23c1a655b1721d3e 302 301 2023-11-06T13:35:17Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] 6a8753f0934f52d96883dd5b9fafb0e291e60be0 303 302 2023-11-06T13:37:55Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) <br /> ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] <br /> <br /> ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] <br /> <br /> ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] <br /> <br /> ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] <br /> <br /> ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] <br /> <br /> ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] <br /> <br /> ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] <br /> <br /> ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] <br /> <br /> ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] <br /> <br /> ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] <br /> 562e45077197188eb4e0e9e78503928ead8dcc27 304 303 2023-11-06T13:39:10Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) <br /> ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] <br /> <br /> ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian.[[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] <br /> <br /> ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] <br /> <br /> ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] <br /> <br /> ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] <br /> <br /> ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] <br /> <br /> ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] <br /> <br /> ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] <br /> <br /> ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] <br /> 2d054f38a5b76e19b97a484ba3e56a2c23745d17 305 304 2023-11-06T13:40:33Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] fa1b511a4bb1e4be2da543ab3755c6295df88aed 306 305 2023-11-06T13:41:29Z DeAccelerator 7 /* Mushroom Block */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] 5acd13f0b57e6c84dbd18670d3a89d8677adab63 307 306 2023-11-06T13:41:40Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] d4191eea348a5a8eee2f1147962167d0ca211841 308 307 2023-11-06T13:42:07Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|center|thumb]] 6996ffedc3cbbc0affb084a2ffc90536448575f4 309 308 2023-11-06T13:45:19Z DeAccelerator 7 /* Bell */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 76b953bb17e462b60864e802d9df0ca43b83950e 310 309 2023-11-06T13:46:49Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 612ae850b3872678a97c33876453ce9e97d5af0a 311 310 2023-11-06T13:47:33Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] cf07781a01228702e19cb02ab8543345b946f14f 312 311 2023-11-06T13:48:06Z DeAccelerator 7 wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 775912439dd35d991e210b0719108eafa168f917 313 312 2023-11-06T13:49:36Z DeAccelerator 7 /* Crying Obsidian */ wikitext text/x-wiki In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes that were impossible to craft or too difficult to obtain otherwise. Take a look below! (Note: More recipes used to exist, but have been removed for balancing purposes.) ==== Mushroom Block ==== Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms. [[File:Mushroom block.jpg|thumb|alt=|left]] <br /> ==== Crying Obsidian ==== 4 ender pearls and 1 obsidian crafts 1 crying obsidian. [[File:Cryingobsidian.jpg|thumb|alt=|left]] <br /> ==== Horse Armor ==== You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape. [[File:Horse armor.jpg|left|thumb|alt=]] ==== Wither Rose ==== Eight blocks of coal and a rose bush in the middle crafts five wither roses. [[File:Wither rose.jpg|left|thumb]] ==== Heart of the Sea ==== Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which used to be used to enter [[The Brine]]. [[File:Heart of the Sea.jpg|left|thumb]] ==== Bottle o' Enchanting ==== An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in [[The Faewilds]]' chests. [[File:Bottle o' Enchanting.jpg|left|thumb]] ==== Enchanted Golden Apple ==== Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple. [[File:Enchanted golden apple.jpg|left|thumb]] ==== Chainmail ==== Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite. [[File:Chainmail.jpg|left|thumb]] ==== Saddle ==== Three leather and three iron is required for a saddle's crafting recipe. [[File:Saddle.jpg|left|thumb]] ==== Bell ==== Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item. [[File:Bracken Bell.jpg|left|thumb]] 89c439772f21911e2b72eb5196b85e24c511aa64 Main Page 0 1 314 292 2023-11-10T18:19:52Z 2603:8000:F2F0:1160:3C8D:2DD6:C922:C1EF 0 /* Main Pages */ removed borders on images wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === <gallery> File:Dimensions icon.png|border|link=Dimensions|[[Dimensions]] File:Magic book icon.png|border|link=Species Abilities Overview|[[Species Abilities Overview]] File:Lore icon.png|border|link=Lore|[[Lore]] File:Crafting icon.png|border|link=Crafting Recipes|[[Crafting Recipes]] File:Items icon.png|border|link=Items|[[Items]] File:Bosses icon.png|border|link=Bosses and Minibosses|[[Bosses and Minibosses]] File:Dungeons icon.png|border|link=Dungeons|[[Dungeons]] File:Team icon.png|border|link=Meet the Team|[[Meet the Team]] </gallery> a9d3c579551921ac3b24eedc05e7775019610051 MediaWiki:Common.css 8 118 315 297 2023-11-10T18:43:59Z .jakerson 5 testing out heading transparency css text/css /* CSS placed here will be applied to all skins */ #content{ background-color: rgba(0,0,0,0.4); 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color: white; border: 1px solid white; } /*headings*/ h1, h2, h3, h4, h5, h6{ color: white; } /*main content links*/ #catlinks, a:link{ color:#6996ff } #catlinks, a:visited { color:#4b54cc; } /*table of contents*/ #toc{ background-color: rgba(0,0,0,0.4); border-radius: 4px; } #firstHeading{ color:white; } .tocnumber{ color:white; } .toctext{ color:white; } /*sidebar*/ #mw-panel span{ color:white; } #mw-panel a{ color:white; } /*top bar*/ #mw-page-base { background: none; } #mw-head { background-color:rgba(0,0,0,0); } #p-namespaces span{ background-image:none; } #mw-head .vector-menu-content-list span{ background-image:none; } #mw-head a { color: black; } #mw-head #p-personal li { background-image: none; } /*main bg*/ body { background-image: url(https://static.miraheze.org/brackenpackwiki/6/6c/Faewild_background_image.jpg); background-color: #1b1821; background-position: center; background-repeat: no-repeat; background-attachment: fixed; background-size: cover; } 5bbc3834166f56284d42c040059acd55dd4d8355 Template:Icon 10 135 339 2023-11-23T00:04:48Z .jakerson 5 Created page with "[[{{{1}}}|24x24px|none]] <noinclude> Parameter 1 defines the name of the file, including the file extension. 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Icons are resized to 24x24 pixels by default to fit with the text. </noinclude> 3cbab882c561f52a5d698e54b014dd7596809815 File:IconAUTOMECH.png 6 136 342 2023-11-23T00:08:35Z .jakerson 5 automech icon wikitext text/x-wiki == Summary == automech icon 27dbccb8d67984e4a612ca50f58b8e4a4db77cf9 File:IconDWELLER.png 6 137 343 2023-11-23T00:08:59Z .jakerson 5 dweller inline icon wikitext text/x-wiki == Summary == dweller inline icon 100b2a82cd477befc4121eb26bc077ad905b8a93 File:IconENDERLING.png 6 138 344 2023-11-23T00:14:15Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline enderling icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} a263cb4eab82787c9bfdc13233d3f0e13913fc12 File:IconFROSTKIN.png 6 139 345 2023-11-23T00:14:17Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline frostkin icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} a3746a015ab25c664c5a12ed6476a01c9066228a File:IconFAEFOLK.png 6 140 346 2023-11-23T00:14:17Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline faefolk icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} 0f41372a799cd5339d7f0426889946110495b30a File:IconHUMAN.png 6 141 347 2023-11-23T00:14:18Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline human icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} c093e60418fbc7816af347e5aea1a3fd094aaa93 File:IconNETHERKIN.png 6 142 348 2023-11-23T00:14:21Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline netherkin icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} ed18a07d50835e0fde1efdfa8a6a3df70b8df77e File:IconHUNTER.png 6 143 349 2023-11-23T00:14:21Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline hunter icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} 62416e86d1dd558ee877c6a979c6731a96ee9c40 File:IconNEREID.png 6 144 350 2023-11-23T00:14:21Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline nereid icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} 659a2831b6fa48fd66bd685cf1b234d035a07e99 File:IconVILLAIN.png 6 145 351 2023-11-23T00:14:23Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline villain icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} a7bcd9c27bb1e6dd29b77b9761348a1e43d98afe File:IconOUTLANDER.png 6 146 352 2023-11-23T00:14:24Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline outlander icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} af93a94d16cec0c536d38c70111289a04974aa02 File:IconREALMKEEPER.png 6 147 353 2023-11-23T00:14:24Z .jakerson 5 Uploaded own work with UploadWizard wikitext text/x-wiki =={{int:filedesc}}== {{Information |description={{en|1=inline realmkeeper icon}} |date=2023-11-10 |source={{own}} |author=[[User:.jakerson|.jakerson]] |permission= |other versions= }} =={{int:license-header}}== {{self|cc-by-sa-4.0}} 4e69e8a18e7e111bbd68923fcd0b343e1dee6730 Template:Icon 10 135 354 341 2023-11-23T00:20:05Z .jakerson 5 fixed template wikitext text/x-wiki [[File:{{{1}}}|24x24px|none]] <noinclude> Parameter 1 defines the name of the file, including the file extension. Icons are resized to 24x24 pixels by default to fit with the text. </noinclude> 77b09ba6ed695e1fde333275152a9bc07e63d8af 355 354 2023-11-23T00:23:57Z .jakerson 5 wikitext text/x-wiki [[File:{{{1}}}|24x24px]] <noinclude> Parameter 1 defines the name of the file, including the file extension. Icons are resized to 24x24 pixels by default to fit with the text. </noinclude> 94f3f05b5a8790641f9aa096aed505149629dd01 356 355 2023-11-23T00:24:48Z .jakerson 5 wikitext text/x-wiki [[File:{{{1}}}|24x24px]] <noinclude> Parameter 1 defines the name of the file, including the file extension. Icons are resized to 24x24 pixels by default to fit with the text. </noinclude> 4a309cf99b3bb40a0d8b4f902ff6c711f0df25ad Dimensions 0 3 357 249 2023-11-23T00:25:17Z .jakerson 5 wikitext text/x-wiki The Bracken pack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you want more information, click the link/name of the dimension you are curious about for information on the lore, structures, and biomes within each dimension. [[File:Dimension guide 1.18.png|center|thumb|300x300px|GM's Updated guide to Bracken Pack Travel (NOTE: this map is outdated, look below to find more relevant means of travel)]] === [[Pax]] === Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x100, making this an anti-PVP dimension. To get to it, you must fly up or build up to the block limit in Faewilds. In the lore, Pax is the home of the {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]], an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations and special keys that allow portals to any dimension to generate in the gate. It is the only way to enter Dormis without the use of cheats. As of Update #36, Pax world height is now 512. === [[The Faewilds]] === The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. In the lore, the Faewilds are home to the {{Icon|iconFAEFOLK.png}}[[Faefolk]], an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions. === [[The Underdark]] === The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. The Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop the diamond with a note attached. In the lore, a race of grey, stone-like dwarves known as {{Icon|iconDWELLER.png}}[[Dwellers]] occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people. === [[Sanctum]] === Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings. Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. Sanctum is one of 4 dimensions that contains its own unique boss. To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level. Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension. In the lore, {{Icon|iconOUTLANDER.png}}[[Outlanders]] used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time. === [[The Void]] === The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend. As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough can be an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0. Much like Sanctum, it is a dimension devoid of a mod, and no races have been found here yet. === [[Glacium]] === Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is so frigid it inflicts wither on any player that touches it. There are also towers with activated beacons that give off mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of the Glacium tower, which you can use to return back if you do not have another one available. In the lore, Glacium is home to the {{Icon|iconFROSTKIN.png}}[[Frostkin]], a race of ice and snow built from the contents of the dimension. === [[The Brine]] === The Brine is an aquatic dimension and is home to many species including the {{Icon|iconNEREID.png}}[[Nereids]]. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently. The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare. In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. [[The Protector]] is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers. === [[The Omnidrome]] === A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants rather than them obeying it. A sentient race of machines called the {{Icon|iconAUTOMECH.png}}[[Automechs]] also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape. Speed is granted while sprinting in this dimension, and pressing shift while in this dimension allows any user to "fly", even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. If you forget to bring one, an end crystal will always spawn when you first enter. (WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.) === [[Varskspace]] === Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration. Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies, finding new locations, or easy travel between bases. In this dimension, you have an extreme speed buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave. === [[Panacea]] === Panacea is the primal jungle world of The Bracken Pack. The homeworld of the {{Icon|iconHUNTER.png}}[[Hunters]], Panacea is a primeval world, untainted by civilization. Its wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers. Update #37 saw Panacea's world height increase to 384 blocks tall. Update #49 Added chlorocrafter to Panacea, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension. In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. === [[Dormis]] === Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current mod of Dormis. Its inhabitants include both prisoners and their descendants. It is very hostile environment, with lava and bedrock covering the grounds. You will get resistance x10 once every ten seconds, making escaping by death harder in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increase the difficulty in traversing this dimension. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses The [[Solatium Thrall|Solatium Thrall,]] one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock and enter The Void, or be summoned to Varskspace. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax. In the lore, the most heinous criminals end up in Dormis, simply known as {{Icon|iconVILLAIN.png}}[[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era. b8899b1a93c299723a3d95bbbf689555ecbb1fe7 Dwellers 0 21 358 36 2023-11-23T00:28:16Z .jakerson 5 added race icon for first paragraph usage wikitext text/x-wiki == Current Abilities == '''Ethereal Bellies''' - Dwellers have insides made of an ethereal force. This force does not appear to have a limit as to how much food can be intaken. This leads to Dwellers having the hunger effect when their food bar is full. '''Miner's Affinity''' - Dwellers are well-built and designed for a love and efficiency of mining, granting them permanent haste and night vision. '''Light-Sensitive Eyes''' - Dwellers spend most of their lives in The Underdark. As there is no sunlight there, their eyes are very sensitive to light. This results in the Darkness effect while in sunlight or light level 15. == Lore == {{Icon:iconDWELLER.png}}Dwellers are a race of mineralized dwarves who live in The Underdark as a mining and trading race. They live in complex societies built from wood and stone, and have huge trading center markets where most races can sell and purchase items from their respective dimensions. Dwellers are a friendly race who have good relations with most races, especially the Faefolk. === Appearance === Dwellers have a mineralized outer surface of skin, called Dallacite. This material, despite very hard to the touch similar to regular stone, is flexible enough to support proper movement and speech similar to regular skin. Because of the stone-like material that is Dallacite, crystals grow on Dweller's bodies in place of hair. Dwellers often fashion these crystals around their body in certain styles, and even chisel the crystals similar to a haircut, due to the heightened crystal-formation acceleration properties of Dallacite. These crystals often take after common ores, and usually influence the personality and job-occupations of Dwellers. === Architecture and Culture === The architecture of ancient Dwellers, before the invasion of silverfish in The Underdark, was once made of chiseled stone. However, after an invasive infestation of several thousands of silverfish, Dwellers had to resort to wooden constructions with some stone parts added as decoration. Dweller cities and markets often add in giant floating crystals made of a special type of composition that scares away silverfish, allowing them to do a bit more creative work in the larger urban societies of Dweller folk. However, due to the rarity of this material, and due to the large cost it is to manufacture a crystal of its size, many poorer societies or mines have to resort to regular wooden construction, often the stone floors of some poverty-striken buildings infested with silverfish. The culture, despite a small social pyramid, is quite friendly. Dwellers love trade with most races, often creating large cities and markets exclusively manufactured and orchestrated towards commerce. Rikdom, city of trade is the largest market in all 11 dimensions, supposidly stretching out 10 miles wide in markets alone. Dwellers love to commune with each other as well, as many villages eat together at large dining halls, where the spirit of others is high, and the music, often influenced by special musical crystals, is magnificent. Food is very important in Dweller society, and Dwellers, as tradesmen, often share in a wide buffet of different race foods. Their favorites are floating, enchanted cakes from Faewild, and cookies in the overworld made from Humans. Their culture is also highly influenced by Faefolk as well, who have the best relations with the Dwellers, despite each living conditions of their dimensions and their appearance being distinctly different. Because of the close relationship of The Entertainer and The Forger, Dwellers and Faefolk have lived in peace for many generations, and always have a place to trade in each Dweller trading market. Dwellers and Faefolk had such great relations, that with their combined efforts together, ended up creating the Human race in the overworld, although this is tightly kept knowledge. Physiology Much of the interior of Dallacite is made up of a special type of geode crystal, called Gallenth. Gallenth exclusively exists inside of Dweller. It works as the emitter of Dweller viscera, which is ethereal and has a fog-like appearance. A soft glow emits from the crystals and ethereal insides often reflects the ore and crystals growing on an average Dweller person. When Dallacite is broken, this essence bleeds out of the body as fog would a small crevasse, Dweller's version of "bleeding" despite the lack of visibly bodily fluids like blood. Hypothetically, if you were to break off a hand or other body part of a Dweller and have that piece grow elsewhere in the correct environment, you could have Dweller insides at multiple places at once. Most of the time, due to the air and conditions around, this would be extremely difficult to do. Despite their physiology being mostly comprised of crystalline and rock-based structure, Dwellers enjoy a wide variety of foods as omnivores. Because of the ethereal nature of Dweller viscera, the stomachs and organs of Dweller's work in a much more efficient matter, especially for mining. This, in turn, increases the average haste of a Dweller person, but also means Dwellers rarely ever feel satisfied with a meal, and often crave more with the heightened metabolism. This leads to Dwellers often sharing multiple meals a day, such as "3rd dinner" or "2nd breakfast". === Ore-Based Personalities === Dwellers live in different communities based on ores and gemstones. Their personalities are influenced by their ore type. * The '''Redstone Community''' is full of great redstone engineers that use redstone tunnel bores and other contraptions to help them mine. They are friendly but prefer to be at their workshops than to be with others. * The '''Gold Community''' is a flashy, fashion-forward community focused more on aesthetics than functionality. They fund a lot of the projects in the Underdark and especially invested in the Underdark trading market. They are confident, assertive, and filthy rich. * The '''Diamond Community''' is a kind but strict community that strives to follow rules and ensure that rules are followed. Lots of Dwellers look up to this community and this community is almost viewed as a governing community. * The '''Netherite Community''' is controversial among the Dwellers species, but are respected because of the treasures they bring to the Underdark. They carry part of the nether’s aura with them and it is off-putting to some. They are more of a lonely, dauntless community, constantly adventuring into other realms in search of new treasures and gems. They also have a much better relationship with The Netherkin instead of The Faefolk because of this. * The '''Emerald Community''' is the merchant community. They are commonly found in the Underdark trading place, either trying to get bargains or sell bargains. They are very business oriented. * The '''Iron Community''' is the architect community. They design all the new buildings and structures within the Underdark and locate the best places to mine. They are cold, and calculating. * The '''Copper Community''' is the builder community that carries out the Iron Communities’ designs and they also function as scouts. They feign ignorance and inferiority, but secretly they are the only dwellers who know how to get to Varkspace. * The '''Lapis Community''' is the most magically attuned community of the dwellers. They often travel to the faewild to enchant dweller tools and weapons. They are calm, mysterious creatures. * The '''Amethyst Community''' is primarily composed of Dwellers who wish to understand and work on the intricacies of craftsmanship. Usually they work on the jewelry, rocks, weapon and tool designs, and are some of the most hard-working, diligent artists of The Underdark. It is said that a necklace crafted by an amethyst Dweller is a token of prestige and fortune. Many gold dwellers commission amethysts for fashion. * The '''Coal Community''' is a agricultural community that specializes in turning plants into fuel, providing the necessary energy needed refine material and power the Underdark. The are gentle, but can be overprotective at times == Reproduction and Mortality == Dwellers, despite being responsible for the human race, do not experience reproduction the traditional way. Rather, females at a certain age, can create small birth geodes from combining dust and materials in their air from their hands at will. In a similar fashion, male Dwellers create small, glowing birth stones they can insert into the egg geode. Over time, the egg geode will slowly transform from the rounded stone into a small Dweller child. The birth stones from males can also enter/pass through females of other races by simply slipping through the skin, passing through like a ghost, to where ever said race has their eggs. Death in Dweller society, in done in natural terms, is not as solemnly looked down upon as opposed to other races. When a Dweller dies from old age, or a disease, the Dweller finds a place to lay or sit, and slowly transforms completely to pure stone, cementing their place in the ground where ever they die. As such, their body leaves behind a permanent statue unless the stone is broken open. Because of this, despite death still being a somber experience, death is more shared as a beautiful concept in a similar fashion to The Day of the Dead in Mexico. Deaths are often accompied by a great party, in which the experience is often set up near the dead Dweller. Despite the concept being rather morbid to other races, Dwellers do not find celebrating death as a strange occurrence. However, if a Dweller dies by a creature or weapon, the Dallacite will shatter, which results in a much more lugubrious funeral instead. 0bf13d588bfc329ebc900c6496fc4d5531bbe899 359 358 2023-11-23T00:28:30Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Ethereal Bellies''' - Dwellers have insides made of an ethereal force. This force does not appear to have a limit as to how much food can be intaken. This leads to Dwellers having the hunger effect when their food bar is full. '''Miner's Affinity''' - Dwellers are well-built and designed for a love and efficiency of mining, granting them permanent haste and night vision. '''Light-Sensitive Eyes''' - Dwellers spend most of their lives in The Underdark. As there is no sunlight there, their eyes are very sensitive to light. This results in the Darkness effect while in sunlight or light level 15. == Lore == {{Icon|iconDWELLER.png}}Dwellers are a race of mineralized dwarves who live in The Underdark as a mining and trading race. They live in complex societies built from wood and stone, and have huge trading center markets where most races can sell and purchase items from their respective dimensions. Dwellers are a friendly race who have good relations with most races, especially the Faefolk. === Appearance === Dwellers have a mineralized outer surface of skin, called Dallacite. This material, despite very hard to the touch similar to regular stone, is flexible enough to support proper movement and speech similar to regular skin. Because of the stone-like material that is Dallacite, crystals grow on Dweller's bodies in place of hair. Dwellers often fashion these crystals around their body in certain styles, and even chisel the crystals similar to a haircut, due to the heightened crystal-formation acceleration properties of Dallacite. These crystals often take after common ores, and usually influence the personality and job-occupations of Dwellers. === Architecture and Culture === The architecture of ancient Dwellers, before the invasion of silverfish in The Underdark, was once made of chiseled stone. However, after an invasive infestation of several thousands of silverfish, Dwellers had to resort to wooden constructions with some stone parts added as decoration. Dweller cities and markets often add in giant floating crystals made of a special type of composition that scares away silverfish, allowing them to do a bit more creative work in the larger urban societies of Dweller folk. However, due to the rarity of this material, and due to the large cost it is to manufacture a crystal of its size, many poorer societies or mines have to resort to regular wooden construction, often the stone floors of some poverty-striken buildings infested with silverfish. The culture, despite a small social pyramid, is quite friendly. Dwellers love trade with most races, often creating large cities and markets exclusively manufactured and orchestrated towards commerce. Rikdom, city of trade is the largest market in all 11 dimensions, supposidly stretching out 10 miles wide in markets alone. Dwellers love to commune with each other as well, as many villages eat together at large dining halls, where the spirit of others is high, and the music, often influenced by special musical crystals, is magnificent. Food is very important in Dweller society, and Dwellers, as tradesmen, often share in a wide buffet of different race foods. Their favorites are floating, enchanted cakes from Faewild, and cookies in the overworld made from Humans. Their culture is also highly influenced by Faefolk as well, who have the best relations with the Dwellers, despite each living conditions of their dimensions and their appearance being distinctly different. Because of the close relationship of The Entertainer and The Forger, Dwellers and Faefolk have lived in peace for many generations, and always have a place to trade in each Dweller trading market. Dwellers and Faefolk had such great relations, that with their combined efforts together, ended up creating the Human race in the overworld, although this is tightly kept knowledge. Physiology Much of the interior of Dallacite is made up of a special type of geode crystal, called Gallenth. Gallenth exclusively exists inside of Dweller. It works as the emitter of Dweller viscera, which is ethereal and has a fog-like appearance. A soft glow emits from the crystals and ethereal insides often reflects the ore and crystals growing on an average Dweller person. When Dallacite is broken, this essence bleeds out of the body as fog would a small crevasse, Dweller's version of "bleeding" despite the lack of visibly bodily fluids like blood. Hypothetically, if you were to break off a hand or other body part of a Dweller and have that piece grow elsewhere in the correct environment, you could have Dweller insides at multiple places at once. Most of the time, due to the air and conditions around, this would be extremely difficult to do. Despite their physiology being mostly comprised of crystalline and rock-based structure, Dwellers enjoy a wide variety of foods as omnivores. Because of the ethereal nature of Dweller viscera, the stomachs and organs of Dweller's work in a much more efficient matter, especially for mining. This, in turn, increases the average haste of a Dweller person, but also means Dwellers rarely ever feel satisfied with a meal, and often crave more with the heightened metabolism. This leads to Dwellers often sharing multiple meals a day, such as "3rd dinner" or "2nd breakfast". === Ore-Based Personalities === Dwellers live in different communities based on ores and gemstones. Their personalities are influenced by their ore type. * The '''Redstone Community''' is full of great redstone engineers that use redstone tunnel bores and other contraptions to help them mine. They are friendly but prefer to be at their workshops than to be with others. * The '''Gold Community''' is a flashy, fashion-forward community focused more on aesthetics than functionality. They fund a lot of the projects in the Underdark and especially invested in the Underdark trading market. They are confident, assertive, and filthy rich. * The '''Diamond Community''' is a kind but strict community that strives to follow rules and ensure that rules are followed. Lots of Dwellers look up to this community and this community is almost viewed as a governing community. * The '''Netherite Community''' is controversial among the Dwellers species, but are respected because of the treasures they bring to the Underdark. They carry part of the nether’s aura with them and it is off-putting to some. They are more of a lonely, dauntless community, constantly adventuring into other realms in search of new treasures and gems. They also have a much better relationship with The Netherkin instead of The Faefolk because of this. * The '''Emerald Community''' is the merchant community. They are commonly found in the Underdark trading place, either trying to get bargains or sell bargains. They are very business oriented. * The '''Iron Community''' is the architect community. They design all the new buildings and structures within the Underdark and locate the best places to mine. They are cold, and calculating. * The '''Copper Community''' is the builder community that carries out the Iron Communities’ designs and they also function as scouts. They feign ignorance and inferiority, but secretly they are the only dwellers who know how to get to Varkspace. * The '''Lapis Community''' is the most magically attuned community of the dwellers. They often travel to the faewild to enchant dweller tools and weapons. They are calm, mysterious creatures. * The '''Amethyst Community''' is primarily composed of Dwellers who wish to understand and work on the intricacies of craftsmanship. Usually they work on the jewelry, rocks, weapon and tool designs, and are some of the most hard-working, diligent artists of The Underdark. It is said that a necklace crafted by an amethyst Dweller is a token of prestige and fortune. Many gold dwellers commission amethysts for fashion. * The '''Coal Community''' is a agricultural community that specializes in turning plants into fuel, providing the necessary energy needed refine material and power the Underdark. The are gentle, but can be overprotective at times == Reproduction and Mortality == Dwellers, despite being responsible for the human race, do not experience reproduction the traditional way. Rather, females at a certain age, can create small birth geodes from combining dust and materials in their air from their hands at will. In a similar fashion, male Dwellers create small, glowing birth stones they can insert into the egg geode. Over time, the egg geode will slowly transform from the rounded stone into a small Dweller child. The birth stones from males can also enter/pass through females of other races by simply slipping through the skin, passing through like a ghost, to where ever said race has their eggs. Death in Dweller society, in done in natural terms, is not as solemnly looked down upon as opposed to other races. When a Dweller dies from old age, or a disease, the Dweller finds a place to lay or sit, and slowly transforms completely to pure stone, cementing their place in the ground where ever they die. As such, their body leaves behind a permanent statue unless the stone is broken open. Because of this, despite death still being a somber experience, death is more shared as a beautiful concept in a similar fashion to The Day of the Dead in Mexico. Deaths are often accompied by a great party, in which the experience is often set up near the dead Dweller. Despite the concept being rather morbid to other races, Dwellers do not find celebrating death as a strange occurrence. However, if a Dweller dies by a creature or weapon, the Dallacite will shatter, which results in a much more lugubrious funeral instead. 10943648675037ffa3f0e4c14395d4a19c3d711a Automechs 0 20 360 35 2023-11-23T00:29:37Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Nixchrome Plating''' - Automechs durable Omnidrome metal alloys makes them extrememly durable. They have permanent resistance x2. '''Hydrophobic Processing''' - Automechs amount of carried technology and knowledge weighs them down a bit, meaning a permanent slowness x1 effect. This effect worsens in water increasing to slowness x5 at the head. '''Recharge''' - Automechs harvest energies from active redstone blocks, granting them saturation. == Lore == The {{Icon|iconAUTOMECH.png}}Automechs are a race of extremely intelligent, knowledge-seeking, reality-bending, interdimensional robots created in the Omnidrome. As tools of The Ascended Council, there mission is to spread to all corners of the known Cornucopia, and seek out as much knowledge as possible. Many Automechs find themselves in a hive-mind state under the authority of the council, but some lucky few born with a strong enough will to be come their own, free from the influence of the council. Automechs, as the most technically advanced race in the entirety of the Cornucopia, encompass reality-bending technology that puts them far above many of the other races power-wise. Automechs are the strong robots of the Bracken universe, and in some cultures, are even feared due to their technology. === Physiology (mechanics) === Automech's physiology is primarily composed of pure circuitry and machinery, that of complex wiring and cybernetics far beyond that of even Outlanders. Their "skin" is made of a hard dark metal originating from the Omnidrome called Nixchrome. This extremely durable material allows them to sustain much damage without fatal error or shutdown, making them significantly harder to properly kill without the right equipment. Inside of a Automechs mainframe are processing servers that send signals to the other parts of the Automech's body to "simulate" emotion to some degree. These servers are adaptable, however an Automech usually don't have any time for emotions, so many of the Automechs under the control of the Omnidrome masters use these servers as data storage for gained knowledge. These servers often turn on at the time that certain Automechs choose to become Independents, more on that later. Automechs have a variety of parts for various tasks. Many of its features depend on the job the Automech was born with. Some have extra capacity for grafting technology onto their systems, others have larger servers for data knowledge. Some are even blessed with modern intelligence and understanding, which often go out into the world and discover emotions and experiences for collection and understanding. In general, Automechs can consume food, although physical material is less efficient for them. Charging via redstone or some other energy source is the best way they accomplish nutrition, as their circuits need proper stimulation of energy. These parts also do not work well with water, as processes seem to slow to a halt in contact with large amounts of liquid once the water reaches the head. Automech circuit boards are said to be so complicated, some even find themselves split in multiple dimensions due to its reality-altering attributes. As this tech is unbelievably complicated, Omnidrome technology, even the ones in Automechs, is highly sought after. Tech also has a green hue with the glow, lights, and glass, as black and green have cultural significance in Automech society. Automechs are the only race in the known Cornucopia to not have a specific gender or types of race. Instead, Automechs usually indentify with the submind they originate from, be it Council Subordinates, Devastation Complex, Intermediates, or even some Independets. A few Independents who have lived in the other societies long enough sometimes do take up a gender, generally speaking male, although Automechs do not have any reproduction organs to properly differeniate between. === Culture === As many Automechs are under a hive-mind state, the culture is less refined than many of the other races. Automechs live in a variety of tech-themed homes, such as Omnidrome space ships, dome-societies, or even live in the vast knowledge libraries that can be found all throughout the Omnidrome. These houses often have the bare minimum necessities and instead focus on incorperating tech that helps them do their job better. Automechs often work together in teams that consist of a well balanced crowd. There are usually knowledge seekers, warriors, data collectors, code snappers(automech wizards), end integrators(automech glitchtech specialists), and more. These teams go out to perform a variety of different daily tasks, quests, and jobs all from the command of The Ascended Council. Teams can live together in dome towns or one giant interdimensional floating ship where they can travel cross-dimensions with ease. Some teams work together to accomplish essentially the same task. Automech life and society is all about maximum efficiency and speed in collecting necessary information from the various worlds. === Subminds === There are many subminds within the walls of the Omnidrome. Some of these work in a hive-mind state to create almost a hive-like system of operations for the Automechs, whose only existence is to serve their masters. Subminds can vary from place to place, however in the Omnidrome, Automechs are usually unified under the council ==== Council Subordinates ==== Council Subordinates are the largest submind of the Omnidrome, as they encompass the many Automechs under The Ascended Council's influence. Many of these Automechs sole purpose in their existence is to ever serve the council in whatever they tell them to do. Much of the time of Council Subordinates is spent collecting knowledge to store in vast libraries controlled by the council. Council Subordinates have zero free will, and are the most difficult to properly become Independents. Clothing worn by Council Subordinates seems to be religious in nature, wearing scifi priest robes or garments, almost as if the Council and knowledge are their Gods. ==== Devastation Protocol ==== Devastation Protocol is the submind of Automechs under the control of The End after frequent abuse of Glitchtech. Much like Council Subordinates, they lack any kind of free will, only this time they are not of The Council's control anymore. Instead, they are hive-minded by The End, whose sole purpose is to spread chaos across The Omnidrome. These Automechs are immensely powerful and are out-of-control, attacking anything in sight. Devastation Protocol Automechs appear warped by the end, their full body glitching in and out, a purple glow encompassing their body. Devastation Protocols can freely teleport and tear reality to shreds through a purified form of Glitchtech. Devastastions do not wear any clothing, however their arms appear abnormally long as the glitchtech stretches them out. They are more dangerous than even Endermen themselves. Stay away from Devastation Protocols. ==== Intermediates ==== Intermediates are Automechs with a little more free will, but still live under The Omnidrome and under the influence of The Ascended Council. The Council offers Intermediates great rewards for helping them out, and they often engage in assassinations or the dirtier jobs that the council gives them. It is said that a secret assassin organization is run by intermediates as a place where secret agents and hitmen go to get jobs from the higher ups. Some kinder Intermediates also have attempted to share their knowledge with others, with heavy eyes of The Council watching over them. If they say too much, The Council will order their immediate annihilation. ==== Enigma Analysts ==== Enigma Analysts are highly intelligent, curious Automechs who work in a foundation under The Ascended Council. The foundations main purpose is to collect anomalies and mysteries that the Omnidrome has still yet to explain over all the Cornucopia. They both work for The Ascended Council as well as themselves, and as such carry an intelligent level of free will and understanding about the world around them. Enigma Analysts are very dedicated to their work in the collection of strange entities, occurrences, or objects all found throughout all universes. Their Void knowledge is extensive as well, being the first submind to crack the mystery of the amnesiac effect of The Void, which they keep a tight kept-secret, highest security. Emigma Analysts wear high tech lab coats with a variety of uses, like the swiss army knife of clothing for any occasion, or unforeseen accident. ==== Independents ==== Independents are less of a submind, and more of a break off from any of the factions in Automech society. As their name suggests, Independents are Automechs who have enough strong will and preserverence to resist the touch of either The End or The Ascended Council. They live freely away from The Omnidrome in the other dimensions, trying their best to make connections with other races as much as possible when possible. The oldest known Independents have adapted into society so well that they are renown citizens in cities in The Underdark, Overworld, and even The Faewilds. Independents usually wear fancy sci fi clothing, similar to techwear, but infused with Omnitech. The fashion of Independents is said to be the best out of all Automech subminds, as many try to make themselves flashy for self-expression. There are many more subminds, however these encompass over 85% of all Automech subminds, and are the main factions most people know about. === Technology === The technology of Automechs is some of the most advanced, complex tech in all of The Cornucopia. Automechs and The Ascended Council have spent eons perfecting their attempts at being able to alter the very fabrics of dimensional reality, and the fruit of their labor has created two distinct categories of technology they have grown infamous for. One for destruction, the other for creation and manipulation, and perhaps a little bit of destruction mixed in too. ==== Omnitech ==== Omnitech is the most common form of Omnidrome technology that Automechs utilize. Many Automechs are crafted from this tech themselves, and it allows them to control the fabrics of space-time like code in a program. This tech functions even more efficiently whilst in the Omnidrome, and is the reason flight is possible and fall damage is completely negated. Omnitech works as using the Omnidrome as a catalyst program for streaming in reality-altering code, which it then funnels through the multi-dimensional machinery and circuitry, which allows it to bend the laws of physics to a limited degree outside of The Omnidrome. Automechs who use this tech can create structures, bend spaces further or closer, push the laws of the worlds to their limits, and so much more. Omnitech acts as sort of a pseudo demi-creative mode for Automechs, who are able to move from place to place or defend themselves with ease. ==== Glitchtech ==== Glitchtech is a heavily modified version of Omnitech that produces much more destructive and terrifying results from its predecessor technology. Created from intelligently augmenting Omnitech with the combined forces of voidtech and end magics, Glitchtech is the final product that came from the numerous tests conducted in The Living Palace. Glitchtech allows the user to more aggressively manipulate reality, "glitching" parts of the dimensions in strange ways impossible to do otherwise. This glitch tears the very strings that hold dimensions together apart and is a very painful tech to be on the receiving end of, as the tears in reality affect all bones, skin, and veins in the victim from every "glitch" effect that hits them from the weaponry. However, as is the case whenever The End is involved, this technology is extremely corrosive and corrupting. The technology can slowly turn the user insane, and under the command of The End, no more than the mind of an Endermen. However, due to the explosive nature of the voidtech reacting with the end magic, glitchtech can make the user extremely violent, seeking destruction wherever they go. As such, it is often only used on a single part of an Automech body, such as an arm or a leg, and never the head, where the corruption can weave its way the worst. Glitchtech is something to be feared, and taboo by many other Independent Automechs or other races. == Mortality and "Reproduction" == Automechs live a very long lifespan of thousands of years due to the pristine nature of Omnitech. However, despite this Automechs can die at the hands of outside forces such as war, or other creatures. When an Automech dies, the servers in their body shut down, and their body and information dissapates into code back to the Omnidrome, where their live and knowledge is stored by The Ascended Council for inspection of the info they almost lost. It is hypothetically possible to revive a dead Automech via taking this stored code into an empty Automech vessel, however the Automech will not remember anything from their previous life, all memories and experiences lost. Automechs do not reproduce, as they are spontaneously "sparked" into existence in The Omnidrome. These "sparks" have been described as "fireworks of code" pulling at each other into a solid form, and are a spectacle to witness. 1afeb4802098bfa9fc767d89dd8fac142be1da2d Humans 0 22 361 37 2023-11-23T00:37:53Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Homebodies''' - as prime denizens of the Overworld, you have extra perks when trading in said dimension. You have luck and hero of the village in your home dimension '''Unfamiliar Territory''' - Your clumziness in navigating and understanding other dimensions grants you unluck in every other dimension aside from the Overworld. == Lore == {{Icon|iconHUMAN.png}}Humans are one of the newest species to exist, having a well-documented first appearance at about -1340 years AD (ante deicidii). Humans are a diverse and resourceful species that owes it's existence to the unlikely union of {{Icon|iconFAEFOLK.png}}Faefolk and {{Icon|iconDWELLER.png}}Dweller societies. === Appearance === Taller and slimmer than Dwellers, yet stockier and shorter than Faefolk, Humans posses a wide spectrum of features both physical and societal. Being relatively new among the vastly more ancient races, Humans are often less stereotyped by other species, having contributed very little to the grand sum of historical events. Due to this perception, Humans traveling outside of the Overworld often find themselves caught up and assigned as neutral mediators between inter-species conflicts. Not all humans take kindly to this, "blank canvas" perception, and try very hard to establish their identity as unique or extraordinary. === History === Early on in its history, the Overworld was created to exist as a nexus between worlds, a hub in which multiple species could share ideas, knowledge, and culture, having no official Mod or people assigned to occupy its domain. However, this lack of liability and self-agency made the Overworld a prime target for Nether occupation during the Age of Fire. It was during one of the most severe eras of Nether dominion that Mankind made its first appearance among the shared villages of Faefolk and Dwellers. Although most Netherkin would quickly dismiss it as being a blatant form of historical fiction, there is a popular belief among Humans that it was their unexpected and exceptional arrival that finally drove out the Netherkin from the Overworld. === Architecture === Humans are commonly found constructing simple villages and houses. Although individual homes may feature a degree a variety, most other species might describe Human architecture as being rudimentary and uncultured. === Affinity for Anarchy === Due to the Overworld being a neutral territory set apart from the dominion of any singular Mod, many creatures often flee there seeking relief from the harsh dominion of other dimensions. In turn, Humans that have lived much of their life saturated in the laissez-faire sentimentalities of the Overworld might struggle to adapt to other realms in which theocratic rule is more present and absolute. 4724209fce72444dfecbee8b82834757954bac55 Hunters 0 23 362 38 2023-11-23T00:38:14Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Insatiable Hunger''' - As a race coming from the hungering plant dimension, you too have an insatiable hunger that never ends. As such you permanently have the hunger effect. '''Morph''' - Hunters splice DNA with their own eaten foods to gain adaptive advantages and turn them into the ultimate killing machines. When you eat a raw piece of food, you can a variety of debuffs/buffs before the next set of food is consumed. In addition, you also receive a small amount of poison damage, and receive hunger 2 while morphed. To demorph, drink milk or honey. [To see a list of Hunter morphs, check this page out for their changes.] == Lore == The Ravenous apex predators of Panacea, {{Icon|iconHUNTER.png}}Hunters are a ruthless race filled with murderers, bounty hunters, and survivors. They are often hired by royals or governments for kill bounties, as they are extremely adept at what they do. Much like Panacea, Hunters have an insatiable hunger that can only be satiated by killing and consuming living creatures. They often hunt in packs, however the more advanced the stage in evolution a Hunter is, the more likely it is to break away from the pack and become a powerful, independent killer. If a Hunter begins to track you, you can be sure that you won't have much time left in the world, especially if it is a highly evolved one. === Appearance === Hunters are an extremely diverse race, as their features are mostly chosen by the Hunter itself at the early stages of its life. Hunters' skin is usually a shade of green or brown. Other colors are possible, but less usual, normally determined by the environment around them, as they are evasive creatures that use their own body to camouflage. The texture of their skin is usually soft and plant-like; but that can also change depending on the Hunter individually, as many factors can affect the texture, such as age, gender, and environment where they live. Instead of hair or fur, Most Hunters present plant leaves, not only on their heads, but very usually in patches on their limbs and backs as well. These leaves can be of different shapes and sizes depending on the Individual, just like different trees. Hunters are almost always provided with big, strong fangs and claws, which help them hunt. As every Hunter is made from pure Biomatter, fibers made of this material can be seen going across or even hanging outside their skin, mainly acting as muscles or sinews. Some Hunters evolve big, mammal-like ears at the sides of their heads, something that has become a signature trait for hunters for many of the other mortal Species. Hunters' Bones usually present holes, that in a fully developed stage, are always filled with Biomatter and genetic material to facilitate Morphing. === Physiology === ==== Leaves ==== The leaves Hunters have can change over the course of the year. During Spring and Summer, Hunters present longer, bushier leaves; while during Fall and Winter their leaves are shorter and less frequent. ==== Morphing ==== Hunters have the ability to assimilate the DNA of the living preys they eat, which allows the Hunter to morph parts of their own body to be similar to the eaten creature in particular, providing them with abilities that they normally wouldn't have; like gliding (when eating birds) or breathing underwater (when eating fish). To perform the task of morphing, Hunters purposely burn parts of their own biologic material, and then replacing it with Hormones previously reassigned to have the DNA of the eaten living being. ==== Permanent Changes ==== During the early stages of a Hunter's life, what they eat is crucial for how the Hunter will develop. Each time a Hunter eats fresh meat, they can choose between Morphing (and therefore using up the genetic material of their prey to temporarily assimilate it), or saving up the energy the food provides. Whenever they choose to do the latter (which is the most common thing to happen), the genetic material gets partially left behind inside of the Hunter's organism; which, on the long run, will affect the features a Hunter develops towards adulthood. Eating a specific species of animal consistently accross a long period of time results in the Hunter developing genetic fetures very specific to said species; such as horns, ears or tails. However, that is not exactly easy to pull off for a Hunter, as they usually eat all kinds of different animals during teenagehood, not just one, which results in the genetic material getting mixed up and resulting in general looking, hybrid like features. As an example, the large ears many Hunters present are a result from eating various species of mammals without commiting to one specific animal. === Psychology === Hunters are wild creatures, mostly uncivilized and under the chaotic influence of Panacea. If a certain Hunter falls behind in evolutionary progress, that Hunter will not be recognized, and often completely left in the dust to fend for themselves. Hunters are the race equivalent of "survival of the fittest". If they require to wield a weapon, they prefer daggers or knives over anything, but they usually prefer to fight or hunt using their own claws and fangs. When using clothes, Hunters prefer something light, comfortable and simple, like animal hide cloths to cover them. Even though they generally tend to be wild and aggressive; in very rare occasions, if a Hunter stays long enough out of Panacea, after a few years they end up losing that incontrolable wilderness, and eventually act almost as civilized as other mortal species. Some Hunters even become so fascinated about the technology and complexity of other dimensions that they choose to stay out of Panacea to keep their "civilized" selves. These "domesticated" Hunters are usually treated as pariah by other members of the race, and they are disowned by the Provider. === Reproduction === Not all Hunters have a gender. In fact, as they are, technically, very advanced plants, many of them don't even reproduce sexually. Even if they do, the immense majority of Hunters use spores or stamens. Very few variants of Hunters end up developing a mammal-like reproductive way, and they usually don't find a partner that also has it. Eventually, at an old age, the hunters that reproduce normally will entrap themselves inside a chrysalis in the shape of a crystal. That chrysalis releases spores that grow other hunters nearby. The Hunters that are born near the hunter crystal usually refer to it as "Parent Chrysalis", as it provides the adolescent Hunters with nourishment. When the newly-born Hunters grow old enough, they will leave the crystal, and it will lose all energy, which in turn becomes the end of life for the Hunter parent. 755d1524d928472289865772e2b7fb1a5c071fd5 Faefolk 0 24 363 39 2023-11-23T00:40:40Z .jakerson 5 wikitext text/x-wiki == Current Abilties == '''Otherworldly Agility''' - Faefolk are one of the most naturally agile races in all of the Cornucopia. Faefolk constantly have the jump boost effect, and speed when sprinting. '''Faemarks''' - Faemarks are the magically imbued tattoos that cover their bodies at birth. This gives them a passive xp gain similar to the Faewilds, but in any dimension. However, as a downside, these tattoos make them weaker to weilding physical weaponry, giving them permanent weakness. == Lore == {{Icon|iconFAEFOLK.png}}Faefolk are a fairy-like race that reside in The Faewilds as adventurer and storyteller race. They reside in intricate treehouse villages and sky island stone temples. They are daredevils that love gossip, often risking their own lives to create exciting experiences and stories to tell others. They are a friendly race as they are always eager to learn new things, but they have an especially good relationship with Dwellers. === Appearance === Faefolk have jade green or light pink skin and bright green eyes, dark black hair, canines that poke out from their bottom lips, and shimmering magical tattoos that cover their bodies. These magical tattoos are unique to each Faefolk person and allow them to take in mana from their environment around them. These tattoos evolve as a Faefolk ages, gains more experience, or performs a spell displaying his or her life stories and achievements. The more complex a Faefolk’s tattoo is, the more experience, knowledge and mana capacity that Faefolk has. === Architecture and Culture === Ancient Faefolk used to reside in small wooden teepee villages on the ground as they didn’t stay in camp often. The creatures of the Faewild soon showed to be a problem. Creepers and spiders would invade and devastate towns, and many Faefolk barely escaped with their lives. Tired of constantly losing everything, they took to the treetops, keeping out of reach of the creatures. The most accomplished Faefolk live in fantastic sky island temples. Inside these temples their stories are recorded into vital Faefolk history that is passed on from generation to generation. This is the greatest honor a Faefolk can receive. Their culture is heavily based on the idea that since life is finite, one must be willing to enjoy as much of it as possible and share that enjoyment with others. Taking this motto into account, they take on daunting journeys with every successful expedition rewarding them with mana and tattoo evolution. The mana stored in their tattoos is required for spell-casting and Faefolk are particularly adept at it with most learning their first spell by 4 years old. Experienced Faefolk with especially complex tattoos can cast extremely powerful spells capable of shaking the world at its core. They do have to be careful when casting spells as it can be tough on their bodies and they need mana to survive. Some Faefolk, due to their close relationship with Dwellers, have committed to a life of trade, trading valuables in exchange for experience. Others become professional storytellers, putting on vibrant plays based on vital events in Fae history. It is said that you have not lived until you have seen a Faefolk play. === Mortality === When a Faefolk is about to die it’s tattoos begin to fade, limiting the amount of mana it can take in and store. Usually when this happens, a Faefolk will sit down to journal their adventures so they won’t be forgotten. When he or she passes, his or her book will be put in their town’s library or sky island temple depending on how extravagant their life was and he or she is buried in a town gravesite. 8e6eb34d2bc100934d052bfc1d52f7fcf6234719 Frostkin 0 25 364 40 2023-11-23T00:41:44Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Icy Flesh''' - The durable icy skin of Frostkin's allow them to take a punch, and slows have zero effect on their skeletal structure, made of permafrost. This translates to permanent resistance x1, and immunity to slows. (They are also immune to the anti-jump mechanic portion of the Frostlock magic book.) '''Lower Melting Point''' - Despite the durability of Frostkin, they have an innate susceptibility to fire damage due to their frosted skin, and have a lower melting point than regular human epidermis'. They are given instant damage when walking in fire or lava blocks. '''Subzero Resistances''' - As a race of ice, the chill air and negative temperature of Glacium water of have little to no effect. The wither effects in Glacium water do not affect Frostkin. == Lore == {{Icon|iconFROSTKIN.png}}Frostkin are an ancient people occupying the Glacium dimension. Arguably, the Frostkin have one of the richest and most complex histories out of all of the other sentient species descending from the common Pax ancestor. Unfortunately, recordings of the vast portion of such events has been lost to the eras gone by. === Appearance/physiology === Frostkin have white hair and blue-ish tinted skin. They have a mean population height of about 6' 6'', and possess bony protrusions on areas of the face and body. They have grey colored eyes with pupils that bend in well with the rest of the eye coloration, giving a glassy-looking appearance. They possess dark blue blood containing both hemoglobin and hemocyanin blood proteins. They also seem to be incapable of accumulating lactic acid within muscle tissues, being resistant to the muscle fatigue, cramping, and burning sensations typically experienced during intense physical exercise. Historical records reveal massive differences in Frostkin biology from even as recently as a few thousand years ago. These incredibly rapid adaptations suggest the Scholar was likely directly involved in their changing appearances thought the millennia. === History === Despite efforts from Despite efforts from the Scholar to obscure information known about Glacium's past, advanced technologies have been unearthed from layers of sediment deep beneath miles of ice and snow verifying the existence of multiple once-powerful societies. The remains of vehicles believed to be capable of achieving sustained flight have been collected from a minimum of at least eight unique times thought Glacium's past. Furthermore, the estimated time spanning between such relics is almost perfectly uniform, indicating cyclical patterns of technological growth, prosperity, stagnation, and collapse. === Affinity for Order === Most Frostkin believe that the universe is filled with a very large, but ultimately finite amount of knowledge. Furthermore, their philosophy ascertains that all knowledge in the universe is obtainable if given enough time to accumulate. It is this pursuit of one's ultimate understanding of the universe that drives many Frostkin to value order and organization as the ends that justify all means. However, following the disappearance of the Scholar, Frostkin societies have splintered into fragmented totalitarian city states, each with their own "objective" understanding of the universe as they see it. 2724740d0e6bf22b9bffa2bd230610815c66595b MediaWiki:Common.css 8 118 365 338 2023-11-23T00:48:48Z .jakerson 5 css text/css /* CSS placed here will be applied to all skins */ /*background color for page content*/ #content{ background-color: rgba(0,0,0,0.4); color: white; border: 1px solid white; } /*headings*/ h1, h2, h3, h4, h5, h6{ color: white; } /*main content links*/ #catlinks, a:link{ color:#6996ff } #catlinks, a:visited { color:#4b54cc; } /*table of contents*/ #toc{ background-color: rgba(0,0,0,0.4); border-radius: 4px; } #firstHeading{ color:white; } .tocnumber{ color:white; } .toctext{ color:white; } /*sidebar*/ #mw-panel span{ color:white; } #mw-panel a{ color:white; } /*top bar*/ #mw-page-base { background: none; } #mw-head { background-color:rgba(0,0,0,0); } #p-namespaces span{ background-image:none; 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background-size: cover; } e42bc445c08af7216ffb02158a7a264930e48264 Nereids 0 26 370 41 2023-11-23T05:54:50Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Delight of the Aquatic''' - Nereids are a race of the water, their various physiological features have adapted over time to navigate the underwater world. Nereids naturally have night vision, water breathing, and dolphin's grace while underwater. Haste is also granted in water as well. '''Dried-up Land Fish''' - Nereids' bodies can live outside of water, however most internal functions are slowed to a halt, and the Nereid becomes dried up. This gives them the effect of permanent slowness on land. '''Power of The Homeland''' - When near a conduit, Nereids also gain regeneration. Nereids truly feel they are at home near a conduit, reminding them of The Brine. == Lore == {{Icon|iconNEREID.png}}Nereids are an aquatic-dwelling race of creatures primarily living in The Brine dimension. Earning a reputation for being reclusive but empathetic in nature, Nereids are beyond-a-doubt one of the most fascinating species to encounter. === Appearance/Physiology === Nereids have dark, rubbery skin and eyes capable of perceiving low-light environments. Their ears resemble that of an otter's, being both floppy and small in size. Both the upper and lower canines of Nereids are large enough to extend past their lips even with their mouth closed completely. Nereids have webbed fingers and a long, snake-like tail and flipper that affords excellent water mobility and limited terrestrial mobility. Nereids are typically well-built and feature high amounts of muscle mass. Nereid hair is very dense, heavy, and oily, usually tinted dark blue or green in color. It is common place for a Nereid to adorn their hair with kelp, shells, pearls, and other flashy items. Like lungfish, Nereids have both lungs and gills, and are able to spend extended periods of time on land if kept moist. === Culture/Society === Nereid culture is majorly agrarian in nature, and has not yet achieved an industrial revolution. Their order of government is a clan based system, in which large extended families follow the direction offered by a local matriarch. For the whole of Nereid culture, the importance of family and of putting the needs of others before your own, is of foremost importance within their honor-based society. === Aquatic Architecture === A common trend found among Brine architecture is that it often incorporates living organisms such as giant sponges or corals within its structure. It is commonly believed that having a living home benefits all of those dwelling inside of it both physically and emotionally. Nereids typically look with distain upon the "dead" buildings of wood and metal constructed by other peoples, sometimes going as far as refusing to enter them. === Realmkeeper Occupation === Currently, most of The Brine's surface islands have already been occupied by Realmkeeper colonization. Although violent confrontations are infrequent, with most Nereids progressively vying to migrate to deeper waters, bitter resentment is very prevalent between both cultures, with Realmkeepers being frustrated at Nereids for their lack of compliance, and Nereids taking deep offence to the callous changes Realmkeepers force upon them. === Affinity for Empathy === Nereids have earned the reputation of being shy, introverted, and even xenophobic toward other races. However, those fortunate enough to have formed a lasting friendship with a Nereid may argue the opposite, stating that they belong to one of the kindest, most compassionate, and selfless cultures one can encounter. Having a incredibly sensitive perception of what constitutes as selfish or unselfish person, Nereids are often afraid of forming new relationships with people but are fiercely loyal to maintaining old ones. Survival within a Nereid clan has long depended on the willingness of its individuals to feely share their possessions with others. As such, individuals who hoard their possessions from the clan are typically shunned and ostracized. 21e7c3ff35bd9783502a54cb9f45ab69cda10a02 Netherkin 0 27 371 43 2023-11-23T05:55:17Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Aquaphobic Life Flame''' - Netherkin have hearts of flame, which causes a painful reaction when exposed to water and rain, causing wither. '''Sulfide Antenna''' - Netherkin have a variety of ways of deterring heat, one of which is their Sulfide Antenna. This causes permanent fire resistance. '''Pyromaniac''' - Due to Netherkin physiology, the bodies of this species are naturally tuned for flame. Netherkin get strength x1 for 5 seconds after walking over fire, and strength x2 for 10 seconds after stepping in lava. '''Warlord's Blessing''' - As the chosen species of The Warlord, Netherkin constantly have strength when in the Nether. A gift of heat and home. == Lore == The {{Icon|iconNETHERKIN.png}}Netherkin are the feisty, fire-proof, and mischievous race of blazing firepower located in the Nether. Often getting in fights and hunting for the sport, much like their mod, The Warlord, war, no matter how devastating is celebrating, and the highest honor in Netherkin society is to die whilst in combat defending the nether, or spreading conquest of the nether faction elsewhere in The Cornucopia. Despite the war-like nature of many Netherkin societies, there are some smaller villages and sub-cultures of Netherkin who wish for peace and trade between races, and only wish to use their intrinsic violence against the harmful creatures of the many dimensions. === Appearance === Netherkin are a species all about the control and resistance to flame. On top of their heads are antenna similar to sulfide worms that wick away heat and regulate body temperature. If you were to cut the sulfide antenna off, the Netherkin would have a much tougher time regulating body temperature, and may not be able to cast fire abilities or swim in lava without overheating. On their backs are two small holes that allow for the venting of more heat after casting fire spells or magic. Their backs also have a tail that allows them to wade through lava slightly easier, another trait that looks similar to the body of a sulfide worm. Their skin is a similar consistency and material to ghast flesh, being a little less rough more akin to human skin. Some Netherkin have red, or jet black coloring on their skin instead of the usual grayish white. They can expel fire based attacks from their hands and legs, which will give off the appearance of singed hands and legs, being more darker and covered in soot and ash. Lastly, their eyes are fully black with dark red iris and black pupils. Flammable oils sometimes leak from their eyes similar to ghasts that can result in a cheetah-like pattern on their face. Some Netherkin style the oils in special patterns for fashion. Architecture and Culture The architecture of The architecture of the Netherkin is very reminiscent, and loosely based of Eastern Asian Oriental design. Nihon kenchiku-esque structures hang from the ceilings of the nether, as entire cities are often located far above the heads, whereas lower class villages are located on the bottoms of some lava oceans. However, some portions of cities are encased in lava so only Netherkin, or people with fire resistence potions can access them. Shrines and temples are quite common, with many being on the ground and others incorporated on the ceilings of nether cities. The nether fortress a relic of Netherkin past, back when the majority of their cities were built in the ground and caves. The culture of netherkin is, to no surprise, centered around war and fighting. Military training camps, weapon smith forges, and fighting rings are some of the more common buildings and job occupations. In fact, fighting rings and arenas are the staple sport Netherkin celebrate together. Netherkin are the second most hired hand for bountys and as mercenaries, under Hunters. Despite their infatuation with violence, the netherkin still have an orderly culture, one of respect and honor to the Nether. When not fighting, Netherkin enjoy a variety of other activities together, such as molten hotsprings or calligraphy with oil and flame. Netherkin are said to put on stellar shows with easy access to all kinds of pyrotechnics. If you enjoy spicy food, a Netherkin restaurant offers all kind of flaming cuisines to consume. Transportation can vary from city to city, but many use striders as well as a special giant fire salamander for the higher class. Some of the small societies of the Netherkin focus much less on violence and war, and more on trading and camaraderie with other races. These cities are more hidden away and usually only told of amongst trusted peoples, as regular Netherkin society despises their peaceful ideals, and are shunned. As such, the peaceful Netherkin hide away in buildings built inside the netherrack, hidden away from the sprawling ceiling cities of regular netherkin culture. These peaceful cultures usually take to hunting to satiate their want for violence, going out to hunt pests or large problematic beasts in a multitude of dimensions. Netherkin usually wear similar garments similar to wafuku like the kimono, except with a much thinner fabrics as the heat of the nether doesn't require thick clothing for the Netherkin. Some types of Netherkin enjoy thin styles of fabrics in a similar vein to sports bras, or sleeveless shirts as well. Special types of clothing can be imbued with fire-bending abilities, usually worn by females, and the men's clothing usually has lots of pockets to accommodate weaponry. === Physiology === The physiology of a Netherkin is centered towards putting all power towards flame. In place of a regular heart, there is a powerful life flame that breathes power throughout their whole body. It works as a flame regulator as well as lungs that breathe through their mouths. In place of lungs, a large tube system of the oily-black substance is filtered throughout their whole body, allowing flames to pass throughout the entire system without damaging internal organs. The liver and stomach are combined into one called a Cophtrophe, which filters heat and spice into energy. In the case of regular food, in turns the food into more heat, where waste is then turned into odorless, fog-like gas and sent out through the vent holes as a way of removal of unnecessary minerals. Despite this act being relatively harmless and unbothering to the normal Netherkin society, for some reason other races are revolted at this act in public, saying things like "Ew dude, are you really going to the bathroom in front of me?!" to the confusion of the Netherkin. Generally, Netherkin are carnivores, but are not averse to the prospect of eating other types of food aside from meat, especially in the category of carbs such as breads or noodle dishes. === Folbaullie === Folbaullie is the fighting ring sport of Netherkin culture. The rules are very simple: first one to fall is loser and one standing is the winner. Different variations of Folbaullie exist, some with weaponry, where others are all about hand-to-hand combat, some are magic-exclusive. One of the more unique variations, called "Spleef", named after the Netherkin who invented the game type, puts users on falling platforms. There are several layers of platforms one can fall too, and a variety of different ways of getting rid of the floor, such as running or throwing at the item at the ground below. Each layer you fall to breaks the life charm more and more, until the last layer you can fall through. If you fall through the last layer, the life charm shatters, teleporting you outside the arena. This gametype is the most popular with outsiders, being adapted to many types and is the most popular of the Netherkin with humanity, who has taken a fond liking to Spleef. == Mortality and Reproduction == Reproduction works in a very similar way to human reproduction, with respective reproduction organs. However, instead of a human egg, netherkin have small life flames that are kindled at the point of reproduction, which float forth from the antenna of Netherkin females. This flame can be put on ignitable surfaces, and if properly nourished and taken care of, the flames will burst and dissipate, revealing a small netherkin child. As the flame can be fragile, great care is taken to make sure the life flame transforms into a child. Mortality works very similar to human mortality, with one key difference: netherkin, at death, have a much, much faster decomposition rate. An average Netherkin corpse can decompose within five to ten minutes. In its place, the Netherkin returns to ash instead of regular decomposition. This ash can seep into the ground, resulting, over a period of time, in soul sand. Some Netherkin who lived happy lives have a wither rose growing on their soul sand, despite not directly turning into withers upon death. 3b584b82d29e247bfb4158d83f4ce012e1e628be Outlanders 0 28 372 44 2023-11-23T05:55:35Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Agumented Travel Stomach''' - Outlanders have found ways of agumenting their stomachs for permanent travel by tethering mineral intaking pipes to be able to take in nutrients in the air. This means they get the saturation effect when below a hunger level of 15. '''Rejected Inhabitants''' - The Outlanders dark past put Sanctum into a kind of psychological trauma. Discriminatory effects began to effect Outlanders as an environmental manifestation of shame and loathing. This effect evinces itself as mining fatigue when in Sanctum and invisibility doesn't work as well. '''Sanctum's Curse''' - Outlanders are cursed due to the lands of Sanctum rejecting their existence, resulting in invisibility while standing still, as to mock their lives outside of Sanctum. Inside of Sanctum, this invisibility does not work, and they recieve mining fatigue. == Lore == The {{Icon|iconOUTLANDER.png}}Outlanders are a highly advanced, steampunk, cyborg race of interdimensional nomads who used to hail from the once-great lands of Sanctum before the collapse at the hands of The Ascended Council. Scorned and feared by many races despite current generations having little to do with the sins of the past, the Outlanders find themselves frequently avoiding other races, some due to the scare of prejudice, others due to the prejudice they share themselves. Despite this, a bond of shared trust between an Outlander and a friend is one highly treasured, almost as much as a Nereid family. Even with lots of judgement thrown their way, when one opens up and accepts their race, a great motivation to help share their knowledge of machines and craft to the trusted individuals is reignited, taking after the attitudes of their deceased mod, The Builder, who was always eager to give his knowledge. === Physiology === Outlanders have a very similar physiology to the predecessor race and humanity, with a couple of key differences. Outlanders have a pure pale white skin, often glistening in moonlight due to its brilliance. Most Outlander hair is also white or grey, with some rare exceptions of black hair. Outlanders also have very small noses, with two long nostrils instead of a nose bridge and dorsum. Generally speaking, Outlander women are often much taller than the men, with the women being an average height of 6'3 (190.5cm) and the men an average height of 5'6 (167.6cm) Instead of a regular skeleton, outlanders have teirs of metaphysical layers that protects and reinforces their body in a similar fashion to a skeleton. If all five teirs are destroyed, the Outlander will die. This metaphysical layer is quite malleable, making cybernetic enchancements very easy and painless if done correctly. As such, if an extra limb, or mechanical replacement is introduced to their body, instead of rejecting said enhancement, the forces inside the metaphysical layer move to compensate the new or replaced addition. This discovery lead to easy body manipulation and prosthetic replication to become quite popular in Outlander society. Outlanders also have four, long, pointy ears, however the second pair does not enhance regular hearing. Rather, the second pair of ears fuctions as a machine troubleshooter, their ears picking up special auditorial frequencies that helps them identify the health of a particular machine or contraption. If too many machines are nearby, the ears will temporarily shut off and focus on the singular machine with the loudest frequency to help prevent sensory overload. Some Outlanders have diseases or disabilities that completely remove this limiter, making them much more susceptible to overloading their senses. Outlanders also have strange bodies that go through the regular aging process up till a certain point. At around adult-hood, the features of many Outlanders stop visibly aging and decaying. Instead, their skin begins to crack like dried mud. Over time, their skin will continue to crack until it begins to appear to shed off, more on that in the mortality section. In addition to their machine-hearing ears, Outlanders have pure black eyes that allow them to see curcuitry at piping at an intricate level. Their eyes grant them powerful sight over wires, being able to see eletrical currents and the disposition of specific gasses such as steam throughout metal piping. These qualities have led some to call Outlanders "machine-whisperers", a name they have affectionally adopted as positive, despite many other derogatory nick-names stemming from discrimination. Outlanders also have a unique pair of lungs that take in oxygen and release argon, meaning that unless an Outlander has created a prosthetic throat to help religate this, hypotetically a human could die by the Outlander breathing on their mouth or nose. This also leads many Outlanders to "talk" with their machines in a similar vein to how humans talk to their plants to help them grow. === Culture === The culture of Outlanders, due to their tragedy-stricken past, is primarily composed of introverted wanderers who travel everywhere, with no apparent home. Many Outlander "villages" reside in mobile camps and light machine enhanced tents, or large mobile fortresses that allow them to move quickly out of areas with great speed and efficiency. An Outlander encampment usually does not stay in the same place for a day, resulting in Outlander settlements and towns being hard to find. Many Outlanders have attuned themselves with Varskspace allowing them extremely easy access to the dimension, their efficiency is so impressive that many races cannot match their travel speed unless one possesses specific Outlander teleportation keys and technologies Cybernetic and prosthetic steampunk enhancements were not utilized frequently until after the death of The Builder. After their mod's demise, Outlander's found themselves attaching themselves to a different mod, the one that offered them a second chance: The Traveler. The tales of how and why are often passed down in Outlander socities, who claim that he began to "choose" the Outlander people after the loss of his companion, Innominatam, to the Warlord. This act inspired the Outlander people, who began to modify themselves for travel, or even as simple a reason as a fashion statement. Even at an early age, it is very common for a small child to get a modifcation, as Outlander technology has the special ability growing and adapting with the user. A very common modification is to alter one's stomach to be able to take in nutrients in the air and atmosphere, similar to Photosynthesis, to be able to never have to necessarily eat again. Other common modifications include: the ability to convert unused steam into a second jump (a double jump, if you will), extra limbs, sometimes to climb, or to help with intricate proccesses, modified legs to help keep walking travel tireless, or multitool arms with a variety of functions. Their tech is known by many as "nomad tech", due to its frequent use and design suited for travel. However, full metal transformation and conversion of Outlanders is seen as taboo, as they see it as becoming like the relic of their past, the fully machine Automechs. Most Outlanders almost always wear dark cloaks, and wear victorian-era clothing in addition to their enchancements. It is also currrently popular for Outlander girls to have long messy hair, whereas boys shave their hair and instead get synthetic, metal, or cord replacements instead. Some villages do have males grow out their natural hair, depending on individual town cultures. === The Two Reformed Council Members === In Outlander society, there are two lengendary political leaders who were once Council members in Sanctum. Both were equally disgusted with the rest of the Concil's unrestrained use of end magics, and promptly resigned from their posistions as council members, took a small portion of outlanders with them, and left Sanctum, forseeing the ruin it shall experience. These two are known as The Engineer, and The Herald. ==== The Engineer ==== The Engineer is a powerful, genius female council member who regrets her desertion of her homeland, and wishes to bring it back to its former glory. She leads a proud, formidable people, who fully pride themselves as the Outlander race, and embrace all their faults. The Engineer steers a giant interdimensional mobile fortress that can teleport from dimension to dimension by manipulating the space-time fabrics of Varskspace. Her ingenuity was able to develop a special Outlander beacon that allows the full teleportation of the mobile fortress and its inhabitants into Varskspace. She has also created other works of genius, such as special magically-infused weapon tech that nullifies Omnitech, and even dampens the impact of Glitchtech. Her torso is specially designed for a variety of uses, being able to change it at will with different sets of torsos. Her most powerful torso is a set of mechanical horse legs, turning her into a steampunk centaur of destruction. Despite her enthusiatic attitude of reclaiming her homeland and her mechanical genius, her pride and forcefulness often leads many other races to seeing her faction as tyrannical and dangerous. Her hatred of anything Omnidrome has lead to slaughter of many Automech's lives, including Independent ones. Some Independent Automechs who have lost friends or loved ones to The Engineer have tried at revenge, but The Engineer's skills in the art of battle and omnidrome-nullifying technology has always triumphed over the robot's futile attempts. ==== The Herald ''(WIP)'' ==== The Herald is the much more elusive, quiet, reformed member of the Council. He sports a cloak that specializes in conducting electricity from Varskspace, which he uses to manipulate the forces of space-time, albeit a bit differently than Omnitech. Unlike his past colleague, The Engineer, The Herald wants nothing to do with the forbidden lands of Sanctum, seeing them as a wasteland destined for destruction at the hands of The End. The Herald leads his people to a greater understanding of the fatal consequences of the actions of The End, doing his best to prepare them for the annihilation to come. The Herald forsees a future in which all dimensions will become The End at the clutches of The Ruination, and as such is spending his entire existance in attempting to fortify Varskspace as a sort of a "doomsday bunker" dimension. He believes that at the end of everything, as long as he devotes his life to the reinforcement and knowledge of the dimensional fabrics, his people will survive the coming ruination. Yet, The Herald does share one common trait with that of The Engineer, and that is their expansive intellect. Instead of regular technology, The Herald has adopted Varsktech as his technology of choice, putting equal understanding into magic and machinery. The Herald uses this tech to further increase the dimensional stability of the fabrics of space in Varskspace, and has even been able to create pocket realities located at the edge of Varskspace, extending the expanse to endlessness. This feat has even got the attention of The Traveler, who occasionally watches the actions of The Herald with great interest from a distance. In present time, The Herald is currently very close to a solution to the amnesiac effects of The Void without the help of Omnitech, which will allow him to expand his knowledge of The Cornucopia even further to new and unknown heights. ''[THIS LORE IS VERY WIP, IT MAY BE CHANGED SOMETIME IN THE FUTRE] [do not read everything as canon for the Herald.]'' == Mortality and Reproduction == At an old age, the cracking of their skin comes to a maximum. Parts of their skin begin to flake off like ash. At the time of their natural death, the Outlander will become aware of this, and appear to walk into the nothingness, their body completely turning to ash, metal body parts falling off onto the ground. If an Outlander is killed by a weapon, disease, or animal, their body will immediately dematerialize into the ash and blow away in the wind. Before prosthetic enchantments, Outlander reproduction was essentially the same as human reproduction. However, to escape the pains of child birth, Outlanders came up with an alternative method by creating incubation pods and orbs, in which the fetus will be nourished and created seemingly in a machine. Regular reproduction is now looked down upon in Outlander society, and the people often get their reproduction organs rearranged or changed during mechanical modification. d916906a5dba6c8a6415edd9e0befa2dfeec446a Realmkeepers 0 29 373 46 2023-11-23T05:56:54Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Midas Effect''' - Realmkeepers' Thélisis grants emanates from their bodies like an aura, and have special interactions with pure gold. This equates to absorption when above 18 health (9 hearts) or when wearing a full set of golden armor. '''Thélisis's Chemical Reactions''' - Thélisis has some nasty chemical effects that deeply affects the Realmkeeper if the wrong material is worn on their bodies. If possessing an armor level greater than that of full gold armor, they are granted weakness x10 and the glowing effect. == Lore == Realmkeepers are a powerful peacekeeping race, occupying the Pax dimension. Sworn to maintain order throughout all dimensions, many opinions of them vary from being overzealous and intrusive, to altruistic and kind-hearted. In reality, the true nature of a Realmkeeper is more than meets the eye. === Appearance === {{Icon|iconREALMKEEPER.png}}Realmkeepers have dark skin, glistening yellow irises with pointing, star-like pupils, golden hair and a slight radiance emanating from their bodies called Thélisis. Thélisis might be described as a kind of force or energy shimmering from a Realmkeeper's body that shields it from damage. Thélisis has a powerful oxidizing effect that can corrode any metal that has the slightest of impurities and even bleach clothing. Realmkeepers favor wearing golden armor over other armor variants due to its non-corrosive properties and thus might try to get a hold of as much gold from other realms as possible. The event of a Realmkeeper’s Thélisis binding to a suit of armor is called the Midas effect. === Architecture and Culture === The architecture of Realmkeepers contains great quartz cathedrals with majestic dome-shaped roofs and luscious gardens accented with gold. Realmkeeper culture is based greatly around integrous, almost chivalric behavior. Realmkeepers consider themselves to be saviors of all realms and hold themselves to almost impossibly high standards of conduct. Truly believing their morals and system of society to be superior to all alternatives, Realmkeepers have spent considerable time and resources on improving public relations with other realms and rallying all other races to join in their cause and way of life. While the ubiquitous presence of powerful Realmkeepers is seen as a blessing by some, others dislike the policing presence they offer. Many Realmkeepers believe in a prophecy foretelling a future time in which all warfare will be abolished from every dimension. Most among those believing in the portent work passionately to hurry along its fulfillment. === History === Though most Realmkeepers are unaware and would would take great offence to the realization, Pax is not the original home dimension of the Realmkeepers. In truth, their origins hail from Dormis. Initially called Wardens, they had once lived harsh lives as natives dwelling within the prison dimension. The ancient race was commonly recruited by the Judge Moddess to serve as a locally-driven extension of her authority over the prison population. Centuries later, all things changed with the sweeping approach of the Cambrian virus. Due to their resilience and loyalty, Wardens were afforded the role of Realmkeeper and assigned the duty of pushing back the devastating virus. In the end, their labors proved successful and all realms were preserved. Realmkeepers were thus rewarded with a peaceful new home in Pax provided they continually fulfill their oath as protectors. === Affinity for Justice === Realmkeepers tend to posses a deep sense of right and wrong, and often feel an overwhelming need to correct perceived injustices. Healing the sick, protecting the weak, Realmkeepers are often viewed as heroes for their actions. Many across the realms feel a deep sense of gratitude regarding their past and present deeds. For others however, the Realmkeeper cause is an infuriating one, perceived as a meddling presence run by intolerant hypocrites. Villains, more than all others, tend to harbor this resentment potently, as it is the Realmkeepers who fervently seek them out to return them to their prison in Dormis. fb539f9e340f2b61e0e6da843891cfc5d70c45c5 Enderlings 0 31 374 49 2023-11-23T05:57:13Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Scattertune''' - By channeling End energy through their bodies, they can displace themselves in another location. Holding down shift creates an enderling teleportation item in an empty offhand. Right clicking with the item will teleport you up to 30 blocks. Using the teleportation will put it on cooldown for several seconds '''Chorus Choir''' - Enderlings live without the corruption of Ruination in their bodies, allowing them to freely control their own abilities. One result of this is a massively increased teleport distance after eating a chorus fruit. '''Aquatic Disruption''' - The destructive frequencies of End entities are negated by the protective presence of water. As such, Enderlings receive the wither effect while in water as the wave function of the indeterminate particles in their body slowly collapse into a determinate state. == Lore == {{Icon|iconENDERLING.png}}Enderlings are the cornicopia's strongest willed warriors, and masters of controlling End energy. Unlike their Endermen cousins, Enderlings have a full control of free will and independence, in a similar sense to independent Automechs. However, unlike Automechs, to be an Enderling requires even more strength and willpower. As such Enderlings are some of the most mentally-resilient and capable mortal-type beings in the Cornucopia. After all, the End is more than just a place, it is also a state of mind. === Appearance === Enderlings share some similarities to their Endermen counterparts. They sport longer than average limbs, with a skinny violet body. Their mouths are otherwise kept closed, as when they speak it is through telepathically to hide their large unhinged jaw similar to the other end creatures. Their eyes glow a soft purplish magenta, which radiate a foggy glow in the night. Despite many similarities, because Enderlings have a keen control over The End, their appearances can vary drastically from Endermen. Often their radius and ulna bones extend out to a large cuff at the hand, their fingers more akin to a dull claw than regular human bones. Their legs twist and contort to make fascinating combinations of muscle bone and skin tissue, often resulting in raptor-like hind legs which they use to reorient themselves onto the dimensional frequencies while teleporting. Enderlings also sport three, medium-sized glowing orbs behind their heads that form a triangular pattern of end energy, which works as the filter, or, in a sense, the kidney for detoxifying the end's mental corruption. As to fish are to Dolphin, the endermen are to Enderling. Both are well adapted to their environment, but while endermen are enveloped by the End both inside and out, Enderling retain who they are at the core. === Culture === The culture of Enderlings is the most mysterious parts of Enderlings. Enderlings are one of the most feared races in all of The Cornucopia. However, because many Mods censer any and all knowledge about the End from their subjects, most do not fully understand why. Constant hiding and isolation are somethings Enderlings must partake in order to survive on certain worlds. Using synchronized efforts to their advantage, entire villages of their kind can blink in and out of tight spots in an instant if enough Enderlings are nearby. Enderlings often practice group meditation to help them control their energies in a stable fashion. Without these meetings, it is possible for an Enderling to fall back into the clutches of The Ruination's hands. It is possible for an Enderling to become an Endermen, but not the other way around. Once one is lost to the Ruination, there is no going back. As such great care is taken to make sure a great fall does not bestow upon the Enderling people. Mandatory mediation sessions, endtech devices built to resist Ruination energy, and consumption of other foods aside from chorus plants are a staple in maintaining proper balance. Astronomy is a popular occupation in an Enderling society. Studies of Glacium, Overworld, Faewilds, and even Sanctum star patterns are quite common in Enderling towns. The exact reason is unknown, but some believe Enderlings are looking for something beyond the dimensions and the void between them. This fascination results in large expansive observatories and end-pointed telescopes and bases to be constructed in an average Enderling city. Enderling societies are also very closely knit. Due to their essential reliance on community support, almost no conflict happens in between each village. In fact, most Enderling societies often interact with one another, creating a closely knit interconnected spiderweb of Enderling connections. When one Enderling village suffers, there are often other cities that teleport in close proximity to help assist it and bring it back to health. They are so interconnected, that if a race would declare war on the Enderlings, every town, city, and village would connect together to make one massive Enderling hub. === Architecture === Due to their inherent control of The End, Enderlings are able to build gargantuan floating cities of verticle proportions, mimicking the looks of chorus plants on larger settlements. Despite their similar appearance to End cities, Enderlings have engineered their homes to be much more advanced and evolved from the ancient cities currently occupying The End. Great towers and glass domes filled with constructs, technologies, and mysterious forms of end matter sciences. Enderlings also engineer massive floating airship fleets held up by gravity-defying end technologies. Much of Enderling technology is unknown. The only known recorded instances of a race getting ahold of such technologies are kept by Enigma Analysts who managed to infiltrate an Enderling society. Because of the lack of Ruination influence corrupting the energy, the Analysts who collected the tech said it allowed them more of a free canvas of the world than even Omnitech could. An attempt was had at trying to graft this technology onto Omnitech, however, without the presence of an Enderling nearby, the tech quickly met ruin shortly thereafter. Due to all of this, it is rumored that Enderlings have even surpassed the Omnidrome in certain aspects. However, this is only hearsay. Most people will not even live to see a single Enderling, let alone an entire city. === Masters of The End === Enderlings powers are close to something akin to a psuedo-telekinesis. Using the gravity defying capabilities granted to them by the corruptionless energy, they are able to manipulate objects, push entities, and in some rare cases with veteran Enderlings, even transfuse matter. These talented Enderlings have such powerful, they were able to develop their own new form of matter: Endrian matter. Endrian matter is used in a variety of different purposes. Most commonly, the matter is used to create end constructs, with assist in building projects, defense, science, or recreation. Endrian users usually get the toughest jobs, or relegated to the engineers of Enderling societies. Leaders of the Enderling villages often live directly on large airships that allow them to oversee the entire town, and where special enderspecs that grant them vision of chaotic and unstable energy. This allows the societies to quickly correct faults, leading to very few mistakes. == Mortality and Reproduction == When an Enderling dies, their body finalizes into one of two final states. Either all of the particles in their body dissipate outwardly in a bright shower of sparks and light, or violently implode into a vacuum of nothingness. The physical explanation for the all-or-nothing fate of an Enderling's body is unknown. Reproduction is done by combining different end energies of the mother and father. During reproduction the orbs of the mother and orbs of the father combine and spin together, almost like a dance of spherical proportions. After reproduction is complete, a small orb holding a flame of an Enderling is born. Slowly this orb's shell disappears and in its place a small Enderling child is born. The experience is described as beautiful, and magical. 35926a32c6815b1c59242cd17f57122c508bc2f5 Villains 0 30 375 160 2023-11-23T05:57:42Z .jakerson 5 wikitext text/x-wiki == Current Abilities == '''Survivor of the Prison Dimension''' - As survivors of Dormis, Villains bodies are naturally stronger than most will ever dream to achieve. They naturally have resistence and strength. '''Controversial Figure''' - Villains very presence stirs controversy wherever they go. They not only have the bad omen effect, but also cannot get hero of the village, and are immediately targeted by Iron Golems. '''Unlucky Life''' - Life as a Villain is always riddled with tough challenges. As such Villains permanently get the unluck effect. == Lore == {{Icon|iconVILLAIN.png}}Villains are a hardy and resourceful people that are accustomed to surviving in harsh environments. A species descending from the diverse occupants of the prison dimension, Villains are commonly treated with contempt by other species. Across the other dimensions, they have earned the reputation of being troublemakers and criminals having resulted in the origin of their unfortunate name. === Appearance === Being the amalgamated descendants of many species, Villains posses similar features to other peoples, albeit typically less pronounced in appearance. They have crown and jaw horns like the Frostkin, dark under-eye markings like the Netherkin, pointed ears like the Faefolk, and thick eyebrows like the Dwellers. They also have larger canines but not to the extent that they would protrude outside of their mouth as is the case with Nereids. In many cases in which a Villain is trying to evade detection, it is not unusual for an individual to file down their horns and canines in the attempt of passing as a human. This disguise might prove ineffective in a side-by-side comparison though, as Villains are significantly taller on average and have grey-ish skin color tones. === Culture/Society === Villain culture in Dormis is vastly different from that outside of the prison dimension. Compared to other Mods, the Judge enacts a heavier hand than most, creating a strict set of rules that govern every aspect of conduct and daily life with zero tolerance for error. People within Dormis operate according to the rank allotted to them by the Judge and enjoy certain freedoms depending on that rank. Overall, the attitudes expressed by Dormis society is one of mostly quiet passivity and introversion. Outside of Dormis, Villains typically live a life on the run, constantly trying to avoid detection, capture, and a return visit to their home dimension. As such, they might live secretive, nomadic lives in which they must be on constant alert to any who might cause them harm. Villains are infamous for a predisposition to black-market or mob-related business practices, given that a criminal underworld may actually end up being one of the safest ways for Villains to obtain necessary goods and services. If asked, most Villains will tell you that, despite the difficulties, this life of an outcast is still far better than life in Dormis. === Villain Architecture and Cuisine === Minimalism is the most common theme among Villain architects. Simple houses, even ones constructed out of dirt and leaves, reflect the needs of the builder. In Dormis, one's survival depends greatly on flying under the radar and not being noticed by the Judge and those that represent her will. In turn, life outside of Dormis also depends on not drawing attention to oneself. Villain cooking unfortunately also bears a bleak form of minimalism. Although criticized for being bland in nature, the author can anecdotally attest to the talent of a Villain meal-maker in their use of soup as a medium for sustaining many mouths with limited sustenance available. Just be sure to save all leftovers, add water, and repeat. === Realmkeeper Animosity === Realmkeepers and Villains have an extraordinary kind of conflict existing between them. Primarily, is is the Realmkeepers who zealously head the campaign to return every escaped Villain back into the hands of the Judge. In turn, although most Realmkeepers have long since forgotten about their original home in Dormis and their former occupation as a prison authority, the Villains remember it well, and bear this secret hatred against them. 78653cda9cd6e49662f0386c990960f44dc8e4ef Common 0 50 376 76 2023-11-23T05:58:42Z .jakerson 5 wikitext text/x-wiki Common is the most spoken language in the Cornucopia, spoken by {{Icon|iconFAEFOLK.png}}[[Faefolk]], {{Icon|iconDWELLER.png}}[[Dwellers]], {{Icon|iconHUMAN.png}}[[Humans]], and most {{Icon|iconOUTLANDER.png}}[[Outlanders]]. Common was primarily established during the Age of Ice when {{Icon|iconFROSTKIN.png}}[[Frostkin]] forced most other populations into adopting a singular official language. Following the fall of Glacium, {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]] actively strived to preserve the commonality of the language. Modern common is very similar to the original Frostkin language, except for the addition of a few Realmkeeper vocabulary instances. dce1dc26c4014feeaddbe5932ca53d12258f0bdc Middle-Common 0 51 377 77 2023-11-23T05:59:11Z .jakerson 5 icons u know the drill wikitext text/x-wiki Middle-Common is the language spoken by {{Icon|iconFROSTKIN.png}}[[Frostkin]]. Middle-common and Modern-common speakers can communicate and follow a nearly identical grammatical structure but possess notable differences in spelling and wordage comparable to that of Shakespearean-age English and Modern English. 48eab388ed53903accb857afced7469482b69de9 Nether-Common 0 52 378 78 2023-11-23T05:59:33Z .jakerson 5 wikitext text/x-wiki Nether-Common is also very similar to [[Common]] with a few differences. Following the fall of the Glacium empire 800 years ago, the {{Icon|iconNETHERKIN.png}}Netherkin were among the first to try and strive for an identity apart from their occupiers. Nether-Common speakers can generally understand Common speakers but it is a bit more difficult for Common speakers to grasp Nether-Common. They are about as different from each other linguistically as Portuguese and Spanish. bb95b72ba9fe14a03514d970880ce0aa754771e5 Keeperspeak 0 53 379 79 2023-11-23T06:00:04Z .jakerson 5 wikitext text/x-wiki Keeperspeak is spoken by both {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]] and {{Icon|iconVILLAIN.png}}[[Villains]]. The Judge enforces a common language in Dormis and Realmkeepers place a great deal of emphasis on preserving their language. Small differences in Keeperspeak do exist between Realmkeepers and Villains with regard to formality. Realmkeepers often use more relaxed grammar and slang than Villains in Dormis. Villains outside of Dormis; however, hold zero allegiance to formality. a52c73e0a0c3c4d3b57bca4db38813671ece6765 Astomi 0 54 380 80 2023-11-23T06:00:30Z .jakerson 5 wikitext text/x-wiki Astomi is a dead language formerly used by the occupants of [[Sanctum]] before the [[Glacium]] invasion. Although Glacium didn’t ever completely take over Sanctum, the death of the Builder and the following dispersia of the {{Icon|iconOUTLANDER.png}}[[Outlanders]] marked an ineffective end to the language. Some Outlanders still know Astomi phrases or words though. Sanctum ruins and relics might include written Astomi. 11b4224f0555c7ad3fe4b034b60b2bdc0ffec7c5 Endish 0 55 381 81 2023-11-23T06:00:48Z .jakerson 5 wikitext text/x-wiki Endish is the official language of the {{Icon|iconENDERLING.png}}[[Enderlings]]. It branched off from ancient Astomi and developed from there. It is about as different from Ancient Astomi as English is from pre-Roman Ancient Germanic. Some Enderlings can read Astomi better than most [[Outlanders]]. b4f9941f64acb8bd05642879a38dc9ad6e5940b8 Nereid Languages 0 56 382 82 2023-11-23T06:01:15Z .jakerson 5 wikitext text/x-wiki {{Icon|iconNEREID.png}}[[Nereids|Nereid]] languages vary between regions and even between islands. They often incorporate noises unpronounceable to non-native speakers or sounds that are better expressed or heard underwater. In fact, many Nereids speak in two different tongues: One for air speaking and one for water speaking. Current [[Realmkeepers|Realmkeeper]] activity in the Brine has involved consolidating languages across regions and establishing syntax uniformity. Realmkeepers are also pushing for the development of an official Nereid written language despite the fact that the use of written language is considered taboo in most Nereid cultures. 4679e5212232db8d424c202cd8437a0c1a4d7cfd Hunter Languages 0 57 383 84 2023-11-23T06:02:28Z .jakerson 5 wikitext text/x-wiki No one born outside of Panacea knows anything about {{Icon|iconHUNTER.png}}[[Hunters|Hunter]] languages. Individual tribes living mere miles apart will speak with dialects and grammatical differences more varied and dissimilar to each other than any other two species outside of Panacea. Exacerbating any efforts in comprehension further, genetic diversification in Hunters results in vast differences in what Hunters are able to hear and speak. For example, bat-like Hunters communicate in a vocal range that is above what most Mortals can hear, while elephant-like Hunters might speak in octaves too low to hear. There is obviously a diverse and complex history to how languages in Panacea evolved but due to the sheer scope of layered complexity, no academically accepted tree model for Hunter linguistics exists. As if created with the express effort of taunting linguistic scholars further, some Hunter cultures inexplicably use ancient {{Icon|iconDWELLER.png}}[[Dwellers|Dweller]] words that predate the [[Glacium]] invasion era. Even stranger, some linguistic analyses have placed one singular Hunter language as being a precursor tongue to all other {{Icon|iconNEREID.png}}[[Nereid Languages|Nereid languages]]. 29b3d2ef370a8cc361af70fb0aa2654322f22617 Species Abilities Overview 0 4 384 31 2023-11-23T06:03:54Z .jakerson 5 wikitext text/x-wiki This is a simple overview of each species' in-game abilities. For a more in depth look at each species' lore and story, take a look here. {{Icon|iconAUTOMECH.png}}'''[[Automechs|Automech]]''': 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water. {{Icon|iconDWELLER.png}}'''[[Dwellers|Dweller]]''': Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Also gains darkness effect when is exposed to sunlight. {{Icon|iconENDERLING.png}}'''[[Enderlings|Enderling]]''': By sneaking and right clicking, can teleport to a viewed location within a certain radius. Takes damage in water and rain. Cannot teleport while anything in offhand {{Icon|iconFAEFOLK.png}}'''[[Faefolk]]''': Increased movement speed and jump boost. Passively gains experience points over time It Gets Slower the higher level You are but deals 15% reduced damage. {{Icon|iconFROSTKIN.png}}'''[[Frostkin]]''': +4 base armor, and is immune to slowness (soon to be poison as well). Receives wither effect when in lava or fire. Immune to the withering waters in Glacium {{Icon|iconHUMAN.png}}'''[[Humans|Human]]''': Always has the hero of the village effect and the luck effect. Has unluck in other dimensions. {{Icon|iconHUNTER.png}}'''[[Hunters|Hunter]]''': [[Hunter Morph Forms|Gains a variety of effects when consuming uncooked food]]. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type. {{Icon|iconNEREID.png}}'''[[Nereids|Nereid]]''': Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Gets Slowness on land. {{Icon|iconNETHERKIN.png}}'''[[Netherkin]]''': Is fireproof. Receives a strength boost when on fire, in lava, or in the nether. Gets Wither 2 when in water and a lesser wither effect in rain. {{Icon|iconOUTLANDER.png}}'''[[Outlanders|Outlander]]''': Can turn invisible after staying still for a few seconds. Never drops below 15 hunger and cannot starve. Receives the mining fatigue debuff and cannot turn invisible in Sanctum. {{Icon|iconREALMKEEPER.png}}'''[[Realmkeepers|Realmkeeper]]''': Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Players wearing armor levels higher than full gold receive glowing and weakness effects. {{Icon|iconVILLAIN.png}}'''[[Villains|Villain]]''': Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players. 5406102abea9b5509836235eda5bf21c802d8247 Omnitech 0 32 385 51 2023-11-23T06:04:29Z .jakerson 5 wikitext text/x-wiki Most common form of technology in the Omnidrome, Omnitech is an unbeliavably malleable technology that allows its users to bend the very laws of physics at will. Mostly used in the Omnidrome, {{Icon|iconAUTOMECH.png}}Automechs are built with Omnitech in mind, and its usage can help distort space in a way that can completely alter every atom down to the molecular level. It's circuitry is so complex, many Omnitech device systems are build multidimensionally, existing simultainously in the Void, and sometimes even in Varskspace. That being said, while remarkably powerful in the Omnidrome, many Mods are disgusted by Omnidrome's existence, and thus have made Omnitech much more difficult to use outside of its home dimension. This results in a less potent technology that, at its lowest in Dormis, cannot even function properly. The Ascended Council are doing all sorts of tests and experiments to attempt to utilize Omnitech outside of The Omnidrome. 4823d65688b7496b3271742ed8f0e18c7c0a53bc Voidweave 0 34 386 53 2023-11-23T06:04:52Z .jakerson 5 wikitext text/x-wiki Voidweave is a technology first invented by the Ancient Council before their ascension as their knowledge of the Void increased over time. Voidweave is a type of technology that uses organisms and artifacts pulled up by Voidship Harbor vessels and integrates them into a contraption for the users bidding. The practice of manufacturing Voidweave has long since been lost by {{Icon|iconOUTLANDER.png}}Outlanders ever since the Ancient Council Ascended into their current state in the Omnidrome. Unsurprisingly, the Ascended Council have taken to using Voidweave in the Omnidrome as a way to further test its capacity and learn more about its eldritch nature. Much of Voidweave can be classified as biotech, and if left alone for long enough, may end up becoming its own organism that will return to The Void over thousands of years. Voidweave was the technology that would be eventually a part of the Living Palace's experiments which lead to the creation of Glitchtech. 1227cf876b11b2d51bf90e8dfca10cc02425a60c Tinkertech 0 37 387 56 2023-11-23T06:07:13Z .jakerson 5 wikitext text/x-wiki Tinkertech is the common, steampunk-esque technology widely used by {{Icon|iconOUTLANDER.png}}Outlanders. Developed to help them travel the Cornucopia easier, it's a tech fueled by a mini-steam boiler that is usually placed within the synthetic body part to allow them to maneuver around without having to carry a giant boiler on their backs. This tech is very malleable, so Outlanders have been able to modify themselves in various ways to help their journeys. Certain technology, however, still requires special alloys for fuel, such as the synthetic stomachs, which still needs some form of fuel to run steady. 8611dd61f5dc18304ca2a0d31e82a4631c7d3f9b Enderian Tech 0 38 388 57 2023-11-23T06:07:26Z .jakerson 5 wikitext text/x-wiki Enderian tech is technology developed by the {{Icon|iconENDERLING.png}}Enderlings. It's another one of the more advanced technologies, but extremely rare to come across and find, since it can only locate it on Enderling cities, which constantly teleport around to avoid discovery. It is an end-infused technology built off the Enderling's energy themselves, and as such it lacks any bit of the Ruinations influence, allowing them to do as they please. It functions in a similar manner to [[Varsktech]], with a slight bit of sentience it can induce. This means it can animate Ender golems or floating end drones to help guard the cities. It can even be used to power giant observatories to see far into the stars. 1ce8f6147e70429ae0cf1b51d3e6630af5592de2 Pax 0 19 389 188 2023-11-23T19:14:56Z .jakerson 5 added link and icon wikitext text/x-wiki [[File:Pax.png|800 x 450 px|thumb|center|A photo of Pax as of v94]] == Overview == Pax is a realm of peace and tranquility and the highest current stacked dimension within the Bracken Pack. The dimension is physically high by itself, with its world height being 512 blocks tall. To get to it, you must fly up or build up to the block limit in The Faewilds. Pax's terrain consists of massive mountains of dirt and nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, weakness x100, and slow-falling (this effect gets removed when wearing an elytra), making this an anti-PVP dimension. Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the easiest way to enter Dormis without the use of cheats. Pax is also home to a custom mob called the Crofter. It is a mob that does not pose any threat to you, however, it does have a Dormis Portal Key hanging from its neck... == Structures == * The '''Ancient Double Tree''' structure is located in the Petal Grove biome. The double tree is, as the name suggests, two trees intertwined with loot in its branches. Each of the tree structures contains three chests, one of which will always contain a Book of Arbitrium - a very valuable book for its reusable ability to change a player's race. In fact, it is the only way to change your race after using the Species Beginner Book without using admin commands. The book itself costs 50 levels to use. For more information on how to use the book, click here to check out a video tutorial. ** The other two contain an ''incredibly'' useful Pax dimension portal key and a map to the nearest Arc. The Returning Tides book also has a 66% chance to spawn in any of the three chests. In addition, one side of the tree contains spawners that constantly drop valuable golden apples from the tree. * The '''Ancient Statue''' structure can be found in the '''Sky Garden''' biome. It comes in four variants, resembles a person, and is mainly made up of quartz. Each variant represents a response to a past wound: ** ''"One holds a shield. One folds its hands. One holds tears. One walks the land."'' * The '''Windmill''' structure is found in the '''Autumn Idyll''' biome. Inside you can find hay bales and bookshelves * The '''Launchpad''' structure is commonly found at sea level in all biomes. It propels the player into the air to make traversing Pax a bit easier. * A portal gateway structure known as The Arc is found in the Cloud Canopy biome and allows you to travel to ANY dimension through the use of lever combinations by finding special keys located in each dimension. First, hit the lever to the left to activate the portal. Then, use the four levers on the right to select which dimension you wish to go to. The color of the particles around the player and the portal indicates the corresponding dimension the player will go to. A good strategy is to build a base or place a lodestone for easy access to travel between dimensions. ''(NOTE: The Arc only teleports you to the chosen dimension, it cannot teleport you back from one.)'' See here for further details on each of the lever combinations for The Arc, as well as special keys to enter each == Biomes == # The '''Petal Grove''' within Pax contains pink trees and little blocks of smooth nether quartz peeking out the top of the ground. It has a slight pink haze sky, and also contains the Ancient Double Tree, which is the only way to change the players' race without admin rights. # The '''Cloud Canopy''' is a very beautiful biome of silver trees and small clouds made out of powder snow blocks. This is also where you can find The Arc. # The '''Sky Gardens''' is a biome of green trees, fields of flowers, and many sheep. In addition, the Ancient Statue structure spawns here. # The '''Autumn Idyll''' biome features large swathes of wheat fields, amber-colored trees, and water pools lined with mud bricks. It is also home to the Windmill structure. # The '''Cenotaph''' biome features copious amounts of poppy flowers, red-tinted trees, and giant swords left behind from ancient wars. == Lore == Pax is a realm constructed to facilitate peace and tranquility. Currently, Pax is the home of the {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]], an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions. == Trivia == In previous versions, you could travel to Dormis by going above y = 1550 here. This no longer appears to be the case, and you now have to either get randomly teleported to Dormis via the Void, or, as mentioned before, use The Arc. 6039221b47825ce651dcf7ebe12ed8d7bdcfbc56 The Faewilds 0 81 390 190 2023-11-23T19:15:31Z .jakerson 5 wikitext text/x-wiki [[File:The Faewilds.png|thumb|center|A photo of the Faewilds as of v94]] == Overview == The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. However, there are large sources of lapis ore in the stone. To enter Faewilds you must build or fly all the way up to the block limit in the Overworld. To leave, drop down to the very bottom to return to the overworld. If shift is held in the Faewilds, the player receives slow-falling. The Faewilds are home to the {{Icon|iconFAEFOLK.png}}[[Faefolk]], a magical, athletic, elvish race with an affinity for enchantment. == Structures == * '''Rampion tower'''s are located in the Wanderlight Woods, with a chest at the top of each tower that is filled with berries, cobwebs, Bottle's O' Enchanting, and sometimes golden carrots. It also has an illusioner spawner inside the tower. * '''Faewild pool''' structures are located in the Foison Fields. On opposite sides of the pillars contain spawners that constantly create pool shulkers that protect the very center of the pool. In the center is 4 shulker boxes that contain tons of Bottle's O' Enchanting, cobwebs, and more. * The '''Fae Theater''' is located in the Malmsey Meadows biome. It is a great stage for the faefolk to carry out the realm famous plays. You can find armor stands with leather armor and chests filled with an assortment of dyes and leather backstage. * The '''floating island''' structure is a series of islands that extend upward in the Dreamfall Dells biome. Inside the house at the top is a chest with various Faewild goodies(very similar loot table to the Faewild Tower). There is a second, higher island located at the very top with doors that lead to a water source, and four lapis blocks under the water. There is also a chest at the very top of the water source. * The '''Mushroom Ring''' structure is a circle of mycelium blocks that have mushrooms on top of them. A forest ranger spawns inside. You can find this structure in the Wanderight Woods biome. * The '''Faecastle''' structure is enormous castle filled with an assortment of interconnected rooms, stairs, towers and hallways. It is a still a work-in-progress structure with exciting features to come in future updates. This structure can be found in the clandestine castle grounds biome. * The '''Fae Village''' is a floating village suspended in the air high above the Hidden Hamlet biome. The village itself contains different types of fae villagers who will trade you unique items for experience bottles. Beware though - hostile, axe-wielding fae knights may be hiding in some of the houses. == Biomes == * The '''Wanderlight Woods''' biome is filled with tall trees and shrubbery covering the ground all around the islands. Be on the lookout for monsters with the increased monster spawn rate, especially with the tree cover creating even more shade. Tower structures spawn here as well as the mushroom ring structure. * The '''Dreamfall Dells''' biome is one of the most unique and magical biomes in The Bracken Pack. It contains glowing stained glass, stone trees with sea lanterns located inside and outside of the trees. The "grass" is replaced with warped nylium in this biome, and large twisting vines grow throughout. Be on the lookout for a floating island house structure, as it gives a very easy pre-built Faewild base to any player that wishes to settle in The Faewilds. * The '''Foison Fields''' biome is very self-explanatory. It is a large open field containing tall grass, and small patches of mossy cobblestone. In addition, it also has some watermelon patches you can find on some of the isles as well. Just watch out for spiders. * The '''Hidden Hamlet''' biome is very similar to the Wanderlight Woods biome except for its distinct willow trees alongside the usual very tall trees. It also contains the special Fae Village, a very valuable location that has unique and exclusive spawn eggs. (see above in structures). Despite the inhabitants of said village being wandering traders, they are canonically Faefolk. When using the resource pack, these wandering traders will have custom models to resemble faefolk traders. * The '''Mesospher'''e is a biome meant to curb most of the structures spawning on the bottom of the void and is located below the other biomes. While it doesn't fix all the issues, such as the fae village partially generating on the mesosphere, it should fix most structure generation. * The '''Malmsey Meadow''' biome is a flower filled biome with bright poppy red grass and foliage. There are also hanging lanterns above the trees. Player who love to decorate gardens or make lots of dye will make great use of this biome for the many flowers it contains. You can also find the Fae Theater in this biome. * The '''Darkwood Thicket''' biome is, as suggested by it's name, a dark and dreary place. Littered with oak and birch trees, mangrove roots and dead bushes, cobwebs and deadly creatures of the night, night vision potions will not be enough to traverse this biome as it will still be too dark. You must bring torches with you if wish to brave this biome. * The '''Clandestine Castleground'''s biome appears to be similar to the Foison Fields biome at first. However, it is the only place where the W.I.P. Faecastle structure can be found. Aside from this, it is quite plain. == Lore == The Faewild is an ever-changing landscape of floating islands and forests where time and space behave inconsistently. The Faefolk that dwell within tend to lack realization of permanence, oftentimes being non-materialistic and spontaneously chaotic, having little recollection of past events or anticipation toward the future. 0b09d36796c60c5f346d970167e7b00bba92a8f0 The Underdark 0 82 392 192 2023-11-23T19:19:40Z .jakerson 5 wikitext text/x-wiki [[File:The Underdark.png|thumb|center|A photo of the Underdark]] == Overview == The Underdark is the cave dimension of The Bracken Pack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area. Accessing the Underdark is accessed by digging to bedrock level in the Overworld. The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop a diamond with a note attached. Be wary of entering The Nether dimension through The Underdark, as to go back to the Underdark you have to go past the bedrock ceiling. Because of this it is recommended to have some obsidian, a lightning book, or some other way of leaving the nether before going down. == Structures == * The '''Giant Web''' structure spawns in the gravel zone and contains cave spiders and shellbreaker spiders with enhanced attack damage, nearly equating to double. Loot necessary for survival as well as things like poison arrows are hidden in barrels surrounding ensnared wagons. Be wary when looting this structure as it contains a ridiculous amount of spider webs, as well as dangerous spiders. * The '''Fossilized Giant Nautilus''' structure is located in the eroded biome and is very hard to find, but contains nether gold ore inside its core. Usually you can find it buried underground, but you may also encounter it floating in the air, as pictured on the right. * The '''Diamond Crystal Block''' spawns in the crystal caves biome, and contains high amounts of valuable diamond ore, including several diamond blocks at the center. Due to its intrinsic value, it, along with the biome, are VERY hard to find. You can imagine the celebration of one who finds this structure. * The '''Twice Abandonded Mineshaft''' structure consists of several interconnected rooms and paths. Some rooms contain rewards like gold or Redstone blocks, while others contain hazards like ravagers and hoglins. Path may also contain rivers of lava or spawners that create clouds of poisonous gas. The Unsung boss can also be found in this structure. This structure is found in the Titan Dripstone Cavern biome. * The '''Helm of The Forgotten Titan''' structure can be found the Titan dripstone cavern. This giant helm is a lost piece of armor from war long ago. * The '''Egg of Deadly Surprises''' structure is located in the Eroded Basin biome. It is an egg-shaped structure made of infested stone that will detonate when a player gets too close, releasing copious amounts of silverfish. Players must be careful with cave exploration as these structures can be found hidden in the walls. * The '''Mushroom Monument''' is found in the Ruby Fungi Forest biome. It first appears to be a bigger giant mushroom. However, this is the only place where the [[Bosses and Minibosses|Polyfolus]] miniboss can be found, which is a husk wearing mushroom gear that has a chance to duplicate upon death. Sweeping Edge is recommended. If you get past the mobs, there is a treasure room underneath the structure. == Biomes == # The '''Crystal Caves''' is a rare biome that contains an abundance of giant crystal-like structures made of stained glass. A large abundance of diamonds and emeralds can be found here, almost double to triple the amount found elsewhere. An even rarer diamond crystal block structure spawns in this biome. Be wary of the many guardians that also spawn in this biome, despite many of them being out of water. # The '''Eroded Basin''' biome is a large-ravine like biome. Loads of blackstone and basalt blocks decorate the ground beneath. It contains waterfalls and many ores, especially emerald. You may encounter lost miners here, which as stated before have a small chance to drop a diamond with a note when killed. Magma cubes and silverfish are also common here. # The '''Titan Dripstone Cavern''' contains an abundance of gigantic stalactites and stalagmites made of pure dripstone. You can also find the giant web, the twice abandoned mineshaft, and Titan helmet structures here. # The '''Petrified Forest''' contains waterfalls and fossilized trees that sometimes contain cobwebs. The ground here is also made of tuff. Watch out for silverfish, though. Large amounts of infested stone is located under the big "trees" in this biome. # The '''Ruby Fungi''' Forest biome is sprawling with mushrooms of all sort of shapes and sizes. Most of the ground here is made of mycelium. == Lore == The Underdark is a land of bountiful riches and dangers. {{Icon|iconDWELLER.png}}[[Dwellers]] are a stone-like species who live in complex societies here, making fortunes crafting and trading with other nations. d23f5ebb5c4f0a27d7680e7c31dc549094b71113 Sanctum 0 83 393 194 2023-11-23T19:20:47Z .jakerson 5 wikitext text/x-wiki [[File:Sanctum.png|thumb|center|A photo of Sanctum as of v94]] == Overview == Sanctum is a quiet dimension; remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, buried deep within the rusted machinery and cracked bricks. Sanctum is also an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground. To access Sanctum, you must dig all the way down to the bottom of the nether near bedrock level. To exit, drop into the [[Void]] by descending to bedrock level or fly up into the sky to return to the Nether. Sanctum is also one of 6 dimensions that contains its own [[Project Ruination|unique boss]] to challenge. == Structures == * The '''Obsidian Hand''' is a hand made of mainly obsidian and polished blackstone bricks. There are 3 ancient debris in the structure: 2 blocks in the palm of the hand, and one block inside the arm. The hand used to contain netherite blocks instead of ancient debris, but this was changed for obvious reasons. * The '''Buried Gear''' is a gear made of mainly polished andesite, polished blackstone bricks, cracked polished blackstone bricks, polished blackstone brick stairs, obsidian, smooth stone and bedrock. The structure also contains 30 iron blocks (270 iron ingots) and 4 ancient debris in the middle of the gear. * The '''Stone Army''' is a structure that represents an army of stone soldiers, accompanied by their blackstone "horses" and standards. This structure has two variants: one that will always be the same, with a tomb whose loot table is shown below, and one that is entirely randomly generated, without a tomb, although some soldiers might have netherite scraps inside the furnaces that serve as their heads. For each barrel, at least 2 and at most 5 slots will have loot in them. These are the percentage probabilities for each selected slot : {| class="mw-collapsible article-table" |+Tomb Loot Table !Item !!Odds |- |Clock || 9.23% |- |Moss Block || 3.07% |- |Saturation Potion || 7.69% |- |Netherite Pickaxe || 3.07% |- |Netherite Sword || 3.07% |- |Netherite Shovel || 3.07% |- |Netherite Axe || 3.07% |- |Netherite Hoe || 3.07% |- |Netherite Helmet || 3.07% |- |Netherite Chestplate || 1.53% |- |Netherite Leggings || 1.53% |- |Netherite Boots || 3.07% |- |Rotten Flesh || 12.30% |- |Bone || 12.30% |- |Bone Meal || 12.30% |- |Smithing Table || 7.69% |- |Obsidian || 10.76% |} In the randomly-generated variation, each soldier directly in front of a "horse" will necessarily have a netherite scrap in its blast furnace. * The '''Ruined Sanctum Building''' is a structure made of mainly obsidian, cracked polished blackstone bricks, polished blackstone brick wall, smooth stone, chains, clay, chipped and damaged anvils and bedrock. The structure also contains 4 evoker fang spawners inside the obsidian pillar at the middle. One can tell where it is located precisely by looking for flame particles emerging from the pillar, which are a side effect of the spawners' presence. Destroying those should be one's top priority as they can easily kill an unprepared player. There are lots of dispensers on all the floors with loot inside: Floor 1 dispensers may have, for each slot (of which 5 to 10 are selected) : * Smooth Stone / 90% chance * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Polished Blackstone Brick Stairs / 60% * Cracked Polished Blackstone Bricks / 90% * Iron Bars / 70% * Lodestone / 30% * Stone / 90% * Compass / 30% * Raw Copper / 10% * Damaged Anvil / 20% * Smithing Table / 5% * Obsidian / 80% Floor 2 Loot table (like above) : * Netherite Ingot / 0.1% chance * Netherite Scrap / 6% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 20% * "Wait" Music disc / 5% * Copper Ingot / 5% * Lodestone / 30% * Stone / 90% * Compass / 20% * Damaged Anvil / 10% * Cracked Polished Blackstone Bricks / 90% * Smithing Table / 10% * Polished Blackstone Brick Stairs / 60% * Obsidian / 80% Floor 3 : * Netherite Ingot / 0.3% chance * Netherite Scrap / 10% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 30% * "Wait" Music disc / 5% * Copper Ingot / 20% * Stone / 80% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 80% * Smithing Table / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 70% * Iron Bars / 70% * Netherite Boots / 1% Floor 4 : * Netherite Ingot / 0.8% chance * Netherite Scrap / 14% * Nether Portal Key / 0.2% * Void Portal Key / 0.5% * Raw Copper / 40% * "Wait" Music disc / 5% * Copper Ingot / 30% * Stone / 70% * Compass / 10% * Damaged Anvil / 20% * Cracked Polished Blackstone Bricks / 70% * Smithing Table / 5% * Fang Attack Ability Book / 5% * Polished Blackstone Brick Stairs / 40% * Obsidian / 80% * Iron Bars / 70% * Netherite Helmet / 1% * '''In exactly one slot (no duplicates) :''' Sanctum Embassy Map / 25% It is interesting to note that, by visiting enough Buildings and Stone armies, one can obtain a full set of Netherite armor with relative ease, compared to the task of simply digging to the Nether's bedrock floor once or twice. * The '''Sanctum Embassy''' is a massive complex found within The Dark Soot Dunes biome with three main portions: the underground tunnels, the pyramid, and the balancing vault. The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues that attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and the occasional angry enderman. At the center portion of the pyramid contains an immobile boss known as "''[[Project Ruination]]''" which, once defeated will grant access to the Cosmic Cornucopia Vault portion of the structure. The vault contains valuable loot, such as experience bottles, a single netherite block, and a room containing 27 wither skulls. * The '''Pillar''' structure only generates near 0,0 and spawns in when players dig down from the Nether to the Sanctum. On slower computers, it may take additional time for players to teleport to Sanctum at their first visit. At this time, the structure contains nether loot nor enemies to fight. * In a rare instance of a structure generating in more than one dimension, the '''Viperfish''' fossil, usually only found in Glacium, can be rarely found in the Dark Soot Dunes biome. It is much harder to find here than in Glacium, since it is oftentimes visible when looked at from above the ice there. This has been confirmed to be intentional by the developers. == Biomes == # '''The Rubblework City''' biome contains copious amounts of cracked bricks. Deepslate brick structures, rumored to be the remains of a giant ancient city once governed by gears and machinery of all kinds, can be found here. The Greenhouse and obsidian hand structure generate in this biome. Also found here are invisible vindicator mobs known as marauders. The marauders have enchanted (Sharpness 3, Knockback 3, Looting 1, Fire Aspect 2) netherite swords, increased player follow range, movement speed, but low player detection range. If a band of marauders are killed they will not respawn again in the same area. # '''The No Man's Land''' biome is a wasteland that contains sand and blackstone brick spires. Nothing but sand can be seen for miles. The '''Buried Gear''' and '''Ruined Sanctum Building''' can be found here. # The '''Dark Soot Dunes''' is a biome all about patches of black and grey concrete powder. It contains large calcite spires in a similar vein to that of the Crystal Caves biome. The Sanctum Embassy is the only structure that will generate here. # The '''Voidship Harbor''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage in the biome being colored dark black. More structures will be added to this biome in the future. The Sculk parasite has infected this place, with patches covering the obsidian walls of the harbors. Travelers may be advised that '''Wardens are invisible''' there. Tread with caution. ==Lore== Sanctum is one of the oldest dimensions and was created to be a crowning gem among the other realms. However, due to the overambition of its inhabitants, and [[Death of The Builder|the destruction of their mod]], the realm eventually became an unending wasteland. The Builder, the mod who was killed by his own people, created this dimension and governed a race of people there. Over the centuries however, they quickly advanced in power and knowledge until they reached the point in which [[The Ascended Council|they realized they could overpower the mod]] ruling them. This ended up backfiring when the Builder died, because the land began rejecting its inhabitants. All of the plants perished, their sun cooled, reddened, and gave up on traveling its path across the sky. The atmosphere thinned and ash snowed endlessly from above. Those formerly living there were then forced to adopt a nomadic lifestyle, scattered throughout all of the other dimensions as wanderers. These people were then renamed as {{Icon|iconOUTLANDER.png}}"[[Outlanders]]." Despite it all, Sanctum still gets some attention from the occasional archeologist and treasure hunter looking for valuable artifacts to plunder beneath the dunes. However, many avoid its surface, afraid of its cursed legacy and its relative position near The End. 300ddcaa5bc96f03e6db2814e5e4b7eb46468112 The Brine 0 86 394 133 2023-11-23T19:21:18Z .jakerson 5 wikitext text/x-wiki == Overview == The Brine is an aquatic dimension and is home to the {{Icon|iconNEREID.png}}[[Nereids]] as well as many other species. It is a brewing dimension, meaning potions instantly brew here when looked at, and as a bonus, brewing stands don't consume fuel when you do this. There is also a great slew of potion-related items in some of the chests of the structures. Materials can be gathered here to brew [[Brine Potions|custom potions]] that can only be made here. Travelling past the bottom of the water in The Brine leads you into [[The Void]]. The Brine was one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall. To enter the Brine, you must find an ancient portal structure in a deep ocean in the overworld. Wherever you enter the portal a structure to return back to the Overworld will appear in the Brine. == Structures == * The beach biome has a '''giant sponge building'''. The building mostly has potion-based loot, although you are able to find a brine key, a Returning Tides book, or very rarely, the Tetra Slime ability book. * The fungus biome has '''jellyfish structures'''. Inside the center of the jellyfish are honey blocks and a yellow shulker box full of simple loot. * The '''giant coral fan''' only exists in the Blossom Reef biome and harbors an ender chest as well as an active conduit to return to the overworld if need be. * The '''beached pirate ship''' is a structure that can be found in the Beach biome and includes several types of hostile mobs. The mobs include the following: ** Pirate Gunners: pillagers that spawn equipped with crossbows loaded with fireworks rockets. ** Pirate Deckhand: vindicators granted the haste effect and armed with netherite axes. ** Pirate Lookout: An illusioner perched at the very top of the ship. Grants players blindness when difficulty is set to hard. ** Pirate Captain: A vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. The minboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. * The '''Sunken Ship''' can be found in both the Indigo Median and Blackwater Depths biomes that are similar to the beached pirate ship, except completely abandoned and submerged underwater. * The '''Giant Starfish''' structure spawns onshore in the Sugar Sand Beach biome. As its name suggests, it is a giant starfish.<br /> * The '''Respawn Fruit''' structure spawns deep with the depths of the Indigo Median biome. It is made of pink coral and mangrove roots. It has a pit inside that contains a respawn anchor. * The '''Megalodon Tooth''' structure spawns mostly above sea level or close to sea level in the revered waters biome. It is made of a mixture of polished blackstone, blackstone, obsidian, and crying obsidian. * The '''Glass Elver''' structure spawns below the surface in the kelp cove biome. It's made of white glass, frog-lights and terracotta. It is also very long. * The '''Fungus-covered crab''' structure can be found in the incursive fungus biome. It resembles a cute little crab covered in mushrooms. This may be a reference to the Pokémon [https://bulbapedia.bulbagarden.net/wiki/Paras_(Pok%C3%A9mon) Paras], although this is unconfirmed. * The '''Realmkeeper Station''' is found in the Keeper District biome. It emits a strong weakness effect, making most combat near impossible. At the top of the structure is the Heart which gives off the weakness effect. There are also three potion ingredients here. The Essence of Infinity & Eternity, and Sentinel Rings. == Biomes == # '''The Sugar Sand Beach''' biome on the surface contains sand. On the surface you may find the giant brine star fish structure. Below the surface, it contains some sea life. You can also find the giant sponge structure. This biome has some similarities to the Dead Reef. # '''The Incursive Fungus''' biome on the surface contains mycelium and mushrooms. Below the surface, it contains loads of kelp, dirt and prismarine. You can also find nether gold ore below sea level. You can find jellyfish structures below the surface and fungus covered crabs onshore. Cordyceps Powder is found here as well, in the large mushroom structures. # '''The Blossom Reef''' biome on the surface contains gravel and warped nether wart blocks. Below the surface, it contains loads of coral, sea pickles, and sea life. You can also find the giant coral fan structure in this biome. The biome's potion ingredient is Tempest Nectar, obtainable from the flowers that are on the surface of the water. # The '''Keeper District''' biome is similar to that of Pax's Autumn Idyll biome, however it has much less wheat, and more water. Although lacking any potion ingredients in the biome, it houses a structure called the Realmkeeper Station, which has three very useful potion ingredients. # The '''Blackwater Depths''' biome is a subterranean void biome that is mostly featureless except the sky, water, fog, grass, and foliage colored deep black. Void Petals can be found in the Voidflowers here, and Voidfish Venom can be obtained from the fish. # The '''Indigo Median''' biome serves as a transitional biome before reaching the Blackwater Depths biome. You can find the respawn fruit structure in this biome. Watch out for the custom Dunkleosteus mob, as it is a fast, strong, and high health fish that will attack you on sight. # The '''Kelp Cove''' biome stays true to its name and contains enormous amounts of kelp. It also features mangrove trees, mud, and sponges onshore. Below shore you can also find the Glass Elver structure. # The '''Dead Reef''' biome contains lots of dead coral on and offshore. Bobbit worms will come out of the sand and attack you, they drop worm mandibles which can be used to make haste potions. # The '''Sponge Ranch''' biome is home to copious amounts of sponges. # The '''Revered Waters''' biome is covered in red sand and may become home to a new boss in future updates. You can also find the Megalodon tooth structure in this biome. Many guardians spawn here. The Gavsakka here will drop wither fins when defeated, however they are hostile and quite strong. == Lore == The Brine is an aquatic dimension and is home to many species including the [[Nereids]]. Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. [[Realmkeepers]] are also currently attempting to acquire brine territory. 9ef5837d986eb8f804d425d54521f0a72fb959df Glacium 0 85 395 130 2023-11-23T19:21:48Z .jakerson 5 wikitext text/x-wiki == Overview == Glacium is the frigid cold ice dimension within The Bracken Pack. A dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so it is recommended to be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it unless you are a part of the {{Icon|iconFROSTKIN.png}}[[Frostkin]] race. There are also towers with activated beacons that exude mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons (Middle Age Guards) filled with powerful, but fragile loot. A few structures generate underwater here. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a Glacium tower, which you can use to return back if you do not have another one available. If you swim too far underwater here, you will end up in [[The Void]]. == Structures == * The Boreal Frontier houses '''beacon towers''' that contain an entity called the frozen heart, which grants mining fatigue over a large radius. Very high quality loot such as the Frosfang, an enchanted diamond sword, is found in barrels at the top of each structure. * The Invasive forest may contain a '''Snowman Village,''' complete with walls, igloos, and snowman inhabitants. * The Ice mass biome has a very hard to find '''Underwater Cave''' structure. The structure is filled with water and contains several baby snow fox spawners as well as a throne partially buried in ice. This throne contains the buried [[Bygone Viceroy]], Glacium's [[Frostkin]]-themed boss. Walk to the throne to begin the tough fight. * The Fractured Wastes usually contains a '''Giant Snowflake''' structure, which constantly spawn falling shulker bullets and area of effect clouds. A miniboss exists at the center of the structure and drops a powerful trident if slain. Diamond ore also can be found here. * The Glacial Mass biome houses the '''Viperfish Fossil'''. It is a structure that's submerged underground, usually in water and is somewhat rare to find, but contains an abundance of bone blocks and iron blocks in its teeth. This structure also generates in the Dark Soot Dunes biome in [[Sanctum]], albeit far more rarely. * The rare '''Hidden Orb''' structure is found in the fractured wastes biome. Its function is unknown. However, diamond blocks and ore can be collected at its center. It is also surrounded by sea lanterns and covered in blue stained glass, making it easier to spot when looking for it over the ice. Many of the Glacium structures may contain loot with enchantment levels surpassing what is typically achievable in survival mode, such as the tower, snowflake, and ice cave. == Biomes == # '''Boreal Frontier''' is a rewarding but dangerous stone wasteland filled to the brim with many strays holding powerful enchanted tridents. Be wary of the cracked stone clusters on the ground in this biome, as some of the clusters can even contain diamond ore in the debris. # '''Fractured Wastes''' is a biome that bares a very similar resemblance to the Ice Spikes biome in vanilla Minecraft. It contains rigid ice pillars that jut out from the ground, as well as intense terrain filled with ice mountains and strange rock formations. On the sheets of ice on the lower ground before the water, you can tell it is a Fractured Waste biome by the spikey ice stalagmites that rise from the water. # '''Glacial Mass''' is a pure ice biome, with the cold so dense it creates little patches of ice floating in the air. There seems to be some sort of magic at play, as some of the ice blocks even float out in the sky from the water, creating small little holes in the ground. Sounds of heavy and dense ice crackling can be heard upon entering this biome. # The '''Invasive Forests''' are biomes that contain warped wart basalt trees and an abundance of igloos and snowman villages. Here is the only place you can find proper grass and dirt, as all the other biomes contain snow or ice. == Lore == Glacium is a frozen realm that gets as cold as the nether is hot. The inhabitants include calcium-based life forms that resemble fur-covered trilobites. At one point in history, the stray empire once ruled over several dimensions, but has long since crumbled into obscurity. Their [[Frostkin|descendants]] can still be found in the nether and overworld. 0cde4aab9a0401e1d119b36b9d2376d516b0af15 Dormis 0 90 396 141 2023-11-23T19:22:50Z .jakerson 5 wikitext text/x-wiki == Overview == Dormis has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in traversing this dimension. Dormis uses a biome generating method which is unique in the Bracken Pack, since it generates biomes based on height instead of normal methods. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses [[Solatium Thrall|The Solatium Thrall]], one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well the Worm-toothed Burrower [[Magic Books|magic book]], one of the only ways to escape Dormis. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock, or use a Lightning Bolt book to be summoned to [[Varskspace]]. The only way to enter Dormis is through cheats, or through [[The Arc Lever Combinations + Key Locations|lever combinations]] in The Arc, the portal gate in [[Pax]]. Going beneath the bedrock in Dormis takes you to [[The Void]], which may send you back if you're unlucky.<br /> == Structures == -'''The cage''' contains low quality loot, as well as an anvil, a music disk, jukebox, and a villager spawner. It only generates in Golanium, and you will always spawn in one if you enter dormis through the arc. '''The Thrall Courtyard''' contains four giant scales and the [[Solatium Thrall]] Boss at its center. The boss drops netherite and gold armor as well as an [[Magic Books|ability book]] and golden helmet with powerful stats. This structure is found in Bezerium. == Biomes == '''Golanium''' is a diorite covered biome with a mix of kelp blocks, magma blocks and basalt peaking through its surfaces. The [[Dormis Box Cube|Dormis Box]] used to be found inside this biome. Piles of glowstone blocks now generate near the higher layers within this biome. '''The Commons''' biome is a coarse dirt covered biome with obsidian posts that stick out of the ground and littered with shroomlight. Magma blocks also peep out the ground in this biome and the cage structure can be located in this biome. '''The Solitary''' biome is a bedrock covered biome. reserved for the truly villainous. It contains the boss courtyard. Beware Solatium Thrall...<br /> == Lore == Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current [[Lore|mod]] of Dormis. Its inhabitants include both prisoners and their descendants. The most heinous criminals end up in Dormis, simply known as {{Icon|iconVILLAIN.png}[[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple peoples from other realms. Dormis is also the origin point of the {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]], who were once known as a completely different race that assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers when [[The Protector]](mod of Pax) converted them to combat the spread of the zombie disease when [[The Traveler|Innominatam]], a celestial void worm, perished. == Trivia == Dormis is not only accessible from The Arc in Pax. You can also get to Dormis through the use of The Void, although this is far more inconsistent. Previously, the most straightforward, albeit hardest, way to get to Dormis was by going above y = 1550 in Pax. This was the least recommended of the three due to the difficulty of achieving it. This was also removed in a recent update for unknown reasons, possibly due to the unimportance of the travel method. There also used to be a dungeon here, called the Dormis Box Maze, which generated in what once was the barrens biome. It had several levels each with a different type of maze or challenge. The Dormis Box was very detailed, which was what classified it as a dungeon. It was removed due to issues regarding the command blocks inside. [[Dormis Box Cube|See here for further details.]] d470fc11fe2b2e5cde4bc4d2d0195e10044314bb 397 396 2023-11-23T19:23:04Z .jakerson 5 wikitext text/x-wiki == Overview == Dormis has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in traversing this dimension. Dormis uses a biome generating method which is unique in the Bracken Pack, since it generates biomes based on height instead of normal methods. With Update #36, there was an increase in Dormis' world height to 512 blocks. Currently, it houses [[Solatium Thrall|The Solatium Thrall]], one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well the Worm-toothed Burrower [[Magic Books|magic book]], one of the only ways to escape Dormis. To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock, or use a Lightning Bolt book to be summoned to [[Varskspace]]. The only way to enter Dormis is through cheats, or through [[The Arc Lever Combinations + Key Locations|lever combinations]] in The Arc, the portal gate in [[Pax]]. Going beneath the bedrock in Dormis takes you to [[The Void]], which may send you back if you're unlucky.<br /> == Structures == -'''The cage''' contains low quality loot, as well as an anvil, a music disk, jukebox, and a villager spawner. It only generates in Golanium, and you will always spawn in one if you enter dormis through the arc. '''The Thrall Courtyard''' contains four giant scales and the [[Solatium Thrall]] Boss at its center. The boss drops netherite and gold armor as well as an [[Magic Books|ability book]] and golden helmet with powerful stats. This structure is found in Bezerium. == Biomes == '''Golanium''' is a diorite covered biome with a mix of kelp blocks, magma blocks and basalt peaking through its surfaces. The [[Dormis Box Cube|Dormis Box]] used to be found inside this biome. Piles of glowstone blocks now generate near the higher layers within this biome. '''The Commons''' biome is a coarse dirt covered biome with obsidian posts that stick out of the ground and littered with shroomlight. Magma blocks also peep out the ground in this biome and the cage structure can be located in this biome. '''The Solitary''' biome is a bedrock covered biome. reserved for the truly villainous. It contains the boss courtyard. Beware Solatium Thrall...<br /> == Lore == Dormis is a dimension built to be the ultimate prison by [[The Judge]], the current [[Lore|mod]] of Dormis. Its inhabitants include both prisoners and their descendants. The most heinous criminals end up in Dormis, simply known as {{Icon|iconVILLAIN.png}}[[Villains]]. They are the dominant "species" of this realm and owe their ancestry to multiple peoples from other realms. Dormis is also the origin point of the {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]], who were once known as a completely different race that assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers when [[The Protector]](mod of Pax) converted them to combat the spread of the zombie disease when [[The Traveler|Innominatam]], a celestial void worm, perished. == Trivia == Dormis is not only accessible from The Arc in Pax. You can also get to Dormis through the use of The Void, although this is far more inconsistent. Previously, the most straightforward, albeit hardest, way to get to Dormis was by going above y = 1550 in Pax. This was the least recommended of the three due to the difficulty of achieving it. This was also removed in a recent update for unknown reasons, possibly due to the unimportance of the travel method. There also used to be a dungeon here, called the Dormis Box Maze, which generated in what once was the barrens biome. It had several levels each with a different type of maze or challenge. The Dormis Box was very detailed, which was what classified it as a dungeon. It was removed due to issues regarding the command blocks inside. [[Dormis Box Cube|See here for further details.]] fdae4dc1740fdf1cb32a3979fa930288d0632f68 Panacea 0 89 398 139 2023-11-23T19:24:36Z .jakerson 5 wikitext text/x-wiki == Overview == Panacea is the primal jungle world of The Bracken Pack. Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Some of the structures house honey blocks, slime blocks, and emerald blocks. However, when it rains, Panacea will become more dangerous, and rewarding. To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. You must do this again to leave the dimension. You can also go to the bottom of the dimension to travel to [[The Void]]. Update #37 saw Panacea's world height increase to 384 blocks tall. Note that due to the special lighting in this dimension the large trees can create dark areas very quickly. Update #49 Added chlorocrafter to panacea biome, allowing players to craft vitality armor from leather armor and spore drops. It is crafted by going to the Panacea dimension and placing an item frame containing bone meal on top of a crafting table block. It also added spore drops to death loot table of mobs within the Panacea dimension.<br /> == Structures == * The sweltering swamp biome has a '''giant pitcher plant''' structure that detonates if players get too close to its central flower. Players that fall in might get pulled underwater and killed by the drowned mobs that spawn there. However, killing a drowned has a chance of dropping leather armor that increases player hp when worn. At the bottom of the plant in the center hides a couple of honey blocks if one is willing to endure the venture. * '''Giant lily pads''' can be found in the hungering jungle biome. The lily pads have a bee spawner at their center as well as an emerald block directly below it. The bees have a small chance of dropping hp boosting loot as well. * The '''Creeper Temple''' structure can be found in the creeper dominion biome. It is an overgrown building with creeper spawners located in each of the four towers and pavilion. The 'perfect' creeper is located in the center. Caves spiders are also located in this structure, but great rewards await the players who brave this structure. * The '''Tetra Tree''' structure can be found in the ravenous greenwood biome and is home to the [[Sporangium]] boss. There are a large amount of emerald blocks hidden within this structure. * The '''Giant Fern''' structure can be found towering in the wildflower bog biome. It is a giant fern. * The '''Sprout''' structure can found in the horsetail tropics biome. At the top of this structure sits four melon blocks with glow berry vines hanging from its branches. == Biomes == # '''The Bamboo Valley''' biome contains lots of bamboo and hoglins spawn naturally there. # '''The Creeper Dominion''' biome is a moss covered biome with lots of bone blocks and nether quartz ore jutting out of its surfaces. It can be rewarding, however the creeper spawn rate in darkness is extremely high. The Creeper Temple can also be found here. Beneath the surface, nether quartz ore is plentiful. # '''The Ravenous Greenwood''' biome contains large spruce and jungle trees as well as passive wildlife including cows. You can also find the Giant Tree Stump and the Tetra Tree structures in this biome. # '''The Hungering Jungle''' biome contains jungle and oak trees as well as large mushrooms and passive wildlife. Giant lily pads can be found in this biome. # '''The Sweltering Swamp''' biome is a watery-biome that contains large willows and mushrooms. Piglins naturally spawn here. The giant pitcher plant is located in this biome. # The '''Honeybee''' biome is a very unique biome. Bees can spawn naturally here, and beehives, honeycomb blocks, and especially honey blocks are abundant here. This biome tends to be smaller than other biomes on average though, so it's a rare, yet rewarding find. # The '''Quicksand springs''' biome is looks similar to the hungering jungle biome except for occasional fossils and mud traps(aka quicksand). Players must be careful when traversing this biome as they can become caught in quicksand if they are not careful. Dehydrated Venithrubs will spawn here. # The '''Condemned taiga''' biome is a scorched environment with basalt, blackstone, and dead coral covering its landscape. Ash rises from the ground and a foreboding darkness covers this area. # The '''Polypore plains''' biome is densely covered in giant mushrooms of both the red and brown variants. Mooshrooms will spawn here. # The '''Horsetail Tropics''' biome contains large pillars of mangrove roots throughout. The giant sprout structure can also be found here. Groups of sniffers can be found here occasionally. # The '''Wildflower Bog''' biome contains flowers and vegetation of wide variety. It is also home to the Giant fern structure. Similarly to the Horsetail biome, sniffers will occasionally be found wandering in groups here. == Rain Event == When it rains in Panacea, it becomes far more dangerous, yet there is also exclusive loot that can be only be found during the event. Many mobs will turn into stronger versions of themselves. Here is a list of all the mobs affected by the event and how they are: Piglins will turn into Piglin Brutes in the Sweltering Swamp. Gothrums can be found riding spiders and using a weapon called the Gothrum Fang. This weapon can drop, and it functions like an iron sword but with a lifesteal effect. Creepers will turn into Charged creepers named Perrterrors. These creepers will create a "cocoon" of oak leaves around them when they explode, which will eventually decay. Be careful though, they still deal the same amount of damage as a normal charged creeper. They have two drops, Perrterror Gastor and the Creeper Horn. Perrterror Gastor will create a cocoon of leaves around you, similar to the mob it comes from. The Creeper Horn teleports all nearby creeper to you. It is intended to be a joke item, however it can be used for farms, to enter/leave Panacea, or, obviously, to prank your friends. Dehydrated Venithrubs will become normal, hydrated venithrubs. Hydrated Venithrubs are wither skeletons. These Venithrubs will drop Lembas Breadfruit, which can refill your entire hunger bar. Yakkittuba will become hydrated and grow to an enormous size. They will drop an item called "yakkittuba hide" which can be consumed for several short buffs. == Lore == Panacea is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures. Those entering this realm will experience an increase in health and vitality, at the potential cost of losing sanity and civility given enough time. {{Icon|iconHUNTER.png}}[[Hunters]] are a race of plant-like organisms residing in Panacea who live for the stalking and killing of any creatures it can to eat. They are often hired as assassins, as they are very adept at killing, and can harness the powers into their DNA for any creature they consume. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack. 612e9425c0f6966af220106abb155e2c2926da86 The Omnidrome 0 87 399 164 2023-11-23T19:25:02Z .jakerson 5 wikitext text/x-wiki == Overview == The Omnidrome is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave inspired biomes. Quickness is granted to any user who runs within this dimension, and pressing shift while in this dimension allows any user to fly, even in survival. Saturation is also granted to any Automech that resides in this dimension. Nether bricks and stained glass cover much of the landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low. To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well. ''(it is highly recommended to turn off shaders with this dimension, as they can seriously hinder the green fog and sky colors, and will look very confusing)''<br /> == Structures == * '''Omnidrome libraries''' only generate in the Fabricylum, and are guarded by aggressive iron golems. The loot they contain is hidden. * '''Cyber highways''' generate in the Malvergent Zone. These highways possess enhanced guardians with increased range and attack damage. There are also honey blocks that line the middle of the structure, so watch out when sprinting through the tunnels for the slowness that applied when standing on them. These structures do not currently contain loot, but may be an easier way to travel if you avoid the guardians. * '''The Living Palace''' is a huge and rare megastructure located very high in the '''Stanterion''' and houses several different kinds of mobs, including flying guardians, corrupted endermen, shell-less shulkers, and massive amounts of endermites. The structure also contains a boss called [[The Disruptor|''The Disruptor.'']] * '''The Observatory''' is a structure that generates in the Stanterion. It houses four rows of Budding Amethyst blocks, an ender chest, and a spyglass. * '''Omnidrome fans''' are (WIP I can't check them out for myself) * '''Omnidrome DNA''' are (WIP) * '''Omnidrome Containers''' are (WIP) == Biomes == # The '''Infrapilis''' is a biome primarily made of tinted glass and red nether bricks. The '''omnidrome fan''' can be found here. # The '''Stanterion''' is the most ordered of all Omnidrome biomes. It contains the usual nether brick and stained glass landscape as seen in most of this dimension. It also houses the Omnidrome observatory and rarely, the '''Living Palace''' megastructure. # The '''Fabricylum''' is a bit more chaotic than the Stanterion. It features unique green cyber trees, and sporadic blocks scattered all throughout the air. The stained glass in the center is also replaced with smooth stone blocks. The corruption of the end can be seen evidenced by the obsidian and endermen that spawn within this particular biome. The '''Omnidrome''' '''Library''' can be located in this biome. # The '''Malvergent Zone''' is one of the most chaotic and breathtaking biomes in all of The Bracken Pack. This biome features incredible corruption compared to the previous three biomes; crimson nylium and obsidian cover the floor. Endermen also spawn in droves here, even more frequently than in Fabricylum. The most iconic part about this biome is the giant green diamonds that hang in the sky above and all around the player. '''Cyber highways''' also spawn here as well, but can sometimes be obstructed in the interiors by the diamonds themselves. # The '''Archivistory''' is another incredibly chaotic biome in the Omnidrome. Composed of many different layers, each layer contains elements from different dimensions such as trees, water pools, and wildly varying blocks. The sky is also dotted with fire blocks. (add more here when someone goes in game and checks it out pls) [[File:Bp archivistory.png|thumb|The '''Archivistory''' in all its chaotic glory]] == Lore == A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants. A sentient race of machines called the {{Icon|iconAUTOMECH.png}}[[Automechs]] also occupy the realm, and treasure information like a coveted resource. == Trivia == The Omnidrome's signature green comes from the ambient lighting being set to -20. This can be modified to remove the green from the dimension, which looks quite unnatural. Each time you enter the dimension, a spawn platform will generate. There used to be variations of the structure, including a rare "gold" spawn platform. This was removed due to potential farming of the structure. 8e2f620bb3be9a7fdde45f8b09d536e562bb2f75 File:Bp wiki logo.png 6 148 400 2023-11-29T16:13:10Z Tuxxic 2 logo from resource pack for the wiki wikitext text/x-wiki == Summary == logo from resource pack for the wiki 3229c8f39e4f5ca969cf67a4152a300f0dedff4e File:Pack wiki logo 16 bit.png 6 149 401 2023-11-29T16:15:42Z Tuxxic 2 smaller resoure pack png for the favicon logo wikitext text/x-wiki == Summary == smaller resoure pack png for the favicon logo 0e8d4c038691848daa14bc79b8e395a012a9b89b Lore 0 5 402 162 2023-11-29T16:30:46Z Tuxxic 2 added jakerson's race icons wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * {{Icon|iconAUTOMECH.png}}[[Automechs]] * {{Icon|iconDWELLER.png}}[[Dwellers]] * {{Icon|iconHUMAN.png}}[[Humans]] * {{Icon|iconHUNTER.png}}[[Hunters]] * {{Icon|iconFAEFOLK.png}}[[Faefolk]] * {{Icon|iconFROSTKIN.png}}[[Frostkin]] * {{Icon|iconNEREID.png}}[[Nereids]] * {{Icon|iconNETHERKIN.png}}[[Netherkin]] * {{Icon|iconOUTLANDER.png}}[[Outlanders]] * {{Icon|iconREALMKEEPER.png}}[[Realmkeepers]] * {{Icon|iconVILLAIN.png}}[[Villains]] * {{Icon|iconENDERLING.png}}[[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * [[Creation of McWarlords]] 7d351e1d6fbd32d8f50b1633e32b5de01c6704c8 403 402 2023-11-29T16:31:11Z Tuxxic 2 /* Race Lore + Abilities */ wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * {{Icon|iconAUTOMECH.png}} [[Automechs]] * {{Icon|iconDWELLER.png}} [[Dwellers]] * {{Icon|iconHUMAN.png}} [[Humans]] * {{Icon|iconHUNTER.png}} [[Hunters]] * {{Icon|iconFAEFOLK.png}} [[Faefolk]] * {{Icon|iconFROSTKIN.png}} [[Frostkin]] * {{Icon|iconNEREID.png}} [[Nereids]] * {{Icon|iconNETHERKIN.png}} [[Netherkin]] * {{Icon|iconOUTLANDER.png}} [[Outlanders]] * {{Icon|iconREALMKEEPER.png}} [[Realmkeepers]] * {{Icon|iconVILLAIN.png}} [[Villains]] * {{Icon|iconENDERLING.png}} [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * [[Creation of McWarlords]] 5165ba1bda9ec5b6a527deebd74387fa592874ba 404 403 2023-11-29T16:32:17Z Tuxxic 2 ...never mind wikitext text/x-wiki The Bracken Pack also has an extensive lore and universe about each dimension, race, and even historical events. Within each dimension is also a Mod or Moddess, the Gods of Brackenpack. Here you can find some in depth details about all the dimensions, and their backstories. Even the creation of the multi-dimensions has a purpose. Click > [https://cdn.discordapp.com/attachments/795746154364665936/871781719349526588/CleanTimeline.png this link] < to see the full timeline of The Cornucopia's major documented events. (NOTE: make sure to zoom in and move around to see specific events on the long timeline.) == Mods and Moddesses == The "gods" of The Bracken Pack, mods and moddesses govern each dimension and help stabilize and take care of their people. They are the only thing staving away the corruption of evil forces, or the encroaching darkness of the Void. Or in some cases, perhaps making it worse. Beware The Ruination. * [[The Judge]] * [[The Scholar (lost)]] * [[The Ascended Council]] * [[The Provider]] * [[The Builder (deceased)]] * [[The Protector]] * [[The Entertainer]] * [[The Forger]] * [[The Traveler]] * [[Warlord]] * [[The Ruination (formerly The Inspector)]] == Historical Events + Terms == * The Age of Fire * The Age of Snow * The Age of Pestilience * The New Age * [[The Will-Less Things]] == The Cornucopia (Dimensional Lore) == The Cornucopia is the Bracken name for the all-encompassing multidimensions. Lore for the specific dimensions is located on the specific details of each dimension page. You can find the lore for each at the very bottom of those pages. * Panacea * Dormis * Pax * The Faewild * The Underdark * Sanctum * Void * Glacium * Omnidrome * Varskspace * The Brine * The Overworld * The Nether * The End == Race Lore + Abilities == Lore + abilities for each race. Races are accessed through /team commands (for moderators) or through The Book of Arbitrium in Pax. You also get a starter book to choose your initial race. All races started from an original predecessor race in Pax, before the split of the mods and the spread of dimensions occurred. Over time, differences forced people into the specific dimensions through the power of The Arc. Eons and eons of the dimensional effects and adaptability settled in to create all the races we know now. When the player spawns in without any race, he/she is actually the original race of Pax, waked from his/her deep sleep with amnesia their head. * [[Automechs]] * [[Dwellers]] * [[Humans]] * [[Hunters]] * [[Faefolk]] * [[Frostkin]] * [[Nereids]] * [[Netherkin]] * [[Outlanders]] * [[Realmkeepers]] * [[Villains]] * [[Enderlings]] == Languages == The Cornucopia has a variety of different spoken languages that have developed over the course of many years. Some are incredibly ancient and are no longer in use, while others are esoteric and only spoken by a select few. The formula of languages is very similar to a system like Dungeons and Dragons, where Common is the most widely accepted language being spoken. (NOTE: As language development is extremely difficult, the actual alphabet and word lists are still in development) * [[Common]] * [[Middle-Common]] * [[Nether-Common]] * [[Keeperspeak]] * [[Astomi]] * [[Endish]] * [[Nereid Languages]] * [[Hunter Languages]] == Technology == The Cornucopia houses some impressive technological achievements for the world, some being advanced enough to warp the very fabric of reality. However, much of the technology that exists in The Cornucopia is kept either secret, or donned by a select few species who keep the technology for themselves, leaving certain species such as Humans to live in a technological dark age. * [[Omnitech]] * [[Glitchtech]] * [[Voidweave]] * [[Varsktech]] * [[Magipholics]] * [[Tinkertech]] * [[Enderian Tech]] == Stories == This section of worldbuilding is written as journals, logs, thoughts, or more to tell you Bracken Pack lore in a new and interesting way. We hope you enjoy reading these little short stories. * [[Plight of the Endermen]] * [[The Eerie Horror of Sanctum and Liminal Spaces - written by Elvin Tarkestiv]] * [[OMEGA_RESEARCH Security Log #3 #24]] * [[The Machinations of Magics by Edmund Vareshmitun]] * [[Post-fall Journal written by General Vvrakard]] * [[Old Durum Good Listings]] * [[Writings of a Nereid Refugee]] * [[Blackwater Tale]] * [[Brookbire Quarter Prisoner Logs]] * [[Lost Journal on Redstone by Grand Engineer Ithýnikós]] * [[The Sapphire Rite]] == Fan-made Lore == This section is lore written by community members for fun and are featured here to highlight their work. As such this content is not necessarily canon to the main BP lore. A big thanks to all of our creative community and their imaginations! (NOTE: some entries may contain mature themes or language.) * [[Dormis Contraband Record 07b]] (Written by _jakerson on discord) == Archived Lore == This is lore that was either done as a joke, obsolete, or redundant, without being deleted entirely. * [[Creation of McWarlords]] a0a1484ff27252a3a358f95cd8db5967947d4038 File:Pack wiki logo fixed green.png 6 150 405 2023-11-29T19:27:59Z Tuxxic 2 wiki logo fixed for a green version wikitext text/x-wiki == Summary == wiki logo fixed for a green version a11df1f720be2b2e8e9a7d114d5743ce6172a104 Main Page 0 1 406 314 2023-11-29T21:21:31Z Tuxxic 2 added link to main bp page through image wikitext text/x-wiki [[File:Bp logo.png|850px|frameless|center|link=https://www.planetminecraft.com/data-pack/the-bracken-pack/]] == Welcome to The Bracken Pack Wiki! == The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related. Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack === Main Pages === <gallery> File:Dimensions icon.png|border|link=Dimensions|[[Dimensions]] File:Magic book icon.png|border|link=Species Abilities Overview|[[Species Abilities Overview]] File:Lore icon.png|border|link=Lore|[[Lore]] File:Crafting icon.png|border|link=Crafting Recipes|[[Crafting Recipes]] File:Items icon.png|border|link=Items|[[Items]] File:Bosses icon.png|border|link=Bosses and Minibosses|[[Bosses and Minibosses]] File:Dungeons icon.png|border|link=Dungeons|[[Dungeons]] File:Team icon.png|border|link=Meet the Team|[[Meet the Team]] </gallery> e50a139ae81fea6f70217db6884c457ac30b0a2f File:Glacium.png 6 151 407 2023-11-29T21:40:14Z Tuxxic 2 wikitext text/x-wiki A photo of Glacium as of v94 3f0c2e15a73da164c67c8a3a864ceb0bca024882 Glacium 0 85 408 395 2023-11-29T21:48:29Z Tuxxic 2 wikitext text/x-wiki [[File:Glacium.png| 800 × 450px|thumb|center|A photo of Glacium as of v94]] == Overview == Glacium is the frigid cold ice dimension within The Bracken Pack. A dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so it is recommended to be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it unless you are a part of the {{Icon|iconFROSTKIN.png}}[[Frostkin]] race. There are also towers with activated beacons that exude mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons (Middle Age Guards) filled with powerful, but fragile loot. A few structures generate underwater here. To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a Glacium tower, which you can use to return back if you do not have another one available. If you swim too far underwater here, you will end up in [[The Void]]. == Structures == * The Boreal Frontier houses '''beacon towers''' that contain an entity called the frozen heart, which grants mining fatigue over a large radius. Very high quality loot such as the Frosfang, an enchanted diamond sword, is found in barrels at the top of each structure. * The Invasive forest may contain a '''Snowman Village,''' complete with walls, igloos, and snowman inhabitants. * The Ice mass biome has a very hard to find '''Underwater Cave''' structure. The structure is filled with water and contains several baby snow fox spawners as well as a throne partially buried in ice. This throne contains the buried [[Bygone Viceroy]], Glacium's [[Frostkin]]-themed boss. Walk to the throne to begin the tough fight. * The Fractured Wastes usually contains a '''Giant Snowflake''' structure, which constantly spawn falling shulker bullets and area of effect clouds. A miniboss exists at the center of the structure and drops a powerful trident if slain. Diamond ore also can be found here. * The Glacial Mass biome houses the '''Viperfish Fossil'''. It is a structure that's submerged underground, usually in water and is somewhat rare to find, but contains an abundance of bone blocks and iron blocks in its teeth. This structure also generates in the Dark Soot Dunes biome in [[Sanctum]], albeit far more rarely. * The rare '''Hidden Orb''' structure is found in the fractured wastes biome. Its function is unknown. However, diamond blocks and ore can be collected at its center. It is also surrounded by sea lanterns and covered in blue stained glass, making it easier to spot when looking for it over the ice. Many of the Glacium structures may contain loot with enchantment levels surpassing what is typically achievable in survival mode, such as the tower, snowflake, and ice cave. == Biomes == # '''Boreal Frontier''' is a rewarding but dangerous stone wasteland filled to the brim with many strays holding powerful enchanted tridents. Be wary of the cracked stone clusters on the ground in this biome, as some of the clusters can even contain diamond ore in the debris. # '''Fractured Wastes''' is a biome that bares a very similar resemblance to the Ice Spikes biome in vanilla Minecraft. It contains rigid ice pillars that jut out from the ground, as well as intense terrain filled with ice mountains and strange rock formations. On the sheets of ice on the lower ground before the water, you can tell it is a Fractured Waste biome by the spikey ice stalagmites that rise from the water. # '''Glacial Mass''' is a pure ice biome, with the cold so dense it creates little patches of ice floating in the air. There seems to be some sort of magic at play, as some of the ice blocks even float out in the sky from the water, creating small little holes in the ground. Sounds of heavy and dense ice crackling can be heard upon entering this biome. # The '''Invasive Forests''' are biomes that contain warped wart basalt trees and an abundance of igloos and snowman villages. Here is the only place you can find proper grass and dirt, as all the other biomes contain snow or ice. == Lore == Glacium is a frozen realm that gets as cold as the nether is hot. The inhabitants include calcium-based life forms that resemble fur-covered trilobites. At one point in history, the stray empire once ruled over several dimensions, but has long since crumbled into obscurity. Their [[Frostkin|descendants]] can still be found in the nether and overworld. 9c7e9fcc09962d40b015fc95bc905bad9081752d File:Papck 16 wiki logo fixed green.png 6 152 409 2023-11-29T21:59:03Z Tuxxic 2 green wiki logo fixed 16x16 wikitext text/x-wiki == Summary == green wiki logo fixed 16x16 fe74dedad06b2264b53a118ef83d0e0eeab5ce8b